Chromium Code Reviews| Index: Source/modules/webaudio/AudioDestinationNode.h |
| diff --git a/Source/modules/webaudio/AudioDestinationNode.h b/Source/modules/webaudio/AudioDestinationNode.h |
| index 142ee084e4dcf33e042f448fb9d55c34eb478e3a..a2ced19b1dfa977dc1b33ae11a06edf0db1a8a26 100644 |
| --- a/Source/modules/webaudio/AudioDestinationNode.h |
| +++ b/Source/modules/webaudio/AudioDestinationNode.h |
| @@ -56,6 +56,9 @@ public: |
| virtual void startRendering() = 0; |
| virtual void stopRendering() = 0; |
| + // FIXME: Refactoring needed. This method is only used by OfflineAudioContext. |
|
haraken
2015/06/17 06:46:08
FIXME => TODO
hongchan
2015/06/17 20:10:39
Done.
|
| + virtual size_t quantizeTimeToRenderQuantum(double) const { return 0; } |
| + |
| protected: |
| // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input. |
| // If there is local/live audio input, we call set() with the audio input data every render quantum. |