 Chromium Code Reviews
 Chromium Code Reviews Issue 1140723003:
  Implement suspend() and resume() for OfflineAudioContext  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/blink.git@master
    
  
    Issue 1140723003:
  Implement suspend() and resume() for OfflineAudioContext  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/blink.git@master| Index: Source/modules/webaudio/OfflineAudioContext.cpp | 
| diff --git a/Source/modules/webaudio/OfflineAudioContext.cpp b/Source/modules/webaudio/OfflineAudioContext.cpp | 
| index d3488419e947e373d50f13cb105be0fb0604d178..78898805b39f3a2832faccc440f82e620e875a94 100644 | 
| --- a/Source/modules/webaudio/OfflineAudioContext.cpp | 
| +++ b/Source/modules/webaudio/OfflineAudioContext.cpp | 
| @@ -31,7 +31,13 @@ | 
| #include "core/dom/Document.h" | 
| #include "core/dom/ExceptionCode.h" | 
| #include "core/dom/ExecutionContext.h" | 
| +#include "modules/webaudio/OfflineAudioCompletionEvent.h" | 
| +#include "modules/webaudio/OfflineAudioDestinationNode.h" | 
| +#include "platform/Task.h" | 
| +#include "platform/ThreadSafeFunctional.h" | 
| #include "platform/audio/AudioUtilities.h" | 
| +#include "public/platform/Platform.h" | 
| + | 
| namespace blink { | 
| @@ -92,6 +98,8 @@ OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi | 
| OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate) | 
| : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate) | 
| + , m_isRenderingStarted(false) | 
| + , m_totalRenderFrames(numberOfFrames) | 
| { | 
| } | 
| @@ -99,8 +107,67 @@ OfflineAudioContext::~OfflineAudioContext() | 
| { | 
| } | 
| +DEFINE_TRACE(OfflineAudioContext) | 
| +{ | 
| + visitor->trace(m_completeResolver); | 
| + AudioContext::trace(visitor); | 
| +} | 
| + | 
| +bool OfflineAudioContext::shouldSuspendNow() | 
| +{ | 
| + ASSERT(!isMainThread()); | 
| + | 
| + // If there is any scheduled suspend at |currentSampleFrame|, the context | 
| + // should be suspended. | 
| + if (m_scheduledSuspends.isEmpty() || !m_scheduledSuspends.contains(currentSampleFrame())) | 
| + return false; | 
| + | 
| + return true; | 
| +} | 
| + | 
| +void OfflineAudioContext::resolvePendingSuspendPromises() | 
| +{ | 
| + ASSERT(!isMainThread()); | 
| + | 
| + // Find a suspend scheduled at |currentSampleFrame| and resolve the | 
| + // associated promise on the main thread. | 
| + SuspendContainerMap::iterator it = m_scheduledSuspends.find(currentSampleFrame()); | 
| + if (m_scheduledSuspends.isEmpty() || it == m_scheduledSuspends.end()) | 
| + return; | 
| + | 
| + RefPtr<ScheduledSuspendContainer> suspendContainer = it->value; | 
| + m_scheduledSuspends.remove(it); | 
| + Platform::current()->mainThread()->postTask(FROM_HERE, | 
| + threadSafeBind(&OfflineAudioContext::resolvePendingSuspendPromisesOnMainThread, this, suspendContainer.release())); | 
| +} | 
| + | 
| +void OfflineAudioContext::fireCompletionEvent() | 
| +{ | 
| + ASSERT(isMainThread()); | 
| + | 
| + // We set the state to closed here so that the oncomplete event handler sees | 
| + // that the context has been closed. | 
| + setContextState(Closed); | 
| + | 
| + AudioBuffer* renderedBuffer = renderTarget(); | 
| + | 
| + ASSERT(renderedBuffer); | 
| + if (!renderedBuffer) | 
| + return; | 
| + | 
| + // Avoid firing the event if the document has already gone away. | 
| + if (executionContext()) { | 
| + // Call the offline rendering completion event listener and resolve the | 
| + // promise too. | 
| + dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer)); | 
| + m_completeResolver->resolve(renderedBuffer); | 
| 
haraken
2015/06/30 07:41:51
If executionContext() is already gone, is it guara
 
hongchan
2015/06/30 18:52:10
I agree. The resolver should be rejected when the
 | 
| + } | 
| +} | 
| + | 
| ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptState) | 
| { | 
| + ASSERT(isMainThread()); | 
| + | 
| // Calling close() on an OfflineAudioContext is not supported/allowed, | 
| // but it might well have been stopped by its execution context. | 
| if (isContextClosed()) { | 
| @@ -111,7 +178,7 @@ ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat | 
| "cannot call startRendering on an OfflineAudioContext in a stopped state.")); | 
| } | 
| - if (m_offlineResolver) { | 
| + if (m_completeResolver) { | 
| // Can't call startRendering more than once. Return a rejected promise now. | 
| return ScriptPromise::rejectWithDOMException( | 
| scriptState, | 
| @@ -120,9 +187,168 @@ ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat | 
| "cannot call startRendering more than once")); | 
| } | 
| - m_offlineResolver = ScriptPromiseResolver::create(scriptState); | 
| - startRendering(); | 
| - return m_offlineResolver->promise(); | 
| + // If the context is not in the suspended state, reject the promise. | 
| + if (contextState() != AudioContextState::Suspended) { | 
| + return ScriptPromise::rejectWithDOMException( | 
| + scriptState, | 
| + DOMException::create( | 
| + InvalidStateError, | 
| + "cannot startRendering when an OfflineAudioContext is not in a suspended state")); | 
| + } | 
| + | 
| + m_completeResolver = ScriptPromiseResolver::create(scriptState); | 
| + | 
| + // Start rendering and return the promise. | 
| + m_isRenderingStarted = true; | 
| 
haraken
2015/06/30 07:41:51
Shall we add ASSERT(!m_isRenderingStarted)?
 
hongchan
2015/06/30 18:52:10
Done.
 | 
| + setContextState(Running); | 
| + destination()->audioDestinationHandler().startRendering(); | 
| + | 
| + return m_completeResolver->promise(); | 
| +} | 
| + | 
| +ScriptPromise OfflineAudioContext::suspendOfflineRendering(ScriptState* scriptState, double when) | 
| +{ | 
| + ASSERT(isMainThread()); | 
| + ASSERT(destination()->audioDestinationHandler().offlineRenderThread()); | 
| 
haraken
2015/06/30 07:41:51
How is it guaranteed that the offline render threa
 
hongchan
2015/06/30 18:52:10
Good point. I need to check if the render thread d
 | 
| + | 
| + RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver::create(scriptState); | 
| + ScriptPromise promise = resolver->promise(); | 
| + | 
| + // The specified suspend time is negative, reject the promise. | 
| + if (when < 0) { | 
| + resolver->reject(DOMException::create(InvalidStateError, | 
| + "negative suspend time (" + String::number(when) + ") is not allowed")); | 
| + return promise; | 
| + } | 
| + | 
| + // Quantize the suspend time to the render quantum boundary. | 
| + size_t quantizedFrame = destination()->audioDestinationHandler().quantizeTimeToRenderQuantum(when); | 
| + | 
| + // The specified suspend time is in the past, reject the promise. | 
| + if (quantizedFrame < currentSampleFrame()) { | 
| 
haraken
2015/06/30 07:41:51
There is a delay between this check (conducted by
 
hongchan
2015/06/30 18:52:10
Moving this timing check into 'checkDuplicateSuspe
 | 
| + resolver->reject(DOMException::create(InvalidStateError, | 
| + "cannot schedule a suspend at frame " + String::number(quantizedFrame) + | 
| + " (" + String::number(when) + " seconds) because it is earlier than the current frame of " + | 
| + String::number(currentSampleFrame()))); | 
| + return promise; | 
| + } | 
| + | 
| + // The suspend time should be earlier than the total render frame. If the | 
| + // requested suspension time is equal to the total render frame, the promise | 
| + // will be rejected. | 
| + if (m_totalRenderFrames <= quantizedFrame) { | 
| + resolver->reject(DOMException::create(InvalidStateError, | 
| + "cannot schedule a suspend at frame " + String::number(quantizedFrame) + | 
| + " (" + String::number(when) + " seconds) because it is greater than or equal to the total render duration of " + | 
| + String::number(m_totalRenderFrames) + " frames")); | 
| + return promise; | 
| + } | 
| + | 
| + RefPtr<ScheduledSuspendContainer> suspendContainer = ScheduledSuspendContainer::create(when, quantizedFrame, resolver); | 
| + | 
| + // Validate the suspend and append if necessary on the render thread. | 
| + destination()->audioDestinationHandler().offlineRenderThread()->postTask(FROM_HERE, | 
| + threadSafeBind(&OfflineAudioContext::checkDuplicateSuspend, this, suspendContainer)); | 
| + | 
| + return promise; | 
| +} | 
| + | 
| +ScriptPromise OfflineAudioContext::resumeOfflineRendering(ScriptState* scriptState) | 
| +{ | 
| + ASSERT(isMainThread()); | 
| + | 
| + RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver::create(scriptState); | 
| + ScriptPromise promise = resolver->promise(); | 
| + | 
| + // If the context is not in a suspended state, reject the promise. | 
| + if (contextState() != AudioContextState::Suspended) { | 
| + resolver->reject(DOMException::create(InvalidStateError, | 
| + "cannot resume a context that is not suspended")); | 
| + return promise; | 
| + } | 
| + | 
| + // If the rendering has not started, reject the promise. | 
| + if (!m_isRenderingStarted) { | 
| + resolver->reject(DOMException::create(InvalidStateError, | 
| + "cannot resume a context that has not started")); | 
| + return promise; | 
| + } | 
| + | 
| + // If the context is suspended, resume rendering by setting the state to | 
| + // "Running." and calling startRendering(). Note that resuming is possible | 
| + // only after the rendering started. | 
| + setContextState(Running); | 
| + destination()->audioDestinationHandler().startRendering(); | 
| + | 
| + // Resolve the promise immediately. | 
| + resolver->resolve(); | 
| + | 
| + return promise; | 
| +} | 
| + | 
| +void OfflineAudioContext::checkDuplicateSuspend(PassRefPtr<ScheduledSuspendContainer> suspendContainer) | 
| +{ | 
| + ASSERT(!isMainThread()); | 
| + | 
| + // If there is a duplicate suspension at the same quantized frame, reject | 
| + // the promise. The rejection of promise should happen in the main thread, | 
| + // so we post a task to it. | 
| + if (m_scheduledSuspends.contains(suspendContainer->suspendFrame())) { | 
| + Platform::current()->mainThread()->postTask(FROM_HERE, | 
| + threadSafeBind(&OfflineAudioContext::rejectSuspendPromiseOnMainThread, this, suspendContainer)); | 
| + return; | 
| + } | 
| + | 
| + // If the duplicate check passes, we can add the container safely here in | 
| + // the render thread. | 
| + m_scheduledSuspends.add(suspendContainer->suspendFrame(), suspendContainer); | 
| +} | 
| + | 
| +void OfflineAudioContext::rejectSuspendPromiseOnMainThread(PassRefPtr<ScheduledSuspendContainer> suspendContainer) | 
| +{ | 
| + ASSERT(isMainThread()); | 
| + | 
| + suspendContainer->resolver()->reject(DOMException::create(InvalidStateError, | 
| + "cannot schedule more than one suspend at frame " + | 
| + String::number(suspendContainer->suspendFrame()) + " (" + | 
| + String::number(suspendContainer->suspendTime()) + " seconds)")); | 
| +} | 
| + | 
| +void OfflineAudioContext::resolvePendingSuspendPromisesOnMainThread(PassRefPtr<ScheduledSuspendContainer> suspendContainer) | 
| +{ | 
| + ASSERT(isMainThread()); | 
| + AutoLocker locker(this); | 
| 
haraken
2015/06/30 07:41:51
I didn't follow all the discussions about the lock
 
hongchan
2015/06/30 18:52:10
I was following the pattern from AudioContext::res
 | 
| + | 
| + // Suspend the context first. This will fire onstatechange event. | 
| + setContextState(Suspended); | 
| + | 
| + suspendContainer->resolver()->resolve(); | 
| +} | 
| + | 
| +ScheduledSuspendContainer::ScheduledSuspendContainer(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver) | 
| + : m_suspendTime(suspendTime) | 
| + , m_suspendFrame(suspendFrame) | 
| + , m_resolver(resolver) | 
| +{ | 
| + ASSERT(isMainThread()); | 
| +} | 
| + | 
| +ScheduledSuspendContainer::~ScheduledSuspendContainer() | 
| +{ | 
| + ASSERT(isMainThread()); | 
| +} | 
| + | 
| +PassRefPtr<ScheduledSuspendContainer> ScheduledSuspendContainer::create(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver) | 
| +{ | 
| + return adoptRef(new ScheduledSuspendContainer(suspendTime, suspendFrame, resolver)); | 
| +} | 
| + | 
| +bool ScheduledSuspendContainer::shouldSuspendAtFrame(size_t whenFrame) const | 
| +{ | 
| + if (m_suspendFrame != whenFrame) | 
| 
haraken
2015/06/30 07:41:50
Just to confirm: This is not m_suspendFrame < when
 
hongchan
2015/06/30 18:52:10
Yes, I wanted to be specific about this. If we all
 | 
| + return false; | 
| + | 
| + return true; | 
| } | 
| } // namespace blink |