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Side by Side Diff: media/base/fake_audio_render_callback.cc

Issue 11410012: Collapse AudioRendererMixer and OnMoreDataResampler into AudioTransform. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: First draft. Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // MSVC++ requires this to be set before any other includes to get M_PI. 5 // MSVC++ requires this to be set before any other includes to get M_PI.
6 #define _USE_MATH_DEFINES 6 #define _USE_MATH_DEFINES
7 7
8 #include <cmath>
9
8 #include "media/base/fake_audio_render_callback.h" 10 #include "media/base/fake_audio_render_callback.h"
9 11
10 #include <cmath>
11
12 namespace media { 12 namespace media {
13 13
14 FakeAudioRenderCallback::FakeAudioRenderCallback(double step) 14 FakeAudioRenderCallback::FakeAudioRenderCallback(double step)
15 : half_fill_(false), 15 : half_fill_(false),
16 step_(step), 16 step_(step),
17 last_audio_delay_milliseconds_(-1) { 17 last_audio_delay_milliseconds_(-1),
18 volume_(1) {
18 reset(); 19 reset();
19 } 20 }
20 21
21 FakeAudioRenderCallback::~FakeAudioRenderCallback() {} 22 FakeAudioRenderCallback::~FakeAudioRenderCallback() {}
22 23
23 int FakeAudioRenderCallback::Render(AudioBus* audio_bus, 24 int FakeAudioRenderCallback::Render(AudioBus* audio_bus,
24 int audio_delay_milliseconds) { 25 int audio_delay_milliseconds) {
25 last_audio_delay_milliseconds_ = audio_delay_milliseconds; 26 last_audio_delay_milliseconds_ = audio_delay_milliseconds;
26 int number_of_frames = audio_bus->frames(); 27 int number_of_frames = audio_bus->frames();
27 if (half_fill_) 28 if (half_fill_)
28 number_of_frames /= 2; 29 number_of_frames /= 2;
29 30
30 // Fill first channel with a sine wave. 31 // Fill first channel with a sine wave.
31 for (int i = 0; i < number_of_frames; ++i) 32 for (int i = 0; i < number_of_frames; ++i)
32 audio_bus->channel(0)[i] = sin(2 * M_PI * (x_ + step_ * i)); 33 audio_bus->channel(0)[i] = sin(2 * M_PI * (x_ + step_ * i));
33 x_ += number_of_frames * step_; 34 x_ += number_of_frames * step_;
34 35
35 // Copy first channel into the rest of the channels. 36 // Copy first channel into the rest of the channels.
36 for (int i = 1; i < audio_bus->channels(); ++i) 37 for (int i = 1; i < audio_bus->channels(); ++i)
37 memcpy(audio_bus->channel(i), audio_bus->channel(0), 38 memcpy(audio_bus->channel(i), audio_bus->channel(0),
38 number_of_frames * sizeof(*audio_bus->channel(i))); 39 number_of_frames * sizeof(*audio_bus->channel(i)));
39 40
40 return number_of_frames; 41 return number_of_frames;
41 } 42 }
42 43
44 float FakeAudioRenderCallback::ProvideAudioTransformInput(
45 AudioBus* audio_bus, base::TimeDelta buffer_delay) {
46 Render(audio_bus, buffer_delay.InMilliseconds());
47 return volume_;
48 }
49
43 } // namespace media 50 } // namespace media
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