Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_AUDIO_AUDIO_IO_H_ | 5 #ifndef MEDIA_AUDIO_AUDIO_IO_H_ |
| 6 #define MEDIA_AUDIO_AUDIO_IO_H_ | 6 #define MEDIA_AUDIO_AUDIO_IO_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "media/audio/audio_buffers_state.h" | 9 #include "media/audio/audio_buffers_state.h" |
| 10 #include "media/base/audio_bus.h" | 10 #include "media/base/audio_bus.h" |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 42 // Because we support more audio streams than physically available channels | 42 // Because we support more audio streams than physically available channels |
| 43 // a given AudioOutputStream might or might not talk directly to hardware. | 43 // a given AudioOutputStream might or might not talk directly to hardware. |
| 44 // An audio stream allocates several buffers for audio data and calls | 44 // An audio stream allocates several buffers for audio data and calls |
| 45 // AudioSourceCallback::OnMoreData() periodically to fill these buffers, | 45 // AudioSourceCallback::OnMoreData() periodically to fill these buffers, |
| 46 // as the data is written to the audio device. Size of each packet is determined | 46 // as the data is written to the audio device. Size of each packet is determined |
| 47 // by |samples_per_packet| specified in AudioParameters when the stream is | 47 // by |samples_per_packet| specified in AudioParameters when the stream is |
| 48 // created. | 48 // created. |
| 49 | 49 |
| 50 namespace media { | 50 namespace media { |
| 51 | 51 |
| 52 class AudioParameters; | |
| 53 | |
| 52 class MEDIA_EXPORT AudioOutputStream { | 54 class MEDIA_EXPORT AudioOutputStream { |
| 53 public: | 55 public: |
| 54 // Audio sources must implement AudioSourceCallback. This interface will be | 56 // Audio sources must implement AudioSourceCallback. This interface will be |
| 55 // called in a random thread which very likely is a high priority thread. Do | 57 // called in a random thread which very likely is a high priority thread. Do |
| 56 // not rely on using this thread TLS or make calls that alter the thread | 58 // not rely on using this thread TLS or make calls that alter the thread |
| 57 // itself such as creating Windows or initializing COM. | 59 // itself such as creating Windows or initializing COM. |
| 58 class MEDIA_EXPORT AudioSourceCallback { | 60 class MEDIA_EXPORT AudioSourceCallback { |
| 59 public: | 61 public: |
| 60 // Provide more data by fully filling |dest|. The source will return | 62 // Provide more data by fully filling |dest|. The source will return |
| 61 // the number of frames it filled. |buffers_state| contains current state | 63 // the number of frames it filled. |buffers_state| contains current state |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 77 // Deprecated. DO NOT USE. Waits until data becomes available. Used only | 79 // Deprecated. DO NOT USE. Waits until data becomes available. Used only |
| 78 // by Windows' WaveOut clients which may be extremely laggy. Will yield the | 80 // by Windows' WaveOut clients which may be extremely laggy. Will yield the |
| 79 // current thread until the renderer client has written its audio data or | 81 // current thread until the renderer client has written its audio data or |
| 80 // 1.5 seconds have elapsed. | 82 // 1.5 seconds have elapsed. |
| 81 virtual void WaitTillDataReady() {} | 83 virtual void WaitTillDataReady() {} |
| 82 | 84 |
| 83 protected: | 85 protected: |
| 84 virtual ~AudioSourceCallback() {} | 86 virtual ~AudioSourceCallback() {} |
| 85 }; | 87 }; |
| 86 | 88 |
| 89 // Audio sources may optionally implement AudioSourceDiverter to temporarily | |
| 90 // divert audio data to an alternate AudioOutputStream. This allows the | |
| 91 // audio data to be plumbed to an alternate consumer; for example, a loopback | |
| 92 // mechanism for audio mirroring. | |
| 93 class MEDIA_EXPORT AudioSourceDiverter { | |
|
DaleCurtis
2013/01/08 19:23:33
Does this need to be nested with AudioOutputStream
miu
2013/01/09 02:19:41
Done. Moved to: base/audio/audio_source_diverter.
| |
| 94 public: | |
| 95 // Returns the audio parameters of the divertable audio data. | |
| 96 virtual const AudioParameters& GetAudioParameters() = 0; | |
| 97 | |
| 98 // Start providing audio data to the given |to_stream|, which is in an | |
| 99 // unopened state. |to_stream| remains under the control of the | |
| 100 // AudioSourceDiverter. | |
| 101 virtual void StartDiverting(AudioOutputStream* to_stream) = 0; | |
| 102 | |
| 103 // Stops diverting audio data to the stream. The AudioSourceDiverter is | |
| 104 // responsible for making sure the stream is closed, perhaps asynchronously. | |
| 105 virtual void StopDiverting() = 0; | |
| 106 | |
| 107 protected: | |
| 108 virtual ~AudioSourceDiverter() {} | |
| 109 }; | |
| 110 | |
| 87 virtual ~AudioOutputStream() {} | 111 virtual ~AudioOutputStream() {} |
| 88 | 112 |
| 89 // Open the stream. false is returned if the stream cannot be opened. Open() | 113 // Open the stream. false is returned if the stream cannot be opened. Open() |
| 90 // must always be followed by a call to Close() even if Open() fails. | 114 // must always be followed by a call to Close() even if Open() fails. |
| 91 virtual bool Open() = 0; | 115 virtual bool Open() = 0; |
| 92 | 116 |
| 93 // Starts playing audio and generating AudioSourceCallback::OnMoreData(). | 117 // Starts playing audio and generating AudioSourceCallback::OnMoreData(). |
| 94 // Since implementor of AudioOutputStream may have internal buffers, right | 118 // Since implementor of AudioOutputStream may have internal buffers, right |
| 95 // after calling this method initial buffers are fetched. | 119 // after calling this method initial buffers are fetched. |
| 96 // | 120 // |
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 171 // Sets the Automatic Gain Control (AGC) state. | 195 // Sets the Automatic Gain Control (AGC) state. |
| 172 virtual void SetAutomaticGainControl(bool enabled) = 0; | 196 virtual void SetAutomaticGainControl(bool enabled) = 0; |
| 173 | 197 |
| 174 // Returns the Automatic Gain Control (AGC) state. | 198 // Returns the Automatic Gain Control (AGC) state. |
| 175 virtual bool GetAutomaticGainControl() = 0; | 199 virtual bool GetAutomaticGainControl() = 0; |
| 176 }; | 200 }; |
| 177 | 201 |
| 178 } // namespace media | 202 } // namespace media |
| 179 | 203 |
| 180 #endif // MEDIA_AUDIO_AUDIO_IO_H_ | 204 #endif // MEDIA_AUDIO_AUDIO_IO_H_ |
| OLD | NEW |