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Side by Side Diff: Source/modules/webaudio/OfflineAudioDestinationNode.cpp

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Bring ToT Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 10 matching lines...) Expand all
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */ 23 */
24 24
25 #include "config.h" 25 #include "config.h"
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/OfflineAudioDestinationNode.h" 27 #include "modules/webaudio/OfflineAudioDestinationNode.h"
28 28
29 #include "core/dom/CrossThreadTask.h" 29 #include "core/dom/CrossThreadTask.h"
30 #include "modules/webaudio/AbstractAudioContext.h" 30 #include "modules/webaudio/AbstractAudioContext.h"
31 #include "modules/webaudio/OfflineAudioContext.h"
31 #include "platform/Task.h" 32 #include "platform/Task.h"
32 #include "platform/audio/AudioBus.h" 33 #include "platform/audio/AudioBus.h"
33 #include "platform/audio/HRTFDatabaseLoader.h" 34 #include "platform/audio/HRTFDatabaseLoader.h"
34 #include "public/platform/Platform.h" 35 #include "public/platform/Platform.h"
35 #include <algorithm> 36 #include <algorithm>
36 37
37 namespace blink { 38 namespace blink {
38 39
39 const size_t renderQuantumSize = 128; 40 const size_t renderQuantumSize = 128;
40 41
41 OfflineAudioDestinationHandler::OfflineAudioDestinationHandler(AudioNode& node, AudioBuffer* renderTarget) 42 OfflineAudioDestinationHandler::OfflineAudioDestinationHandler(AudioNode& node, AudioBuffer* renderTarget)
42 : AudioDestinationHandler(node, renderTarget->sampleRate()) 43 : AudioDestinationHandler(node, renderTarget->sampleRate())
43 , m_renderTarget(renderTarget) 44 , m_renderTarget(renderTarget)
44 , m_startedRendering(false) 45 , m_renderThread(adoptPtr(Platform::current()->createThread("offline audio r enderer")))
46 , m_framesProcessed(0)
47 , m_framesToProcess(0)
48 , m_isRenderingStarted(false)
45 { 49 {
46 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuant umSize); 50 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuant umSize);
47 } 51 }
48 52
49 PassRefPtr<OfflineAudioDestinationHandler> OfflineAudioDestinationHandler::creat e(AudioNode& node, AudioBuffer* renderTarget) 53 PassRefPtr<OfflineAudioDestinationHandler> OfflineAudioDestinationHandler::creat e(AudioNode& node, AudioBuffer* renderTarget)
50 { 54 {
51 return adoptRef(new OfflineAudioDestinationHandler(node, renderTarget)); 55 return adoptRef(new OfflineAudioDestinationHandler(node, renderTarget));
52 } 56 }
53 57
54 OfflineAudioDestinationHandler::~OfflineAudioDestinationHandler() 58 OfflineAudioDestinationHandler::~OfflineAudioDestinationHandler()
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74 { 78 {
75 if (!isInitialized()) 79 if (!isInitialized())
76 return; 80 return;
77 81
78 if (m_renderThread) 82 if (m_renderThread)
79 m_renderThread.clear(); 83 m_renderThread.clear();
80 84
81 AudioHandler::uninitialize(); 85 AudioHandler::uninitialize();
82 } 86 }
83 87
88 OfflineAudioContext* OfflineAudioDestinationHandler::context() const
89 {
90 return static_cast<OfflineAudioContext*>(m_context);
91 }
92
84 void OfflineAudioDestinationHandler::startRendering() 93 void OfflineAudioDestinationHandler::startRendering()
85 { 94 {
86 ASSERT(isMainThread()); 95 ASSERT(isMainThread());
87 ASSERT(m_renderTarget); 96 ASSERT(m_renderTarget);
97 ASSERT(m_renderThread);
98
88 if (!m_renderTarget) 99 if (!m_renderTarget)
89 return; 100 return;
90 101
91 if (!m_startedRendering) { 102 // Rendering was not started. Starting now.
92 m_startedRendering = true; 103 if (!m_isRenderingStarted) {
93 m_renderThread = adoptPtr(Platform::current()->createThread("Offline Aud io Renderer")); 104 m_renderThread->postTask(FROM_HERE, new Task(threadSafeBind(&OfflineAudi oDestinationHandler::startOfflineRendering, this)));
94 m_renderThread->postTask(FROM_HERE, new Task(threadSafeBind(&OfflineAudi oDestinationHandler::offlineRender, PassRefPtr<OfflineAudioDestinationHandler>(t his)))); 105 m_isRenderingStarted = true;
106 return;
95 } 107 }
108
109 // Rendering is already started, which implicitly means we resume the
110 // rendering by calling |runOfflineRendering| on m_renderThread.
111 m_renderThread->postTask(FROM_HERE, threadSafeBind(&OfflineAudioDestinationH andler::runOfflineRendering, this));
96 } 112 }
97 113
98 void OfflineAudioDestinationHandler::stopRendering() 114 void OfflineAudioDestinationHandler::stopRendering()
99 { 115 {
100 ASSERT_NOT_REACHED(); 116 ASSERT_NOT_REACHED();
101 } 117 }
102 118
103 void OfflineAudioDestinationHandler::offlineRender() 119 size_t OfflineAudioDestinationHandler::quantizeTimeToRenderQuantum(double when) const
104 { 120 {
105 offlineRenderInternal(); 121 ASSERT(when >= 0);
106 context()->handlePostRenderTasks(); 122
123 size_t whenAsFrame = when * sampleRate();
124 return whenAsFrame - (whenAsFrame % renderQuantumSize);
107 } 125 }
108 126
109 void OfflineAudioDestinationHandler::offlineRenderInternal() 127 WebThread* OfflineAudioDestinationHandler::offlineRenderThread()
128 {
129 ASSERT(m_renderThread);
130
131 return m_renderThread.get();
132 }
133
134 void OfflineAudioDestinationHandler::startOfflineRendering()
110 { 135 {
111 ASSERT(!isMainThread()); 136 ASSERT(!isMainThread());
137
112 ASSERT(m_renderBus); 138 ASSERT(m_renderBus);
113 if (!m_renderBus) 139 if (!m_renderBus)
114 return; 140 return;
115 141
116 bool isAudioContextInitialized = context()->isInitialized(); 142 bool isAudioContextInitialized = context()->isInitialized();
117 ASSERT(isAudioContextInitialized); 143 ASSERT(isAudioContextInitialized);
118 if (!isAudioContextInitialized) 144 if (!isAudioContextInitialized)
119 return; 145 return;
120 146
121 bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numb erOfChannels(); 147 bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numb erOfChannels();
122 ASSERT(channelsMatch); 148 ASSERT(channelsMatch);
123 if (!channelsMatch) 149 if (!channelsMatch)
124 return; 150 return;
125 151
126 bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize; 152 bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize;
127 ASSERT(isRenderBusAllocated); 153 ASSERT(isRenderBusAllocated);
128 if (!isRenderBusAllocated) 154 if (!isRenderBusAllocated)
129 return; 155 return;
130 156
131 // Break up the render target into smaller "render quantize" sized pieces. 157 m_framesToProcess = m_renderTarget->length();
132 // Render until we're finished. 158
133 size_t framesToProcess = m_renderTarget->length(); 159 // Start rendering.
160 runOfflineRendering();
161 }
162
163 void OfflineAudioDestinationHandler::runOfflineRendering()
164 {
165 ASSERT(!isMainThread());
166
134 unsigned numberOfChannels = m_renderTarget->numberOfChannels(); 167 unsigned numberOfChannels = m_renderTarget->numberOfChannels();
135 168
136 unsigned n = 0; 169 // If there is more to process and there is no suspension at the moment,
137 while (framesToProcess > 0) { 170 // do continue to render quanta. If there is a suspend scheduled at the
138 // Render one render quantum. 171 // current sample frame, stop the render loop and put the context into the
172 // suspended state. Then calling OfflineAudioContext.resume() will pick up
173 // the render loop again from where it was suspended.
174 while (m_framesToProcess > 0 && !context()->shouldSuspendNow()) {
175
176 // Render one render quantum. Note that this includes pre/post render
177 // tasks from the online audio context.
139 render(0, m_renderBus.get(), renderQuantumSize); 178 render(0, m_renderBus.get(), renderQuantumSize);
140 179
141 size_t framesAvailableToCopy = std::min(framesToProcess, renderQuantumSi ze); 180 size_t framesAvailableToCopy = std::min(m_framesToProcess, renderQuantum Size);
142 181
143 for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++chann elIndex) { 182 for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++chann elIndex) {
144 const float* source = m_renderBus->channel(channelIndex)->data(); 183 const float* source = m_renderBus->channel(channelIndex)->data();
145 float* destination = m_renderTarget->getChannelData(channelIndex)->d ata(); 184 float* destination = m_renderTarget->getChannelData(channelIndex)->d ata();
146 memcpy(destination + n, source, sizeof(float) * framesAvailableToCop y); 185 memcpy(destination + m_framesProcessed, source, sizeof(float) * fram esAvailableToCopy);
147 } 186 }
148 187
149 n += framesAvailableToCopy; 188 m_framesProcessed += framesAvailableToCopy;
150 framesToProcess -= framesAvailableToCopy; 189 m_framesToProcess -= framesAvailableToCopy;
151 } 190 }
152 191
192 // Finish up the rendering loop if there is no more to process.
193 if (m_framesToProcess <= 0) {
194 ASSERT(m_framesToProcess == 0);
195 finishOfflineRendering();
196 return;
197 }
198
199 // Otherwise resolve pending suspend promises.
200 context()->resolvePendingSuspendPromises();
201 }
202
203 void OfflineAudioDestinationHandler::finishOfflineRendering()
204 {
205 ASSERT(!isMainThread());
206
153 // Our work is done. Let the AbstractAudioContext know. 207 // Our work is done. Let the AbstractAudioContext know.
154 if (context()->executionContext()) 208 if (context()->executionContext())
155 context()->executionContext()->postTask(FROM_HERE, createCrossThreadTask (&OfflineAudioDestinationHandler::notifyComplete, PassRefPtr<OfflineAudioDestina tionHandler>(this))); 209 context()->executionContext()->postTask(FROM_HERE, createCrossThreadTask (&OfflineAudioDestinationHandler::notifyComplete, this));
156 } 210 }
157 211
158 void OfflineAudioDestinationHandler::notifyComplete() 212 void OfflineAudioDestinationHandler::notifyComplete()
159 { 213 {
160 // The AbstractAudioContext might be gone. 214 // The AbstractAudioContext might be gone.
161 if (context()) 215 if (context())
162 context()->fireCompletionEvent(); 216 context()->fireCompletionEvent();
163 } 217 }
164 218
165 // ---------------------------------------------------------------- 219 // ----------------------------------------------------------------
166 220
167 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AbstractAudioContext& c ontext, AudioBuffer* renderTarget) 221 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AbstractAudioContext& c ontext, AudioBuffer* renderTarget)
168 : AudioDestinationNode(context) 222 : AudioDestinationNode(context)
169 { 223 {
170 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget)); 224 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget));
171 } 225 }
172 226
173 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AbstractAudioCo ntext* context, AudioBuffer* renderTarget) 227 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AbstractAudioCo ntext* context, AudioBuffer* renderTarget)
174 { 228 {
175 return new OfflineAudioDestinationNode(*context, renderTarget); 229 return new OfflineAudioDestinationNode(*context, renderTarget);
176 } 230 }
177 231
178 } // namespace blink 232 } // namespace blink
179 233
180 #endif // ENABLE(WEB_AUDIO) 234 #endif // ENABLE(WEB_AUDIO)
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