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Side by Side Diff: LayoutTests/webaudio/offlineaudiocontext-suspend-resume-graph-manipulation.html

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Adapting CL to AbstractAudioContext Created 5 years, 5 months ago
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1 <!doctype html>
2 <html>
3 <head>
4 <script src="../resources/js-test.js"></script>
5 <script src="resources/compatibility.js"></script>
6 <script src="resources/audio-testing.js"></script>
7 </head>
8
9 <body>
10 <script>
11 description('Test synchronous graph manipulation with OfflineAudioContext. suspend() and OfflineAudioContext.suspend().');
Raymond Toy 2015/07/15 20:59:13 One of these suspend()'s should be resume().
hongchan 2015/07/15 23:24:22 Oops. Done.
12 window.jsTestIsAsync = true;
13
14 var context;
15 var renderQuantum = 128;
16 var renderDuration = 3;
17
18 // The sample rate is multiple of the rendering quantum, so suspension
19 // times fall in to the render quantum boundary.
20 var sampleRate = renderQuantum * 100;
21
22 context = new OfflineAudioContext(1, sampleRate * renderDuration, sampleRa te);
23
24 // Create a constant buffer of 1.0.
25 var constantBuffer = createConstantBuffer(context, 128, 1.0);
26 var constantSource = context.createBufferSource();
27 constantSource.buffer = constantBuffer;
28 constantSource.loop = true;
29
30 // The audio output from the beginning (0.0 second) to the first suspend
31 // time should be 0.0 because there is no connection to the destination.
32
33 // Suspend at 1 second and activate the source node. The audio output
34 // should be 1.0 from |suspendTime1| to the next suspension.
35 var suspendTime1 = 1;
36 context.suspend(suspendTime1).then(function () {
37 Should('The first suspend time', context.currentTime).beEqualTo(suspendT ime1);
38 constantSource.connect(context.destination);
39 constantSource.start();
40 context.resume();
41 });
42
43 // Suspend at 2 seconds and disconnect the node. The audio output should
44 // be 0.0 from |suspendTime2| to the end.
45 var suspendTime2 = 2;
46 context.suspend(suspendTime2).then(function () {
47 Should('The second suspend time', context.currentTime).beEqualTo(suspend Time2);
48 constantSource.disconnect();
49 context.resume();
50 });
51
52 context.startRendering().then(function (buffer) {
53 verifyResult(buffer);
54 finishJSTest();
55 });
56
57 function verifyResult(buffer) {
58 var data = buffer.getChannelData(0);
59
60 var suspendIndex1 = suspendTime1 * sampleRate;
61 var suspendIndex2 = suspendTime2 * sampleRate;
62 var endIndex = renderDuration * sampleRate;
63
64 // Split the rendered buffer into 3 segments:
65 // [0, suspendIndex1), [suspendIndex1, suspendIndex2), [suspendIndex2,
66 // endIndex).
67 var subarray0 = data.subarray(0, suspendIndex1);
68 var subarray1 = data.subarray(suspendIndex1, suspendIndex2);
69 var subarray2 = data.subarray(suspendIndex2, endIndex);
70
71 // Each segment should contain a constant value of 0, 1 and 0
72 // respectively.
73 Should('Buffer [0, ' + suspendIndex1 + ')', subarray0).beConstantValueO f(0);
74 Should('Buffer [' + suspendIndex1 + ', ' + suspendIndex2 + ')', subarray 1)
75 .beConstantValueOf(1);
76 Should('Buffer [' + suspendIndex2 + ', ' + endIndex + ')', subarray2)
77 .beConstantValueOf(0);
78 }
79
80 successfullyParsed = true;
81 </script>
82
83 </body>
84 </html>
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