| Index: Source/modules/webaudio/AudioDestinationNode.h
|
| diff --git a/Source/modules/webaudio/AudioDestinationNode.h b/Source/modules/webaudio/AudioDestinationNode.h
|
| index 142ee084e4dcf33e042f448fb9d55c34eb478e3a..9c840644b697aafa1aa0ba14a16e5c9ea322cf58 100644
|
| --- a/Source/modules/webaudio/AudioDestinationNode.h
|
| +++ b/Source/modules/webaudio/AudioDestinationNode.h
|
| @@ -56,6 +56,11 @@ public:
|
| virtual void startRendering() = 0;
|
| virtual void stopRendering() = 0;
|
|
|
| + // TODO: Refactoring needed. This method is only used by OfflineAudioContext.
|
| + virtual size_t quantizeTimeToRenderQuantum(double) const { return 0; }
|
| +
|
| + virtual WebThread* offlineRenderThread();
|
| +
|
| protected:
|
| // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input.
|
| // If there is local/live audio input, we call set() with the audio input data every render quantum.
|
|
|