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Side by Side Diff: Source/modules/webaudio/OfflineAudioContext.cpp

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Ready for Review (1) Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved. 2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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24 24
25 #include "config.h" 25 #include "config.h"
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/OfflineAudioContext.h" 27 #include "modules/webaudio/OfflineAudioContext.h"
28 28
29 #include "bindings/core/v8/ExceptionMessages.h" 29 #include "bindings/core/v8/ExceptionMessages.h"
30 #include "bindings/core/v8/ExceptionState.h" 30 #include "bindings/core/v8/ExceptionState.h"
31 #include "core/dom/Document.h" 31 #include "core/dom/Document.h"
32 #include "core/dom/ExceptionCode.h" 32 #include "core/dom/ExceptionCode.h"
33 #include "core/dom/ExecutionContext.h" 33 #include "core/dom/ExecutionContext.h"
34 #include "modules/webaudio/OfflineAudioCompletionEvent.h"
35 #include "modules/webaudio/OfflineAudioDestinationNode.h"
36 #include "platform/Task.h"
37 #include "platform/ThreadSafeFunctional.h"
34 #include "platform/audio/AudioUtilities.h" 38 #include "platform/audio/AudioUtilities.h"
39 #include "public/platform/Platform.h"
40
35 41
36 namespace blink { 42 namespace blink {
37 43
38 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState) 44 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState)
39 { 45 {
40 // FIXME: add support for workers. 46 // FIXME: add support for workers.
41 if (!context || !context->isDocument()) { 47 if (!context || !context->isDocument()) {
42 exceptionState.throwDOMException( 48 exceptionState.throwDOMException(
43 NotSupportedError, 49 NotSupportedError,
44 "Workers are not supported."); 50 "Workers are not supported.");
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
85 + ", " + String::number(sampleRate) 91 + ", " + String::number(sampleRate)
86 + ")"); 92 + ")");
87 } 93 }
88 94
89 audioContext->suspendIfNeeded(); 95 audioContext->suspendIfNeeded();
90 return audioContext; 96 return audioContext;
91 } 97 }
92 98
93 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate) 99 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate)
94 : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate) 100 : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate)
101 , m_isRenderingStarted(false)
102 , m_totalRenderFrames(numberOfFrames)
95 { 103 {
96 } 104 }
97 105
98 OfflineAudioContext::~OfflineAudioContext() 106 OfflineAudioContext::~OfflineAudioContext()
99 { 107 {
100 } 108 }
101 109
110 DEFINE_TRACE(OfflineAudioContext)
111 {
112 visitor->trace(m_completeResolver);
113 AudioContext::trace(visitor);
114 }
115
116 bool OfflineAudioContext::shouldSuspendNow()
117 {
118 ASSERT(!isMainThread());
119
120 // If there is any scheduled suspend at |currentSampleFrame|, the context
121 // should be suspended.
122 if (m_scheduledSuspends.isEmpty() || !m_scheduledSuspends.contains(currentSa mpleFrame()))
123 return false;
124
125 return true;
126 }
127
128 void OfflineAudioContext::resolvePendingSuspendPromises()
129 {
130 ASSERT(!isMainThread());
131
132 // Find a pending suspend at |currentSampleFrame| and resolve the associated
133 // promise on the main thread.
134 SuspendContainerMap::iterator it = m_scheduledSuspends.find(currentSampleFra me());
135 if (m_scheduledSuspends.isEmpty() || it == m_scheduledSuspends.end())
136 return;
137
138 RefPtr<ScheduledSuspendContainer> suspendContainer = it->value;
139 m_scheduledSuspends.remove(it);
140 Platform::current()->mainThread()->postTask(FROM_HERE,
141 threadSafeBind(&OfflineAudioContext::resolvePendingSuspendPromisesOnMain Thread, this, suspendContainer.release()));
142 }
143
144 void OfflineAudioContext::fireCompletionEvent()
145 {
146 ASSERT(isMainThread());
147
148 // We set the state to closed here so that the oncomplete event handler sees
149 // that the context has been closed.
150 setContextState(Closed);
151
152 AudioBuffer* renderedBuffer = renderTarget();
153
154 ASSERT(renderedBuffer);
155 if (!renderedBuffer)
156 return;
157
158 // Avoid firing the event if the document has already gone away.
159 if (executionContext()) {
160 // Call the offline rendering completion event listener and resolve the
161 // promise too.
162 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
163 m_completeResolver->resolve(renderedBuffer);
164 }
165 }
166
102 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e) 167 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e)
103 { 168 {
169 ASSERT(isMainThread());
170
104 // Calling close() on an OfflineAudioContext is not supported/allowed, 171 // Calling close() on an OfflineAudioContext is not supported/allowed,
105 // but it might well have been stopped by its execution context. 172 // but it might well have been stopped by its execution context.
106 if (isContextClosed()) { 173 if (isContextClosed()) {
107 return ScriptPromise::rejectWithDOMException( 174 return ScriptPromise::rejectWithDOMException(
108 scriptState, 175 scriptState,
109 DOMException::create( 176 DOMException::create(
110 InvalidStateError, 177 InvalidStateError,
111 "cannot call startRendering on an OfflineAudioContext in a stopp ed state.")); 178 "cannot call startRendering on an OfflineAudioContext in a stopp ed state."));
112 } 179 }
113 180
114 if (m_offlineResolver) { 181 if (m_completeResolver) {
115 // Can't call startRendering more than once. Return a rejected promise now. 182 // Can't call startRendering more than once. Return a rejected promise now.
116 return ScriptPromise::rejectWithDOMException( 183 return ScriptPromise::rejectWithDOMException(
117 scriptState, 184 scriptState,
118 DOMException::create( 185 DOMException::create(
119 InvalidStateError, 186 InvalidStateError,
120 "cannot call startRendering more than once")); 187 "cannot call startRendering more than once"));
121 } 188 }
122 189
123 m_offlineResolver = ScriptPromiseResolver::create(scriptState); 190 // If the context is not in the suspended state, reject the promise.
124 startRendering(); 191 if (contextState() != AudioContextState::Suspended) {
125 return m_offlineResolver->promise(); 192 return ScriptPromise::rejectWithDOMException(
193 scriptState,
194 DOMException::create(
195 InvalidStateError,
196 "cannot startRendering when an OfflineAudioContext is not in a s uspended state"));
197 }
198
199 m_completeResolver = ScriptPromiseResolver::create(scriptState);
200
201 // Start rendering and return the promise.
202 m_isRenderingStarted = true;
203 setContextState(Running);
204 destination()->audioDestinationHandler().startRendering();
205
206 return m_completeResolver->promise();
207 }
208
209 ScriptPromise OfflineAudioContext::suspendOfflineRendering(ScriptState* scriptSt ate, double when)
210 {
211 ASSERT(isMainThread());
212 ASSERT(destination()->audioDestinationHandler().offlineRenderThread());
213
214 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver:: create(scriptState);
215 ScriptPromise promise = resolver->promise();
216
217 // The specified suspend time is negative, reject the promise.
218 if (when < 0) {
219 resolver->reject(DOMException::create(InvalidStateError,
220 "negative suspend time (" + String::number(when) + ") is not allowed "));
221 return promise;
222 }
223
224 // Quantize the suspend time to the render quantum boundary.
225 size_t quantizedFrame = destination()->audioDestinationHandler().quantizeTim eToRenderQuantum(when);
226
227 // The specified suspend time is in the past, reject the promise.
228 if (quantizedFrame < currentSampleFrame()) {
229 resolver->reject(DOMException::create(InvalidStateError,
230 "cannot schedule a suspend at frame " + String::number(quantizedFram e) +
231 " (" + String::number(when) + " seconds) because it is earlier than the current frame of " +
232 String::number(currentSampleFrame())));
233 return promise;
234 }
235
236 // The suspend time should be earlier than the total render frame. If the
237 // requested suspension time is equal to the total render frame, the promise
238 // will be rejected.
239 if (m_totalRenderFrames <= quantizedFrame) {
240 resolver->reject(DOMException::create(InvalidStateError,
241 "cannot schedule a suspend at frame " + String::number(quantizedFram e) +
242 " (" + String::number(when) + " seconds) because it is greater than or equal to the total render duration of " +
243 String::number(m_totalRenderFrames) + " frames"));
244 return promise;
245 }
246
247 RefPtr<ScheduledSuspendContainer> suspendContainer = ScheduledSuspendContain er::create(when, quantizedFrame, resolver);
248
249 // Validate the suspend and append if necessary on the render thread.
250 destination()->audioDestinationHandler().offlineRenderThread()->postTask(FRO M_HERE,
251 threadSafeBind(&OfflineAudioContext::checkDuplicateSuspend, this, suspen dContainer));
252
253 return promise;
254 }
255
256 ScriptPromise OfflineAudioContext::resumeOfflineRendering(ScriptState* scriptSta te)
257 {
258 ASSERT(isMainThread());
259
260 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver:: create(scriptState);
261 ScriptPromise promise = resolver->promise();
262
263 // If the context is not in a suspended state, reject the promise.
264 if (contextState() != AudioContextState::Suspended) {
265 resolver->reject(DOMException::create(InvalidStateError,
266 "cannot resume a context that is not suspended"));
267 return promise;
268 }
269
270 // If the rendering has not started, reject the promise.
271 if (!m_isRenderingStarted) {
272 resolver->reject(DOMException::create(InvalidStateError,
273 "cannot resume a context that has not started"));
274 return promise;
275 }
276
277 // If the context is suspended, resume rendering by setting the state to
278 // "Running." and calling startRendering(). Note that resuming is possible
279 // only after the rendering started.
280 setContextState(Running);
281 destination()->audioDestinationHandler().startRendering();
282
283 // Resolve the promise immediately.
284 resolver->resolve();
285
286 return promise;
287 }
288
289 void OfflineAudioContext::checkDuplicateSuspend(PassRefPtr<ScheduledSuspendConta iner> suspendContainer)
290 {
291 ASSERT(!isMainThread());
292
293 // If there is a duplicate suspension at the same quantize frame, reject the
294 // promise. The rejection of promise should happen in the main thread, so we
295 // post a task to it.
296 if (m_scheduledSuspends.contains(suspendContainer->suspendFrame())) {
297 Platform::current()->mainThread()->postTask(FROM_HERE,
298 threadSafeBind(&OfflineAudioContext::rejectSuspendPromiseOnMainThrea d, this, suspendContainer));
299 return;
300 }
301
302 // If the duplicate check passes, we can add the container safely here in
303 // the render thread.
304 m_scheduledSuspends.add(suspendContainer->suspendFrame(), suspendContainer);
305 }
306
307 void OfflineAudioContext::rejectSuspendPromiseOnMainThread(PassRefPtr<ScheduledS uspendContainer> suspendContainer)
308 {
309 ASSERT(isMainThread());
310
311 suspendContainer->resolver()->reject(DOMException::create(InvalidStateError,
312 "cannot schedule more than one suspend at frame " +
313 String::number(suspendContainer->suspendFrame()) + " (" +
314 String::number(suspendContainer->suspendTime()) + " seconds)"));
315 }
316
317 void OfflineAudioContext::resolvePendingSuspendPromisesOnMainThread(PassRefPtr<S cheduledSuspendContainer> suspendContainer)
318 {
319 ASSERT(isMainThread());
320 AutoLocker locker(this);
yhirano 2015/06/26 02:29:09 Can you tell me why this lock is needed here? Ther
321
322 // Suspend the context first. This will fire onstatechange event.
323 setContextState(Suspended);
324
325 suspendContainer->resolver()->resolve();
326 }
327
328 ScheduledSuspendContainer::ScheduledSuspendContainer(double suspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver)
329 : m_suspendTime(suspendTime)
330 , m_suspendFrame(suspendFrame)
331 , m_resolver(resolver)
332 {
333 ASSERT(isMainThread());
334 }
335
336 ScheduledSuspendContainer::~ScheduledSuspendContainer()
337 {
338 ASSERT(isMainThread());
339 }
340
341 PassRefPtr<ScheduledSuspendContainer> ScheduledSuspendContainer::create(double s uspendTime, size_t suspendFrame, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> r esolver)
342 {
343 return new ScheduledSuspendContainer(suspendTime, suspendFrame, resolver);
yhirano 2015/06/26 02:29:09 +adoptRef
344 }
345
346 bool ScheduledSuspendContainer::shouldSuspendAtFrame(size_t whenFrame) const
347 {
348 if (m_suspendFrame != whenFrame)
349 return false;
350
351 return true;
126 } 352 }
127 353
128 } // namespace blink 354 } // namespace blink
129 355
130 #endif // ENABLE(WEB_AUDIO) 356 #endif // ENABLE(WEB_AUDIO)
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