Index: gpu/command_buffer/client/gles2_implementation.cc |
diff --git a/gpu/command_buffer/client/gles2_implementation.cc b/gpu/command_buffer/client/gles2_implementation.cc |
index 8fc6e752c3e4ba08e547a8de9510afaaaf6e810e..dcbaa3eee176dd120bc06cedc5b75b21898cb4f4 100644 |
--- a/gpu/command_buffer/client/gles2_implementation.cc |
+++ b/gpu/command_buffer/client/gles2_implementation.cc |
@@ -3659,6 +3659,105 @@ GLboolean GLES2Implementation::UnmapBufferCHROMIUM(GLuint target) { |
return true; |
} |
+GLboolean GLES2Implementation::AsyncTexImage2DCHROMIUM( |
+ GLenum target, GLint level, GLint internalformat, GLsizei width, |
+ GLsizei height, GLint border, GLenum format, GLenum type, |
+ const void* pixels) { |
+ GPU_CLIENT_SINGLE_THREAD_CHECK(); |
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexImage2D(" |
+ << GLES2Util::GetStringTextureTarget(target) << ", " |
+ << level << ", " |
+ << GLES2Util::GetStringTextureInternalFormat(internalformat) << ", " |
+ << width << ", " << height << ", " << border << ", " |
+ << GLES2Util::GetStringTextureFormat(format) << ", " |
+ << GLES2Util::GetStringPixelType(type) << ", " |
+ << static_cast<const void*>(pixels) << ")"); |
+ if (level < 0 || height < 0 || width < 0) { |
+ SetGLError(GL_INVALID_VALUE, "glTexImage2D", "dimension < 0"); |
+ return false; |
+ } |
+ uint32 size; |
+ uint32 unpadded_row_size; |
+ uint32 padded_row_size; |
+ if (!GLES2Util::ComputeImageDataSizes( |
+ width, height, format, type, unpack_alignment_, &size, |
+ &unpadded_row_size, &padded_row_size)) { |
+ SetGLError(GL_INVALID_VALUE, "glTexImage2D", "image size too large"); |
+ return false; |
+ } |
+ |
+ // If there's no data just issue the AsyncTexImage2D. |
+ if (!pixels) { |
+ helper_->AsyncTexImage2DCHROMIUM( |
greggman
2012/11/29 02:18:18
You can just issue texImage2DCHROMIUM here no?
|
+ target, level, internalformat, width, height, border, format, type, |
+ 0, 0); |
+ return true; |
+ } |
+ |
+ // Async uploads require a transfer buffer to be bound. |
+ GLuint offset = ToGLuint(pixels); |
+ BufferTracker::Buffer* buffer = GetBoundPixelUnpackTransferBufferIfValid( |
+ "glAsyncTexImage2DCHROMIUM", offset, size); |
+ if (!bound_pixel_unpack_transfer_buffer_id_ || !buffer) { |
+ SetGLError( |
+ GL_INVALID_VALUE, "glAsyncTexImage2DCHROMIUM", "invalid buffer"); |
+ return false; |
+ } |
+ |
+ helper_->AsyncTexImage2DCHROMIUM( |
greggman
2012/11/29 02:18:18
You can just issue texImage2DCHROMIUM here no?
|
+ target, level, internalformat, width, height, border, format, type, |
+ buffer->shm_id(), buffer->shm_offset() + offset); |
+ return true; |
+} |
+ |
+GLboolean GLES2Implementation::AsyncTexSubImage2DCHROMIUM( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLenum type, const void* pixels) { |
+ GPU_CLIENT_SINGLE_THREAD_CHECK(); |
+ GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glAsyncTexSubImage2DCHROMIUM(" |
+ << GLES2Util::GetStringTextureTarget(target) << ", " |
+ << level << ", " |
+ << xoffset << ", " << yoffset << ", " |
+ << width << ", " << height << ", " |
+ << GLES2Util::GetStringTextureFormat(format) << ", " |
+ << GLES2Util::GetStringPixelType(type) << ", " |
+ << static_cast<const void*>(pixels) << ")"); |
+ if (level < 0 || height < 0 || width < 0) { |
+ SetGLError( |
+ GL_INVALID_VALUE, "glAsyncTexSubImage2DCHROMIUM", "dimension < 0"); |
+ return false; |
+ } |
+ if (height == 0 || width == 0) { |
+ return false; |
+ } |
+ |
+ uint32 size; |
+ uint32 unpadded_row_size; |
+ uint32 padded_row_size; |
+ if (!GLES2Util::ComputeImageDataSizes( |
+ width, height, format, type, unpack_alignment_, &size, |
+ &unpadded_row_size, &padded_row_size)) { |
+ SetGLError( |
+ GL_INVALID_VALUE, "glAsyncTexSubImage2DCHROMIUM", "size to large"); |
+ return false; |
+ } |
+ |
+ // Async uploads require a transfer buffer to be bound. |
+ GLuint offset = ToGLuint(pixels); |
+ BufferTracker::Buffer* buffer = GetBoundPixelUnpackTransferBufferIfValid( |
+ "glAsyncTexSubImage2DCHROMIUM", offset, size); |
+ if (!bound_pixel_unpack_transfer_buffer_id_ || !buffer) { |
+ SetGLError( |
+ GL_INVALID_VALUE, "glAsyncTexSubImage2DCHROMIUM", "invalid buffer"); |
+ return false; |
+ } |
+ |
+ helper_->AsyncTexSubImage2DCHROMIUM( |
greggman
2012/11/29 02:18:18
You can just issue texSubImage2DCHROMIUM here no?
|
+ target, level, xoffset, yoffset, width, height, format, type, |
+ buffer->shm_id(), buffer->shm_offset() + offset); |
+ return true; |
+} |
+ |
// Include the auto-generated part of this file. We split this because it means |
// we can easily edit the non-auto generated parts right here in this file |
// instead of having to edit some template or the code generator. |