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Side by Side Diff: Source/modules/webaudio/OfflineAudioDestinationNode.cpp

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Added a layout test for synchronous graph manipulation Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 10 matching lines...) Expand all
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */ 23 */
24 24
25 #include "config.h" 25 #include "config.h"
26 #if ENABLE(WEB_AUDIO) 26 #if ENABLE(WEB_AUDIO)
27 #include "modules/webaudio/OfflineAudioDestinationNode.h" 27 #include "modules/webaudio/OfflineAudioDestinationNode.h"
28 28
29 #include "core/dom/CrossThreadTask.h" 29 #include "core/dom/CrossThreadTask.h"
30 #include "modules/webaudio/AudioContext.h" 30 #include "modules/webaudio/AudioContext.h"
31 #include "modules/webaudio/OfflineAudioContext.h"
31 #include "platform/Task.h" 32 #include "platform/Task.h"
32 #include "platform/audio/AudioBus.h" 33 #include "platform/audio/AudioBus.h"
33 #include "platform/audio/HRTFDatabaseLoader.h" 34 #include "platform/audio/HRTFDatabaseLoader.h"
34 #include "public/platform/Platform.h" 35 #include "public/platform/Platform.h"
35 #include <algorithm> 36 #include <algorithm>
36 37
37 namespace blink { 38 namespace blink {
38 39
39 const size_t renderQuantumSize = 128; 40 const size_t renderQuantumSize = 128;
40 41
41 OfflineAudioDestinationHandler::OfflineAudioDestinationHandler(AudioNode& node, AudioBuffer* renderTarget) 42 OfflineAudioDestinationHandler::OfflineAudioDestinationHandler(AudioNode& node, AudioBuffer* renderTarget)
42 : AudioDestinationHandler(node, renderTarget->sampleRate()) 43 : AudioDestinationHandler(node, renderTarget->sampleRate())
43 , m_renderTarget(renderTarget) 44 , m_renderTarget(renderTarget)
44 , m_startedRendering(false) 45 , m_framesProcessed(0)
46 , m_framesToProcess(0)
45 { 47 {
46 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuant umSize); 48 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuant umSize);
47 } 49 }
48 50
49 PassRefPtr<OfflineAudioDestinationHandler> OfflineAudioDestinationHandler::creat e(AudioNode& node, AudioBuffer* renderTarget) 51 PassRefPtr<OfflineAudioDestinationHandler> OfflineAudioDestinationHandler::creat e(AudioNode& node, AudioBuffer* renderTarget)
50 { 52 {
51 return adoptRef(new OfflineAudioDestinationHandler(node, renderTarget)); 53 return adoptRef(new OfflineAudioDestinationHandler(node, renderTarget));
52 } 54 }
53 55
54 OfflineAudioDestinationHandler::~OfflineAudioDestinationHandler() 56 OfflineAudioDestinationHandler::~OfflineAudioDestinationHandler()
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81 AudioHandler::uninitialize(); 83 AudioHandler::uninitialize();
82 } 84 }
83 85
84 void OfflineAudioDestinationHandler::startRendering() 86 void OfflineAudioDestinationHandler::startRendering()
85 { 87 {
86 ASSERT(isMainThread()); 88 ASSERT(isMainThread());
87 ASSERT(m_renderTarget); 89 ASSERT(m_renderTarget);
88 if (!m_renderTarget) 90 if (!m_renderTarget)
89 return; 91 return;
90 92
91 if (!m_startedRendering) { 93 // Rendering was not started. Starting now.
92 m_startedRendering = true; 94 if (!m_renderThread) {
93 m_renderThread = adoptPtr(Platform::current()->createThread("Offline Aud io Renderer")); 95 m_renderThread = adoptPtr(Platform::current()->createThread("Offline Aud io Renderer"));
94 m_renderThread->postTask(FROM_HERE, new Task(threadSafeBind(&OfflineAudi oDestinationHandler::offlineRender, PassRefPtr<OfflineAudioDestinationHandler>(t his)))); 96 m_renderThread->postTask(FROM_HERE, new Task(threadSafeBind(&OfflineAudi oDestinationHandler::startOfflineRendering, this)));
97 return;
95 } 98 }
99
100 // Rendering is already started, which implicitly means we resume the
101 // rendering by calling |runOfflineRendering| on m_renderThread.
102 m_renderThread->postTask(FROM_HERE, threadSafeBind(&OfflineAudioDestinationH andler::runOfflineRendering, this));
96 } 103 }
97 104
98 void OfflineAudioDestinationHandler::stopRendering() 105 void OfflineAudioDestinationHandler::stopRendering()
99 { 106 {
100 ASSERT_NOT_REACHED(); 107 ASSERT_NOT_REACHED();
101 } 108 }
102 109
103 void OfflineAudioDestinationHandler::offlineRender() 110 size_t OfflineAudioDestinationHandler::quantizeTimeToRenderQuantum(double when) const
104 { 111 {
105 offlineRenderInternal(); 112 ASSERT(when >= 0);
106 context()->handlePostRenderTasks(); 113
114 size_t whenAsFrame = when * sampleRate();
115 return whenAsFrame - (whenAsFrame % renderQuantumSize);
107 } 116 }
108 117
109 void OfflineAudioDestinationHandler::offlineRenderInternal() 118 void OfflineAudioDestinationHandler::startOfflineRendering()
110 { 119 {
111 ASSERT(!isMainThread()); 120 ASSERT(!isMainThread());
121
112 ASSERT(m_renderBus); 122 ASSERT(m_renderBus);
113 if (!m_renderBus) 123 if (!m_renderBus)
114 return; 124 return;
115 125
116 bool isAudioContextInitialized = context()->isInitialized(); 126 bool isAudioContextInitialized = context()->isInitialized();
117 ASSERT(isAudioContextInitialized); 127 ASSERT(isAudioContextInitialized);
118 if (!isAudioContextInitialized) 128 if (!isAudioContextInitialized)
119 return; 129 return;
120 130
121 bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numb erOfChannels(); 131 bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numb erOfChannels();
122 ASSERT(channelsMatch); 132 ASSERT(channelsMatch);
123 if (!channelsMatch) 133 if (!channelsMatch)
124 return; 134 return;
125 135
126 bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize; 136 bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize;
127 ASSERT(isRenderBusAllocated); 137 ASSERT(isRenderBusAllocated);
128 if (!isRenderBusAllocated) 138 if (!isRenderBusAllocated)
129 return; 139 return;
130 140
131 // Break up the render target into smaller "render quantize" sized pieces. 141 m_framesToProcess = m_renderTarget->length();
132 // Render until we're finished. 142
133 size_t framesToProcess = m_renderTarget->length(); 143 // Start rendering.
144 runOfflineRendering();
145 }
146
147 void OfflineAudioDestinationHandler::runOfflineRendering()
148 {
149 ASSERT(!isMainThread());
150
134 unsigned numberOfChannels = m_renderTarget->numberOfChannels(); 151 unsigned numberOfChannels = m_renderTarget->numberOfChannels();
135 152
136 unsigned n = 0; 153 // If there is more to process and there is no suspension at the moment,
137 while (framesToProcess > 0) { 154 // do continue to render quanta. If there is a suspend scheduled at the
138 // Render one render quantum. 155 // current sample frame, stop the render loop and put the context into the
156 // suspended state. Then calling OfflineAudioContext.resume() will pick up
157 // the render loop again from where it was suspended.
158 while (m_framesToProcess > 0 && !context()->shouldSuspendNow()) {
159
160 // Render one render quantum. Note that this includes pre/post render
161 // tasks from the online audio context.
139 render(0, m_renderBus.get(), renderQuantumSize); 162 render(0, m_renderBus.get(), renderQuantumSize);
140 163
141 size_t framesAvailableToCopy = std::min(framesToProcess, renderQuantumSi ze); 164 size_t framesAvailableToCopy = std::min(m_framesToProcess, renderQuantum Size);
142 165
143 for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++chann elIndex) { 166 for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++chann elIndex) {
144 const float* source = m_renderBus->channel(channelIndex)->data(); 167 const float* source = m_renderBus->channel(channelIndex)->data();
145 float* destination = m_renderTarget->getChannelData(channelIndex)->d ata(); 168 float* destination = m_renderTarget->getChannelData(channelIndex)->d ata();
146 memcpy(destination + n, source, sizeof(float) * framesAvailableToCop y); 169 memcpy(destination + m_framesProcessed, source, sizeof(float) * fram esAvailableToCopy);
147 } 170 }
148 171
149 n += framesAvailableToCopy; 172 m_framesProcessed += framesAvailableToCopy;
150 framesToProcess -= framesAvailableToCopy; 173 m_framesToProcess -= framesAvailableToCopy;
151 } 174 }
152 175
176 // Finish up the rendering loop if there is no more to process.
177 if (m_framesToProcess <= 0) {
178 finishOfflineRendering();
179 return;
180 }
181
182 // Otherwise resolve pending suspend promises.
183 context()->resolvePendingSuspendPromises();
184 }
185
186 void OfflineAudioDestinationHandler::finishOfflineRendering()
187 {
188 ASSERT(!isMainThread());
189
190 // Perform post-render tasks once more.
191 context()->handlePostRenderTasks();
Raymond Toy 2015/06/16 17:57:09 Is this necessary? Is there something that could
hongchan 2015/06/16 21:31:21 I've thought about it and I think we should remove
192
153 // Our work is done. Let the AudioContext know. 193 // Our work is done. Let the AudioContext know.
154 if (context()->executionContext()) 194 if (context()->executionContext())
155 context()->executionContext()->postTask(FROM_HERE, createCrossThreadTask (&OfflineAudioDestinationHandler::notifyComplete, PassRefPtr<OfflineAudioDestina tionHandler>(this))); 195 context()->executionContext()->postTask(FROM_HERE, createCrossThreadTask (&OfflineAudioDestinationHandler::notifyComplete, this));
156 } 196 }
157 197
158 void OfflineAudioDestinationHandler::notifyComplete() 198 void OfflineAudioDestinationHandler::notifyComplete()
159 { 199 {
160 // The AudioContext might be gone. 200 // The OfflineAudioContext might be gone.
161 if (context()) 201 if (context())
162 context()->fireCompletionEvent(); 202 context()->fireCompletionEvent();
163 } 203 }
164 204
165 // ---------------------------------------------------------------- 205 // ----------------------------------------------------------------
166 206
167 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext& context, AudioBuffer* renderTarget) 207 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext& context, AudioBuffer* renderTarget)
168 : AudioDestinationNode(context) 208 : AudioDestinationNode(context)
169 { 209 {
170 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget)); 210 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget));
171 } 211 }
172 212
173 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AudioContext* c ontext, AudioBuffer* renderTarget) 213 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AudioContext* c ontext, AudioBuffer* renderTarget)
174 { 214 {
175 return new OfflineAudioDestinationNode(*context, renderTarget); 215 return new OfflineAudioDestinationNode(*context, renderTarget);
176 } 216 }
177 217
178 } // namespace blink 218 } // namespace blink
179 219
180 #endif // ENABLE(WEB_AUDIO) 220 #endif // ENABLE(WEB_AUDIO)
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