| Index: gpu/command_buffer/client/vertex_array_object_manager.h
|
| diff --git a/gpu/command_buffer/client/vertex_array_object_manager.h b/gpu/command_buffer/client/vertex_array_object_manager.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..84656573b6e21ee6a50fac0be957b3769735d88c
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/client/vertex_array_object_manager.h
|
| @@ -0,0 +1,125 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
|
| +#define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
|
| +
|
| +#include <GLES2/gl2.h>
|
| +#include "../client/hash_tables.h"
|
| +#include "../common/scoped_ptr.h"
|
| +#include "../common/types.h"
|
| +#include "gles2_impl_export.h"
|
| +
|
| +namespace gpu {
|
| +namespace gles2 {
|
| +
|
| +class GLES2Implementation;
|
| +class GLES2CmdHelper;
|
| +class VertexArrayObject;
|
| +
|
| +// VertexArrayObjectManager manages vertex array objects on the client side
|
| +// of the command buffer.
|
| +class GLES2_IMPL_EXPORT VertexArrayObjectManager {
|
| + public:
|
| + VertexArrayObjectManager(
|
| + GLuint max_vertex_attribs,
|
| + GLuint array_buffer_id,
|
| + GLuint element_array_buffer_id);
|
| + ~VertexArrayObjectManager();
|
| +
|
| + bool IsReservedId(GLuint id) const;
|
| +
|
| + // Binds an element array.
|
| + // Returns true if service should be called.
|
| + bool BindElementArray(GLuint id);
|
| +
|
| + // Unbind buffer.
|
| + void UnbindBuffer(GLuint id);
|
| +
|
| + // Geneates array objects for the given ids.
|
| + void GenVertexArrays(GLsizei n, const GLuint* arrays);
|
| +
|
| + // Deletes array objects for the given ids.
|
| + void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
|
| +
|
| + // Binds a vertex array.
|
| + // changed will be set to true if the service should be called.
|
| + // Returns false if array is an unknown id.
|
| + bool BindVertexArray(GLuint array, bool* changed);
|
| +
|
| + // simulated will be set to true if buffers were simulated.
|
| + // Returns true service should be called.
|
| + bool SetupSimulatedClientSideBuffers(
|
| + const char* function_name,
|
| + GLES2Implementation* gl,
|
| + GLES2CmdHelper* gl_helper,
|
| + GLsizei num_elements,
|
| + GLsizei primcount,
|
| + bool* simulated);
|
| +
|
| + // Returns true if buffers were setup.
|
| + bool SetupSimulatedIndexAndClientSideBuffers(
|
| + const char* function_name,
|
| + GLES2Implementation* gl,
|
| + GLES2CmdHelper* gl_helper,
|
| + GLsizei count,
|
| + GLenum type,
|
| + GLsizei primcount,
|
| + const void* indices,
|
| + GLuint* offset,
|
| + bool* simulated);
|
| +
|
| + bool HaveEnabledClientSideBuffers() const;
|
| +
|
| + void SetAttribEnable(GLuint index, bool enabled);
|
| +
|
| + bool GetVertexAttrib(GLuint index, GLenum pname, uint32* param);
|
| +
|
| + bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const;
|
| +
|
| + // Returns false if error.
|
| + bool SetAttribPointer(
|
| + GLuint buffer_id,
|
| + GLuint index,
|
| + GLint size,
|
| + GLenum type,
|
| + GLboolean normalized,
|
| + GLsizei stride,
|
| + const void* ptr);
|
| +
|
| + void SetAttribDivisor(GLuint index, GLuint divisor);
|
| +
|
| + GLuint bound_element_array_buffer() const;
|
| +
|
| + private:
|
| + typedef gpu::hash_map<GLuint, VertexArrayObject*> VertexArrayObjectMap;
|
| +
|
| + bool IsDefaultVAOBound() const;
|
| +
|
| + GLsizei CollectData(const void* data,
|
| + GLsizei bytes_per_element,
|
| + GLsizei real_stride,
|
| + GLsizei num_elements);
|
| +
|
| + GLuint max_vertex_attribs_;
|
| + GLuint array_buffer_id_;
|
| + GLsizei array_buffer_size_;
|
| + GLsizei array_buffer_offset_;
|
| + GLuint element_array_buffer_id_;
|
| + GLsizei element_array_buffer_size_;
|
| + GLsizei collection_buffer_size_;
|
| + scoped_array<int8> collection_buffer_;
|
| +
|
| + VertexArrayObject* default_vertex_array_object_;
|
| + VertexArrayObject* bound_vertex_array_object_;
|
| + VertexArrayObjectMap vertex_array_objects_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager);
|
| +};
|
| +
|
| +} // namespace gles2
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_
|
| +
|
|
|