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Side by Side Diff: Source/modules/webaudio/OfflineAudioDestinationNode.cpp

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Ready for Review (1) Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 10 matching lines...) Expand all
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */ 23 */
24 24
25 #include "config.h" 25 #include "config.h"
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/OfflineAudioDestinationNode.h" 27 #include "modules/webaudio/OfflineAudioDestinationNode.h"
28 28
29 #include "core/dom/CrossThreadTask.h" 29 #include "core/dom/CrossThreadTask.h"
30 #include "modules/webaudio/AudioContext.h" 30 #include "modules/webaudio/AudioContext.h"
31 #include "modules/webaudio/OfflineAudioContext.h"
31 #include "platform/Task.h" 32 #include "platform/Task.h"
32 #include "platform/audio/AudioBus.h" 33 #include "platform/audio/AudioBus.h"
33 #include "platform/audio/HRTFDatabaseLoader.h" 34 #include "platform/audio/HRTFDatabaseLoader.h"
34 #include "public/platform/Platform.h" 35 #include "public/platform/Platform.h"
35 #include <algorithm> 36 #include <algorithm>
36 37
37 namespace blink { 38 namespace blink {
38 39
39 const size_t renderQuantumSize = 128; 40 const size_t renderQuantumSize = 128;
40 41
41 OfflineAudioDestinationHandler::OfflineAudioDestinationHandler(AudioNode& node, AudioBuffer* renderTarget) 42 OfflineAudioDestinationHandler::OfflineAudioDestinationHandler(AudioNode& node, AudioBuffer* renderTarget)
42 : AudioDestinationHandler(node, renderTarget->sampleRate()) 43 : AudioDestinationHandler(node, renderTarget->sampleRate())
43 , m_renderTarget(renderTarget) 44 , m_renderTarget(renderTarget)
44 , m_startedRendering(false) 45 , m_renderThread(adoptPtr(Platform::current()->createThread("offline audio r enderer")))
46 , m_framesProcessed(0)
47 , m_framesToProcess(0)
48 , m_isRenderingStarted(false)
45 { 49 {
46 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuant umSize); 50 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuant umSize);
47 } 51 }
48 52
49 PassRefPtr<OfflineAudioDestinationHandler> OfflineAudioDestinationHandler::creat e(AudioNode& node, AudioBuffer* renderTarget) 53 PassRefPtr<OfflineAudioDestinationHandler> OfflineAudioDestinationHandler::creat e(AudioNode& node, AudioBuffer* renderTarget)
50 { 54 {
51 return adoptRef(new OfflineAudioDestinationHandler(node, renderTarget)); 55 return adoptRef(new OfflineAudioDestinationHandler(node, renderTarget));
52 } 56 }
53 57
54 OfflineAudioDestinationHandler::~OfflineAudioDestinationHandler() 58 OfflineAudioDestinationHandler::~OfflineAudioDestinationHandler()
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78 if (m_renderThread) 82 if (m_renderThread)
79 m_renderThread.clear(); 83 m_renderThread.clear();
80 84
81 AudioHandler::uninitialize(); 85 AudioHandler::uninitialize();
82 } 86 }
83 87
84 void OfflineAudioDestinationHandler::startRendering() 88 void OfflineAudioDestinationHandler::startRendering()
85 { 89 {
86 ASSERT(isMainThread()); 90 ASSERT(isMainThread());
87 ASSERT(m_renderTarget); 91 ASSERT(m_renderTarget);
92 ASSERT(m_renderThread);
93
88 if (!m_renderTarget) 94 if (!m_renderTarget)
89 return; 95 return;
90 96
91 if (!m_startedRendering) { 97 // Rendering was not started. Starting now.
92 m_startedRendering = true; 98 if (!m_isRenderingStarted) {
93 m_renderThread = adoptPtr(Platform::current()->createThread("Offline Aud io Renderer")); 99 m_renderThread->postTask(FROM_HERE, new Task(threadSafeBind(&OfflineAudi oDestinationHandler::startOfflineRendering, this)));
94 m_renderThread->postTask(FROM_HERE, new Task(threadSafeBind(&OfflineAudi oDestinationHandler::offlineRender, PassRefPtr<OfflineAudioDestinationHandler>(t his)))); 100 m_isRenderingStarted = true;
101 return;
95 } 102 }
103
104 // Rendering is already started, which implicitly means we resume the
105 // rendering by calling |runOfflineRendering| on m_renderThread.
106 m_renderThread->postTask(FROM_HERE, threadSafeBind(&OfflineAudioDestinationH andler::runOfflineRendering, this));
96 } 107 }
97 108
98 void OfflineAudioDestinationHandler::stopRendering() 109 void OfflineAudioDestinationHandler::stopRendering()
99 { 110 {
100 ASSERT_NOT_REACHED(); 111 ASSERT_NOT_REACHED();
101 } 112 }
102 113
103 void OfflineAudioDestinationHandler::offlineRender() 114 size_t OfflineAudioDestinationHandler::quantizeTimeToRenderQuantum(double when) const
104 { 115 {
105 offlineRenderInternal(); 116 ASSERT(when >= 0);
106 context()->handlePostRenderTasks(); 117
118 size_t whenAsFrame = when * sampleRate();
119 return whenAsFrame - (whenAsFrame % renderQuantumSize);
107 } 120 }
108 121
109 void OfflineAudioDestinationHandler::offlineRenderInternal() 122 WebThread* OfflineAudioDestinationHandler::offlineRenderThread()
123 {
124 ASSERT(context()->isOfflineContext());
125 ASSERT(m_renderThread);
126
127 return m_renderThread.get();
128 }
129
130 void OfflineAudioDestinationHandler::startOfflineRendering()
110 { 131 {
111 ASSERT(!isMainThread()); 132 ASSERT(!isMainThread());
133 ASSERT(context()->isOfflineContext());
134
112 ASSERT(m_renderBus); 135 ASSERT(m_renderBus);
113 if (!m_renderBus) 136 if (!m_renderBus)
114 return; 137 return;
115 138
116 bool isAudioContextInitialized = context()->isInitialized(); 139 bool isAudioContextInitialized = context()->isInitialized();
117 ASSERT(isAudioContextInitialized); 140 ASSERT(isAudioContextInitialized);
118 if (!isAudioContextInitialized) 141 if (!isAudioContextInitialized)
119 return; 142 return;
120 143
121 bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numb erOfChannels(); 144 bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numb erOfChannels();
122 ASSERT(channelsMatch); 145 ASSERT(channelsMatch);
123 if (!channelsMatch) 146 if (!channelsMatch)
124 return; 147 return;
125 148
126 bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize; 149 bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize;
127 ASSERT(isRenderBusAllocated); 150 ASSERT(isRenderBusAllocated);
128 if (!isRenderBusAllocated) 151 if (!isRenderBusAllocated)
129 return; 152 return;
130 153
131 // Break up the render target into smaller "render quantize" sized pieces. 154 m_framesToProcess = m_renderTarget->length();
132 // Render until we're finished. 155
133 size_t framesToProcess = m_renderTarget->length(); 156 // Start rendering.
157 runOfflineRendering();
158 }
159
160 void OfflineAudioDestinationHandler::runOfflineRendering()
161 {
162 ASSERT(!isMainThread());
163 ASSERT(context()->isOfflineContext());
164
134 unsigned numberOfChannels = m_renderTarget->numberOfChannels(); 165 unsigned numberOfChannels = m_renderTarget->numberOfChannels();
135 166
136 unsigned n = 0; 167 // If there is more to process and there is no suspension at the moment,
137 while (framesToProcess > 0) { 168 // do continue to render quanta. If there is a suspend scheduled at the
138 // Render one render quantum. 169 // current sample frame, stop the render loop and put the context into the
170 // suspended state. Then calling OfflineAudioContext.resume() will pick up
171 // the render loop again from where it was suspended.
172 while (m_framesToProcess > 0 && !context()->shouldSuspendNow()) {
173
174 // Render one render quantum. Note that this includes pre/post render
175 // tasks from the online audio context.
139 render(0, m_renderBus.get(), renderQuantumSize); 176 render(0, m_renderBus.get(), renderQuantumSize);
140 177
141 size_t framesAvailableToCopy = std::min(framesToProcess, renderQuantumSi ze); 178 size_t framesAvailableToCopy = std::min(m_framesToProcess, renderQuantum Size);
142 179
143 for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++chann elIndex) { 180 for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++chann elIndex) {
144 const float* source = m_renderBus->channel(channelIndex)->data(); 181 const float* source = m_renderBus->channel(channelIndex)->data();
145 float* destination = m_renderTarget->getChannelData(channelIndex)->d ata(); 182 float* destination = m_renderTarget->getChannelData(channelIndex)->d ata();
146 memcpy(destination + n, source, sizeof(float) * framesAvailableToCop y); 183 memcpy(destination + m_framesProcessed, source, sizeof(float) * fram esAvailableToCopy);
147 } 184 }
148 185
149 n += framesAvailableToCopy; 186 m_framesProcessed += framesAvailableToCopy;
150 framesToProcess -= framesAvailableToCopy; 187 m_framesToProcess -= framesAvailableToCopy;
151 } 188 }
152 189
190 // Finish up the rendering loop if there is no more to process.
191 if (m_framesToProcess <= 0) {
192 ASSERT(m_framesToProcess == 0);
193 finishOfflineRendering();
194 return;
195 }
196
197 // Otherwise resolve pending suspend promises.
198 context()->resolvePendingSuspendPromises();
199 }
200
201 void OfflineAudioDestinationHandler::finishOfflineRendering()
202 {
203 ASSERT(!isMainThread());
204 ASSERT(context()->isOfflineContext());
205
153 // Our work is done. Let the AudioContext know. 206 // Our work is done. Let the AudioContext know.
154 if (context()->executionContext()) 207 if (context()->executionContext())
155 context()->executionContext()->postTask(FROM_HERE, createCrossThreadTask (&OfflineAudioDestinationHandler::notifyComplete, PassRefPtr<OfflineAudioDestina tionHandler>(this))); 208 context()->executionContext()->postTask(FROM_HERE, createCrossThreadTask (&OfflineAudioDestinationHandler::notifyComplete, this));
156 } 209 }
157 210
158 void OfflineAudioDestinationHandler::notifyComplete() 211 void OfflineAudioDestinationHandler::notifyComplete()
159 { 212 {
160 // The AudioContext might be gone. 213 // The OfflineAudioContext might be gone.
161 if (context()) 214 if (context())
162 context()->fireCompletionEvent(); 215 context()->fireCompletionEvent();
163 } 216 }
164 217
165 // ---------------------------------------------------------------- 218 // ----------------------------------------------------------------
166 219
167 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext& context, AudioBuffer* renderTarget) 220 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext& context, AudioBuffer* renderTarget)
168 : AudioDestinationNode(context) 221 : AudioDestinationNode(context)
169 { 222 {
170 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget)); 223 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget));
171 } 224 }
172 225
173 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AudioContext* c ontext, AudioBuffer* renderTarget) 226 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AudioContext* c ontext, AudioBuffer* renderTarget)
174 { 227 {
175 return new OfflineAudioDestinationNode(*context, renderTarget); 228 return new OfflineAudioDestinationNode(*context, renderTarget);
176 } 229 }
177 230
178 } // namespace blink 231 } // namespace blink
179 232
180 #endif // ENABLE(WEB_AUDIO) 233 #endif // ENABLE(WEB_AUDIO)
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