Index: media/audio/audio_output_controller.cc |
diff --git a/media/audio/audio_output_controller.cc b/media/audio/audio_output_controller.cc |
index 50850c9265cdd2b0f503e97994a122b70167047d..1f40a05d7ac6d279e0afbe58143a44051e593059 100644 |
--- a/media/audio/audio_output_controller.cc |
+++ b/media/audio/audio_output_controller.cc |
@@ -29,14 +29,15 @@ AudioOutputController::AudioOutputController(AudioManager* audio_manager, |
const AudioParameters& params, |
SyncReader* sync_reader) |
: audio_manager_(audio_manager), |
+ params_(params), |
handler_(handler), |
stream_(NULL), |
+ diverting_to_stream_(NULL), |
volume_(1.0), |
state_(kEmpty), |
sync_reader_(sync_reader), |
message_loop_(audio_manager->GetMessageLoop()), |
number_polling_attempts_left_(0), |
- params_(params), |
ALLOW_THIS_IN_INITIALIZER_LIST(weak_this_(this)) { |
} |
@@ -70,13 +71,10 @@ scoped_refptr<AudioOutputController> AudioOutputController::Create( |
if (!params.IsValid() || !audio_manager) |
return NULL; |
- // Starts the audio controller thread. |
scoped_refptr<AudioOutputController> controller(new AudioOutputController( |
audio_manager, event_handler, params, sync_reader)); |
- |
controller->message_loop_->PostTask(FROM_HERE, base::Bind( |
&AudioOutputController::DoCreate, controller)); |
- |
return controller; |
} |
@@ -120,7 +118,8 @@ void AudioOutputController::DoCreate() { |
DCHECK(state_ == kEmpty || state_ == kRecreating) << state_; |
DoStopCloseAndClearStream(NULL); |
- stream_ = audio_manager_->MakeAudioOutputStreamProxy(params_); |
+ stream_ = diverting_to_stream_ ? diverting_to_stream_ : |
+ audio_manager_->MakeAudioOutputStreamProxy(params_); |
if (!stream_) { |
state_ = kError; |
@@ -138,9 +137,11 @@ void AudioOutputController::DoCreate() { |
return; |
} |
- // Everything started okay, so register for state change callbacks if we have |
- // not already done so. |
- if (state_ != kRecreating) |
+ // Everything started okay, so re-register for state change callbacks if |
+ // stream_ was created via AudioManager. Note: The call to |
+ // DoStopCloseAndClearStream() above called |
+ // RemoveOutputDeviceChangeListener(). |
+ if (stream_ != diverting_to_stream_) |
audio_manager_->AddOutputDeviceChangeListener(this); |
// We have successfully opened the stream. Set the initial volume. |
@@ -348,13 +349,17 @@ void AudioOutputController::DoStopCloseAndClearStream(WaitableEvent* done) { |
// Allow calling unconditionally and bail if we don't have a stream_ to close. |
if (stream_) { |
+ // De-register from state change callbacks if stream_ was created via |
+ // AudioManager. |
+ if (stream_ != diverting_to_stream_) |
+ audio_manager_->RemoveOutputDeviceChangeListener(this); |
+ |
stream_->Stop(); |
stream_->Close(); |
+ if (stream_ == diverting_to_stream_) |
+ diverting_to_stream_ = NULL; |
stream_ = NULL; |
- audio_manager_->RemoveOutputDeviceChangeListener(this); |
- audio_manager_ = NULL; |
- |
weak_this_.InvalidateWeakPtrs(); |
} |
@@ -366,16 +371,9 @@ void AudioOutputController::DoStopCloseAndClearStream(WaitableEvent* done) { |
void AudioOutputController::OnDeviceChange() { |
DCHECK(message_loop_->BelongsToCurrentThread()); |
- // We should always have a stream by this point. |
- CHECK(stream_); |
- |
- // Preserve the original state and shutdown the stream. |
- State original_state = state_; |
- stream_->Stop(); |
- stream_->Close(); |
- stream_ = NULL; |
- |
- // Recreate the stream, exit if we ran into an error. |
+ // Recreate the stream (DoCreate() will first shut down an existing stream). |
+ // Exit if we ran into an error. |
+ const State original_state = state_; |
state_ = kRecreating; |
DaleCurtis
2012/12/17 20:00:47
Is this state necessary anymore? Should DoStopClos
miu
2012/12/19 00:22:57
Yes, it's still necessary. The code on line 155 u
|
DoCreate(); |
if (!stream_ || state_ == kError) |
@@ -397,4 +395,31 @@ void AudioOutputController::OnDeviceChange() { |
} |
} |
+void AudioOutputController::DivertToStream(AudioOutputStream* to_stream) { |
+ if (!message_loop_->BelongsToCurrentThread()) { |
DaleCurtis
2012/12/17 20:00:47
Which threads will be calling this?
miu
2012/12/19 00:22:57
The IO thread (from AudioRendererHost). Added Thr
|
+ message_loop_->PostTask( |
+ FROM_HERE, |
+ base::Bind(&AudioOutputController::DivertToStream, this, to_stream)); |
+ return; |
+ } |
+ |
+ DCHECK(!diverting_to_stream_); |
+ diverting_to_stream_ = to_stream; |
DaleCurtis
2012/12/17 20:00:47
I suspect this might have issues if it gets fired
miu
2012/12/19 00:22:57
See DCHECK one line down. ;-)
|
+ DCHECK_NE(kClosed, state_); |
+ OnDeviceChange(); |
+} |
+ |
+void AudioOutputController::RevertDiversion() { |
+ if (!message_loop_->BelongsToCurrentThread()) { |
DaleCurtis
2012/12/17 20:00:47
Ditto.
miu
2012/12/19 00:22:57
Done.
|
+ message_loop_->PostTask( |
+ FROM_HERE, base::Bind(&AudioOutputController::RevertDiversion, this)); |
+ return; |
+ } |
+ |
+ if (state_ != kClosed) { |
+ OnDeviceChange(); |
+ DCHECK(!diverting_to_stream_); |
+ } |
+} |
+ |
} // namespace media |