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Unified Diff: chrome/android/java_staging/src/org/chromium/chrome/browser/compositor/layouts/phone/stack/Stack.java

Issue 1141283003: Upstream oodles of Chrome for Android code into Chromium. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: final patch? Created 5 years, 7 months ago
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Index: chrome/android/java_staging/src/org/chromium/chrome/browser/compositor/layouts/phone/stack/Stack.java
diff --git a/chrome/android/java_staging/src/org/chromium/chrome/browser/compositor/layouts/phone/stack/Stack.java b/chrome/android/java_staging/src/org/chromium/chrome/browser/compositor/layouts/phone/stack/Stack.java
new file mode 100644
index 0000000000000000000000000000000000000000..2953cace28c9181e456f4ebb9b250d85d7c142a3
--- /dev/null
+++ b/chrome/android/java_staging/src/org/chromium/chrome/browser/compositor/layouts/phone/stack/Stack.java
@@ -0,0 +1,2541 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+package org.chromium.chrome.browser.compositor.layouts.phone.stack;
+
+import android.animation.Animator;
+import android.animation.AnimatorListenerAdapter;
+import android.animation.AnimatorSet;
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.RectF;
+import android.view.animation.AccelerateDecelerateInterpolator;
+import android.view.animation.Interpolator;
+
+import com.google.android.apps.chrome.R;
+
+import org.chromium.base.annotations.SuppressFBWarnings;
+import org.chromium.base.metrics.RecordUserAction;
+import org.chromium.chrome.browser.Tab;
+import org.chromium.chrome.browser.compositor.layouts.ChromeAnimation;
+import org.chromium.chrome.browser.compositor.layouts.Layout;
+import org.chromium.chrome.browser.compositor.layouts.Layout.Orientation;
+import org.chromium.chrome.browser.compositor.layouts.components.LayoutTab;
+import org.chromium.chrome.browser.compositor.layouts.eventfilter.EdgeSwipeEventFilter.ScrollDirection;
+import org.chromium.chrome.browser.compositor.layouts.phone.StackLayout;
+import org.chromium.chrome.browser.compositor.layouts.phone.stack.StackAnimation.OverviewAnimationType;
+import org.chromium.chrome.browser.tabmodel.TabModel;
+import org.chromium.chrome.browser.tabmodel.TabModelUtils;
+import org.chromium.chrome.browser.util.MathUtils;
+import org.chromium.ui.base.LocalizationUtils;
+
+/**
+ * Handles all the drawing and events of a stack of stackTabs.
+ *
+ * @VisibleForTesting
+ */
+public class Stack {
+ public static final int MAX_NUMBER_OF_STACKED_TABS_TOP = 3;
+ public static final int MAX_NUMBER_OF_STACKED_TABS_BOTTOM = 3;
+
+ private static final float STACK_PORTRAIT_Y_OFFSET_PROPORTION = -0.8f;
+ private static final float STACK_LANDSCAPE_START_OFFSET_PROPORTION = -0.7f;
+ private static final float STACK_LANDSCAPE_Y_OFFSET_PROPORTION = -0.5f;
+
+ public enum DragLock { NONE, SCROLL, DISCARD }
+
+ /**
+ * The percentage of the screen that defines the spacing between tabs by default (no pinch).
+ */
+ public static final float SPACING_SCREEN = 0.26f;
+
+ /**
+ * The percentage of the screen to cover for the discarded tab to be fully transparent.
+ */
+ public static final float DISCARD_RANGE_SCREEN = 0.7f;
+
+ /**
+ * The percentage the tab need to be dragged to actually discard the card.
+ */
+ private static final float DISCARD_COMMIT_THRESHOLD = 0.4f;
+
+ /**
+ * The percentage of the side of the tab that is inactive to swipe to discard. As this is
+ * a distance computed from both edges, meaningful value ranges in [0 ... 0.5].
+ */
+ private static final float DISCARD_SAFE_SELECTION_PCTG = 0.1f;
+
+ /**
+ * The minimum scale the tab can reach when being discarded by a click.
+ */
+ private static final float DISCARD_END_SCALE_CLICK = 0.7f;
+
+ /**
+ * The minimum scale the tab can reach when being discarded by a swipe.
+ */
+ private static final float DISCARD_END_SCALE_SWIPE = 0.5f;
+
+ /**
+ * The delta time applied on the velocity from the fling. This is to compute the kick to help
+ * discarding a card.
+ */
+ private static final float DISCARD_FLING_DT = 1.0f / 45.0f;
+
+ /**
+ * The maximum contribution of the fling. This is in percentage of the range.
+ */
+ private static final float DISCARD_FLING_MAX_CONTRIBUTION = 0.4f;
+
+ /**
+ * How much to scale the max overscroll angle when tabs are tilting backwards.
+ */
+ private static final float BACKWARDS_TILT_SCALE = 0.5f;
+
+ /**
+ * When overscrolling towards the top or left of the screen, what portion of
+ * the overscroll should be devoted to sliding the tabs together. The rest
+ * of the overscroll is used for tilting.
+ */
+ private static final float OVERSCROLL_TOP_SLIDE_PCTG = 0.25f;
+
+ /**
+ * Scale max under/over scroll by this amount when flinging.
+ */
+ private static final float MAX_OVER_FLING_SCALE = 0.5f;
+
+ /**
+ * mMaxUnderScroll is determined by multing mMaxOverScroll with
+ * MAX_UNDER_SCROLL_SCALE
+ */
+ private static final float MAX_UNDER_SCROLL_SCALE = 2.0f;
+
+ /**
+ * Drags that are mostly horizontal (within 30 degrees) signal that
+ * a user is discarding a tab.
+ */
+ private static final float DRAG_ANGLE_THRESHOLD = (float) Math.tan(Math.toRadians(30.0));
+
+ /**
+ * Reset the scroll mode after this number of milliseconds of inactivity or small motions.
+ */
+ private static final long DRAG_TIME_THRESHOLD = 400;
+
+ /**
+ * Minimum motion threshold to lock the scroll mode.
+ */
+ private static final float DRAG_MOTION_THRESHOLD_DP = 1.25f;
+
+ /**
+ * The number of attempt to get the full roll overscroll animation.
+ */
+ private static final int OVERSCROLL_FULL_ROLL_TRIGGER = 5;
+
+ /**
+ * Percentage of the screen to wrap the scroll space.
+ */
+ private static final float SCROLL_WARP_PCTG = 0.4f;
+
+ /**
+ * Percentage of the screen a swipe gesture must traverse before it is allowed to be canceled.
+ */
+ private static final float SWIPE_LANDSCAPE_THRESHOLD = 0.19f;
+
+ /**
+ * How far to place the tab to the left of the user's finger when swiping in dp. This keeps the
+ * tab under the user's finger.
+ */
+ private static final float LANDSCAPE_SWIPE_DRAG_TAB_OFFSET_DP = 40.f;
+
+ // External References
+ private TabModel mTabModel;
+
+ // True when the stack is still visible for animation but it is going to be empty.
+ private boolean mIsDying;
+
+ // Screen State Variables
+ private int mSpacing;
+ private float mWarpSize;
+ private StackTab[] mStackTabs; // mStackTabs can be null if there are no tabs
+
+ private int mLongPressSelected = -1;
+
+ // During pinch, the finger the closest to the bottom of the stack changes the scrolling
+ // and the other finger locally stretches the spacing between the tabs.
+ private int mPinch0TabIndex = -1;
+ private int mPinch1TabIndex = -1;
+ private float mLastPinch0Offset;
+ private float mLastPinch1Offset;
+
+ // Current progress of the 'even out' phase. This progress as the screen get scrolled.
+ private float mEvenOutProgress = 1.0f;
+ // Rate to even out all the tabs.
+ private float mEvenOutRate = 1.0f; // This will be updated from dimens.xml
+
+ // Overscroll
+ private StackScroller mScroller;
+ private float mOverScrollOffset;
+ private int mOverScrollDerivative;
+ private int mOverScrollCounter;
+ private float mMaxOverScroll; // This will be updated from dimens.xml
+ private float mMaxUnderScroll;
+ private float mMaxOverScrollAngle; // This will be updated from values.xml
+ private float mMaxOverScrollSlide;
+ private final Interpolator mOverScrollAngleInterpolator =
+ new AccelerateDecelerateInterpolator();
+ private final Interpolator mUnderScrollAngleInterpolator =
+ ChromeAnimation.getDecelerateInterpolator();
+ private final Interpolator mOverscrollSlideInterpolator =
+ new AccelerateDecelerateInterpolator();
+
+ // Drag Lock
+ private DragLock mDragLock = DragLock.NONE;
+ private long mLastScrollUpdate = 0;
+ private float mMinScrollMotion = 0;
+
+ // Scrolling Variables
+ private float mScrollTarget = 0;
+ private float mScrollOffset = 0;
+ private float mScrollOffsetForDyingTabs = 0;
+ private float mCurrentScrollDirection = 0.0f;
+ private StackTab mScrollingTab = null;
+
+ // Swipe Variables
+ private float mSwipeUnboundScrollOffset;
+ private float mSwipeBoundedScrollOffset;
+ private boolean mSwipeIsCancelable;
+ private boolean mSwipeCanScroll;
+ private boolean mInSwipe;
+
+ // Discard
+ private StackTab mDiscardingTab;
+
+ // We can't initialize mDiscardDirection here using LocalizationUtils.isRtl() because it will
+ // involve a jni call. Instead, mDiscardDirection will be initialized in Show().
+ private float mDiscardDirection = Float.NaN;
+
+ private float mMinSpacing; // This will be updated from dimens.xml
+
+ private boolean mRecomputePosition = true;
+
+ private int mReferenceOrderIndex = -1;
+
+ // Orientation Variables
+ private int mCurrentMode = Orientation.PORTRAIT;
+
+ // Animation Variables
+ private OverviewAnimationType mOverviewAnimationType = OverviewAnimationType.NONE;
+ private StackAnimation mAnimationFactory;
+ private StackViewAnimation mViewAnimationFactory;
+
+ // Running set of animations applied to tabs.
+ private ChromeAnimation<?> mTabAnimations;
+ private AnimatorSet mViewAnimations;
+
+ // The parent Layout
+ private final StackLayout mLayout;
+
+ // Border values
+ private float mBorderTransparentTop;
+ private float mBorderTransparentSide;
+ // TODO(dtrainor): Expose 9-patch padding from resource manager.
+ private float mBorderTopPadding;
+ private float mBorderLeftPadding;
+
+ private final AnimatorListenerAdapter mViewAnimatorListener = new AnimatorListenerAdapter() {
+ @Override
+ public void onAnimationCancel(Animator animation) {
+ mLayout.requestUpdate();
+ }
+
+ @Override
+ public void onAnimationEnd(Animator animation) {
+ mLayout.requestUpdate();
+ }
+ };
+
+ /**
+ * @param layout The parent layout.
+ */
+ public Stack(Context context, StackLayout layout) {
+ mLayout = layout;
+ contextChanged(context);
+ }
+
+ /**
+ * @param tabmodel The model to attach to this stack.
+ */
+ public void setTabModel(TabModel tabmodel) {
+ mTabModel = tabmodel;
+ }
+
+ /**
+ * @return The {@link StackTab}s currently being rendered by the tab stack.
+ * @VisibleForTesting
+ */
+ @SuppressFBWarnings("EI_EXPOSE_REP")
+ public StackTab[] getTabs() {
+ return mStackTabs;
+ }
+
+ /**
+ * @return The number of tabs in the tab stack.
+ * @VisibleForTesting
+ */
+ public int getCount() {
+ return mStackTabs != null ? mStackTabs.length : 0;
+ }
+
+ /**
+ * @return The number of visible tabs in the tab stack.
+ */
+ public int getVisibleCount() {
+ int visibleCount = 0;
+ if (mStackTabs != null) {
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ if (mStackTabs[i].getLayoutTab().isVisible()) visibleCount++;
+ }
+ }
+ return visibleCount;
+ }
+
+ /*
+ * Main Interaction Methods for the rest of the application
+ *
+ *
+ * These methods are the main entry points for the model to tell the
+ * view that something has changed. The rest of the application can
+ * alert this class that something in the tab stack has changed or that
+ * the user has decided to enter the tab switcher.
+ *
+ */
+
+ /**
+ * Triggers the closing motions.
+ *
+ * @param time The current time of the app in ms.
+ * @param id The id of the tab that get closed.
+ */
+ public void tabClosingEffect(long time, int id) {
+ if (mStackTabs == null) return;
+
+ // |id| cannot be used to access the particular tab in the model.
+ // The tab is already gone from the model by this point.
+
+ int newIndex = 0;
+ boolean needAnimation = false;
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ if (mStackTabs[i].getId() == id) {
+ // Mark the {@link StackTab} as dying so that when the animation is
+ // finished we can clear it out of the stack. This supports
+ // multiple {@link StackTab} deletions.
+ needAnimation |= !mStackTabs[i].isDying();
+ mStackTabs[i].setDying(true);
+ } else {
+ // Update the {@link StackTab} with a new index here. This makes sure the
+ // {@link LayoutTab} end up in the proper place.
+ mStackTabs[i].setNewIndex(newIndex++);
+ }
+ }
+
+ if (needAnimation) {
+ mScrollOffsetForDyingTabs = mScrollOffset;
+ mSpacing = computeSpacing(newIndex);
+
+ startAnimation(time, OverviewAnimationType.DISCARD);
+ }
+
+ if (newIndex == 0) {
+ mIsDying = true;
+ }
+ }
+
+ /**
+ * Animates all the tabs closing at once.
+ *
+ * @param time The current time of the app in ms.
+ */
+ public void tabsAllClosingEffect(long time) {
+ boolean needAnimation = false;
+
+ if (mStackTabs != null) {
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ needAnimation |= !mStackTabs[i].isDying();
+ mStackTabs[i].setDying(true);
+ }
+ } else {
+ // This needs to be set to true to handle the case where both the normal and incognito
+ // tabs are being closed.
+ needAnimation = true;
+ }
+
+ if (needAnimation) {
+ mScrollOffsetForDyingTabs = mScrollOffset;
+ mSpacing = computeSpacing(0);
+
+ if (mStackTabs != null) {
+ boolean isRtl =
+ !((mCurrentMode == Orientation.PORTRAIT) ^ LocalizationUtils.isLayoutRtl());
+ for (int i = 0; i < mStackTabs.length; i++) {
+ StackTab tab = mStackTabs[i];
+ tab.setDiscardOriginY(0.f);
+ tab.setDiscardOriginX(
+ isRtl ? 0.f : tab.getLayoutTab().getOriginalContentWidth());
+ tab.setDiscardFromClick(true);
+ }
+ }
+ startAnimation(time, OverviewAnimationType.DISCARD_ALL);
+ }
+
+ mIsDying = true;
+ }
+
+ /**
+ * Animates a new tab opening.
+ *
+ * @param time The current time of the app in ms.
+ * @param id The id of the new tab to animate.
+ */
+ public void tabCreated(long time, int id) {
+ if (!createTabHelper(id)) return;
+
+ mIsDying = false;
+ finishAnimation(time);
+ startAnimation(time, OverviewAnimationType.NEW_TAB_OPENED,
+ TabModelUtils.getTabIndexById(mTabModel, id), TabModel.INVALID_TAB_INDEX, false);
+ }
+
+ /**
+ * Animates the closing of the stack. Focusing on the selected tab.
+ *
+ * @param time The current time of the app in ms.
+ * @param id The id of the tab to select.
+ */
+ public void tabSelectingEffect(long time, int id) {
+ int index = TabModelUtils.getTabIndexById(mTabModel, id);
+ startAnimation(time, OverviewAnimationType.TAB_FOCUSED, index, -1, false);
+ }
+
+ /**
+ * Called set up the tab stack to the initial state when it is entered.
+ *
+ * @param time The current time of the app in ms.
+ * @param focused Whether or not the stack was focused when entering.
+ */
+ public void stackEntered(long time, boolean focused) {
+ // Don't request new thumbnails until the animation is over. We should
+ // have cached the visible ones already.
+ boolean finishImmediately = !focused;
+ mSpacing = computeSpacing(mStackTabs != null ? mStackTabs.length : 0);
+ resetAllScrollOffset();
+ startAnimation(time, OverviewAnimationType.ENTER_STACK, finishImmediately);
+ }
+
+ /**
+ * @return Whether or not the TabModel represented by this TabStackState should be displayed.
+ */
+ public boolean isDisplayable() {
+ return !mTabModel.isIncognito() || (!mIsDying && mTabModel.getCount() > 0);
+ }
+
+ private float getDefaultDiscardDirection() {
+ return (mCurrentMode == Orientation.LANDSCAPE && LocalizationUtils.isLayoutRtl()) ? -1.0f
+ : 1.0f;
+ }
+
+ /**
+ * show is called to set up the initial variables, and must always be called before
+ * displaying the stack.
+ */
+ public void show() {
+ mDiscardDirection = getDefaultDiscardDirection();
+
+ // Reinitialize the roll over counter for each tabswitcher session.
+ mOverScrollCounter = 0;
+
+ // TODO: Recreating the stack {@link StackTab} here might be overkill. Will these
+ // already exist in the cache? Check to make sure it makes sense.
+ createStackTabs(false);
+ }
+
+ /*
+ * Animation Start and Finish Methods
+ *
+ * This method kicks off animations by using the
+ * TabSwitcherAnimationFactory to create an AnimatorSet.
+ */
+
+ /**
+ * Starts an animation on the stack.
+ *
+ * @param time The current time of the app in ms.
+ * @param type The type of the animation to start.
+ */
+ private void startAnimation(long time, OverviewAnimationType type) {
+ startAnimation(time, type, TabModel.INVALID_TAB_INDEX, false);
+ }
+
+ /**
+ * Starts an animation on the stack.
+ *
+ * @param time The current time of the app in ms.
+ * @param type The type of the animation to start.
+ * @param finishImmediately Whether the animation jumps straight to the end.
+ */
+ private void startAnimation(long time, OverviewAnimationType type, boolean finishImmediately) {
+ startAnimation(time, type, TabModel.INVALID_TAB_INDEX, finishImmediately);
+ }
+
+ /**
+ * Starts an animation on the stack.
+ *
+ * @param time The current time of the app in ms.
+ * @param type The type of the animation to start.
+ * @param sourceIndex The source index needed by some animation types.
+ * @param finishImmediately Whether the animation jumps straight to the end.
+ */
+ private void startAnimation(
+ long time, OverviewAnimationType type, int sourceIndex, boolean finishImmediately) {
+ startAnimation(time, type, mTabModel.index(), sourceIndex, finishImmediately);
+ }
+
+ private void startAnimation(long time, OverviewAnimationType type, int focusIndex,
+ int sourceIndex, boolean finishImmediately) {
+ if (!canUpdateAnimation(time, type, sourceIndex, finishImmediately)) {
+ // We need to finish animations started earlier before we start
+ // off a new one.
+ finishAnimation(time);
+ // Stop movement while the animation takes place.
+ stopScrollingMovement(time);
+ }
+
+ if (mAnimationFactory != null && mViewAnimationFactory != null) {
+ mOverviewAnimationType = type;
+
+ // First try to build a View animation. Then fallback to the compositor animation if
+ // one isn't created.
+ mViewAnimations = mViewAnimationFactory.createAnimatorSetForType(
+ type, mStackTabs, mLayout.getViewContainer(), mTabModel, focusIndex);
+
+ if (mViewAnimations != null) {
+ mViewAnimations.addListener(mViewAnimatorListener);
+ } else {
+ // Build the AnimatorSet using the TabSwitcherAnimationFactory.
+ // This will give us the appropriate AnimatorSet based on the current
+ // state of the tab switcher and the OverviewAnimationType specified.
+ mTabAnimations =
+ mAnimationFactory.createAnimatorSetForType(type, mStackTabs, focusIndex,
+ sourceIndex, mSpacing, mScrollOffset, mWarpSize, getDiscardRange());
+ }
+
+ if (mTabAnimations != null) mTabAnimations.start();
+ if (mViewAnimations != null) mViewAnimations.start();
+ if (mTabAnimations != null || mViewAnimations != null) {
+ mLayout.onStackAnimationStarted();
+ }
+
+ if ((mTabAnimations == null && mViewAnimations == null) || finishImmediately) {
+ finishAnimation(time);
+ }
+ }
+
+ requestUpdate();
+ }
+
+ /**
+ * Performs the necessary actions to finish the current animation.
+ *
+ * @param time The current time of the app in ms.
+ */
+ private void finishAnimation(long time) {
+ if (mTabAnimations != null) mTabAnimations.updateAndFinish();
+ if (mViewAnimations != null) mViewAnimations.end();
+ if (mTabAnimations != null || mViewAnimations != null) mLayout.onStackAnimationFinished();
+
+ switch (mOverviewAnimationType) {
+ case ENTER_STACK:
+ mLayout.uiDoneEnteringStack();
+ break;
+ case FULL_ROLL:
+ springBack(time);
+ break;
+ case TAB_FOCUSED:
+ // Purposeful fall through
+ case NEW_TAB_OPENED:
+ // Nothing to do.
+ break;
+ case DISCARD_ALL:
+ mLayout.uiDoneClosingAllTabs(mTabModel.isIncognito());
+ cleanupStackTabState();
+ break;
+ case UNDISCARD:
+ // Purposeful fall through because if UNDISCARD animation updated DISCARD animation,
+ // DISCARD animation clean up below is not called so UNDISCARD is responsible for
+ // cleaning it up.
+ case DISCARD:
+ // Remove all dying tabs from mStackTabs.
+ if (mStackTabs != null) {
+ // Request for the model to be updated.
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ StackTab tab = mStackTabs[i];
+ if (tab.isDying()) {
+ mLayout.uiDoneClosingTab(
+ time, tab.getId(), true, mTabModel.isIncognito());
+ }
+ }
+ }
+ cleanupStackTabState();
+ break;
+ default:
+ break;
+ }
+
+ if (mOverviewAnimationType != OverviewAnimationType.NONE) {
+ // sync the scrollTarget and scrollOffset;
+ setScrollTarget(mScrollOffset, true);
+ mOverviewAnimationType = OverviewAnimationType.NONE;
+ }
+ mTabAnimations = null;
+ mViewAnimations = null;
+ }
+
+ private void cleanupStackTabState() {
+ if (mStackTabs != null) {
+ // First count the number of tabs that are still alive.
+ int nNumberOfLiveTabs = 0;
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ if (mStackTabs[i].isDying()) {
+ mLayout.releaseTabLayout(mStackTabs[i].getLayoutTab());
+ } else {
+ nNumberOfLiveTabs++;
+ }
+ }
+
+ if (nNumberOfLiveTabs == 0) {
+ // We have no more live {@link StackTab}. Just clean all tab related states.
+ cleanupTabs();
+ } else if (nNumberOfLiveTabs < mStackTabs.length) {
+ // If any tabs have died, we need to remove them from mStackTabs.
+
+ StackTab[] oldTabs = mStackTabs;
+ mStackTabs = new StackTab[nNumberOfLiveTabs];
+
+ int newIndex = 0;
+ for (int i = 0; i < oldTabs.length; ++i) {
+ if (!oldTabs[i].isDying()) {
+ mStackTabs[newIndex] = oldTabs[i];
+ mStackTabs[newIndex].setNewIndex(newIndex);
+ newIndex++;
+ }
+ }
+ assert newIndex == nNumberOfLiveTabs;
+ }
+ }
+
+ mDiscardDirection = getDefaultDiscardDirection();
+ }
+
+ /**
+ * Ensure that there are no dying tabs by finishing the current animation.
+ *
+ * @param time The current time of the app in ms.
+ */
+ public void ensureCleaningUpDyingTabs(long time) {
+ finishAnimation(time);
+ }
+
+ /**
+ * Decide if the animation can be started without cleaning up the current animation.
+ * @param time The current time of the app in ms.
+ * @param type The type of the animation to start.
+ * @param sourceIndex The source index needed by some animation types.
+ * @param finishImmediately Whether the animation jumps straight to the end.
+ * @return true, if we can start the animation without cleaning up the current
+ * animation.
+ */
+ private boolean canUpdateAnimation(
+ long time, OverviewAnimationType type, int sourceIndex, boolean finishImmediately) {
+ if (mAnimationFactory != null) {
+ if ((mOverviewAnimationType == OverviewAnimationType.DISCARD
+ || mOverviewAnimationType == OverviewAnimationType.UNDISCARD
+ || mOverviewAnimationType == OverviewAnimationType.DISCARD_ALL)
+ && (type == OverviewAnimationType.DISCARD
+ || type == OverviewAnimationType.UNDISCARD
+ || type == OverviewAnimationType.DISCARD_ALL)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Cancel scrolling animation which is a part of discarding animation.
+ * @return true if the animation is canceled, false, if there is nothing to cancel.
+ */
+ private boolean cancelDiscardScrollingAnimation() {
+ if (mOverviewAnimationType == OverviewAnimationType.DISCARD
+ || mOverviewAnimationType == OverviewAnimationType.UNDISCARD
+ || mOverviewAnimationType == OverviewAnimationType.DISCARD_ALL) {
+ mTabAnimations.cancel(null, StackTab.Property.SCROLL_OFFSET);
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Checks any Android view animations to see if they have finished yet.
+ * @param time The current time of the app in ms.
+ * @param jumpToEnd Whether to finish the animation.
+ * @return Whether the animation was finished.
+ */
+ public boolean onUpdateViewAnimation(long time, boolean jumpToEnd) {
+ boolean finished = true;
+ if (mViewAnimations != null) {
+ finished = !mViewAnimations.isRunning();
+ finishAnimationsIfDone(time, jumpToEnd);
+ }
+ return finished;
+ }
+
+ /**
+ * Steps the animation forward and updates all the animated values.
+ * @param time The current time of the app in ms.
+ * @param jumpToEnd Whether to finish the animation.
+ * @return Whether the animation was finished.
+ */
+ public boolean onUpdateCompositorAnimations(long time, boolean jumpToEnd) {
+ if (!jumpToEnd) updateScrollOffset(time);
+
+ boolean finished = true;
+ if (mTabAnimations != null) {
+ if (jumpToEnd) {
+ finished = mTabAnimations.finished();
+ } else {
+ finished = mTabAnimations.update(time);
+ }
+ finishAnimationsIfDone(time, jumpToEnd);
+ }
+
+ if (jumpToEnd) forceScrollStop();
+ return finished;
+ }
+
+ private void finishAnimationsIfDone(long time, boolean jumpToEnd) {
+ boolean hasViewAnimations = mViewAnimations != null;
+ boolean hasTabAnimations = mTabAnimations != null;
+ boolean hasAnimations = hasViewAnimations || hasTabAnimations;
+ boolean isViewFinished = hasViewAnimations ? !mViewAnimations.isRunning() : true;
+ boolean isTabFinished = hasTabAnimations ? mTabAnimations.finished() : true;
+
+ boolean shouldFinish = jumpToEnd && hasAnimations;
+ shouldFinish |= hasAnimations && (!hasViewAnimations || isViewFinished)
+ && (!hasTabAnimations || isTabFinished);
+ if (shouldFinish) finishAnimation(time);
+ }
+
+ /**
+ * Determines which action was specified by the user's drag.
+ *
+ * @param scrollDrag The number of pixels moved in the scroll direction.
+ * @param discardDrag The number of pixels moved in the discard direction.
+ * @return The current lock mode or a hint if the motion was not strong enough
+ * to fully lock the mode.
+ */
+ private DragLock computeDragLock(float scrollDrag, float discardDrag) {
+ scrollDrag = Math.abs(scrollDrag);
+ discardDrag = Math.abs(discardDrag);
+ DragLock hintLock = (discardDrag * DRAG_ANGLE_THRESHOLD) > scrollDrag ? DragLock.DISCARD
+ : DragLock.SCROLL;
+ // If the user paused the drag for too long, re-determine what the new action is.
+ long timeMillisecond = System.currentTimeMillis();
+ if ((timeMillisecond - mLastScrollUpdate) > DRAG_TIME_THRESHOLD) {
+ mDragLock = DragLock.NONE;
+ }
+ // Select the scroll lock if enough conviction is put into scrolling.
+ if ((mDragLock == DragLock.NONE && Math.abs(scrollDrag - discardDrag) > mMinScrollMotion)
+ || (mDragLock == DragLock.DISCARD && discardDrag > mMinScrollMotion)
+ || (mDragLock == DragLock.SCROLL && scrollDrag > mMinScrollMotion)) {
+ mLastScrollUpdate = timeMillisecond;
+ if (mDragLock == DragLock.NONE) {
+ mDragLock = hintLock;
+ }
+ }
+ // Returns a hint of the lock so we can show feedback even if the lock is not committed yet.
+ return mDragLock == DragLock.NONE ? hintLock : mDragLock;
+ }
+
+ /*
+ * User Input Routines:
+ *
+ * The input routines that process gestures and click touches. These
+ * are the main way to interact with the view directly. Other input
+ * paths happen when model changes impact the view. This can happen
+ * as a result of some of these actions or from other user input (ie:
+ * from the Toolbar). These are ignored if an animation is currently
+ * in progress.
+ */
+
+ /**
+ * Called on drag event (from scroll events in the gesture detector).
+ *
+ * @param time The current time of the app in ms.
+ * @param x The x coordinate of the end of the drag event.
+ * @param y The y coordinate of the end of the drag event.
+ * @param amountX The number of pixels dragged in the x direction since the last event.
+ * @param amountY The number of pixels dragged in the y direction since the last event.
+ */
+ public void drag(long time, float x, float y, float amountX, float amountY) {
+ float scrollDrag, discardDrag;
+ if (mCurrentMode == Orientation.PORTRAIT) {
+ discardDrag = amountX;
+ scrollDrag = amountY;
+ } else {
+ discardDrag = amountY;
+ scrollDrag = LocalizationUtils.isLayoutRtl() ? -amountX : amountX;
+ }
+ DragLock hintLock = computeDragLock(scrollDrag, discardDrag);
+ if (hintLock == DragLock.DISCARD) {
+ discard(x, y, amountX, amountY);
+ } else {
+ // Only cancel the current discard attempt if the scroll lock is committed:
+ // by using mDragLock instead of hintLock.
+ if (mDragLock == DragLock.SCROLL && mDiscardingTab != null) {
+ commitDiscard(time, false);
+ }
+ scroll(x, y, LocalizationUtils.isLayoutRtl() ? -amountX : amountX, amountY, false);
+ }
+ requestUpdate();
+ }
+
+ /**
+ * Discards and updates the position based on the input event values.
+ *
+ * @param x The x coordinate of the end of the drag event.
+ * @param y The y coordinate of the end of the drag event.
+ * @param amountX The number of pixels dragged in the x direction since the last event.
+ * @param amountY The number of pixels dragged in the y direction since the last event.
+ */
+ private void discard(float x, float y, float amountX, float amountY) {
+ if (mStackTabs == null
+ || (mOverviewAnimationType != OverviewAnimationType.NONE
+ && mOverviewAnimationType != OverviewAnimationType.DISCARD
+ && mOverviewAnimationType != OverviewAnimationType.DISCARD_ALL
+ && mOverviewAnimationType != OverviewAnimationType.UNDISCARD)) {
+ return;
+ }
+
+ if (mDiscardingTab == null) {
+ if (!mInSwipe) {
+ mDiscardingTab = getTabAtPositon(x, y);
+ } else {
+ if (mTabModel.index() < 0) return;
+ mDiscardingTab = mStackTabs[mTabModel.index()];
+ }
+
+ if (mDiscardingTab != null) {
+ cancelDiscardScrollingAnimation();
+
+ // Make sure we are well within the tab in the discard direction.
+ RectF target = mDiscardingTab.getLayoutTab().getClickTargetBounds();
+ float distanceToEdge;
+ float edgeToEdge;
+ if (mCurrentMode == Orientation.PORTRAIT) {
+ mDiscardDirection = 1.0f;
+ distanceToEdge = Math.max(target.left - x, x - target.right);
+ edgeToEdge = target.width();
+ } else {
+ mDiscardDirection = 2.0f - 4.0f * (x / mLayout.getWidth());
+ mDiscardDirection = MathUtils.clamp(mDiscardDirection, -1.0f, 1.0f);
+ distanceToEdge = Math.max(target.top - y, y - target.bottom);
+ edgeToEdge = target.height();
+ }
+
+ float scaledDiscardX = x - mDiscardingTab.getLayoutTab().getX();
+ float scaledDiscardY = y - mDiscardingTab.getLayoutTab().getY();
+ mDiscardingTab.setDiscardOriginX(scaledDiscardX / mDiscardingTab.getScale());
+ mDiscardingTab.setDiscardOriginY(scaledDiscardY / mDiscardingTab.getScale());
+ mDiscardingTab.setDiscardFromClick(false);
+
+ if (Math.abs(distanceToEdge) < DISCARD_SAFE_SELECTION_PCTG * edgeToEdge) {
+ mDiscardingTab = null;
+ }
+ }
+ }
+ if (mDiscardingTab != null) {
+ float deltaAmount = mCurrentMode == Orientation.PORTRAIT ? amountX : amountY;
+ mDiscardingTab.addToDiscardAmount(deltaAmount);
+ }
+ }
+
+ /**
+ * Called on touch/tilt scroll event.
+ *
+ * @param x The x coordinate of the end of the scroll event.
+ * @param y The y coordinate of the end of the scroll event.
+ * @param amountX The number of pixels scrolled in the x direction.
+ * @param amountY The number of pixels scrolled in the y direction.
+ * @param isTilt True if the call comes from a tilt event.
+ */
+ private void scroll(float x, float y, float amountX, float amountY, boolean isTilt) {
+ if ((!mScroller.isFinished() && isTilt) || mStackTabs == null
+ || (mOverviewAnimationType != OverviewAnimationType.NONE
+ && mOverviewAnimationType != OverviewAnimationType.DISCARD
+ && mOverviewAnimationType != OverviewAnimationType.UNDISCARD
+ && mOverviewAnimationType != OverviewAnimationType.DISCARD_ALL
+ && mOverviewAnimationType != OverviewAnimationType.ENTER_STACK)) {
+ return;
+ }
+
+ float amountScreen = mCurrentMode == Orientation.PORTRAIT ? amountY : amountX;
+ float amountScroll = amountScreen;
+ float amountEvenOut = amountScreen;
+
+ // Computes the right amount for the scrolling so the finger matches the tab under it.
+ float tabScrollSpaceFinal = 0;
+ if (mScrollingTab == null || isTilt) {
+ mScrollingTab = getTabAtPositon(x, y);
+ }
+
+ if (mScrollingTab == null && mInSwipe && mStackTabs != null) {
+ int index = mTabModel.index();
+ if (index >= 0 && index <= mStackTabs.length) mScrollingTab = mStackTabs[index];
+ }
+
+ if (mScrollingTab == null) {
+ if (!isTilt) {
+ amountScroll = 0;
+ amountEvenOut = 0;
+ }
+ } else if (mScrollingTab.getIndex() == 0) {
+ amountEvenOut = 0;
+ } else {
+ // Find the scroll that make the selected tab move the right
+ // amount on the screen.
+ float tabScrollSpace = mScrollingTab.getScrollOffset() + mScrollOffset;
+ float tabScreen = scrollToScreen(tabScrollSpace);
+ tabScrollSpaceFinal = screenToScroll(tabScreen + amountScreen);
+ amountScroll = tabScrollSpaceFinal - tabScrollSpace;
+ // Matching the finger is too strong of a constraints on the edges. So we make
+ // sure the end value is not too far from the linear case.
+ amountScroll = Math.signum(amountScreen)
+ * MathUtils.clamp(Math.abs(amountScroll), Math.abs(amountScreen) * 0.5f,
+ Math.abs(amountScreen) * 2.0f);
+ }
+
+ // Evens out the tabs and correct the scroll amount if needed.
+ if (evenOutTabs(amountEvenOut, false) && mScrollingTab.getIndex() > 0) {
+ // Adjust the amount after the even phase
+ float tabScrollSpace = mScrollingTab.getScrollOffset() + mScrollOffset;
+ amountScroll = tabScrollSpaceFinal - tabScrollSpace;
+ }
+
+ // Actually do the scrolling.
+ setScrollTarget(mScrollTarget + amountScroll, false);
+ }
+
+ /**
+ * Evens out auto-magically the cards as the stack get scrolled.
+ *
+ * @param amount The amount of scroll performed in pixel. The sign indicates the
+ * direction.
+ * @param allowReverseDirection Whether or not to allow corrections in the reverse direction of
+ * the amount scrolled.
+ * @return True if any tab had been 'visibly' moved.
+ */
+ private boolean evenOutTabs(float amount, boolean allowReverseDirection) {
+ if (mStackTabs == null || mOverviewAnimationType != OverviewAnimationType.NONE
+ || mEvenOutProgress >= 1.0f || amount == 0) {
+ return false;
+ }
+ boolean changed = false;
+ boolean reverseScrolling = false;
+
+ // The evening out process last until mEvenOutRate reaches 1.0. Tabs blend linearly
+ // between the current position to a nice evenly scaled pattern. Because we do not store
+ // the starting position for each tab we need more complicated math to do the blend.
+ // The absoluteProgress is how much we need progress this step on the [0, 1] scale.
+ float absoluteProgress = Math.min(Math.abs(amount) * mEvenOutRate, 1.0f - mEvenOutProgress);
+ // The relativeProgress is how much we need to blend the target to the current to get there.
+ float relativeProgress = absoluteProgress / (1.0f - mEvenOutProgress);
+
+ float screenMax = getScrollDimensionSize();
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ float source = mStackTabs[i].getScrollOffset();
+ float target = screenToScroll(i * mSpacing);
+ float sourceScreen = Math.min(screenMax, scrollToScreen(source + mScrollTarget));
+ float targetScreen = Math.min(screenMax, scrollToScreen(target + mScrollTarget));
+ // If the target and the current position matches on the screen then we snap to the
+ // target.
+ if (sourceScreen == targetScreen) {
+ mStackTabs[i].setScrollOffset(target);
+ continue;
+ }
+ float step = source + (target - source) * relativeProgress;
+ float stepScreen = Math.min(screenMax, scrollToScreen(step + mScrollTarget));
+ // If the step can be performed without noticing then we do it.
+ if (sourceScreen == stepScreen) {
+ mStackTabs[i].setScrollOffset(step);
+ continue;
+ }
+ // If the scrolling goes in the same direction as the step then the motion is applied.
+ if ((targetScreen - sourceScreen) * amount > 0 || allowReverseDirection) {
+ mStackTabs[i].setScrollOffset(step);
+ changed = true;
+ } else {
+ reverseScrolling = true;
+ }
+ }
+ // Only account for progress if the scrolling was in the right direction. It assumes here
+ // That if any of the tabs was going in the wrong direction then the progress is not
+ // recorded at all. This is very conservative to avoid poping in the scrolling. It works
+ // for now but might need to be revisited if we see artifacts.
+ if (!reverseScrolling) {
+ mEvenOutProgress += absoluteProgress;
+ }
+ return changed;
+ }
+
+ /**
+ * Called on touch fling event. Scroll the stack or help to discard a tab.
+ *
+ * @param time The current time of the app in ms.
+ * @param x The y coordinate of the start of the fling event.
+ * @param y The y coordinate of the start of the fling event.
+ * @param velocityX The amount of velocity in the x direction.
+ * @param velocityY The amount of velocity in the y direction.
+ */
+ public void fling(long time, float x, float y, float velocityX, float velocityY) {
+ if (mDragLock != DragLock.SCROLL && mDiscardingTab != null) {
+ float velocity = mCurrentMode == Orientation.PORTRAIT ? velocityX : velocityY;
+ float maxDelta = getDiscardRange() * DISCARD_FLING_MAX_CONTRIBUTION;
+ float deltaAmount = MathUtils.clamp(velocity * DISCARD_FLING_DT, -maxDelta, maxDelta);
+ mDiscardingTab.addToDiscardAmount(deltaAmount);
+ } else if (mOverviewAnimationType == OverviewAnimationType.NONE && mScroller.isFinished()
+ && mOverScrollOffset == 0 && getTabIndexAtPositon(x, y) >= 0) {
+ float velocity = mCurrentMode == Orientation.PORTRAIT
+ ? velocityY
+ : (LocalizationUtils.isLayoutRtl() ? -velocityX : velocityX);
+ // Fling only overscrolls when the stack is fully unfolded.
+ mScroller.fling(0, (int) mScrollTarget, 0, (int) velocity, 0, 0,
+ (int) getMinScroll(false), (int) getMaxScroll(false), 0,
+ (int) ((velocity > 0 ? mMaxOverScroll : mMaxUnderScroll)
+ * MAX_OVER_FLING_SCALE),
+ time);
+
+ // Set the target to the final scroll position to make sure
+ // the offset finally gets there regardless of what happens.
+ // We override this when the user interrupts the fling though.
+ setScrollTarget(mScroller.getFinalY(), false);
+ }
+ }
+
+ /**
+ * Get called on down touch event.
+ *
+ * @param time The current time of the app in ms.
+ */
+ public void onDown(long time) {
+ mDragLock = DragLock.NONE;
+ if (mOverviewAnimationType == OverviewAnimationType.NONE) {
+ stopScrollingMovement(time);
+ }
+ // Resets the scrolling state.
+ mScrollingTab = null;
+ commitDiscard(time, false);
+ }
+
+ /**
+ * Get called on long press touch event.
+ *
+ * @param time The current time of the app in ms.
+ * @param x The x coordinate in pixel inside the stack view.
+ * @param y The y coordinate in pixel inside the stack view.
+ */
+ public void onLongPress(long time, float x, float y) {
+ if (mOverviewAnimationType == OverviewAnimationType.NONE) {
+ mLongPressSelected = getTabIndexAtPositon(x, y);
+ if (mLongPressSelected >= 0) {
+ startAnimation(time, OverviewAnimationType.VIEW_MORE, mLongPressSelected, false);
+ mEvenOutProgress = 0.0f;
+ }
+ }
+ }
+
+ /**
+ * Called when at least 2 touch events are detected.
+ *
+ * @param time The current time of the app in ms.
+ * @param x0 The x coordinate of the first touch event.
+ * @param y0 The y coordinate of the first touch event.
+ * @param x1 The x coordinate of the second touch event.
+ * @param y1 The y coordinate of the second touch event.
+ * @param firstEvent The pinch is the first of a sequence of pinch events.
+ */
+ public void onPinch(long time, float x0, float y0, float x1, float y1, boolean firstEvent) {
+ if ((mOverviewAnimationType != OverviewAnimationType.START_PINCH
+ && mOverviewAnimationType != OverviewAnimationType.NONE) || mStackTabs == null) {
+ return;
+ }
+ if (mPinch0TabIndex < 0) startAnimation(time, OverviewAnimationType.START_PINCH);
+
+ // Reordering the fingers so pinch0 is always the closest to the top of the stack.
+ // This allows simpler math down the line where we assume that
+ // pinch0TabIndex <= pinch0TabIndex
+ // It also means that crossing the finger will separate the tabs again.
+ boolean inverse = (mCurrentMode == Orientation.PORTRAIT)
+ ? y0 > y1
+ : LocalizationUtils.isLayoutRtl() ? (x0 <= x1) : (x0 > x1);
+ float pinch0X = inverse ? x1 : x0;
+ float pinch0Y = inverse ? y1 : y0;
+ float pinch1X = inverse ? x0 : x1;
+ float pinch1Y = inverse ? y0 : y1;
+ float pinch0Offset = (mCurrentMode == Orientation.PORTRAIT)
+ ? pinch0Y
+ : LocalizationUtils.isLayoutRtl() ? -pinch0X : pinch0X;
+ float pinch1Offset = (mCurrentMode == Orientation.PORTRAIT)
+ ? pinch1Y
+ : LocalizationUtils.isLayoutRtl() ? -pinch1X : pinch1X;
+
+ if (firstEvent) {
+ // Resets pinch and scrolling state.
+ mPinch0TabIndex = -1;
+ mPinch1TabIndex = -1;
+ mScrollingTab = null;
+ commitDiscard(time, false);
+ }
+ int pinch0TabIndex = mPinch0TabIndex;
+ int pinch1TabIndex = mPinch1TabIndex;
+ if (mPinch0TabIndex < 0) {
+ pinch0TabIndex = getTabIndexAtPositon(pinch0X, pinch0Y);
+ pinch1TabIndex = getTabIndexAtPositon(pinch1X, pinch1Y);
+ // If any of them is invalid we invalidate both.
+ if (pinch0TabIndex < 0 || pinch1TabIndex < 0) {
+ pinch0TabIndex = -1;
+ pinch1TabIndex = -1;
+ }
+ }
+
+ if (pinch0TabIndex >= 0 && mPinch0TabIndex == pinch0TabIndex
+ && mPinch1TabIndex == pinch1TabIndex) {
+ final float minScrollTarget = getMinScroll(false);
+ final float maxScrollTarget = getMaxScroll(false);
+ final float oldScrollTarget =
+ MathUtils.clamp(mScrollTarget, minScrollTarget, maxScrollTarget);
+ // pinch0TabIndex > pinch1TabIndex is unexpected but we do not want to exit
+ // ungracefully so process it as if the tabs were the same.
+ if (pinch0TabIndex >= pinch1TabIndex) {
+ // If one tab is pinched then we only scroll.
+ float screenDelta0 = pinch0Offset - mLastPinch0Offset;
+ if (pinch0TabIndex == 0) {
+ // Linear scroll on the top tab for the overscroll to kick-in linearly.
+ setScrollTarget(oldScrollTarget + screenDelta0, false);
+ } else {
+ float tab0ScrollSpace =
+ mStackTabs[pinch0TabIndex].getScrollOffset() + oldScrollTarget;
+ float tab0Screen = scrollToScreen(tab0ScrollSpace);
+ float tab0ScrollFinal = screenToScroll(tab0Screen + screenDelta0);
+ setScrollTarget(
+ tab0ScrollFinal - mStackTabs[pinch0TabIndex].getScrollOffset(), false);
+ }
+ // This is the common case of the pinch, 2 fingers on 2 different tabs.
+ } else {
+ // Find the screen space position before and after the scroll so the tab 0 matches
+ // the finger 0 motion.
+ float screenDelta0 = pinch0Offset - mLastPinch0Offset;
+ float tab0ScreenBefore = approxScreen(mStackTabs[pinch0TabIndex], oldScrollTarget);
+ float tab0ScreenAfter = tab0ScreenBefore + screenDelta0;
+
+ // Find the screen space position before and after the scroll so the tab 1 matches
+ // the finger 1 motion.
+ float screenDelta1 = pinch1Offset - mLastPinch1Offset;
+ float tab1ScreenBefore = approxScreen(mStackTabs[pinch1TabIndex], oldScrollTarget);
+ float tab1ScreenAfter = tab1ScreenBefore + screenDelta1;
+
+ // Heuristic: the scroll is defined by half the change of the first pinched tab.
+ // The rational is that it looks nice this way :)... Scrolling creates a sliding
+ // effect. When a finger does not move then it is expected that none of the tabs
+ // past that steady finger should move. This does the job.
+ float globalScrollBefore = screenToScroll(tab0ScreenBefore);
+ float globalScrollAfter = screenToScroll((tab0ScreenAfter + tab0ScreenBefore) / 2);
+ setScrollTarget(oldScrollTarget + globalScrollAfter - globalScrollBefore, true);
+
+ // Evens out the tabs in between
+ float minScreen = tab0ScreenAfter;
+ float maxScreen = tab0ScreenAfter;
+ for (int i = pinch0TabIndex; i <= pinch1TabIndex; i++) {
+ float screenBefore = approxScreen(mStackTabs[i], oldScrollTarget);
+ float t = (screenBefore - tab0ScreenBefore)
+ / (tab1ScreenBefore - tab0ScreenBefore);
+ float screenAfter = (1 - t) * tab0ScreenAfter + t * tab1ScreenAfter;
+ screenAfter = Math.max(minScreen, screenAfter);
+ screenAfter = Math.min(maxScreen, screenAfter);
+ minScreen = screenAfter + StackTab.sStackedTabVisibleSize;
+ maxScreen = screenAfter + mStackTabs[i].getSizeInScrollDirection(mCurrentMode);
+ float newScrollOffset = screenToScroll(screenAfter) - mScrollTarget;
+ mStackTabs[i].setScrollOffset(newScrollOffset);
+ }
+
+ // Push a bit the tabs bellow pinch1.
+ float delta1 = tab1ScreenAfter - tab1ScreenBefore;
+ for (int i = pinch1TabIndex + 1; i < mStackTabs.length; i++) {
+ delta1 /= 2;
+ float screenAfter = approxScreen(mStackTabs[i], oldScrollTarget) + delta1;
+ screenAfter = Math.max(minScreen, screenAfter);
+ screenAfter = Math.min(maxScreen, screenAfter);
+ minScreen = screenAfter + StackTab.sStackedTabVisibleSize;
+ maxScreen = screenAfter + mStackTabs[i].getSizeInScrollDirection(mCurrentMode);
+ mStackTabs[i].setScrollOffset(screenToScroll(screenAfter) - mScrollTarget);
+ }
+
+ // Pull a bit the tabs above pinch0.
+ minScreen = tab0ScreenAfter;
+ maxScreen = tab0ScreenAfter;
+ float posScreen = tab0ScreenAfter;
+ float delta0 = tab0ScreenAfter - tab0ScreenBefore;
+ for (int i = pinch0TabIndex - 1; i > 0; i--) {
+ delta0 /= 2;
+ minScreen = posScreen - mStackTabs[i].getSizeInScrollDirection(mCurrentMode);
+ maxScreen = posScreen - StackTab.sStackedTabVisibleSize;
+ float screenAfter = approxScreen(mStackTabs[i], oldScrollTarget) + delta0;
+ screenAfter = Math.max(minScreen, screenAfter);
+ screenAfter = Math.min(maxScreen, screenAfter);
+ mStackTabs[i].setScrollOffset(screenToScroll(screenAfter) - mScrollTarget);
+ }
+ }
+ }
+ mPinch0TabIndex = pinch0TabIndex;
+ mPinch1TabIndex = pinch1TabIndex;
+ mLastPinch0Offset = pinch0Offset;
+ mLastPinch1Offset = pinch1Offset;
+ mEvenOutProgress = 0.0f;
+ requestUpdate();
+ }
+
+ /**
+ * Commits or release the that currently being considered for discard. This function
+ * also triggers the associated animations.
+ *
+ * @param time The current time of the app in ms.
+ * @param allowDiscard Whether to allow to discard the tab currently being considered
+ * for discard.
+ */
+ private void commitDiscard(long time, boolean allowDiscard) {
+ if (mDiscardingTab == null) return;
+
+ assert mStackTabs != null;
+ StackTab discarded = mDiscardingTab;
+ if (Math.abs(discarded.getDiscardAmount()) / getDiscardRange() > DISCARD_COMMIT_THRESHOLD
+ && allowDiscard) {
+ mLayout.uiRequestingCloseTab(time, discarded.getId());
+ RecordUserAction.record("MobileStackViewSwipeCloseTab");
+ RecordUserAction.record("MobileTabClosed");
+ } else {
+ startAnimation(time, OverviewAnimationType.UNDISCARD);
+ }
+ mDiscardingTab = null;
+ requestUpdate();
+ }
+
+ /**
+ * Called on touch up or cancel event.
+ */
+ public void onUpOrCancel(long time) {
+ // Make sure the bottom tab always goes back to the top of the screen.
+ if (mPinch0TabIndex >= 0) {
+ startAnimation(time, OverviewAnimationType.REACH_TOP);
+ requestUpdate();
+ }
+ // Commit or uncommit discard tab
+ commitDiscard(time, true);
+
+ resetInputActionIndices();
+
+ springBack(time);
+ }
+
+ /**
+ * Bounces back if we happen to overscroll the stack.
+ */
+ private void springBack(long time) {
+ if (mScroller.isFinished()) {
+ int minScroll = (int) getMinScroll(false);
+ int maxScroll = (int) getMaxScroll(false);
+ if (mScrollTarget < minScroll || mScrollTarget > maxScroll) {
+ mScroller.springBack(0, (int) mScrollTarget, 0, 0, minScroll, maxScroll, time);
+ setScrollTarget(MathUtils.clamp(mScrollTarget, minScroll, maxScroll), false);
+ requestUpdate();
+ }
+ }
+ }
+
+ /**
+ * Called on touch click event.
+ *
+ * @param time The current time of the app in ms.
+ * @param x The x coordinate in pixel inside the stack view.
+ * @param y The y coordinate in pixel inside the stack view.
+ */
+ public void click(long time, float x, float y) {
+ if (mOverviewAnimationType != OverviewAnimationType.NONE
+ && mOverviewAnimationType != OverviewAnimationType.DISCARD
+ && mOverviewAnimationType != OverviewAnimationType.UNDISCARD
+ && mOverviewAnimationType != OverviewAnimationType.DISCARD_ALL) {
+ return;
+ }
+ int clicked = getTabIndexAtPositon(x, y, LayoutTab.getTouchSlop());
+ if (clicked >= 0) {
+ // Check if the click was within the boundaries of the close button defined by its
+ // visible coordinates.
+ boolean isRtl =
+ !((mCurrentMode == Orientation.PORTRAIT) ^ LocalizationUtils.isLayoutRtl());
+ if (mStackTabs[clicked].getLayoutTab().checkCloseHitTest(x, y, isRtl)) {
+ // Tell the model to close the tab because the close button was pressed. The model
+ // will then trigger a notification which will start the actual close process here
+ // if necessary.
+ StackTab tab = mStackTabs[clicked];
+ final float halfCloseBtnWidth = LayoutTab.CLOSE_BUTTON_WIDTH_DP / 2.f;
+ final float halfCloseBtnHeight = mBorderTopPadding / 2.f;
+ final float contentWidth = tab.getLayoutTab().getOriginalContentWidth();
+
+ tab.setDiscardOriginY(halfCloseBtnHeight);
+ tab.setDiscardOriginX(isRtl ? halfCloseBtnWidth : contentWidth - halfCloseBtnWidth);
+ tab.setDiscardFromClick(true);
+ mLayout.uiRequestingCloseTab(time, tab.getId());
+ RecordUserAction.record("MobileStackViewCloseTab");
+ RecordUserAction.record("MobileTabClosed");
+ } else {
+ // Let the model know that a new {@link LayoutTab} was selected. The model will
+ // notify us if we need to do anything visual. setIndex() will possibly switch the
+ // models and broadcast the event.
+ mLayout.uiSelectingTab(time, mStackTabs[clicked].getId());
+ }
+ }
+ }
+
+ /*
+ * Initialization and Utility Methods
+ */
+
+ /**
+ * @param context The current Android's context.
+ */
+ public void contextChanged(Context context) {
+ Resources res = context.getResources();
+ final float pxToDp = 1.0f / res.getDisplayMetrics().density;
+
+ mMinScrollMotion = DRAG_MOTION_THRESHOLD_DP;
+ final float maxOverScrollPx = res.getDimensionPixelOffset(R.dimen.over_scroll);
+ final float maxUnderScrollPx = Math.round(maxOverScrollPx * MAX_UNDER_SCROLL_SCALE);
+ mMaxOverScroll = maxOverScrollPx * pxToDp;
+ mMaxUnderScroll = maxUnderScrollPx * pxToDp;
+ mMaxOverScrollAngle = res.getInteger(R.integer.over_scroll_angle);
+ mMaxOverScrollSlide = res.getDimensionPixelOffset(R.dimen.over_scroll_slide) * pxToDp;
+ mEvenOutRate = 1.0f / (res.getDimension(R.dimen.even_out_scrolling) * pxToDp);
+ mMinSpacing = res.getDimensionPixelOffset(R.dimen.min_spacing) * pxToDp;
+ mBorderTransparentTop =
+ res.getDimension(R.dimen.tabswitcher_border_frame_transparent_top) * pxToDp;
+ mBorderTransparentSide =
+ res.getDimension(R.dimen.tabswitcher_border_frame_transparent_side) * pxToDp;
+ mBorderTopPadding = res.getDimension(R.dimen.tabswitcher_border_frame_padding_top) * pxToDp;
+ mBorderLeftPadding =
+ res.getDimension(R.dimen.tabswitcher_border_frame_padding_left) * pxToDp;
+
+ // Just in case the density has changed, rebuild the OverScroller.
+ mScroller = new StackScroller(context);
+ }
+
+ /**
+ * @param width The new width of the layout.
+ * @param height The new height of the layout.
+ * @param orientation The new orientation of the layout.
+ */
+ public void notifySizeChanged(float width, float height, int orientation) {
+ updateCurrentMode(orientation);
+ }
+
+ private float getScrollDimensionSize() {
+ return mCurrentMode == Orientation.PORTRAIT ? mLayout.getHeightMinusTopControls()
+ : mLayout.getWidth();
+ }
+
+ /**
+ * Gets the tab instance at the requested position.
+ *
+ * @param x The x coordinate where to perform the hit test.
+ * @param y The y coordinate where to perform the hit test.
+ * @return The instance of the tab selected. null if none.
+ */
+ private StackTab getTabAtPositon(float x, float y) {
+ int tabIndexAtPosition = getTabIndexAtPositon(x, y, 0);
+ return tabIndexAtPosition < 0 ? null : mStackTabs[tabIndexAtPosition];
+ }
+
+ /**
+ * Gets the tab index at the requested position.
+ *
+ * @param x The x coordinate where to perform the hit test.
+ * @param y The y coordinate where to perform the hit test.
+ * @return The index of the tab selected. -1 if none.
+ */
+ private int getTabIndexAtPositon(float x, float y) {
+ return getTabIndexAtPositon(x, y, 0);
+ }
+
+ /**
+ * Gets the tab index at the requested position.
+ *
+ * @param x The x coordinate where to perform the hit test.
+ * @param y The y coordinate where to perform the hit test.
+ * @param slop The acceptable distance to a tab for it to be considered.
+ * @return The index of the tab selected. -1 if none.
+ */
+ private int getTabIndexAtPositon(float x, float y, float slop) {
+ int closestIndex = -1;
+ float closestDistance = mLayout.getHeight() + mLayout.getWidth();
+ if (mStackTabs != null) {
+ for (int i = mStackTabs.length - 1; i >= 0; --i) {
+ // This is a fail safe. We should never have a situation where a dying
+ // {@link LayoutTab} can get accessed (the animation check should catch it).
+ if (!mStackTabs[i].isDying() && mStackTabs[i].getLayoutTab().isVisible()) {
+ float d = mStackTabs[i].getLayoutTab().computeDistanceTo(x, y);
+ // Strict '<' is very important here because we might have several tab at the
+ // same place and we want the one above.
+ if (d < closestDistance) {
+ closestIndex = i;
+ closestDistance = d;
+ if (d == 0) break;
+ }
+ }
+ }
+ }
+ return closestDistance <= slop ? closestIndex : -1;
+ }
+
+ /**
+ * ComputeTabPosition pass 1:
+ * Combine the overall stack scale with the animated tab scale.
+ *
+ * @param stackRect The frame of the stack.
+ */
+ private void computeTabScaleAlphaDepthHelper(RectF stackRect) {
+ final float stackScale = getStackScale(stackRect);
+ final float discardRange = getDiscardRange();
+
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ assert mStackTabs[i] != null;
+ StackTab stackTab = mStackTabs[i];
+ LayoutTab layoutTab = stackTab.getLayoutTab();
+ final float discard = stackTab.getDiscardAmount();
+
+ // Scale
+ float discardScale =
+ computeDiscardScale(discard, discardRange, stackTab.getDiscardFromClick());
+ layoutTab.setScale(stackTab.getScale() * discardScale * stackScale);
+ layoutTab.setBorderScale(discardScale);
+
+ // Alpha
+ float discardAlpha = computeDiscardAlpha(discard, discardRange);
+ layoutTab.setAlpha(stackTab.getAlpha() * discardAlpha);
+ }
+ }
+
+ /**
+ * ComputeTabPosition pass 2:
+ * Adjust the scroll offsets of each tab so no there is no void in between tabs.
+ */
+ private void computeTabScrollOffsetHelper() {
+ float maxScrollOffset = Float.MAX_VALUE;
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ if (mStackTabs[i].isDying()) continue;
+
+ float tabScrollOffset = Math.min(maxScrollOffset, mStackTabs[i].getScrollOffset());
+ mStackTabs[i].setScrollOffset(tabScrollOffset);
+
+ float maxScreenScrollOffset = scrollToScreen(mScrollOffset + tabScrollOffset);
+ maxScrollOffset = -mScrollOffset
+ + screenToScroll(maxScreenScrollOffset
+ + mStackTabs[i].getSizeInScrollDirection(mCurrentMode));
+ }
+ }
+
+ /**
+ * ComputeTabPosition pass 3:
+ * Compute the position of the tabs. Adjust for top and bottom stacking.
+ *
+ * @param stackRect The frame of the stack.
+ */
+ private void computeTabOffsetHelper(RectF stackRect) {
+ final boolean portrait = mCurrentMode == Orientation.PORTRAIT;
+
+ // Precompute the position using scroll offset and top stacking.
+ final float parentWidth = stackRect.width();
+ final float parentHeight = stackRect.height();
+ final float overscrollPercent = computeOverscrollPercent();
+ final float scrollOffset =
+ MathUtils.clamp(mScrollOffset, getMinScroll(false), getMaxScroll(false));
+ final float stackScale = getStackScale(stackRect);
+
+ int stackedCount = 0;
+ float minStackedPosition = 0.0f;
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ assert mStackTabs[i] != null;
+ StackTab stackTab = mStackTabs[i];
+ LayoutTab layoutTab = stackTab.getLayoutTab();
+
+ // Position
+ final float stackScrollOffset =
+ stackTab.isDying() ? mScrollOffsetForDyingTabs : scrollOffset;
+ float screenScrollOffset = approxScreen(stackTab, stackScrollOffset);
+
+ // Resolve top stacking
+ screenScrollOffset = Math.max(minStackedPosition, screenScrollOffset);
+ if (stackedCount < MAX_NUMBER_OF_STACKED_TABS_TOP) {
+ // This make sure all the tab get stacked up as one when all the tabs do a
+ // full roll animation.
+ final float tiltXcos = (float) Math.cos(Math.toRadians(layoutTab.getTiltX()));
+ final float tiltYcos = (float) Math.cos(Math.toRadians(layoutTab.getTiltY()));
+ float collapse = Math.min(Math.abs(tiltXcos), Math.abs(tiltYcos));
+ collapse *= layoutTab.getAlpha();
+ minStackedPosition += StackTab.sStackedTabVisibleSize * collapse;
+ }
+ stackedCount += stackTab.isDying() ? 0 : 1;
+ if (overscrollPercent < 0) {
+ // Oversroll at the top of the screen. For the first
+ // OVERSCROLL_TOP_SLIDE_PCTG of the overscroll, slide the tabs
+ // together so they completely overlap. After that, stop scrolling the tabs.
+ screenScrollOffset +=
+ (overscrollPercent / OVERSCROLL_TOP_SLIDE_PCTG) * screenScrollOffset;
+ screenScrollOffset = Math.max(0, screenScrollOffset);
+ }
+
+ // Note: All the Offsets except for centering shouldn't depend on the tab's scaling
+ // because it interferes the scaling center.
+
+ // Centers the tab in its parent.
+ float xIn = (parentWidth - layoutTab.getScaledContentWidth()) / 2.0f;
+ float yIn = (parentHeight - layoutTab.getScaledContentHeight()) / 2.0f;
+
+ // We want slight offset from the center so that multiple tab browsing
+ // have more space to its expanding direction. e.g., On portrait mode,
+ // there will be more space on the bottom than top.
+ final float horizontalPadding =
+ (parentWidth
+ - layoutTab.getOriginalContentWidth() * StackAnimation.SCALE_AMOUNT
+ * stackScale) / 2.0f;
+ final float verticalPadding =
+ (parentHeight
+ - layoutTab.getOriginalContentHeight() * StackAnimation.SCALE_AMOUNT
+ * stackScale) / 2.0f;
+
+ if (portrait) {
+ yIn += STACK_PORTRAIT_Y_OFFSET_PROPORTION * verticalPadding;
+ yIn += screenScrollOffset;
+ } else {
+ if (LocalizationUtils.isLayoutRtl()) {
+ xIn -= STACK_LANDSCAPE_START_OFFSET_PROPORTION * horizontalPadding;
+ xIn -= screenScrollOffset;
+ } else {
+ xIn += STACK_LANDSCAPE_START_OFFSET_PROPORTION * horizontalPadding;
+ xIn += screenScrollOffset;
+ }
+ yIn += STACK_LANDSCAPE_Y_OFFSET_PROPORTION * verticalPadding;
+ }
+
+ layoutTab.setX(xIn);
+ layoutTab.setY(yIn);
+ }
+
+ // Resolve bottom stacking
+ stackedCount = 0;
+ float maxStackedPosition =
+ portrait ? mLayout.getHeightMinusTopControls() : mLayout.getWidth();
+ for (int i = mStackTabs.length - 1; i >= 0; i--) {
+ assert mStackTabs[i] != null;
+ StackTab stackTab = mStackTabs[i];
+ LayoutTab layoutTab = stackTab.getLayoutTab();
+ if (stackTab.isDying()) continue;
+
+ float pos;
+ if (portrait) {
+ pos = layoutTab.getY();
+ layoutTab.setY(Math.min(pos, maxStackedPosition));
+ } else if (LocalizationUtils.isLayoutRtl()) {
+ // On RTL landscape, pos is a distance between tab's right and mLayout's right.
+ float posOffset = mLayout.getWidth()
+ - layoutTab.getOriginalContentWidth() * StackAnimation.SCALE_AMOUNT
+ * stackScale;
+ pos = -layoutTab.getX() + posOffset;
+ layoutTab.setX(-Math.min(pos, maxStackedPosition) + posOffset);
+ } else {
+ pos = layoutTab.getX();
+ layoutTab.setX(Math.min(pos, maxStackedPosition));
+ }
+ if (pos >= maxStackedPosition && stackedCount < MAX_NUMBER_OF_STACKED_TABS_BOTTOM) {
+ maxStackedPosition -= StackTab.sStackedTabVisibleSize;
+ stackedCount++;
+ }
+ }
+
+ // final position blend
+ final float discardRange = getDiscardRange();
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ assert mStackTabs[i] != null;
+ StackTab stackTab = mStackTabs[i];
+ LayoutTab layoutTab = stackTab.getLayoutTab();
+
+ final float xIn = layoutTab.getX() + stackTab.getXInStackOffset();
+ final float yIn = layoutTab.getY() + stackTab.getYInStackOffset();
+ final float xOut = stackTab.getXOutOfStack();
+ final float yOut = stackTab.getYOutOfStack();
+ float x = MathUtils.interpolate(xOut, xIn, stackTab.getXInStackInfluence());
+ float y = MathUtils.interpolate(yOut, yIn, stackTab.getYInStackInfluence());
+
+ // Discard offsets
+ if (stackTab.getDiscardAmount() != 0) {
+ float discard = stackTab.getDiscardAmount();
+ boolean fromClick = stackTab.getDiscardFromClick();
+ float scale = computeDiscardScale(discard, discardRange, fromClick);
+ float deltaX = stackTab.getDiscardOriginX()
+ - stackTab.getLayoutTab().getOriginalContentWidth() / 2.f;
+ float deltaY = stackTab.getDiscardOriginY()
+ - stackTab.getLayoutTab().getOriginalContentHeight() / 2.f;
+ float discardOffset = fromClick ? 0.f : discard;
+ if (portrait) {
+ x += discardOffset + deltaX * (1.f - scale);
+ y += deltaY * (1.f - scale);
+ } else {
+ x += deltaX * (1.f - scale);
+ y += discardOffset + deltaY * (1.f - scale);
+ }
+ }
+
+ // Finally apply the stack translation
+ layoutTab.setX(stackRect.left + x);
+ layoutTab.setY(stackRect.top + y);
+ }
+ }
+
+ /**
+ * ComputeTabPosition pass 5:
+ * Computes the clipping, visibility and adjust overall alpha if needed.
+ */
+ private void computeTabClippingVisibilityHelper() {
+ // alpha override, clipping and culling.
+ final boolean portrait = mCurrentMode == Orientation.PORTRAIT;
+
+ // Iterate through each tab starting at the top of the stack and working
+ // backwards. Set the clip on each tab such that it does not extend past
+ // the beginning of the tab above it. clipOffset is used to keep track
+ // of where the previous tab started.
+ float clipOffset;
+ if (portrait) {
+ // portrait LTR & RTL
+ clipOffset = mLayout.getHeight() + StackTab.sStackedTabVisibleSize;
+ } else if (!LocalizationUtils.isLayoutRtl()) {
+ // landscape LTR
+ clipOffset = mLayout.getWidth() + StackTab.sStackedTabVisibleSize;
+ } else {
+ // landscape RTL
+ clipOffset = -StackTab.sStackedTabVisibleSize;
+ }
+
+ for (int i = mStackTabs.length - 1; i >= 0; i--) {
+ LayoutTab layoutTab = mStackTabs[i].getLayoutTab();
+ layoutTab.setVisible(true);
+
+ // Don't bother with clipping tabs that are dying, rotating, with an X offset, or
+ // non-opaque.
+ if (mStackTabs[i].isDying() || mStackTabs[i].getXInStackOffset() != 0.0f
+ || layoutTab.getAlpha() < 1.0f) {
+ layoutTab.setClipOffset(0.0f, 0.0f);
+ layoutTab.setClipSize(Float.MAX_VALUE, Float.MAX_VALUE);
+ continue;
+ }
+
+ // The beginning, size, and clipped size of the current tab.
+ float tabOffset, tabSize, tabClippedSize, borderAdjustmentSize, insetBorderPadding;
+ if (portrait) {
+ // portrait LTR & RTL
+ tabOffset = layoutTab.getY();
+ tabSize = layoutTab.getScaledContentHeight();
+ tabClippedSize = Math.min(tabSize, clipOffset - tabOffset);
+ borderAdjustmentSize = mBorderTransparentTop;
+ insetBorderPadding = mBorderTopPadding;
+ } else if (!LocalizationUtils.isLayoutRtl()) {
+ // landscape LTR
+ tabOffset = layoutTab.getX();
+ tabSize = layoutTab.getScaledContentWidth();
+ tabClippedSize = Math.min(tabSize, clipOffset - tabOffset);
+ borderAdjustmentSize = mBorderTransparentSide;
+ insetBorderPadding = 0;
+ } else {
+ // landscape RTL
+ tabOffset = layoutTab.getX() + layoutTab.getScaledContentWidth();
+ tabSize = layoutTab.getScaledContentWidth();
+ tabClippedSize = Math.min(tabSize, tabOffset - clipOffset);
+ borderAdjustmentSize = -mBorderTransparentSide;
+ insetBorderPadding = 0;
+ }
+
+ float absBorderAdjustmentSize = Math.abs(borderAdjustmentSize);
+
+ if (tabClippedSize <= absBorderAdjustmentSize) {
+ // If the tab is completed covered, don't bother drawing it at all.
+ layoutTab.setVisible(false);
+ layoutTab.setDrawDecoration(true);
+ } else {
+ // Fade the tab as it gets too close to the next one. This helps
+ // prevent overlapping shadows from becoming too dark.
+ float fade = MathUtils.clamp(((tabClippedSize - absBorderAdjustmentSize)
+ / StackTab.sStackedTabVisibleSize),
+ 0, 1);
+ layoutTab.setDecorationAlpha(fade);
+
+ // When tabs tilt forward, it will expose more of the tab
+ // underneath. To compensate, make the clipping size larger.
+ // Note, this calculation is only an estimate that seems to
+ // work.
+ float clipScale = 1.0f;
+ if (layoutTab.getTiltX() > 0 || ((!portrait && LocalizationUtils.isLayoutRtl())
+ ? layoutTab.getTiltY() < 0
+ : layoutTab.getTiltY() > 0)) {
+ final float tilt =
+ Math.max(layoutTab.getTiltX(), Math.abs(layoutTab.getTiltY()));
+ clipScale += (tilt / mMaxOverScrollAngle) * 0.60f;
+ }
+
+ float scaledTabClippedSize = Math.min(tabClippedSize * clipScale, tabSize);
+ // Set the clip
+ layoutTab.setClipOffset((!portrait && LocalizationUtils.isLayoutRtl())
+ ? (tabSize - scaledTabClippedSize)
+ : 0,
+ 0);
+ layoutTab.setClipSize(portrait ? Float.MAX_VALUE : scaledTabClippedSize,
+ portrait ? scaledTabClippedSize : Float.MAX_VALUE);
+ }
+
+ // Clip the next tab where this tab begins.
+ if (i > 0) {
+ LayoutTab nextLayoutTab = mStackTabs[i - 1].getLayoutTab();
+ if (nextLayoutTab.getScale() <= layoutTab.getScale()) {
+ clipOffset = tabOffset;
+ } else {
+ clipOffset = tabOffset + tabClippedSize * layoutTab.getScale();
+ }
+
+ // Extend the border just a little bit. Otherwise, the
+ // rounded borders will intersect and make it look like the
+ // content is actually smaller.
+ clipOffset += borderAdjustmentSize;
+
+ if (layoutTab.getBorderAlpha() < 1.f && layoutTab.getToolbarAlpha() < 1.f) {
+ clipOffset += insetBorderPadding;
+ }
+ }
+ }
+ }
+
+ /**
+ * ComputeTabPosition pass 6:
+ * Updates the visibility sorting value to use to figure out which thumbnails to load.
+ *
+ * @param stackRect The frame of the stack.
+ */
+ private void computeTabVisibilitySortingHelper(RectF stackRect) {
+ int referenceIndex = mReferenceOrderIndex;
+ if (referenceIndex == -1) {
+ int centerIndex =
+ getTabIndexAtPositon(mLayout.getWidth() / 2.0f, mLayout.getHeight() / 2.0f);
+ // Alter the center to take into account the scrolling direction.
+ if (mCurrentScrollDirection > 0) centerIndex++;
+ if (mCurrentScrollDirection < 0) centerIndex--;
+ referenceIndex = MathUtils.clamp(centerIndex, 0, mStackTabs.length - 1);
+ }
+
+ final float width = mLayout.getWidth();
+ final float height = mLayout.getHeight();
+ final float left = MathUtils.clamp(stackRect.left, 0, width);
+ final float right = MathUtils.clamp(stackRect.right, 0, width);
+ final float top = MathUtils.clamp(stackRect.top, 0, height);
+ final float bottom = MathUtils.clamp(stackRect.bottom, 0, height);
+ final float stackArea = (right - left) * (bottom - top);
+ final float layoutArea = Math.max(width * height, 1.0f);
+ final float stackVisibilityMultiplier = stackArea / layoutArea;
+
+ for (int i = 0; i < mStackTabs.length; i++) {
+ mStackTabs[i].updateStackVisiblityValue(stackVisibilityMultiplier);
+ mStackTabs[i].updateVisiblityValue(referenceIndex);
+ }
+ }
+
+ /**
+ * Determine the current amount of overscroll. If the value is 0, there is
+ * no overscroll. If the value is < 0, tabs are overscrolling towards the
+ * top or or left. If the value is > 0, tabs are overscrolling towards the
+ * bottom or right.
+ */
+ private float computeOverscrollPercent() {
+ if (mOverScrollOffset >= 0) {
+ return mOverScrollOffset / mMaxOverScroll;
+ } else {
+ return mOverScrollOffset / mMaxUnderScroll;
+ }
+ }
+
+ /**
+ * ComputeTabPosition pass 4:
+ * Update the tilt of each tab.
+ *
+ * @param time The current time of the app in ms.
+ * @param stackRect The frame of the stack.
+ */
+ private void computeTabTiltHelper(long time, RectF stackRect) {
+ final boolean portrait = mCurrentMode == Orientation.PORTRAIT;
+ final float parentWidth = stackRect.width();
+ final float parentHeight = stackRect.height();
+ final float overscrollPercent = computeOverscrollPercent();
+
+ // All the animations that sets the tilt value must be listed here.
+ if (mOverviewAnimationType == OverviewAnimationType.START_PINCH
+ || mOverviewAnimationType == OverviewAnimationType.DISCARD
+ || mOverviewAnimationType == OverviewAnimationType.FULL_ROLL
+ || mOverviewAnimationType == OverviewAnimationType.TAB_FOCUSED
+ || mOverviewAnimationType == OverviewAnimationType.UNDISCARD
+ || mOverviewAnimationType == OverviewAnimationType.DISCARD_ALL) {
+ // Let the animation handle setting tilt values
+ } else if (mPinch0TabIndex >= 0 || overscrollPercent == 0.0f
+ || mOverviewAnimationType == OverviewAnimationType.REACH_TOP) {
+ // Keep tabs flat during pinch
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ StackTab stackTab = mStackTabs[i];
+ LayoutTab layoutTab = stackTab.getLayoutTab();
+ layoutTab.setTiltX(0, 0);
+ layoutTab.setTiltY(0, 0);
+ }
+ } else if (overscrollPercent < 0) {
+ if (mOverScrollCounter >= OVERSCROLL_FULL_ROLL_TRIGGER) {
+ startAnimation(time, OverviewAnimationType.FULL_ROLL);
+ mOverScrollCounter = 0;
+ // Remove overscroll so when the animation finishes the overscroll won't
+ // be bothering.
+ setScrollTarget(
+ MathUtils.clamp(mScrollOffset, getMinScroll(false), getMaxScroll(false)),
+ false);
+ } else {
+ // Handle tilting tabs backwards (top or left of the tab goes away
+ // from the camera). Each tab pivots the same amount around the
+ // same point on the screen. The pivot point is the middle of the
+ // top tab.
+
+ float tilt = 0;
+ if (overscrollPercent < -OVERSCROLL_TOP_SLIDE_PCTG) {
+ // Start tilting tabs after they're done sliding together.
+ float scaledOverscroll = (overscrollPercent + OVERSCROLL_TOP_SLIDE_PCTG)
+ / (1 - OVERSCROLL_TOP_SLIDE_PCTG);
+ tilt = mUnderScrollAngleInterpolator.getInterpolation(-scaledOverscroll)
+ * -mMaxOverScrollAngle * BACKWARDS_TILT_SCALE;
+ }
+
+ float pivotOffset = 0;
+ LayoutTab topTab = mStackTabs[mStackTabs.length - 1].getLayoutTab();
+ pivotOffset = portrait ? topTab.getScaledContentHeight() / 2 + topTab.getY()
+ : topTab.getScaledContentWidth() / 2 + topTab.getX();
+
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ StackTab stackTab = mStackTabs[i];
+ LayoutTab layoutTab = stackTab.getLayoutTab();
+ if (portrait) {
+ layoutTab.setTiltX(tilt, pivotOffset - layoutTab.getY());
+ } else {
+ layoutTab.setTiltY(LocalizationUtils.isLayoutRtl() ? -tilt : tilt,
+ pivotOffset - layoutTab.getX());
+ }
+ }
+ }
+ } else {
+ // Handle tilting tabs forwards (top or left of the tab comes
+ // towards the camera). Each tab pivots around a point 1/3 of the
+ // way down from the top/left of itself. The angle angle is scaled
+ // based on its distance away from the top/left.
+
+ float tilt = mOverScrollAngleInterpolator.getInterpolation(overscrollPercent)
+ * mMaxOverScrollAngle;
+ float offset = mOverscrollSlideInterpolator.getInterpolation(overscrollPercent)
+ * mMaxOverScrollSlide;
+
+ for (int i = 0; i < mStackTabs.length; ++i) {
+ StackTab stackTab = mStackTabs[i];
+ LayoutTab layoutTab = stackTab.getLayoutTab();
+ if (portrait) {
+ // portrait LTR & RTL
+ float adjust = MathUtils.clamp((layoutTab.getY() / parentHeight) + 0.50f, 0, 1);
+ layoutTab.setTiltX(tilt * adjust, layoutTab.getScaledContentHeight() / 3);
+ layoutTab.setY(layoutTab.getY() + offset);
+ } else if (LocalizationUtils.isLayoutRtl()) {
+ // landscape RTL
+ float adjust = MathUtils.clamp(-(layoutTab.getX() / parentWidth) + 0.50f, 0, 1);
+ layoutTab.setTiltY(-tilt * adjust, layoutTab.getScaledContentWidth() * 2 / 3);
+ layoutTab.setX(layoutTab.getX() - offset);
+ } else {
+ // landscape LTR
+ float adjust = MathUtils.clamp((layoutTab.getX() / parentWidth) + 0.50f, 0, 1);
+ layoutTab.setTiltY(tilt * adjust, layoutTab.getScaledContentWidth() / 3);
+ layoutTab.setX(layoutTab.getX() + offset);
+ }
+ }
+ }
+ }
+
+ /**
+ * Computes the {@link LayoutTab} position from the stack and the stackTab data.
+ *
+ * @param time The current time of the app in ms.
+ * @param stackRect The rectangle the stack should be drawn into. It may change over frames.
+ */
+ public void computeTabPosition(long time, RectF stackRect) {
+ if (mStackTabs == null || mStackTabs.length == 0) return;
+
+ if (!mRecomputePosition) return;
+ mRecomputePosition = false;
+
+ // Step 1: Updates the {@link LayoutTab} scale, alpha and depth values.
+ computeTabScaleAlphaDepthHelper(stackRect);
+
+ // Step 2: Fix tab scroll offsets to avoid gaps.
+ computeTabScrollOffsetHelper();
+
+ // Step 3: Compute the actual position.
+ computeTabOffsetHelper(stackRect);
+
+ // Step 4: Update the tilt of each tab.
+ computeTabTiltHelper(time, stackRect);
+
+ // Step 5: Clipping, visibility and adjust overall alpha.
+ computeTabClippingVisibilityHelper();
+
+ // Step 6: Update visibility sorting for prioritizing thumbnail texture request.
+ computeTabVisibilitySortingHelper(stackRect);
+ }
+
+ /**
+ * @param stackFocus The current amount of focus of the stack [0 .. 1]
+ * @param orderIndex The index in the stack of the focused tab. -1 to ask the
+ * stack to compute it.
+ */
+ public void setStackFocusInfo(float stackFocus, int orderIndex) {
+ if (mStackTabs == null) return;
+ mReferenceOrderIndex = orderIndex;
+ for (int i = 0; i < mStackTabs.length; i++) {
+ mStackTabs[i].getLayoutTab().setBorderCloseButtonAlpha(stackFocus);
+ }
+ }
+
+ /**
+ * Reverts the closure of the tab specified by {@code tabId}. This will run an undiscard
+ * animation on that tab.
+ * @param time The current time of the app in ms.
+ * @param tabId The id of the tab to animate.
+ */
+ public void undoClosure(long time, int tabId) {
+ createStackTabs(true);
+ if (mStackTabs == null) return;
+
+ for (int i = 0; i < mStackTabs.length; i++) {
+ StackTab tab = mStackTabs[i];
+
+ if (tab.getId() == tabId) {
+ tab.setDiscardAmount(getDiscardRange());
+ tab.setDying(false);
+ tab.getLayoutTab().setMaxContentHeight(mLayout.getHeightMinusTopControls());
+ }
+ }
+
+ mSpacing = computeSpacing(mStackTabs.length);
+ startAnimation(time, OverviewAnimationType.UNDISCARD);
+ }
+
+ /**
+ * Creates the {@link StackTab}s needed for display and populates {@link #mStackTabs}.
+ * It is called from show() at the beginning of every new draw phase. It tries to reuse old
+ * {@link StackTab} instead of creating new ones every time.
+ * @param restoreState Whether or not to restore the {@link LayoutTab} state when we rebuild the
+ * {@link StackTab}s. There are some properties like maximum content size
+ * or whether or not to show the toolbar that might have to be restored if
+ * we're calling this while the switcher is already visible.
+ */
+ private void createStackTabs(boolean restoreState) {
+ final int count = mTabModel.getCount();
+ if (count == 0) {
+ cleanupTabs();
+ } else {
+ StackTab[] oldTabs = mStackTabs;
+ mStackTabs = new StackTab[count];
+
+ final boolean isIncognito = mTabModel.isIncognito();
+ final boolean needTitle = !mLayout.isHiding();
+ for (int i = 0; i < count; ++i) {
+ Tab tab = mTabModel.getTabAt(i);
+ int tabId = tab != null ? tab.getId() : Tab.INVALID_TAB_ID;
+ mStackTabs[i] = findTabById(oldTabs, tabId);
+
+ float maxContentWidth = -1.f;
+ float maxContentHeight = -1.f;
+
+ if (mStackTabs[i] != null && mStackTabs[i].getLayoutTab() != null && restoreState) {
+ maxContentWidth = mStackTabs[i].getLayoutTab().getMaxContentWidth();
+ maxContentHeight = mStackTabs[i].getLayoutTab().getMaxContentHeight();
+ }
+
+ LayoutTab layoutTab = mLayout.createLayoutTab(tabId, isIncognito,
+ Layout.SHOW_CLOSE_BUTTON, needTitle, maxContentWidth, maxContentHeight);
+ layoutTab.setInsetBorderVertical(true);
+ layoutTab.setShowToolbar(true);
+ layoutTab.setToolbarAlpha(0.f);
+ layoutTab.setAnonymizeToolbar(mTabModel.index() != i);
+
+ if (mStackTabs[i] == null) {
+ mStackTabs[i] = new StackTab(layoutTab);
+ } else {
+ mStackTabs[i].setLayoutTab(layoutTab);
+ }
+
+ mStackTabs[i].setNewIndex(i);
+ // The initial enterStack animation will take care of
+ // positioning, scaling, etc.
+ }
+ }
+ }
+
+ private StackTab findTabById(StackTab[] layoutTabs, int id) {
+ if (layoutTabs == null) return null;
+ final int count = layoutTabs.length;
+ for (int i = 0; i < count; i++) {
+ if (layoutTabs[i].getId() == id) return layoutTabs[i];
+ }
+ return null;
+ }
+
+ /**
+ * Creates a {@link StackTab}.
+ * This function should ONLY be called from {@link #tabCreated(long, int)} and nowhere else.
+ *
+ * @param id The id of the tab.
+ * @return Whether the tab has successfully been created and added.
+ */
+ private boolean createTabHelper(int id) {
+ if (TabModelUtils.getTabById(mTabModel, id) == null) return false;
+
+ // Check to see if the tab already exists in our model. This is
+ // just to cover the case where stackEntered and then tabCreated()
+ // called in a row.
+ if (mStackTabs != null) {
+ final int count = mStackTabs.length;
+ for (int i = 0; i < count; ++i) {
+ if (mStackTabs[i].getId() == id) {
+ return false;
+ }
+ }
+ }
+
+ createStackTabs(true);
+
+ return true;
+ }
+
+ private int computeSpacing(int layoutTabCount) {
+ // This redetermines the proper spacing for the {@link StackTab}. It takes in
+ // a parameter for the size instead of using the mStackTabs.length
+ // property because we could be setting the spacing for a delete
+ // before the tab has been removed (will help with animations).
+ int spacing = 0;
+ if (layoutTabCount > 1) {
+ final float dimension = getScrollDimensionSize();
+ int minSpacing = (int) Math.max(dimension * SPACING_SCREEN, mMinSpacing);
+ if (mStackTabs != null) {
+ for (int i = 0; i < mStackTabs.length; i++) {
+ assert mStackTabs[i] != null;
+ if (!mStackTabs[i].isDying()) {
+ minSpacing = (int) Math.min(
+ minSpacing, mStackTabs[i].getSizeInScrollDirection(mCurrentMode));
+ }
+ }
+ }
+ spacing = (int) ((dimension - 20) / (layoutTabCount * .8f));
+ spacing = Math.max(spacing, minSpacing);
+ }
+ return spacing;
+ }
+
+ private float getStackScale(RectF stackRect) {
+ return mCurrentMode == Orientation.PORTRAIT
+ ? stackRect.width() / mLayout.getWidth()
+ : stackRect.height() / mLayout.getHeightMinusTopControls();
+ }
+
+ private void setScrollTarget(float offset, boolean immediate) {
+ // Ensure that the stack cannot be scrolled too far in either direction.
+ // mScrollOffset is clamped between [-min, 0], where offset 0 has the
+ // farthest back tab (the first tab) at the top, with everything else
+ // pulled down, and -min has the tab at the top of the stack (the last
+ // tab) is pulled up and fully visible.
+ final boolean overscroll = allowOverscroll();
+ mScrollTarget = MathUtils.clamp(offset, getMinScroll(overscroll), getMaxScroll(overscroll));
+ if (immediate) mScrollOffset = mScrollTarget;
+ mCurrentScrollDirection = Math.signum(mScrollTarget - mScrollOffset);
+ }
+
+ private float getMinScroll(boolean allowUnderScroll) {
+ float maxOffset = 0;
+ if (mStackTabs != null) {
+ // The tabs are not always ordered so we need to browse them all.
+ for (int i = 0; i < mStackTabs.length; i++) {
+ if (!mStackTabs[i].isDying() && mStackTabs[i].getLayoutTab().isVisible()) {
+ maxOffset = Math.max(mStackTabs[i].getScrollOffset(), maxOffset);
+ }
+ }
+ }
+ return (allowUnderScroll ? -mMaxUnderScroll : 0) - maxOffset;
+ }
+
+ /**
+ * Gets the max scroll value.
+ *
+ * @param allowOverscroll True if overscroll is allowed.
+ */
+ private float getMaxScroll(boolean allowOverscroll) {
+ if (mStackTabs == null || !allowOverscroll) {
+ return 0;
+ } else {
+ return mMaxOverScroll;
+ }
+ }
+
+ private void stopScrollingMovement(long time) {
+ // We have to cancel the fling if it is in progress.
+ if (mScroller.computeScrollOffset(time)) {
+ // Set the current offset and target to the current scroll
+ // position so the {@link StackTab}s won't scroll anymore.
+ setScrollTarget(mScroller.getCurrY(), true /* immediate */);
+
+ // Tell the scroller to finish scrolling.
+ mScroller.forceFinished(true);
+ } else {
+ // If we aren't scrolling just set the target to the current
+ // offset so we don't move anymore.
+ setScrollTarget(mScrollOffset, false);
+ }
+ }
+
+ private boolean allowOverscroll() {
+ // All the animations that want to leave the tilt value to be set by the overscroll must
+ // be added here.
+ return (mOverviewAnimationType == OverviewAnimationType.NONE
+ || mOverviewAnimationType == OverviewAnimationType.VIEW_MORE
+ || mOverviewAnimationType == OverviewAnimationType.ENTER_STACK)
+ && mPinch0TabIndex < 0;
+ }
+
+ /**
+ * Smoothes input signal. The definition of the input is lower than the
+ * pixel density of the screen so we need to smooth the input to give the illusion of smooth
+ * animation on screen from chunky inputs.
+ * The combination of 20 pixels and 0.9f ensures that the output is not more than 2 pixels away
+ * from the target.
+ * TODO: This has nothing to do with time, just draw rate.
+ * Is this okay or do we want to have the interpolation based on the time elapsed?
+ * @param current The current value of the signal.
+ * @param input The raw input value.
+ * @return The smoothed signal.
+ */
+ private float smoothInput(float current, float input) {
+ current = MathUtils.clamp(current, input - 20, input + 20);
+ return MathUtils.interpolate(current, input, 0.9f);
+ }
+
+ private void forceScrollStop() {
+ mScroller.forceFinished(true);
+ updateOverscrollOffset();
+ mScrollTarget = mScrollOffset;
+ }
+
+ private void updateScrollOffset(long time) {
+ // If we are still scrolling, which is determined by a disparity
+ // between our scroll offset and our scroll target, we need
+ // to try to move closer to that position.
+ if (mScrollOffset != mScrollTarget) {
+ if (mScroller.computeScrollOffset(time)) {
+ final float newScrollOffset = mScroller.getCurrY();
+ evenOutTabs(newScrollOffset - mScrollOffset, true);
+ // We are currently in the process of being flinged. Just
+ // ask the scroller for the new position.
+ mScrollOffset = newScrollOffset;
+ } else {
+ // We are just being dragged or scrolled, not flinged. This
+ // means we should move closer to our target quickly but not
+ // quickly enough to show the stuttering that could be
+ // exposed by the touch event rate.
+ mScrollOffset = smoothInput(mScrollOffset, mScrollTarget);
+ }
+ requestUpdate();
+ } else {
+ // Make sure that the scroller is marked as finished when the destination is reached.
+ mScroller.forceFinished(true);
+ }
+ updateOverscrollOffset();
+ }
+
+ private void updateOverscrollOffset() {
+ float clamped = MathUtils.clamp(mScrollOffset, getMinScroll(false), getMaxScroll(false));
+ if (!allowOverscroll()) {
+ mScrollOffset = clamped;
+ }
+ float overscroll = mScrollOffset - clamped;
+
+ // Counts the number of overscroll push in the same direction in a row.
+ int derivativeState = (int) Math.signum(Math.abs(mOverScrollOffset) - Math.abs(overscroll));
+ if (derivativeState != mOverScrollDerivative && derivativeState == 1 && overscroll < 0) {
+ mOverScrollCounter++;
+ } else if (overscroll > 0 || mCurrentMode == Orientation.LANDSCAPE) {
+ mOverScrollCounter = 0;
+ }
+ mOverScrollDerivative = derivativeState;
+
+ mOverScrollOffset = overscroll;
+ }
+
+ private void resetAllScrollOffset() {
+ if (mTabModel == null) return;
+ // Reset the scroll position to put the important {@link StackTab} into focus.
+ // This does not scroll the {@link StackTab}s there but rather moves everything
+ // there immediately.
+ // The selected tab is supposed to show at the center of the screen.
+ float maxTabsPerPage = getScrollDimensionSize() / mSpacing;
+ float centerOffsetIndex = maxTabsPerPage / 2.0f - 0.5f;
+ final int count = mTabModel.getCount();
+ final int index = mTabModel.index();
+ if (index < centerOffsetIndex || count <= maxTabsPerPage) {
+ mScrollOffset = 0;
+ } else if (index == count - 1 && Math.ceil(maxTabsPerPage) < count) {
+ mScrollOffset = (maxTabsPerPage - count - 1) * mSpacing;
+ } else if ((count - index - 1) < centerOffsetIndex) {
+ mScrollOffset = (maxTabsPerPage - count) * mSpacing;
+ } else {
+ mScrollOffset = (centerOffsetIndex - index) * mSpacing;
+ }
+ // Reset the scroll offset of the tabs too.
+ if (mStackTabs != null) {
+ for (int i = 0; i < mStackTabs.length; i++) {
+ mStackTabs[i].setScrollOffset(screenToScroll(i * mSpacing));
+ }
+ }
+ setScrollTarget(mScrollOffset, false);
+ }
+
+ private float approxScreen(StackTab tab, float globalScrollOffset) {
+ return StackTab.scrollToScreen(tab.getScrollOffset() + globalScrollOffset, mWarpSize);
+ }
+
+ private float scrollToScreen(float scrollSpace) {
+ return StackTab.scrollToScreen(scrollSpace, mWarpSize);
+ }
+
+ private float screenToScroll(float screenSpace) {
+ return StackTab.screenToScroll(screenSpace, mWarpSize);
+ }
+
+ /**
+ * @return The range of the discard action. At the end of the +/- range the discarded tab
+ * will be fully transparent.
+ */
+ private float getDiscardRange() {
+ return getRange(DISCARD_RANGE_SCREEN);
+ }
+
+ private float getRange(float range) {
+ return range * (mCurrentMode == Orientation.PORTRAIT ? mLayout.getWidth()
+ : mLayout.getHeightMinusTopControls());
+ }
+
+ /**
+ * Computes the scale of the tab based on its discard status.
+ *
+ * @param amount The discard amount.
+ * @param range The range of the absolute value of discard amount.
+ * @param fromClick Whether or not the discard was from a click or a swipe.
+ * @return The scale of the tab to use to draw the tab.
+ */
+ public static float computeDiscardScale(float amount, float range, boolean fromClick) {
+ if (Math.abs(amount) < 1.0f) return 1.0f;
+ float t = amount / range;
+ float endScale = fromClick ? DISCARD_END_SCALE_CLICK : DISCARD_END_SCALE_SWIPE;
+ return MathUtils.interpolate(1.0f, endScale, Math.abs(t));
+ }
+
+ /**
+ * Computes the alpha value of the tab based on its discard status.
+ *
+ * @param amount The discard amount.
+ * @param range The range of the absolute value of discard amount.
+ * @return The alpha value that need to be applied on the tab.
+ */
+ public static float computeDiscardAlpha(float amount, float range) {
+ if (Math.abs(amount) < 1.0f) return 1.0f;
+ float t = amount / range;
+ t = MathUtils.clamp(t, -1.0f, 1.0f);
+ return 1.f - Math.abs(t);
+ }
+
+ private void updateCurrentMode(int orientation) {
+ mCurrentMode = orientation;
+ mDiscardDirection = getDefaultDiscardDirection();
+ setWarpState(true, false);
+ final float opaqueTopPadding = mBorderTopPadding - mBorderTransparentTop;
+ mAnimationFactory = StackAnimation.createAnimationFactory(mLayout.getWidth(),
+ mLayout.getHeight(), mLayout.getHeightMinusTopControls(), mBorderTopPadding,
+ opaqueTopPadding, mBorderLeftPadding, mCurrentMode);
+ float dpToPx = mLayout.getContext().getResources().getDisplayMetrics().density;
+ mViewAnimationFactory = new StackViewAnimation(dpToPx, mLayout.getWidth());
+ if (mStackTabs == null) return;
+ float width = mLayout.getWidth();
+ float height = mLayout.getHeightMinusTopControls();
+ for (int i = 0; i < mStackTabs.length; i++) {
+ LayoutTab tab = mStackTabs[i].getLayoutTab();
+ if (tab == null) continue;
+ tab.setMaxContentWidth(width);
+ tab.setMaxContentHeight(height);
+ }
+ }
+
+ /**
+ * Called to release everything. Called well after the view has been really hidden.
+ */
+ public void cleanupTabs() {
+ mStackTabs = null;
+ resetInputActionIndices();
+ }
+
+ /**
+ * Resets all the indices that are pointing to tabs for various features.
+ */
+ private void resetInputActionIndices() {
+ mPinch0TabIndex = -1;
+ mPinch1TabIndex = -1;
+ mScrollingTab = null;
+ mDiscardingTab = null;
+ mLongPressSelected = -1;
+ }
+
+ /**
+ * Invalidates the current graphics and force to recomputes tab placements.
+ */
+ public void requestUpdate() {
+ mRecomputePosition = true;
+ mLayout.requestUpdate();
+ }
+
+ /**
+ * Reset session based parameters.
+ * Called before the a session starts. Before the show, regardless if the stack is displayable.
+ */
+ public void reset() {
+ mIsDying = false;
+ }
+
+ /**
+ * Whether or not the tab positions warp from linear to nonlinear as the tabs approach the edge
+ * of the screen. This allows us to move the tabs to linear space to track finger movements,
+ * but also move them back to non-linear space without any visible change to the user.
+ * @param canWarp Whether or not the tabs are allowed to warp.
+ * @param adjustCurrentTabs Whether or not to change the tab positions so there's no visible
+ * difference after the change.
+ */
+ private void setWarpState(boolean canWarp, boolean adjustCurrentTabs) {
+ float warp = canWarp ? getScrollDimensionSize() * SCROLL_WARP_PCTG : 0.f;
+
+ if (mStackTabs != null && adjustCurrentTabs && Float.compare(warp, mWarpSize) != 0) {
+ float scrollOffset =
+ MathUtils.clamp(mScrollOffset, getMinScroll(false), getMaxScroll(false));
+ for (int i = 0; i < mStackTabs.length; i++) {
+ StackTab tab = mStackTabs[i];
+ float tabScrollOffset = tab.getScrollOffset();
+ float tabScrollSpace = tabScrollOffset + scrollOffset;
+ float tabScreen = StackTab.scrollToScreen(tabScrollSpace, mWarpSize);
+ float tabScrollSpaceFinal = StackTab.screenToScroll(tabScreen, warp);
+ float scrollDelta = tabScrollSpaceFinal - tabScrollSpace;
+ tab.setScrollOffset(tabScrollOffset + scrollDelta);
+ }
+ }
+
+ mWarpSize = warp;
+ }
+
+ /**
+ * Called when the swipe animation get initiated. It gives a chance to initialize everything.
+ * @param time The current time of the app in ms.
+ * @param direction The direction the swipe is in.
+ * @param x The horizontal coordinate the swipe started at in dp.
+ * @param y The vertical coordinate the swipe started at in dp.
+ */
+ public void swipeStarted(long time, ScrollDirection direction, float x, float y) {
+ if (direction != ScrollDirection.DOWN) return;
+
+ // Turn off warping the tabs because we need them to track the user's finger.
+ setWarpState(false, false);
+
+ // Restart the enter stack animation with the new warp values.
+ startAnimation(time, OverviewAnimationType.ENTER_STACK);
+
+ // Update the scroll offset to put the focused tab at the top.
+ final int index = mTabModel.index();
+
+ if (mCurrentMode == Orientation.PORTRAIT) {
+ mScrollOffset = -index * mSpacing;
+ } else {
+ mScrollOffset = -index * mSpacing + x - LANDSCAPE_SWIPE_DRAG_TAB_OFFSET_DP;
+ mScrollOffset =
+ MathUtils.clamp(mScrollOffset, getMinScroll(false), getMaxScroll(false));
+ }
+ setScrollTarget(mScrollOffset, true);
+
+ // Don't let the tabs even out during this scroll.
+ mEvenOutProgress = 1.f;
+
+ // Set up the tracking scroll parameters.
+ mSwipeUnboundScrollOffset = mScrollOffset;
+ mSwipeBoundedScrollOffset = mScrollOffset;
+
+ // Reset other state.
+ mSwipeIsCancelable = false;
+ mSwipeCanScroll = false;
+ mInSwipe = true;
+ }
+
+ /**
+ * Updates a swipe gesture.
+ * @param time The current time of the app in ms.
+ * @param x The horizontal coordinate the swipe is currently at in dp.
+ * @param y The vertical coordinate the swipe is currently at in dp.
+ * @param dx The horizontal delta since the last update in dp.
+ * @param dy The vertical delta since the last update in dp.
+ * @param tx The horizontal difference between the start and the current position in dp.
+ * @param ty The vertical difference between the start and the current position in dp.
+ */
+ public void swipeUpdated(long time, float x, float y, float dx, float dy, float tx, float ty) {
+ if (!mInSwipe) return;
+
+ final float toolbarSize = mLayout.getHeight() - mLayout.getHeightMinusTopControls();
+ if (ty > toolbarSize) mSwipeCanScroll = true;
+ if (!mSwipeCanScroll) return;
+
+ final int index = mTabModel.index();
+
+ // Check to make sure the index is still valid.
+ if (index < 0 || index >= mStackTabs.length) {
+ assert false : "Tab index out of bounds in Stack#swipeUpdated()";
+ return;
+ }
+
+ final float delta = mCurrentMode == Orientation.PORTRAIT ? dy : dx;
+
+ // Update the unbound scroll offset, tracking delta regardless of constraints.
+ mSwipeUnboundScrollOffset += delta;
+
+ // Figure out the new constrained position.
+ final float minScroll = getMinScroll(true);
+ final float maxScroll = getMaxScroll(true);
+ float offset = MathUtils.clamp(mSwipeUnboundScrollOffset, minScroll, maxScroll);
+
+ final float constrainedDelta = offset - mSwipeBoundedScrollOffset;
+ mSwipeBoundedScrollOffset = offset;
+
+ if (constrainedDelta == 0.f) return;
+
+ if (mCurrentMode == Orientation.PORTRAIT) {
+ dy = constrainedDelta;
+ } else {
+ dx = constrainedDelta;
+ }
+
+ // Propagate the new drag event.
+ drag(time, x, y, dx, dy);
+
+ // Figure out if the user has scrolled down enough that they can scroll back up and exit.
+ if (mCurrentMode == Orientation.PORTRAIT) {
+ // The cancelable threshold is determined by the top position of the tab in the stack.
+ final float discardOffset = mStackTabs[index].getScrollOffset();
+ final boolean beyondThreshold = -mScrollOffset < discardOffset;
+
+ // Allow the user to cancel in the future if they're beyond the threshold.
+ mSwipeIsCancelable |= beyondThreshold;
+
+ // If the user can cancel the swipe and they're back behind the threshold, cancel.
+ if (mSwipeIsCancelable && !beyondThreshold) swipeCancelled(time);
+ } else {
+ // The cancelable threshold is determined by the top position of the tab.
+ final float discardOffset = mStackTabs[index].getLayoutTab().getY();
+
+ boolean aboveThreshold = discardOffset < getRange(SWIPE_LANDSCAPE_THRESHOLD);
+
+ mSwipeIsCancelable |= !aboveThreshold;
+
+ if (mSwipeIsCancelable && aboveThreshold) swipeCancelled(time);
+ }
+ }
+
+ /**
+ * Called when the swipe ends; most likely on finger up event. It gives a chance to start
+ * an ending animation to exit the mode gracefully.
+ * @param time The current time of the app in ms.
+ */
+ public void swipeFinished(long time) {
+ if (!mInSwipe) return;
+
+ mInSwipe = false;
+
+ // Reset the warp state and mark the tabs to even themselves out.
+ setWarpState(true, true);
+ mEvenOutProgress = 0.f;
+
+ onUpOrCancel(time);
+ }
+
+ /**
+ * Called when the user has cancelled a swipe; most likely if they have dragged their finger
+ * back to the starting position. Some handlers will throw swipeFinished() instead.
+ * @param time The current time of the app in ms.
+ */
+ public void swipeCancelled(long time) {
+ if (!mInSwipe) return;
+
+ mDiscardingTab = null;
+
+ mInSwipe = false;
+
+ setWarpState(true, true);
+ mEvenOutProgress = 0.f;
+
+ // Select the current tab so we exit the switcher.
+ Tab tab = TabModelUtils.getCurrentTab(mTabModel);
+ mLayout.uiSelectingTab(time, tab != null ? tab.getId() : Tab.INVALID_TAB_ID);
+ }
+
+ /**
+ * Fling from a swipe gesture.
+ * @param time The current time of the app in ms.
+ * @param x The horizontal coordinate the swipe is currently at in dp.
+ * @param y The vertical coordinate the swipe is currently at in dp.
+ * @param tx The horizontal difference between the start and the current position in dp.
+ * @param ty The vertical difference between the start and the current position in dp.
+ * @param vx The horizontal velocity of the fling.
+ * @param vy The vertical velocity of the fling.
+ */
+ public void swipeFlingOccurred(
+ long time, float x, float y, float tx, float ty, float vx, float vy) {
+ if (!mInSwipe) return;
+
+ // Propagate the fling data.
+ fling(time, x, y, vx, vy);
+
+ onUpOrCancel(time);
+ }
+}

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