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Issue 11414017: cc: handling debug settings in new LayerTreeDebugState structure (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Rebase to 170216 Created 8 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/debug_rect_history.h" 5 #include "cc/debug_rect_history.h"
6 6
7 #include "cc/damage_tracker.h" 7 #include "cc/damage_tracker.h"
8 #include "cc/layer_impl.h" 8 #include "cc/layer_impl.h"
9 #include "cc/layer_tree_host.h" 9 #include "cc/layer_tree_host.h"
10 #include "cc/math_util.h" 10 #include "cc/math_util.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 // static 14 // static
15 scoped_ptr<DebugRectHistory> DebugRectHistory::create() { 15 scoped_ptr<DebugRectHistory> DebugRectHistory::create() {
16 return make_scoped_ptr(new DebugRectHistory()); 16 return make_scoped_ptr(new DebugRectHistory());
17 } 17 }
18 18
19 DebugRectHistory::DebugRectHistory() 19 DebugRectHistory::DebugRectHistory()
20 { 20 {
21 } 21 }
22 22
23 DebugRectHistory::~DebugRectHistory() 23 DebugRectHistory::~DebugRectHistory()
24 { 24 {
25 } 25 }
26 26
27 void DebugRectHistory::saveDebugRectsForCurrentFrame(LayerImpl* rootLayer, const std::vector<LayerImpl*>& renderSurfaceLayerList, const std::vector<gfx::Rect>& occludingScreenSpaceRects, const std::vector<gfx::Rect>& nonOccludingScreenSpace Rects, const LayerTreeSettings& settings) 27 void DebugRectHistory::saveDebugRectsForCurrentFrame(LayerImpl* rootLayer, const std::vector<LayerImpl*>& renderSurfaceLayerList, const std::vector<gfx::Rect>& occludingScreenSpaceRects, const std::vector<gfx::Rect>& nonOccludingScreenSpace Rects, const LayerTreeDebugState& debugState)
28 { 28 {
29 // For now, clear all rects from previous frames. In the future we may want to store 29 // For now, clear all rects from previous frames. In the future we may want to store
30 // all debug rects for a history of many frames. 30 // all debug rects for a history of many frames.
31 m_debugRects.clear(); 31 m_debugRects.clear();
32 32
33 if (settings.showPaintRects) 33 if (debugState.showPaintRects)
34 savePaintRects(rootLayer); 34 savePaintRects(rootLayer);
35 35
36 if (settings.showPropertyChangedRects) 36 if (debugState.showPropertyChangedRects)
37 savePropertyChangedRects(renderSurfaceLayerList); 37 savePropertyChangedRects(renderSurfaceLayerList);
38 38
39 if (settings.showSurfaceDamageRects) 39 if (debugState.showSurfaceDamageRects)
40 saveSurfaceDamageRects(renderSurfaceLayerList); 40 saveSurfaceDamageRects(renderSurfaceLayerList);
41 41
42 if (settings.showScreenSpaceRects) 42 if (debugState.showScreenSpaceRects)
43 saveScreenSpaceRects(renderSurfaceLayerList); 43 saveScreenSpaceRects(renderSurfaceLayerList);
44 44
45 if (settings.showOccludingRects) 45 if (debugState.showOccludingRects)
46 saveOccludingRects(occludingScreenSpaceRects); 46 saveOccludingRects(occludingScreenSpaceRects);
47 47
48 if (settings.showNonOccludingRects) 48 if (debugState.showNonOccludingRects)
49 saveNonOccludingRects(nonOccludingScreenSpaceRects); 49 saveNonOccludingRects(nonOccludingScreenSpaceRects);
50 } 50 }
51 51
52 52
53 void DebugRectHistory::savePaintRects(LayerImpl* layer) 53 void DebugRectHistory::savePaintRects(LayerImpl* layer)
54 { 54 {
55 // We would like to visualize where any layer's paint rect (update rect) has changed, 55 // We would like to visualize where any layer's paint rect (update rect) has changed,
56 // regardless of whether this layer is skipped for actual drawing or not. Th erefore 56 // regardless of whether this layer is skipped for actual drawing or not. Th erefore
57 // we traverse recursively over all layers, not just the render surface list . 57 // we traverse recursively over all layers, not just the render surface list .
58 58
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121 m_debugRects.push_back(DebugRect(OccludingRectType, occludingRects[i])); 121 m_debugRects.push_back(DebugRect(OccludingRectType, occludingRects[i]));
122 } 122 }
123 123
124 void DebugRectHistory::saveNonOccludingRects(const std::vector<gfx::Rect>& nonOc cludingRects) 124 void DebugRectHistory::saveNonOccludingRects(const std::vector<gfx::Rect>& nonOc cludingRects)
125 { 125 {
126 for (size_t i = 0; i < nonOccludingRects.size(); ++i) 126 for (size_t i = 0; i < nonOccludingRects.size(); ++i)
127 m_debugRects.push_back(DebugRect(NonOccludingRectType, nonOccludingRects [i])); 127 m_debugRects.push_back(DebugRect(NonOccludingRectType, nonOccludingRects [i]));
128 } 128 }
129 129
130 } // namespace cc 130 } // namespace cc
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