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Unified Diff: Source/modules/webaudio/OfflineAudioContext.cpp

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Removing ThreadSafeRefCounted from ScheduledSuspendContainer Created 5 years, 5 months ago
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Index: Source/modules/webaudio/OfflineAudioContext.cpp
diff --git a/Source/modules/webaudio/OfflineAudioContext.cpp b/Source/modules/webaudio/OfflineAudioContext.cpp
index d3488419e947e373d50f13cb105be0fb0604d178..4dcfa3eb38f8b61e75fb0dc54607028679ec85b3 100644
--- a/Source/modules/webaudio/OfflineAudioContext.cpp
+++ b/Source/modules/webaudio/OfflineAudioContext.cpp
@@ -31,7 +31,13 @@
#include "core/dom/Document.h"
#include "core/dom/ExceptionCode.h"
#include "core/dom/ExecutionContext.h"
+#include "modules/webaudio/OfflineAudioCompletionEvent.h"
+#include "modules/webaudio/OfflineAudioDestinationNode.h"
+#include "platform/Task.h"
+#include "platform/ThreadSafeFunctional.h"
#include "platform/audio/AudioUtilities.h"
+#include "public/platform/Platform.h"
+
namespace blink {
@@ -92,6 +98,8 @@ OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi
OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate)
: AudioContext(document, numberOfChannels, numberOfFrames, sampleRate)
+ , m_isRenderingStarted(false)
+ , m_totalRenderFrames(numberOfFrames)
{
}
@@ -99,19 +107,82 @@ OfflineAudioContext::~OfflineAudioContext()
{
}
+DEFINE_TRACE(OfflineAudioContext)
+{
+ visitor->trace(m_completeResolver);
+ AudioContext::trace(visitor);
+}
+
+bool OfflineAudioContext::shouldSuspendNow()
+{
+ ASSERT(!isMainThread());
+
+ // If there is any scheduled suspend at |currentSampleFrame|, the context
+ // should be suspended.
+ if (!m_scheduledSuspends.contains(currentSampleFrame()))
+ return false;
+
+ return true;
+}
+
+void OfflineAudioContext::resolvePendingSuspendPromises()
+{
+ ASSERT(!isMainThread());
+
+ // Find a suspend scheduled at |currentSampleFrame| and resolve the
+ // associated promise on the main thread.
+ SuspendContainerMap::iterator it = m_scheduledSuspends.find(currentSampleFrame());
+ if (it == m_scheduledSuspends.end())
+ return;
+
+ ScheduledSuspendContainer* suspendContainer = it->value;
+ m_scheduledSuspends.remove(it);
+ Platform::current()->mainThread()->postTask(FROM_HERE,
+ threadSafeBind(&OfflineAudioContext::resolveSuspendContainerOnMainThread, this, suspendContainer));
hongchan 2015/07/08 17:47:32 haraken@ Now |suspendContainer| being created on
hiroshige 2015/07/09 05:20:15 IIUC, - |suspendContainer| is created/managed/dest
hongchan 2015/07/09 17:08:37 Done.
+}
+
+void OfflineAudioContext::fireCompletionEvent()
+{
+ ASSERT(isMainThread());
+
+ // We set the state to closed here so that the oncomplete event handler sees
+ // that the context has been closed.
+ setContextState(Closed);
+
+ AudioBuffer* renderedBuffer = renderTarget();
+
+ ASSERT(renderedBuffer);
+ if (!renderedBuffer)
+ return;
+
+ // Avoid firing the event if the document has already gone away.
+ if (executionContext()) {
+ // Call the offline rendering completion event listener and resolve the
+ // promise too.
+ dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
+ m_completeResolver->resolve(renderedBuffer);
+ } else {
+ // The resolver should be rejected when the execution context is gone.
+ m_completeResolver->reject(DOMException::create(InvalidStateError,
+ "the execution context does not exist"));
+ }
+}
+
ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptState)
{
+ ASSERT(isMainThread());
+
// Calling close() on an OfflineAudioContext is not supported/allowed,
- // but it might well have been stopped by its execution context.
+ // but it might well have been closed by its execution context.
if (isContextClosed()) {
return ScriptPromise::rejectWithDOMException(
scriptState,
DOMException::create(
InvalidStateError,
- "cannot call startRendering on an OfflineAudioContext in a stopped state."));
+ "cannot call startRendering on an OfflineAudioContext in a closed state."));
}
- if (m_offlineResolver) {
+ if (m_completeResolver) {
// Can't call startRendering more than once. Return a rejected promise now.
return ScriptPromise::rejectWithDOMException(
scriptState,
@@ -120,9 +191,205 @@ ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat
"cannot call startRendering more than once"));
}
- m_offlineResolver = ScriptPromiseResolver::create(scriptState);
- startRendering();
- return m_offlineResolver->promise();
+ // If the context is not in the suspended state, reject the promise.
+ if (contextState() != AudioContextState::Suspended) {
+ return ScriptPromise::rejectWithDOMException(
+ scriptState,
+ DOMException::create(
+ InvalidStateError,
+ "cannot startRendering when an OfflineAudioContext is not in a suspended state"));
+ }
+
+ m_completeResolver = ScriptPromiseResolver::create(scriptState);
+
+ // Start rendering and return the promise.
+ ASSERT(!m_isRenderingStarted);
+ m_isRenderingStarted = true;
+ setContextState(Running);
+ destination()->audioDestinationHandler().startRendering();
+
+ return m_completeResolver->promise();
+}
+
+ScriptPromise OfflineAudioContext::suspendOfflineRendering(ScriptState* scriptState, double when)
+{
+ ASSERT(isMainThread());
+
+ RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver::create(scriptState);
+ ScriptPromise promise = resolver->promise();
+
+ // The render thread does not exist; reject the promise.
+ if (!destination()->audioDestinationHandler().offlineRenderThread()) {
+ resolver->reject(DOMException::create(InvalidStateError,
+ "the rendering is already finished"));
+ return promise;
+ }
+
+ // The specified suspend time is negative; reject the promise.
+ if (when < 0) {
+ resolver->reject(DOMException::create(InvalidStateError,
+ "negative suspend time (" + String::number(when) + ") is not allowed"));
+ return promise;
+ }
+
+ // Quantize the suspend time to the render quantum boundary.
+ size_t quantizedFrame = destination()->audioDestinationHandler().quantizeTimeToRenderQuantum(when);
+
+ // The suspend time should be earlier than the total render frame. If the
+ // requested suspension time is equal to the total render frame, the promise
+ // will be rejected.
+ if (m_totalRenderFrames <= quantizedFrame) {
+ resolver->reject(DOMException::create(InvalidStateError,
+ "cannot schedule a suspend at frame " + String::number(quantizedFrame) +
+ " (" + String::number(when) + " seconds) " +
+ "because it is greater than or equal to the total render duration of " +
+ String::number(m_totalRenderFrames) + " frames"));
+ return promise;
+ }
+
+ ScheduledSuspendContainer* suspendContainer = ScheduledSuspendContainer::create(when, quantizedFrame, resolver);
+
+ // Validate the suspend and append if necessary on the render thread.
+ destination()->audioDestinationHandler().offlineRenderThread()->postTask(FROM_HERE,
+ threadSafeBind(&OfflineAudioContext::validateSuspendContainerOnRenderThread, this, suspendContainer));
+
+ return promise;
+}
+
+ScriptPromise OfflineAudioContext::resumeOfflineRendering(ScriptState* scriptState)
+{
+ ASSERT(isMainThread());
+
+ RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver::create(scriptState);
+ ScriptPromise promise = resolver->promise();
+
+ // If the context is not in a suspended state, reject the promise.
+ if (contextState() != AudioContextState::Suspended) {
+ resolver->reject(DOMException::create(InvalidStateError,
+ "cannot resume a context that is not suspended"));
+ return promise;
+ }
+
+ // If the rendering has not started, reject the promise.
+ if (!m_isRenderingStarted) {
+ resolver->reject(DOMException::create(InvalidStateError,
+ "cannot resume a context that has not started"));
+ return promise;
+ }
+
+ // If the context is suspended, resume rendering by setting the state to
+ // "Running." and calling startRendering(). Note that resuming is possible
+ // only after the rendering started.
+ setContextState(Running);
+ destination()->audioDestinationHandler().startRendering();
+
+ // Resolve the promise immediately.
+ resolver->resolve();
+
+ return promise;
+}
+
+void OfflineAudioContext::validateSuspendContainerOnRenderThread(ScheduledSuspendContainer* suspendContainer)
+{
+ ASSERT(!isMainThread());
+
+ bool shouldBeRejected = false;
+
+ // The specified suspend time is in the past; reject the promise. We cannot
+ // reject the promise in here, so set the error message before posting the
+ // rejection task to the main thread.
+ if (suspendContainer->suspendFrame() < currentSampleFrame()) {
+ shouldBeRejected = true;
+ suspendContainer->setErrorMessageForRejection(InvalidStateError,
+ "cannot schedule a suspend at frame " +
+ String::number(suspendContainer->suspendFrame()) + " (" +
+ String::number(suspendContainer->suspendTime()) +
+ " seconds) because it is earlier than the current frame of " +
+ String::number(currentSampleFrame()));
+ } else if (m_scheduledSuspends.contains(suspendContainer->suspendFrame())) {
+ // If there is a duplicate suspension at the same quantized frame,
+ // reject the promise. The rejection of promise should happen in the
+ // main thread, so we post a task to it. Here we simply set the error
+ // message and post a task to the main thread.
+ shouldBeRejected = true;
+ suspendContainer->setErrorMessageForRejection(InvalidStateError,
+ "cannot schedule more than one suspend at frame " +
+ String::number(suspendContainer->suspendFrame()) + " (" +
+ String::number(suspendContainer->suspendTime()) + " seconds)");
+ }
+
+ // Reject the promise if necessary on the main thread.
+ if (shouldBeRejected) {
+ Platform::current()->mainThread()->postTask(FROM_HERE,
+ threadSafeBind(&OfflineAudioContext::rejectSuspendContainerOnMainThread, this, suspendContainer));
+ return;
+ }
+
+ // If the validation check passes, we can add the container safely here in
+ // the render thread.
+ m_scheduledSuspends.add(suspendContainer->suspendFrame(), suspendContainer);
+}
+
+void OfflineAudioContext::rejectSuspendContainerOnMainThread(ScheduledSuspendContainer* suspendContainer)
+{
+ ASSERT(isMainThread());
+
+ suspendContainer->rejectPromise();
+}
+
+void OfflineAudioContext::resolveSuspendContainerOnMainThread(ScheduledSuspendContainer* suspendContainer)
+{
+ ASSERT(isMainThread());
+
+ // Suspend the context first. This will fire onstatechange event.
+ setContextState(Suspended);
+
+ suspendContainer->resolvePromise();
+}
+
+ScheduledSuspendContainer::ScheduledSuspendContainer(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver)
+ : m_suspendTime(suspendTime)
+ , m_suspendFrame(suspendFrame)
+ , m_resolver(resolver)
+{
+ ASSERT(isMainThread());
+}
+
+ScheduledSuspendContainer::~ScheduledSuspendContainer()
+{
+ ASSERT(isMainThread());
+}
+
+ScheduledSuspendContainer* ScheduledSuspendContainer::create(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver)
+{
+ return new ScheduledSuspendContainer(suspendTime, suspendFrame, resolver);
+}
+
+void ScheduledSuspendContainer::setErrorMessageForRejection(ExceptionCode errorCode, const String& errorMessage)
+{
+ ASSERT(!isMainThread());
+
+ m_errorCode = errorCode;
+
+ // |errorMessage| is created on the render thread, but its actual usage is
+ // in the main thread. So we need to be thread-safe on this.
+ m_errorMessage = errorMessage.isolatedCopy();
+}
+
+void ScheduledSuspendContainer::resolvePromise()
+{
+ ASSERT(isMainThread());
+
+ m_resolver->resolve();
+}
+
+void ScheduledSuspendContainer::rejectPromise()
+{
+ ASSERT(isMainThread());
+ ASSERT(m_errorCode);
+ ASSERT(m_errorMessage);
+
+ m_resolver->reject(DOMException::create(m_errorCode, m_errorMessage));
}
} // namespace blink
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