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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | |
| 6 | |
| 7 #include "cc/shader.h" | 5 #include "cc/shader.h" |
| 8 | 6 |
| 9 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
| 10 #include "base/logging.h" | 8 #include "base/logging.h" |
| 11 #include <public/WebGraphicsContext3D.h> | 9 #include <public/WebGraphicsContext3D.h> |
| 12 | 10 |
| 13 #define SHADER0(Src) #Src | 11 #define SHADER0(Src) #Src |
| 14 #define SHADER(Src) SHADER0(Src) | 12 #define SHADER(Src) SHADER0(Src) |
| 15 | 13 |
| 16 using WebKit::WebGraphicsContext3D; | 14 using WebKit::WebGraphicsContext3D; |
| (...skipping 852 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 869 vec4 color2 = color; | 867 vec4 color2 = color; |
| 870 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT
ransform.xy; | 868 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT
ransform.xy; |
| 871 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 869 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
| 872 float picker = abs(coord.x - coord.y); | 870 float picker = abs(coord.x - coord.y); |
| 873 gl_FragColor = mix(color1, color2, picker) * alpha; | 871 gl_FragColor = mix(color1, color2, picker) * alpha; |
| 874 } | 872 } |
| 875 ); | 873 ); |
| 876 } | 874 } |
| 877 | 875 |
| 878 } // namespace cc | 876 } // namespace cc |
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