Index: cc/thread_proxy.cc |
diff --git a/cc/thread_proxy.cc b/cc/thread_proxy.cc |
index 2281164263a28f51999db0dc8d1923bc5618a32b..0f550ce2a0cca17d24cbce4917045ecb8c650e84 100644 |
--- a/cc/thread_proxy.cc |
+++ b/cc/thread_proxy.cc |
@@ -516,9 +516,6 @@ void ThreadProxy::scheduledActionBeginFrame() |
beginFrameState->implTransform = m_layerTreeHostImpl->implTransform(); |
DCHECK_GT(m_layerTreeHostImpl->memoryAllocationLimitBytes(), 0u); |
beginFrameState->memoryAllocationLimitBytes = m_layerTreeHostImpl->memoryAllocationLimitBytes(); |
- if (m_layerTreeHost->contentsTextureManager()) |
- m_layerTreeHost->contentsTextureManager()->getEvictedBackings(beginFrameState->evictedContentsTexturesBackings); |
- |
m_mainThreadProxy->postTask(FROM_HERE, base::Bind(&ThreadProxy::beginFrame, base::Unretained(this), base::Passed(beginFrameState.Pass()))); |
if (m_beginFrameCompletionEventOnImplThread) { |
@@ -534,13 +531,6 @@ void ThreadProxy::beginFrame(scoped_ptr<BeginFrameAndCommitState> beginFrameStat |
if (!m_layerTreeHost) |
return; |
- // Be sure to never early-out of unlinking evicted textures whenever, so that |
- // the each evicted backing is sent to the main thread exactly once. |
- if (beginFrameState && !beginFrameState->evictedContentsTexturesBackings.empty()) { |
- DCHECK(m_layerTreeHost->contentsTextureManager()); |
- m_layerTreeHost->contentsTextureManager()->unlinkEvictedBackings(beginFrameState->evictedContentsTexturesBackings); |
- } |
- |
if (m_deferCommits) { |
m_pendingDeferredCommit = beginFrameState.Pass(); |
m_layerTreeHost->didDeferCommit(); |
@@ -580,6 +570,9 @@ void ThreadProxy::beginFrame(scoped_ptr<BeginFrameAndCommitState> beginFrameStat |
m_layerTreeHost->willBeginFrame(); |
+ if (m_layerTreeHost->contentsTextureManager()) |
+ m_layerTreeHost->contentsTextureManager()->unlinkAndClearEvictedBackings(); |
jamesr
2012/11/29 22:06:16
we don't need to know about unlinked state until u
ccameron
2012/11/29 22:25:35
Good point -- and I can get rid of the conditional
ccameron
2012/11/29 23:51:43
This turns out to be very complicated -- there are
|
+ |
if (beginFrameState) |
m_layerTreeHost->updateAnimations(beginFrameState->monotonicFrameBeginTime); |
m_layerTreeHost->layout(); |