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Side by Side Diff: Source/modules/webaudio/OfflineAudioContext.cpp

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Bring to ToT Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved. 2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 13 matching lines...) Expand all
24 24
25 #include "config.h" 25 #include "config.h"
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/OfflineAudioContext.h" 27 #include "modules/webaudio/OfflineAudioContext.h"
28 28
29 #include "bindings/core/v8/ExceptionMessages.h" 29 #include "bindings/core/v8/ExceptionMessages.h"
30 #include "bindings/core/v8/ExceptionState.h" 30 #include "bindings/core/v8/ExceptionState.h"
31 #include "core/dom/Document.h" 31 #include "core/dom/Document.h"
32 #include "core/dom/ExceptionCode.h" 32 #include "core/dom/ExceptionCode.h"
33 #include "core/dom/ExecutionContext.h" 33 #include "core/dom/ExecutionContext.h"
34 #include "modules/webaudio/OfflineAudioCompletionEvent.h"
35 #include "modules/webaudio/OfflineAudioDestinationNode.h"
36 #include "platform/Task.h"
37 #include "platform/ThreadSafeFunctional.h"
34 #include "platform/audio/AudioUtilities.h" 38 #include "platform/audio/AudioUtilities.h"
39 #include "public/platform/Platform.h"
40
35 41
36 namespace blink { 42 namespace blink {
37 43
38 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState) 44 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState)
39 { 45 {
40 // FIXME: add support for workers. 46 // FIXME: add support for workers.
41 if (!context || !context->isDocument()) { 47 if (!context || !context->isDocument()) {
42 exceptionState.throwDOMException( 48 exceptionState.throwDOMException(
43 NotSupportedError, 49 NotSupportedError,
44 "Workers are not supported."); 50 "Workers are not supported.");
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
85 + ", " + String::number(sampleRate) 91 + ", " + String::number(sampleRate)
86 + ")"); 92 + ")");
87 } 93 }
88 94
89 audioContext->suspendIfNeeded(); 95 audioContext->suspendIfNeeded();
90 return audioContext; 96 return audioContext;
91 } 97 }
92 98
93 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate) 99 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate)
94 : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate) 100 : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate)
101 , m_isRenderingStarted(false)
102 , m_totalRenderFrames(numberOfFrames)
95 { 103 {
96 } 104 }
97 105
98 OfflineAudioContext::~OfflineAudioContext() 106 OfflineAudioContext::~OfflineAudioContext()
99 { 107 {
100 } 108 }
101 109
110 DEFINE_TRACE(OfflineAudioContext)
111 {
112 visitor->trace(m_completeResolver);
113 AudioContext::trace(visitor);
114 }
115
116 bool OfflineAudioContext::shouldSuspendNow()
117 {
118 ASSERT(!isMainThread());
119
120 // If there is any scheduled suspend at |currentSampleFrame|, the context
121 // should be suspended.
122 if (m_scheduledSuspends.isEmpty() || !m_scheduledSuspends.contains(currentSa mpleFrame()))
haraken 2015/07/08 04:05:41 You won't need the m_scheduledSuspends.isEmpty() c
hongchan 2015/07/08 17:47:31 Done.
123 return false;
124
125 return true;
126 }
127
128 void OfflineAudioContext::resolvePendingSuspendPromises()
129 {
130 ASSERT(!isMainThread());
131
132 // Find a suspend scheduled at |currentSampleFrame| and resolve the
133 // associated promise on the main thread.
134 SuspendContainerMap::iterator it = m_scheduledSuspends.find(currentSampleFra me());
135 if (m_scheduledSuspends.isEmpty() || it == m_scheduledSuspends.end())
haraken 2015/07/08 04:05:41 You won't need the m_scheduledSuspends.isEmpty() c
hongchan 2015/07/08 17:47:31 Done.
136 return;
137
138 RefPtr<ScheduledSuspendContainer> suspendContainer = it->value;
139 m_scheduledSuspends.remove(it);
140 Platform::current()->mainThread()->postTask(FROM_HERE,
141 threadSafeBind(&OfflineAudioContext::resolveSuspendContainerOnMainThread , this, suspendContainer.release()));
142 }
143
144 void OfflineAudioContext::fireCompletionEvent()
145 {
146 ASSERT(isMainThread());
147
148 // We set the state to closed here so that the oncomplete event handler sees
149 // that the context has been closed.
150 setContextState(Closed);
151
152 AudioBuffer* renderedBuffer = renderTarget();
153
154 ASSERT(renderedBuffer);
155 if (!renderedBuffer)
156 return;
157
158 // Avoid firing the event if the document has already gone away.
159 if (executionContext()) {
160 // Call the offline rendering completion event listener and resolve the
161 // promise too.
162 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
163 m_completeResolver->resolve(renderedBuffer);
164 } else {
165 // The resolver should be rejected when the execution context is gone.
166 m_completeResolver->reject();
haraken 2015/07/08 04:05:41 Do we want to specify some DOM exception when reje
hongchan 2015/07/08 17:47:31 I am not completely sure about the meaning of thro
167 }
168 }
169
102 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e) 170 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e)
103 { 171 {
172 ASSERT(isMainThread());
173
104 // Calling close() on an OfflineAudioContext is not supported/allowed, 174 // Calling close() on an OfflineAudioContext is not supported/allowed,
105 // but it might well have been stopped by its execution context. 175 // but it might well have been closed by its execution context.
106 if (isContextClosed()) { 176 if (isContextClosed()) {
107 return ScriptPromise::rejectWithDOMException( 177 return ScriptPromise::rejectWithDOMException(
108 scriptState, 178 scriptState,
109 DOMException::create( 179 DOMException::create(
110 InvalidStateError, 180 InvalidStateError,
111 "cannot call startRendering on an OfflineAudioContext in a stopp ed state.")); 181 "cannot call startRendering on an OfflineAudioContext in a close d state."));
112 } 182 }
113 183
114 if (m_offlineResolver) { 184 if (m_completeResolver) {
115 // Can't call startRendering more than once. Return a rejected promise now. 185 // Can't call startRendering more than once. Return a rejected promise now.
116 return ScriptPromise::rejectWithDOMException( 186 return ScriptPromise::rejectWithDOMException(
117 scriptState, 187 scriptState,
118 DOMException::create( 188 DOMException::create(
119 InvalidStateError, 189 InvalidStateError,
120 "cannot call startRendering more than once")); 190 "cannot call startRendering more than once"));
121 } 191 }
122 192
123 m_offlineResolver = ScriptPromiseResolver::create(scriptState); 193 // If the context is not in the suspended state, reject the promise.
124 startRendering(); 194 if (contextState() != AudioContextState::Suspended) {
125 return m_offlineResolver->promise(); 195 return ScriptPromise::rejectWithDOMException(
196 scriptState,
197 DOMException::create(
198 InvalidStateError,
199 "cannot startRendering when an OfflineAudioContext is not in a s uspended state"));
200 }
201
202 m_completeResolver = ScriptPromiseResolver::create(scriptState);
203
204 // Start rendering and return the promise.
205 ASSERT(!m_isRenderingStarted);
206 m_isRenderingStarted = true;
207 setContextState(Running);
208 destination()->audioDestinationHandler().startRendering();
209
210 return m_completeResolver->promise();
211 }
212
213 ScriptPromise OfflineAudioContext::suspendOfflineRendering(ScriptState* scriptSt ate, double when)
214 {
215 ASSERT(isMainThread());
216
217 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver:: create(scriptState);
218 ScriptPromise promise = resolver->promise();
219
220 // The render thread does not exist; reject the promise.
haraken 2015/07/08 04:05:41 Just to confirm: If the render thread exists but d
hongchan 2015/07/08 17:47:32 Good question. The answer is no. "If the render t
221 if (!destination()->audioDestinationHandler().offlineRenderThread()) {
222 resolver->reject(DOMException::create(InvalidStateError,
223 "the rendering is already finished"));
224 return promise;
225 }
226
227 // The specified suspend time is negative; reject the promise.
228 if (when < 0) {
229 resolver->reject(DOMException::create(InvalidStateError,
230 "negative suspend time (" + String::number(when) + ") is not allowed "));
231 return promise;
232 }
233
234 // Quantize the suspend time to the render quantum boundary.
235 size_t quantizedFrame = destination()->audioDestinationHandler().quantizeTim eToRenderQuantum(when);
236
237 // The suspend time should be earlier than the total render frame. If the
238 // requested suspension time is equal to the total render frame, the promise
239 // will be rejected.
240 if (m_totalRenderFrames <= quantizedFrame) {
241 resolver->reject(DOMException::create(InvalidStateError,
242 "cannot schedule a suspend at frame " + String::number(quantizedFram e) +
243 " (" + String::number(when) + " seconds) " +
244 "because it is greater than or equal to the total render duration of " +
245 String::number(m_totalRenderFrames) + " frames"));
246 return promise;
247 }
248
249 RefPtr<ScheduledSuspendContainer> suspendContainer = ScheduledSuspendContain er::create(when, quantizedFrame, resolver);
250
251 // Validate the suspend and append if necessary on the render thread.
252 destination()->audioDestinationHandler().offlineRenderThread()->postTask(FRO M_HERE,
253 threadSafeBind(&OfflineAudioContext::validateSuspendContainerOnRenderThr ead, this, suspendContainer));
254
255 return promise;
256 }
257
258 ScriptPromise OfflineAudioContext::resumeOfflineRendering(ScriptState* scriptSta te)
259 {
260 ASSERT(isMainThread());
261
262 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver:: create(scriptState);
263 ScriptPromise promise = resolver->promise();
264
265 // If the context is not in a suspended state, reject the promise.
266 if (contextState() != AudioContextState::Suspended) {
267 resolver->reject(DOMException::create(InvalidStateError,
268 "cannot resume a context that is not suspended"));
269 return promise;
270 }
271
272 // If the rendering has not started, reject the promise.
273 if (!m_isRenderingStarted) {
274 resolver->reject(DOMException::create(InvalidStateError,
275 "cannot resume a context that has not started"));
276 return promise;
277 }
278
279 // If the context is suspended, resume rendering by setting the state to
280 // "Running." and calling startRendering(). Note that resuming is possible
281 // only after the rendering started.
282 setContextState(Running);
283 destination()->audioDestinationHandler().startRendering();
284
285 // Resolve the promise immediately.
286 resolver->resolve();
287
288 return promise;
289 }
290
291 void OfflineAudioContext::validateSuspendContainerOnRenderThread(PassRefPtr<Sche duledSuspendContainer> suspendContainer)
292 {
293 ASSERT(!isMainThread());
294
295 bool shouldBeRejected = false;
296
297 // The specified suspend time is in the past; reject the promise. We cannot
298 // reject the promise in here, so set the error message before posting the
299 // rejection task to the main thread.
300 if (suspendContainer->suspendFrame() < currentSampleFrame()) {
301 shouldBeRejected = true;
302 suspendContainer->setErrorMessageForRejection(InvalidStateError,
303 "cannot schedule a suspend at frame " +
304 String::number(suspendContainer->suspendFrame()) + " (" +
305 String::number(suspendContainer->suspendTime()) +
306 " seconds) because it is earlier than the current frame of " +
307 String::number(currentSampleFrame()));
308 } else if (m_scheduledSuspends.contains(suspendContainer->suspendFrame())) {
309 // If there is a duplicate suspension at the same quantized frame,
310 // reject the promise. The rejection of promise should happen in the
311 // main thread, so we post a task to it. Here we simply set the error
312 // message and post a task to the main thread.
313 shouldBeRejected = true;
314 suspendContainer->setErrorMessageForRejection(InvalidStateError,
315 "cannot schedule more than one suspend at frame " +
316 String::number(suspendContainer->suspendFrame()) + " (" +
317 String::number(suspendContainer->suspendTime()) + " seconds)");
318 }
319
320 // Reject the promise if necessary on the main thread.
321 if (shouldBeRejected) {
322 Platform::current()->mainThread()->postTask(FROM_HERE,
323 threadSafeBind(&OfflineAudioContext::rejectSuspendContainerOnMainThr ead, this, suspendContainer));
324 return;
325 }
326
327 // If the validation check passes, we can add the container safely here in
328 // the render thread.
329 m_scheduledSuspends.add(suspendContainer->suspendFrame(), suspendContainer);
330 }
331
332 void OfflineAudioContext::rejectSuspendContainerOnMainThread(PassRefPtr<Schedule dSuspendContainer> suspendContainer)
333 {
334 ASSERT(isMainThread());
335
336 suspendContainer->rejectPromise();
337 }
338
339 void OfflineAudioContext::resolveSuspendContainerOnMainThread(PassRefPtr<Schedul edSuspendContainer> suspendContainer)
340 {
341 ASSERT(isMainThread());
342
343 // Suspend the context first. This will fire onstatechange event.
344 setContextState(Suspended);
345
346 suspendContainer->resolvePromise();
347 }
348
349 ScheduledSuspendContainer::ScheduledSuspendContainer(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver)
350 : m_suspendTime(suspendTime)
351 , m_suspendFrame(suspendFrame)
352 , m_resolver(resolver)
353 {
354 ASSERT(isMainThread());
355 }
356
357 ScheduledSuspendContainer::~ScheduledSuspendContainer()
358 {
359 ASSERT(isMainThread());
360 }
361
362 PassRefPtr<ScheduledSuspendContainer> ScheduledSuspendContainer::create(double s uspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> r esolver)
363 {
364 return adoptRef(new ScheduledSuspendContainer(suspendTime, suspendFrame, res olver));
365 }
366
367 bool ScheduledSuspendContainer::shouldSuspendAtFrame(size_t whenFrame) const
haraken 2015/07/08 04:05:41 Who calls this? It seems this method is unused.
hongchan 2015/07/08 17:47:31 Oops. This should have been removed with the intro
368 {
369 ASSERT(whenFrame <= m_suspendFrame);
370
371 if (m_suspendFrame != whenFrame)
372 return false;
373
374 return true;
375 }
376
377 void ScheduledSuspendContainer::setErrorMessageForRejection(ExceptionCode errorC ode, const String& errorMessage)
378 {
haraken 2015/07/08 04:05:41 Add ASSERT(!isMainThread()).
hongchan 2015/07/08 17:47:31 Done.
379 m_errorCode = errorCode;
380
381 // |errorMessage| is created on the render thread, but its actual usage is
382 // in the main thread. So we need to be thread-safe on this.
383 m_errorMessage = errorMessage.isolatedCopy();
384 }
385
386 void ScheduledSuspendContainer::resolvePromise()
387 {
388 ASSERT(isMainThread());
389
390 m_resolver->resolve();
391 }
392
393 void ScheduledSuspendContainer::rejectPromise()
394 {
395 ASSERT(isMainThread());
396 ASSERT(m_errorCode);
397 ASSERT(m_errorMessage);
398
399 m_resolver->reject(DOMException::create(m_errorCode, m_errorMessage));
126 } 400 }
127 401
128 } // namespace blink 402 } // namespace blink
129 403
130 #endif // ENABLE(WEB_AUDIO) 404 #endif // ENABLE(WEB_AUDIO)
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