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Unified Diff: media/audio/audio_output_controller_unittest.cc

Issue 11413078: Tab Audio Capture: Browser-side connect/disconnect functionality. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Disable mirroring on ios platform, since much of content is not compiled in. Created 7 years, 11 months ago
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Index: media/audio/audio_output_controller_unittest.cc
diff --git a/media/audio/audio_output_controller_unittest.cc b/media/audio/audio_output_controller_unittest.cc
index fe29ce59af3f969a10191e1b5742cbe64acfd389..ff37b5a88a15b66540dbd14b527c99e7b1c7e2cf 100644
--- a/media/audio/audio_output_controller_unittest.cc
+++ b/media/audio/audio_output_controller_unittest.cc
@@ -2,23 +2,24 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+#include "base/basictypes.h"
#include "base/bind.h"
#include "base/environment.h"
-#include "base/basictypes.h"
#include "base/logging.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "base/synchronization/waitable_event.h"
#include "media/audio/audio_output_controller.h"
+#include "media/audio/audio_parameters.h"
+#include "media/base/audio_bus.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
-// TODO(vrk): These tests need to be rewritten! (crbug.com/112500)
-
using ::testing::_;
using ::testing::AtLeast;
using ::testing::DoAll;
-using ::testing::Exactly;
-using ::testing::InvokeWithoutArgs;
+using ::testing::Invoke;
using ::testing::NotNull;
using ::testing::Return;
@@ -27,9 +28,10 @@ namespace media {
static const int kSampleRate = AudioParameters::kAudioCDSampleRate;
static const int kBitsPerSample = 16;
static const ChannelLayout kChannelLayout = CHANNEL_LAYOUT_STEREO;
-static const int kSamplesPerPacket = kSampleRate / 10;
+static const int kSamplesPerPacket = kSampleRate / 100;
static const int kHardwareBufferSize = kSamplesPerPacket *
ChannelLayoutToChannelCount(kChannelLayout) * kBitsPerSample / 8;
+static const double kTestVolume = 0.25;
class MockAudioOutputControllerEventHandler
: public AudioOutputController::EventHandler {
@@ -60,227 +62,321 @@ class MockAudioOutputControllerSyncReader
DISALLOW_COPY_AND_ASSIGN(MockAudioOutputControllerSyncReader);
};
+class MockAudioOutputStream : public AudioOutputStream {
+ public:
+ MOCK_METHOD0(Open, bool());
+ MOCK_METHOD1(Start, void(AudioSourceCallback* callback));
+ MOCK_METHOD0(Stop, void());
+ MOCK_METHOD1(SetVolume, void(double volume));
+ MOCK_METHOD1(GetVolume, void(double* volume));
+ MOCK_METHOD0(Close, void());
+
+ // Set/get the callback passed to Start().
+ AudioSourceCallback* callback() const { return callback_; }
+ void SetCallback(AudioSourceCallback* asc) { callback_ = asc; }
+
+ private:
+ AudioSourceCallback* callback_;
+};
+
ACTION_P(SignalEvent, event) {
event->Signal();
}
-// Custom action to clear a memory buffer.
-ACTION(ClearBuffer) {
+static const float kBufferNonZeroData = 1.0f;
+ACTION(PopulateBuffer) {
arg1->Zero();
-}
-
-// Closes AudioOutputController synchronously.
-static void CloseAudioController(AudioOutputController* controller) {
- controller->Close(MessageLoop::QuitClosure());
- MessageLoop::current()->Run();
+ // Note: To confirm the buffer will be populated in these tests, it's
+ // sufficient that only the first float in channel 0 is set to the value.
+ arg1->channel(0)[0] = kBufferNonZeroData;
}
class AudioOutputControllerTest : public testing::Test {
public:
- AudioOutputControllerTest() {}
- virtual ~AudioOutputControllerTest() {}
+ AudioOutputControllerTest()
+ : audio_manager_(AudioManager::Create()),
+ create_event_(false, false),
+ play_event_(false, false),
+ read_event_(false, false),
+ pause_event_(false, false) {
+ }
+
+ virtual ~AudioOutputControllerTest() {
+ }
protected:
- MessageLoopForIO message_loop_;
+ void Create(int samples_per_packet) {
+ EXPECT_FALSE(create_event_.IsSignaled());
+ EXPECT_FALSE(play_event_.IsSignaled());
+ EXPECT_FALSE(read_event_.IsSignaled());
+ EXPECT_FALSE(pause_event_.IsSignaled());
+
+ params_ = AudioParameters(
+ AudioParameters::AUDIO_FAKE, kChannelLayout,
+ kSampleRate, kBitsPerSample, samples_per_packet);
+
+ if (params_.IsValid()) {
+ EXPECT_CALL(mock_event_handler_, OnCreated(NotNull()))
+ .WillOnce(SignalEvent(&create_event_));
+ }
+
+ controller_ = AudioOutputController::Create(
+ audio_manager_.get(), &mock_event_handler_, params_,
+ &mock_sync_reader_);
+ if (controller_)
+ controller_->SetVolume(kTestVolume);
+
+ EXPECT_EQ(params_.IsValid(), controller_ != NULL);
+ }
+
+ void Play() {
+ // Expect the event handler to receive one OnPlaying() call.
+ EXPECT_CALL(mock_event_handler_, OnPlaying(NotNull()))
+ .WillOnce(SignalEvent(&play_event_));
+
+ // During playback, the mock pretends to provide audio data rendered and
+ // sent from the render process.
+ EXPECT_CALL(mock_sync_reader_, UpdatePendingBytes(_))
+ .Times(AtLeast(2));
+ EXPECT_CALL(mock_sync_reader_, Read(_, _))
+ .WillRepeatedly(DoAll(PopulateBuffer(),
+ SignalEvent(&read_event_),
+ Return(params_.frames_per_buffer())));
+ EXPECT_CALL(mock_sync_reader_, DataReady())
+ .WillRepeatedly(Return(true));
+
+ controller_->Play();
+ }
+
+ void Pause() {
+ // Expect the event handler to receive one OnPaused() call.
+ EXPECT_CALL(mock_event_handler_, OnPaused(NotNull()))
+ .WillOnce(SignalEvent(&pause_event_));
+
+ controller_->Pause();
+ }
+
+ void ChangeDevice() {
+ // Expect the event handler to receive one OnPaying() call and no OnPaused()
+ // call.
+ EXPECT_CALL(mock_event_handler_, OnPlaying(NotNull()))
+ .WillOnce(SignalEvent(&play_event_));
+ EXPECT_CALL(mock_event_handler_, OnPaused(NotNull()))
+ .Times(0);
+
+ // Simulate a device change event to AudioOutputController from the
+ // AudioManager.
+ audio_manager_->GetMessageLoop()->PostTask(
+ FROM_HERE,
+ base::Bind(&AudioOutputController::OnDeviceChange, controller_));
+ }
+
+ void Divert(bool was_playing, bool will_be_playing) {
+ if (was_playing) {
+ // Expect the handler to receive one OnPlaying() call as a result of the
+ // stream switching.
+ EXPECT_CALL(mock_event_handler_, OnPlaying(NotNull()))
+ .WillOnce(SignalEvent(&play_event_));
+ }
+
+ EXPECT_CALL(mock_stream_, Open())
+ .WillOnce(Return(true));
+ EXPECT_CALL(mock_stream_, SetVolume(kTestVolume));
+ if (will_be_playing) {
+ EXPECT_CALL(mock_stream_, Start(NotNull()))
+ .Times(AtLeast(1))
+ .WillRepeatedly(
+ Invoke(&mock_stream_, &MockAudioOutputStream::SetCallback));
+ }
+ // Always expect a Stop() call--even without a Start() call--since
+ // AudioOutputController likes to play it safe and Stop() before any
+ // Close().
+ EXPECT_CALL(mock_stream_, Stop())
+ .Times(AtLeast(1));
+
+ controller_->StartDiverting(&mock_stream_);
+ }
+
+ void ReadDivertedAudioData() {
+ scoped_ptr<AudioBus> dest = AudioBus::Create(params_);
+ ASSERT_TRUE(!!mock_stream_.callback());
+ const int frames_read =
+ mock_stream_.callback()->OnMoreData(dest.get(), AudioBuffersState());
+ EXPECT_LT(0, frames_read);
+ EXPECT_EQ(kBufferNonZeroData, dest->channel(0)[0]);
+ }
+
+ void Revert(bool was_playing) {
+ if (was_playing) {
+ // Expect the handler to receive one OnPlaying() call as a result of the
+ // stream switching back.
+ EXPECT_CALL(mock_event_handler_, OnPlaying(NotNull()))
+ .WillOnce(SignalEvent(&play_event_));
+ }
+
+ EXPECT_CALL(mock_stream_, Close());
+
+ controller_->StopDiverting();
+ }
+
+ void Close() {
+ EXPECT_CALL(mock_sync_reader_, Close());
+
+ controller_->Close(MessageLoop::QuitClosure());
+ MessageLoop::current()->Run();
+ }
+
+ // These help make test sequences more readable.
+ void DivertNeverPlaying() { Divert(false, false); }
+ void DivertWillEventuallyBePlaying() { Divert(false, true); }
+ void DivertWhilePlaying() { Divert(true, true); }
+ void RevertWasNotPlaying() { Revert(false); }
+ void RevertWhilePlaying() { Revert(true); }
+
+ // These synchronize the main thread with key events taking place on other
+ // threads.
+ void WaitForCreate() { create_event_.Wait(); }
+ void WaitForPlay() { play_event_.Wait(); }
+ void WaitForReads() {
+ // Note: Arbitrarily chosen, but more iterations causes tests to take
+ // significantly more time.
+ static const int kNumIterations = 3;
+ for (int i = 0; i < kNumIterations; ++i) {
+ read_event_.Wait();
+ }
+ }
+ void WaitForPause() { pause_event_.Wait(); }
private:
+ MessageLoopForIO message_loop_;
+ scoped_ptr<AudioManager> audio_manager_;
+ MockAudioOutputControllerEventHandler mock_event_handler_;
+ MockAudioOutputControllerSyncReader mock_sync_reader_;
+ MockAudioOutputStream mock_stream_;
+ base::WaitableEvent create_event_;
+ base::WaitableEvent play_event_;
+ base::WaitableEvent read_event_;
+ base::WaitableEvent pause_event_;
+ AudioParameters params_;
+ scoped_refptr<AudioOutputController> controller_;
+
DISALLOW_COPY_AND_ASSIGN(AudioOutputControllerTest);
};
TEST_F(AudioOutputControllerTest, CreateAndClose) {
- scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
- if (!audio_manager->HasAudioOutputDevices())
- return;
+ Create(kSamplesPerPacket);
+ Close();
+}
- MockAudioOutputControllerEventHandler event_handler;
+TEST_F(AudioOutputControllerTest, HardwareBufferTooLarge) {
+ Create(kSamplesPerPacket * 1000);
+}
- EXPECT_CALL(event_handler, OnCreated(NotNull()))
- .Times(1);
+TEST_F(AudioOutputControllerTest, PlayAndClose) {
+ Create(kSamplesPerPacket);
+ WaitForCreate();
+ Play();
+ WaitForPlay();
+ WaitForReads();
+ Close();
+}
- MockAudioOutputControllerSyncReader sync_reader;
- EXPECT_CALL(sync_reader, Close());
+TEST_F(AudioOutputControllerTest, PlayPauseClose) {
+ Create(kSamplesPerPacket);
+ WaitForCreate();
+ Play();
+ WaitForPlay();
+ WaitForReads();
+ Pause();
+ WaitForPause();
+ Close();
+}
- AudioParameters params(AudioParameters::AUDIO_PCM_LINEAR, kChannelLayout,
- kSampleRate, kBitsPerSample, kSamplesPerPacket);
- scoped_refptr<AudioOutputController> controller =
- AudioOutputController::Create(
- audio_manager.get(), &event_handler, params, &sync_reader);
- ASSERT_TRUE(controller.get());
+TEST_F(AudioOutputControllerTest, PlayPausePlayClose) {
+ Create(kSamplesPerPacket);
+ WaitForCreate();
+ Play();
+ WaitForPlay();
+ WaitForReads();
+ Pause();
+ WaitForPause();
+ Play();
+ WaitForPlay();
+ Close();
+}
- // Close the controller immediately.
- CloseAudioController(controller);
+TEST_F(AudioOutputControllerTest, PlayDeviceChangeClose) {
+ Create(kSamplesPerPacket);
+ WaitForCreate();
+ Play();
+ WaitForPlay();
+ WaitForReads();
+ ChangeDevice();
+ WaitForPlay();
+ WaitForReads();
+ Close();
}
-TEST_F(AudioOutputControllerTest, PlayPauseClose) {
- scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
- if (!audio_manager->HasAudioOutputDevices())
- return;
-
- MockAudioOutputControllerEventHandler event_handler;
- base::WaitableEvent event(false, false);
- base::WaitableEvent pause_event(false, false);
-
- // If OnCreated is called then signal the event.
- EXPECT_CALL(event_handler, OnCreated(NotNull()))
- .WillOnce(InvokeWithoutArgs(&event, &base::WaitableEvent::Signal));
-
- // OnPlaying() will be called only once.
- EXPECT_CALL(event_handler, OnPlaying(NotNull()));
-
- MockAudioOutputControllerSyncReader sync_reader;
- EXPECT_CALL(sync_reader, UpdatePendingBytes(_))
- .Times(AtLeast(2));
- EXPECT_CALL(sync_reader, Read(_, _))
- .WillRepeatedly(DoAll(ClearBuffer(), SignalEvent(&event),
- Return(4)));
- EXPECT_CALL(sync_reader, DataReady())
- .WillRepeatedly(Return(true));
- EXPECT_CALL(event_handler, OnPaused(NotNull()))
- .WillOnce(InvokeWithoutArgs(&pause_event, &base::WaitableEvent::Signal));
- EXPECT_CALL(sync_reader, Close());
-
- AudioParameters params(AudioParameters::AUDIO_PCM_LINEAR, kChannelLayout,
- kSampleRate, kBitsPerSample, kSamplesPerPacket);
- scoped_refptr<AudioOutputController> controller =
- AudioOutputController::Create(
- audio_manager.get(), &event_handler, params, &sync_reader);
- ASSERT_TRUE(controller.get());
-
- // Wait for OnCreated() to be called.
- event.Wait();
-
- ASSERT_FALSE(pause_event.IsSignaled());
- controller->Play();
- controller->Pause();
- pause_event.Wait();
-
- // Now stop the controller.
- CloseAudioController(controller);
+TEST_F(AudioOutputControllerTest, PlayDivertRevertClose) {
+ Create(kSamplesPerPacket);
+ WaitForCreate();
+ Play();
+ WaitForPlay();
+ WaitForReads();
+ DivertWhilePlaying();
+ WaitForPlay();
+ ReadDivertedAudioData();
+ RevertWhilePlaying();
+ WaitForPlay();
+ WaitForReads();
+ Close();
}
-TEST_F(AudioOutputControllerTest, HardwareBufferTooLarge) {
- scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
- if (!audio_manager->HasAudioOutputDevices())
- return;
-
- // Create an audio device with a very large hardware buffer size.
- MockAudioOutputControllerEventHandler event_handler;
-
- MockAudioOutputControllerSyncReader sync_reader;
- AudioParameters params(AudioParameters::AUDIO_PCM_LINEAR, kChannelLayout,
- kSampleRate, kBitsPerSample,
- kSamplesPerPacket * 1000);
- scoped_refptr<AudioOutputController> controller =
- AudioOutputController::Create(
- audio_manager.get(), &event_handler, params, &sync_reader);
-
- // Use assert because we don't stop the device and assume we can't
- // create one.
- ASSERT_FALSE(controller);
+TEST_F(AudioOutputControllerTest, PlayDivertRevertDivertRevertClose) {
+ Create(kSamplesPerPacket);
+ WaitForCreate();
+ Play();
+ WaitForPlay();
+ WaitForReads();
+ DivertWhilePlaying();
+ WaitForPlay();
+ ReadDivertedAudioData();
+ RevertWhilePlaying();
+ WaitForPlay();
+ WaitForReads();
+ DivertWhilePlaying();
+ WaitForPlay();
+ ReadDivertedAudioData();
+ RevertWhilePlaying();
+ WaitForPlay();
+ WaitForReads();
+ Close();
}
-TEST_F(AudioOutputControllerTest, PlayPausePlayClose) {
- scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
- if (!audio_manager->HasAudioOutputDevices())
- return;
-
- MockAudioOutputControllerEventHandler event_handler;
- base::WaitableEvent event(false, false);
- EXPECT_CALL(event_handler, OnCreated(NotNull()))
- .WillOnce(InvokeWithoutArgs(&event, &base::WaitableEvent::Signal));
-
- // OnPlaying() will be called only once.
- base::WaitableEvent play_event(false, false);
- EXPECT_CALL(event_handler, OnPlaying(NotNull()))
- .WillOnce(InvokeWithoutArgs(&play_event, &base::WaitableEvent::Signal));
-
- // OnPaused() should never be called since the pause during kStarting is
- // dropped when the second play comes in.
- EXPECT_CALL(event_handler, OnPaused(NotNull()))
- .Times(0);
-
- MockAudioOutputControllerSyncReader sync_reader;
- EXPECT_CALL(sync_reader, UpdatePendingBytes(_))
- .Times(AtLeast(1));
- EXPECT_CALL(sync_reader, Read(_, _))
- .WillRepeatedly(DoAll(ClearBuffer(), SignalEvent(&event), Return(4)));
- EXPECT_CALL(sync_reader, DataReady())
- .WillRepeatedly(Return(true));
- EXPECT_CALL(sync_reader, Close());
-
- AudioParameters params(AudioParameters::AUDIO_PCM_LINEAR, kChannelLayout,
- kSampleRate, kBitsPerSample, kSamplesPerPacket);
- scoped_refptr<AudioOutputController> controller =
- AudioOutputController::Create(
- audio_manager.get(), &event_handler, params, &sync_reader);
- ASSERT_TRUE(controller.get());
-
- // Wait for OnCreated() to be called.
- event.Wait();
-
- ASSERT_FALSE(play_event.IsSignaled());
- controller->Play();
- controller->Pause();
- controller->Play();
- play_event.Wait();
-
- // Now stop the controller.
- CloseAudioController(controller);
+TEST_F(AudioOutputControllerTest, DivertPlayPausePlayRevertClose) {
+ Create(kSamplesPerPacket);
+ WaitForCreate();
+ DivertWillEventuallyBePlaying();
+ Play();
+ WaitForPlay();
+ ReadDivertedAudioData();
+ Pause();
+ WaitForPause();
+ Play();
+ WaitForPlay();
+ ReadDivertedAudioData();
+ RevertWhilePlaying();
+ WaitForPlay();
+ WaitForReads();
+ Close();
}
-// Ensure state change events are handled.
-TEST_F(AudioOutputControllerTest, PlayStateChangeClose) {
- scoped_ptr<AudioManager> audio_manager(AudioManager::Create());
- if (!audio_manager->HasAudioOutputDevices())
- return;
-
- MockAudioOutputControllerEventHandler event_handler;
- base::WaitableEvent event(false, false);
- EXPECT_CALL(event_handler, OnCreated(NotNull()))
- .WillOnce(InvokeWithoutArgs(&event, &base::WaitableEvent::Signal));
-
- // OnPlaying() will be called once normally and once after being recreated.
- base::WaitableEvent play_event(false, false);
- EXPECT_CALL(event_handler, OnPlaying(NotNull()))
- .Times(2)
- .WillRepeatedly(InvokeWithoutArgs(
- &play_event, &base::WaitableEvent::Signal));
-
- // OnPaused() should not be called during the state change event.
- EXPECT_CALL(event_handler, OnPaused(NotNull()))
- .Times(0);
-
- MockAudioOutputControllerSyncReader sync_reader;
- EXPECT_CALL(sync_reader, UpdatePendingBytes(_))
- .Times(AtLeast(1));
- EXPECT_CALL(sync_reader, Read(_, _))
- .WillRepeatedly(DoAll(ClearBuffer(), SignalEvent(&event), Return(4)));
- EXPECT_CALL(sync_reader, DataReady())
- .WillRepeatedly(Return(true));
- EXPECT_CALL(sync_reader, Close());
-
- AudioParameters params(AudioParameters::AUDIO_PCM_LINEAR, kChannelLayout,
- kSampleRate, kBitsPerSample, kSamplesPerPacket);
- scoped_refptr<AudioOutputController> controller =
- AudioOutputController::Create(
- audio_manager.get(), &event_handler, params, &sync_reader);
- ASSERT_TRUE(controller.get());
-
- // Wait for OnCreated() to be called.
- event.Wait();
-
- ASSERT_FALSE(play_event.IsSignaled());
- controller->Play();
- play_event.Wait();
-
- // Force a state change and wait for the stream to come back to playing state.
- play_event.Reset();
- audio_manager->GetMessageLoop()->PostTask(FROM_HERE,
- base::Bind(&AudioOutputController::OnDeviceChange, controller));
- play_event.Wait();
-
- // Now stop the controller.
- CloseAudioController(controller);
+TEST_F(AudioOutputControllerTest, DivertRevertClose) {
+ Create(kSamplesPerPacket);
+ WaitForCreate();
+ DivertNeverPlaying();
+ RevertWasNotPlaying();
+ Close();
}
} // namespace media
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