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Side by Side Diff: Source/modules/webaudio/DeferredTaskHandler.h

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Adding missing pre/post render tasks + Fixing minor nits Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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101 ThreadIdentifier audioThread() const { return acquireLoad(&m_audioThread); } 101 ThreadIdentifier audioThread() const { return acquireLoad(&m_audioThread); }
102 102
103 // TODO(hongchan): Use no-barrier load here. (crbug.com/247328) 103 // TODO(hongchan): Use no-barrier load here. (crbug.com/247328)
104 // 104 //
105 // It is okay to use a relaxed (no-barrier) load here. Because the data 105 // It is okay to use a relaxed (no-barrier) load here. Because the data
106 // referenced by m_audioThread is not actually being used, thus we do not 106 // referenced by m_audioThread is not actually being used, thus we do not
107 // need a barrier between the load of m_audioThread and of that data. 107 // need a barrier between the load of m_audioThread and of that data.
108 bool isAudioThread() const { return currentThread() == acquireLoad(&m_audioT hread); } 108 bool isAudioThread() const { return currentThread() == acquireLoad(&m_audioT hread); }
109 109
110 void lock(); 110 void lock();
111
112 // This allows the regular lock in offline audio rendering. It is okay to
113 // lock the offline audio render thread because it is not real-time thread.
Raymond Toy 2015/07/17 15:44:03 Nit: Add comment this must only be used for offlin
hongchan 2015/07/17 15:51:17 Done.
114 void offlineContextLock();
115
111 bool tryLock(); 116 bool tryLock();
112 void unlock(); 117 void unlock();
118
113 #if ENABLE(ASSERT) 119 #if ENABLE(ASSERT)
114 // Returns true if this thread owns the context's lock. 120 // Returns true if this thread owns the context's lock.
115 bool isGraphOwner(); 121 bool isGraphOwner();
116 #endif 122 #endif
117 123
118 class MODULES_EXPORT AutoLocker { 124 class MODULES_EXPORT AutoLocker {
119 STACK_ALLOCATED(); 125 STACK_ALLOCATED();
120 public: 126 public:
121 explicit AutoLocker(DeferredTaskHandler& handler) 127 explicit AutoLocker(DeferredTaskHandler& handler)
122 : m_handler(handler) 128 : m_handler(handler)
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165 Vector<RefPtr<AudioHandler>> m_deletableOrphanHandlers; 171 Vector<RefPtr<AudioHandler>> m_deletableOrphanHandlers;
166 172
167 // Graph locking. 173 // Graph locking.
168 RecursiveMutex m_contextGraphMutex; 174 RecursiveMutex m_contextGraphMutex;
169 volatile ThreadIdentifier m_audioThread; 175 volatile ThreadIdentifier m_audioThread;
170 }; 176 };
171 177
172 } // namespace blink 178 } // namespace blink
173 179
174 #endif // DeferredTaskHandler_h 180 #endif // DeferredTaskHandler_h
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