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Side by Side Diff: Source/modules/webaudio/OfflineAudioContext.cpp

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Added RELEASE_ASSERT_NOT_REACHED() for non-reachable code paths Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved. 2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 14 matching lines...) Expand all
25 #include "config.h" 25 #include "config.h"
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/OfflineAudioContext.h" 27 #include "modules/webaudio/OfflineAudioContext.h"
28 28
29 #include "bindings/core/v8/ExceptionMessages.h" 29 #include "bindings/core/v8/ExceptionMessages.h"
30 #include "bindings/core/v8/ExceptionState.h" 30 #include "bindings/core/v8/ExceptionState.h"
31 #include "bindings/core/v8/ScriptState.h" 31 #include "bindings/core/v8/ScriptState.h"
32 #include "core/dom/Document.h" 32 #include "core/dom/Document.h"
33 #include "core/dom/ExceptionCode.h" 33 #include "core/dom/ExceptionCode.h"
34 #include "core/dom/ExecutionContext.h" 34 #include "core/dom/ExecutionContext.h"
35 #include "modules/webaudio/OfflineAudioCompletionEvent.h"
36 #include "modules/webaudio/OfflineAudioDestinationNode.h"
37 #include "platform/Task.h"
38 #include "platform/ThreadSafeFunctional.h"
35 #include "platform/audio/AudioUtilities.h" 39 #include "platform/audio/AudioUtilities.h"
40 #include "public/platform/Platform.h"
41
36 42
37 namespace blink { 43 namespace blink {
38 44
39 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState) 45 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState)
40 { 46 {
41 // FIXME: add support for workers. 47 // FIXME: add support for workers.
42 if (!context || !context->isDocument()) { 48 if (!context || !context->isDocument()) {
43 exceptionState.throwDOMException( 49 exceptionState.throwDOMException(
44 NotSupportedError, 50 NotSupportedError,
45 "Workers are not supported."); 51 "Workers are not supported.");
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 + ", " + String::number(sampleRate) 92 + ", " + String::number(sampleRate)
87 + ")"); 93 + ")");
88 } 94 }
89 95
90 audioContext->suspendIfNeeded(); 96 audioContext->suspendIfNeeded();
91 return audioContext; 97 return audioContext;
92 } 98 }
93 99
94 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate) 100 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate)
95 : AbstractAudioContext(document, numberOfChannels, numberOfFrames, sampleRat e) 101 : AbstractAudioContext(document, numberOfChannels, numberOfFrames, sampleRat e)
102 , m_isRenderingStarted(false)
103 , m_totalRenderFrames(numberOfFrames)
96 { 104 {
97 } 105 }
98 106
99 OfflineAudioContext::~OfflineAudioContext() 107 OfflineAudioContext::~OfflineAudioContext()
100 { 108 {
101 } 109 }
102 110
111 DEFINE_TRACE(OfflineAudioContext)
112 {
113 visitor->trace(m_completeResolver);
114 AbstractAudioContext::trace(visitor);
115 }
116
117 bool OfflineAudioContext::shouldSuspendNow()
118 {
119 ASSERT(!isMainThread());
120
121 // If there is any scheduled suspend at |currentSampleFrame|, the context
122 // should be suspended.
123 if (!m_scheduledSuspends.contains(currentSampleFrame()))
124 return false;
125
126 return true;
127 }
128
129 void OfflineAudioContext::resolvePendingSuspendPromises()
130 {
131 ASSERT(!isMainThread());
132
133 // Find a suspend scheduled at |currentSampleFrame| and resolve the
134 // associated promise on the main thread.
135 SuspendContainerMap::iterator it = m_scheduledSuspends.find(currentSampleFra me());
136 if (it == m_scheduledSuspends.end())
137 return;
138
139 ScheduledSuspendContainer* suspendContainer = it->value;
140 m_scheduledSuspends.remove(it);
141
142 // Passing a raw pointer |suspendContainer| is safe here because it is
143 // created/managed/destructed on the main thread. Also it is guaranteed to
144 // be alive until the task is finished somewhere else.
145 Platform::current()->mainThread()->postTask(FROM_HERE,
146 threadSafeBind(&OfflineAudioContext::resolveSuspendContainerOnMainThread , this, AllowCrossThreadAccess(suspendContainer)));
147 }
148
149 void OfflineAudioContext::fireCompletionEvent()
150 {
151 ASSERT(isMainThread());
152
153 // We set the state to closed here so that the oncomplete event handler sees
154 // that the context has been closed.
155 setContextState(Closed);
156
157 AudioBuffer* renderedBuffer = renderTarget();
158
159 ASSERT(renderedBuffer);
160 if (!renderedBuffer)
161 return;
162
163 // Avoid firing the event if the document has already gone away.
164 if (executionContext()) {
165 // Call the offline rendering completion event listener and resolve the
166 // promise too.
167 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
168 m_completeResolver->resolve(renderedBuffer);
169 } else {
170 // The resolver should be rejected when the execution context is gone.
171 m_completeResolver->reject(DOMException::create(InvalidStateError,
172 "the execution context does not exist"));
173 }
174 }
175
103 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e) 176 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e)
104 { 177 {
178 ASSERT(isMainThread());
179
105 // Calling close() on an OfflineAudioContext is not supported/allowed, 180 // Calling close() on an OfflineAudioContext is not supported/allowed,
106 // but it might well have been stopped by its execution context. 181 // but it might well have been closed by its execution context.
107 if (isContextClosed()) { 182 if (isContextClosed()) {
108 return ScriptPromise::rejectWithDOMException( 183 return ScriptPromise::rejectWithDOMException(
109 scriptState, 184 scriptState,
110 DOMException::create( 185 DOMException::create(
111 InvalidStateError, 186 InvalidStateError,
112 "cannot call startRendering on an OfflineAudioContext in a stopp ed state.")); 187 "cannot call startRendering on an OfflineAudioContext in a close d state."));
113 } 188 }
114 189
115 if (m_offlineResolver) { 190 if (m_completeResolver) {
116 // Can't call startRendering more than once. Return a rejected promise now. 191 // Can't call startRendering more than once. Return a rejected promise now.
117 return ScriptPromise::rejectWithDOMException( 192 return ScriptPromise::rejectWithDOMException(
118 scriptState, 193 scriptState,
119 DOMException::create( 194 DOMException::create(
120 InvalidStateError, 195 InvalidStateError,
121 "cannot call startRendering more than once")); 196 "cannot call startRendering more than once"));
122 } 197 }
123 198
124 m_offlineResolver = ScriptPromiseResolver::create(scriptState); 199 // If the context is not in the suspended state, reject the promise.
125 startRendering(); 200 if (contextState() != AudioContextState::Suspended) {
126 return m_offlineResolver->promise(); 201 return ScriptPromise::rejectWithDOMException(
202 scriptState,
203 DOMException::create(
204 InvalidStateError,
205 "cannot startRendering when an OfflineAudioContext is not in a s uspended state"));
206 }
207
208 m_completeResolver = ScriptPromiseResolver::create(scriptState);
209
210 // Start rendering and return the promise.
211 ASSERT(!m_isRenderingStarted);
212 m_isRenderingStarted = true;
213 setContextState(Running);
214 destinationHandler().startRendering();
215
216 return m_completeResolver->promise();
127 } 217 }
128 218
129 ScriptPromise OfflineAudioContext::closeContext(ScriptState* scriptState) 219 ScriptPromise OfflineAudioContext::closeContext(ScriptState* scriptState)
130 { 220 {
131 return ScriptPromise::rejectWithDOMException( 221 return ScriptPromise::rejectWithDOMException(
132 scriptState, 222 scriptState,
133 DOMException::create(InvalidAccessError, "cannot close an OfflineAudioCo ntext.")); 223 DOMException::create(InvalidAccessError, "cannot close an OfflineAudioCo ntext."));
134 } 224 }
135 225
136 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState) 226 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState)
137 { 227 {
138 return ScriptPromise::rejectWithDOMException( 228 // This CANNOT be called on OfflineAudioContext; it is to implement the pure
139 scriptState, 229 // virtual interface from AbstractAudioContext.
140 DOMException::create( 230 RELEASE_ASSERT_NOT_REACHED();
141 InvalidAccessError, 231
142 "cannot suspend an OfflineAudioContext")); 232 return ScriptPromise();
233 }
234
235 ScriptPromise OfflineAudioContext::suspendContext(ScriptState* scriptState, doub le when)
236 {
237 ASSERT(isMainThread());
238
239 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver:: create(scriptState);
240 ScriptPromise promise = resolver->promise();
241
242 // The render thread does not exist; reject the promise.
243 if (!destinationHandler().offlineRenderThread()) {
244 resolver->reject(DOMException::create(InvalidStateError,
245 "the rendering is already finished"));
246 return promise;
247 }
248
249 // The specified suspend time is negative; reject the promise.
250 if (when < 0) {
251 resolver->reject(DOMException::create(InvalidStateError,
252 "negative suspend time (" + String::number(when) + ") is not allowed "));
253 return promise;
254 }
255
256 // Quantize the suspend time to the render quantum boundary.
257 size_t quantizedFrame = destinationHandler().quantizeTimeToRenderQuantum(whe n);
258
259 // The suspend time should be earlier than the total render frame. If the
260 // requested suspension time is equal to the total render frame, the promise
261 // will be rejected.
262 if (m_totalRenderFrames <= quantizedFrame) {
263 resolver->reject(DOMException::create(InvalidStateError,
264 "cannot schedule a suspend at frame " + String::number(quantizedFram e) +
265 " (" + String::number(when) + " seconds) " +
266 "because it is greater than or equal to the total render duration of " +
267 String::number(m_totalRenderFrames) + " frames"));
268 return promise;
269 }
270
271 ScheduledSuspendContainer* suspendContainer = ScheduledSuspendContainer::cre ate(when, quantizedFrame, resolver);
272
273 // Validate the suspend and append if necessary on the render thread.
274 // Note that passing a raw pointer |suspendContainer| is safe here as well
275 // with the same reason in |resolvePendingSuspendPromises|.
276 destinationHandler().offlineRenderThread()->postTask(FROM_HERE,
277 threadSafeBind(&OfflineAudioContext::validateSuspendContainerOnRenderThr ead, this, AllowCrossThreadAccess(suspendContainer)));
hiroshige 2015/07/21 10:50:48 My solution of using OwnPtr doesn't ensure Schedul
hongchan 2015/07/21 18:34:18 Done. I accepted your idea and created PS27.
278
279 return promise;
143 } 280 }
144 281
145 ScriptPromise OfflineAudioContext::resumeContext(ScriptState* scriptState) 282 ScriptPromise OfflineAudioContext::resumeContext(ScriptState* scriptState)
146 { 283 {
147 return ScriptPromise::rejectWithDOMException( 284 ASSERT(isMainThread());
148 scriptState, 285
149 DOMException::create( 286 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver:: create(scriptState);
150 InvalidAccessError, 287 ScriptPromise promise = resolver->promise();
151 "cannot resume an OfflineAudioContext")); 288
289 // If the context is not in a suspended state, reject the promise.
290 if (contextState() != AudioContextState::Suspended) {
291 resolver->reject(DOMException::create(InvalidStateError,
292 "cannot resume a context that is not suspended"));
293 return promise;
294 }
295
296 // If the rendering has not started, reject the promise.
297 if (!m_isRenderingStarted) {
298 resolver->reject(DOMException::create(InvalidStateError,
299 "cannot resume a context that has not started"));
300 return promise;
301 }
302
303 // If the context is suspended, resume rendering by setting the state to
304 // "Running." and calling startRendering(). Note that resuming is possible
305 // only after the rendering started.
306 setContextState(Running);
307 destinationHandler().startRendering();
308
309 // Resolve the promise immediately.
310 resolver->resolve();
311
312 return promise;
313 }
314
315 OfflineAudioDestinationHandler& OfflineAudioContext::destinationHandler()
316 {
317 return static_cast<OfflineAudioDestinationHandler&>(destination()->audioDest inationHandler());
318 }
319
320 void OfflineAudioContext::validateSuspendContainerOnRenderThread(ScheduledSuspen dContainer* suspendContainer)
321 {
322 ASSERT(!isMainThread());
323
324 bool shouldBeRejected = false;
325
326 // The specified suspend time is in the past; reject the promise. We cannot
327 // reject the promise in here, so set the error message before posting the
328 // rejection task to the main thread.
329 if (suspendContainer->suspendFrame() < currentSampleFrame()) {
330 shouldBeRejected = true;
331 suspendContainer->setErrorMessageForRejection(InvalidStateError,
332 "cannot schedule a suspend at frame " +
333 String::number(suspendContainer->suspendFrame()) + " (" +
334 String::number(suspendContainer->suspendTime()) +
335 " seconds) because it is earlier than the current frame of " +
336 String::number(currentSampleFrame()) + " (" +
337 String::number(currentTime()) + " seconds)");
338 } else if (m_scheduledSuspends.contains(suspendContainer->suspendFrame())) {
339 // If there is a duplicate suspension at the same quantized frame,
340 // reject the promise. The rejection of promise should happen in the
341 // main thread, so we post a task to it. Here we simply set the error
342 // message and post a task to the main thread.
343 shouldBeRejected = true;
344 suspendContainer->setErrorMessageForRejection(InvalidStateError,
345 "cannot schedule more than one suspend at frame " +
346 String::number(suspendContainer->suspendFrame()) + " (" +
347 String::number(suspendContainer->suspendTime()) + " seconds)");
348 }
349
350 // Reject the promise if necessary on the main thread.
351 // Note that passing a raw pointer |suspendContainer| is safe here as well
352 // with the same reason in |resolvePendingSuspendPromises|.
353 if (shouldBeRejected) {
354 Platform::current()->mainThread()->postTask(FROM_HERE,
355 threadSafeBind(&OfflineAudioContext::rejectSuspendContainerOnMainThr ead, this, AllowCrossThreadAccess(suspendContainer)));
356 return;
357 }
358
359 // If the validation check passes, we can add the container safely here in
360 // the render thread.
361 m_scheduledSuspends.add(suspendContainer->suspendFrame(), suspendContainer);
362 }
363
364 void OfflineAudioContext::rejectSuspendContainerOnMainThread(ScheduledSuspendCon tainer* suspendContainer)
365 {
366 ASSERT(isMainThread());
367
368 suspendContainer->rejectPromise();
369 }
370
371 void OfflineAudioContext::resolveSuspendContainerOnMainThread(ScheduledSuspendCo ntainer* suspendContainer)
372 {
373 ASSERT(isMainThread());
374
375 // Suspend the context first. This will fire onstatechange event.
376 setContextState(Suspended);
377
378 suspendContainer->resolvePromise();
379 }
380
381 ScheduledSuspendContainer::ScheduledSuspendContainer(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver)
382 : m_suspendTime(suspendTime)
383 , m_suspendFrame(suspendFrame)
384 , m_resolver(resolver)
385 {
386 ASSERT(isMainThread());
387 }
388
389 ScheduledSuspendContainer::~ScheduledSuspendContainer()
390 {
391 ASSERT(isMainThread());
392 }
393
394 ScheduledSuspendContainer* ScheduledSuspendContainer::create(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver)
395 {
396 return new ScheduledSuspendContainer(suspendTime, suspendFrame, resolver);
397 }
398
399 void ScheduledSuspendContainer::setErrorMessageForRejection(ExceptionCode errorC ode, const String& errorMessage)
400 {
401 ASSERT(!isMainThread());
402
403 m_errorCode = errorCode;
404
405 // |errorMessage| is created on the render thread, but its actual usage is
406 // in the main thread. So we need to be thread-safe on this.
407 m_errorMessage = errorMessage.isolatedCopy();
408 }
409
410 void ScheduledSuspendContainer::resolvePromise()
411 {
412 ASSERT(isMainThread());
413
414 m_resolver->resolve();
415 }
416
417 void ScheduledSuspendContainer::rejectPromise()
418 {
419 ASSERT(isMainThread());
420 ASSERT(m_errorCode);
421 ASSERT(m_errorMessage);
422
423 m_resolver->reject(DOMException::create(m_errorCode, m_errorMessage));
152 } 424 }
153 425
154 } // namespace blink 426 } // namespace blink
155 427
156 #endif // ENABLE(WEB_AUDIO) 428 #endif // ENABLE(WEB_AUDIO)
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