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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #include "config.h" | 25 #include "config.h" |
26 #if ENABLE(WEB_AUDIO) | 26 #if ENABLE(WEB_AUDIO) |
27 #include "modules/webaudio/OfflineAudioDestinationNode.h" | 27 #include "modules/webaudio/OfflineAudioDestinationNode.h" |
28 | 28 |
29 #include "core/dom/CrossThreadTask.h" | 29 #include "core/dom/CrossThreadTask.h" |
30 #include "modules/webaudio/AudioContext.h" | 30 #include "modules/webaudio/AudioContext.h" |
31 #include "modules/webaudio/OfflineAudioContext.h" | |
31 #include "platform/Task.h" | 32 #include "platform/Task.h" |
32 #include "platform/audio/AudioBus.h" | 33 #include "platform/audio/AudioBus.h" |
33 #include "platform/audio/HRTFDatabaseLoader.h" | 34 #include "platform/audio/HRTFDatabaseLoader.h" |
34 #include "public/platform/Platform.h" | 35 #include "public/platform/Platform.h" |
35 #include <algorithm> | 36 #include <algorithm> |
36 | 37 |
37 namespace blink { | 38 namespace blink { |
38 | 39 |
39 const size_t renderQuantumSize = 128; | 40 const size_t renderQuantumSize = 128; |
40 | 41 |
41 OfflineAudioDestinationHandler::OfflineAudioDestinationHandler(AudioNode& node, AudioBuffer* renderTarget) | 42 OfflineAudioDestinationHandler::OfflineAudioDestinationHandler(AudioNode& node, AudioBuffer* renderTarget) |
42 : AudioDestinationHandler(node, renderTarget->sampleRate()) | 43 : AudioDestinationHandler(node, renderTarget->sampleRate()) |
43 , m_renderTarget(renderTarget) | 44 , m_renderTarget(renderTarget) |
44 , m_startedRendering(false) | 45 , m_framesProcessed(0) |
46 , m_framesToProcess(0) | |
45 { | 47 { |
46 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuant umSize); | 48 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuant umSize); |
47 } | 49 } |
48 | 50 |
49 PassRefPtr<OfflineAudioDestinationHandler> OfflineAudioDestinationHandler::creat e(AudioNode& node, AudioBuffer* renderTarget) | 51 PassRefPtr<OfflineAudioDestinationHandler> OfflineAudioDestinationHandler::creat e(AudioNode& node, AudioBuffer* renderTarget) |
50 { | 52 { |
51 return adoptRef(new OfflineAudioDestinationHandler(node, renderTarget)); | 53 return adoptRef(new OfflineAudioDestinationHandler(node, renderTarget)); |
52 } | 54 } |
53 | 55 |
54 OfflineAudioDestinationHandler::~OfflineAudioDestinationHandler() | 56 OfflineAudioDestinationHandler::~OfflineAudioDestinationHandler() |
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81 AudioHandler::uninitialize(); | 83 AudioHandler::uninitialize(); |
82 } | 84 } |
83 | 85 |
84 void OfflineAudioDestinationHandler::startRendering() | 86 void OfflineAudioDestinationHandler::startRendering() |
85 { | 87 { |
86 ASSERT(isMainThread()); | 88 ASSERT(isMainThread()); |
87 ASSERT(m_renderTarget); | 89 ASSERT(m_renderTarget); |
88 if (!m_renderTarget) | 90 if (!m_renderTarget) |
89 return; | 91 return; |
90 | 92 |
91 if (!m_startedRendering) { | 93 // Rendering was not started. Starting now. |
92 m_startedRendering = true; | 94 if (!m_renderThread) { |
93 m_renderThread = adoptPtr(Platform::current()->createThread("Offline Aud io Renderer")); | 95 m_renderThread = adoptPtr(Platform::current()->createThread("Offline Aud io Renderer")); |
94 m_renderThread->postTask(FROM_HERE, new Task(threadSafeBind(&OfflineAudi oDestinationHandler::offlineRender, PassRefPtr<OfflineAudioDestinationHandler>(t his)))); | 96 m_renderThread->postTask(FROM_HERE, |
97 new Task(threadSafeBind(&OfflineAudioDestinationHandler::startOfflin eRendering, this))); | |
98 return; | |
95 } | 99 } |
100 | |
101 // Rendering is already started, which implicitly means we resume the | |
102 // rendering by calling |runOfflineRendering| on m_renderThread. | |
103 m_renderThread->postTask(FROM_HERE, | |
104 threadSafeBind(&OfflineAudioDestinationHandler::runOfflineRendering, thi s)); | |
96 } | 105 } |
97 | 106 |
98 void OfflineAudioDestinationHandler::stopRendering() | 107 void OfflineAudioDestinationHandler::stopRendering() |
99 { | 108 { |
100 ASSERT_NOT_REACHED(); | 109 ASSERT_NOT_REACHED(); |
101 } | 110 } |
102 | 111 |
103 void OfflineAudioDestinationHandler::offlineRender() | 112 size_t OfflineAudioDestinationHandler::quantizeTime(double when) const |
104 { | 113 { |
105 offlineRenderInternal(); | 114 size_t whenAsFrame = when * sampleRate(); |
Raymond Toy
2015/05/28 16:37:36
Do we need an ASSERT(when >= 0)? This is going to
hongchan
2015/06/09 20:50:00
Done.
| |
106 context()->handlePostRenderTasks(); | 115 return whenAsFrame - (whenAsFrame % renderQuantumSize); |
107 } | 116 } |
108 | 117 |
109 void OfflineAudioDestinationHandler::offlineRenderInternal() | 118 void OfflineAudioDestinationHandler::startOfflineRendering() |
110 { | 119 { |
111 ASSERT(!isMainThread()); | 120 ASSERT(!isMainThread()); |
121 | |
112 ASSERT(m_renderBus); | 122 ASSERT(m_renderBus); |
113 if (!m_renderBus) | 123 if (!m_renderBus) |
114 return; | 124 return; |
115 | 125 |
116 bool isAudioContextInitialized = context()->isInitialized(); | 126 bool isAudioContextInitialized = context()->isInitialized(); |
117 ASSERT(isAudioContextInitialized); | 127 ASSERT(isAudioContextInitialized); |
118 if (!isAudioContextInitialized) | 128 if (!isAudioContextInitialized) |
119 return; | 129 return; |
120 | 130 |
121 bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numb erOfChannels(); | 131 bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numb erOfChannels(); |
122 ASSERT(channelsMatch); | 132 ASSERT(channelsMatch); |
123 if (!channelsMatch) | 133 if (!channelsMatch) |
124 return; | 134 return; |
125 | 135 |
126 bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize; | 136 bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize; |
127 ASSERT(isRenderBusAllocated); | 137 ASSERT(isRenderBusAllocated); |
128 if (!isRenderBusAllocated) | 138 if (!isRenderBusAllocated) |
129 return; | 139 return; |
130 | 140 |
131 // Break up the render target into smaller "render quantize" sized pieces. | 141 m_framesToProcess = m_renderTarget->length(); |
132 // Render until we're finished. | 142 |
133 size_t framesToProcess = m_renderTarget->length(); | 143 // Start rendering quanta. |
144 runOfflineRendering(); | |
145 } | |
146 | |
147 void OfflineAudioDestinationHandler::runOfflineRendering() | |
148 { | |
149 ASSERT(!isMainThread()); | |
150 | |
134 unsigned numberOfChannels = m_renderTarget->numberOfChannels(); | 151 unsigned numberOfChannels = m_renderTarget->numberOfChannels(); |
135 | 152 |
136 unsigned n = 0; | 153 // If there is more to process and there is no suspension at the moment, |
137 while (framesToProcess > 0) { | 154 // do continue to render blocks. Note that |shouldSuspendNow()| actually |
138 // Render one render quantum. | 155 // resolves the suspend on the main thread if necessary. |
Raymond Toy
2015/05/28 16:37:36
I think more description is needed here on how thi
hongchan
2015/06/09 20:50:00
Done.
| |
156 while (m_framesToProcess > 0 && !context()->shouldSuspendNow()) { | |
157 | |
158 // Render one render quantum. Note that this includes pre/post render ta sks. | |
139 render(0, m_renderBus.get(), renderQuantumSize); | 159 render(0, m_renderBus.get(), renderQuantumSize); |
140 | 160 |
141 size_t framesAvailableToCopy = std::min(framesToProcess, renderQuantumSi ze); | 161 size_t framesAvailableToCopy = std::min(m_framesToProcess, renderQuantum Size); |
142 | 162 |
143 for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++chann elIndex) { | 163 for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++chann elIndex) { |
144 const float* source = m_renderBus->channel(channelIndex)->data(); | 164 const float* source = m_renderBus->channel(channelIndex)->data(); |
145 float* destination = m_renderTarget->getChannelData(channelIndex)->d ata(); | 165 float* destination = m_renderTarget->getChannelData(channelIndex)->d ata(); |
146 memcpy(destination + n, source, sizeof(float) * framesAvailableToCop y); | 166 memcpy(destination + m_framesProcessed, source, sizeof(float) * fram esAvailableToCopy); |
147 } | 167 } |
148 | 168 |
149 n += framesAvailableToCopy; | 169 m_framesProcessed += framesAvailableToCopy; |
150 framesToProcess -= framesAvailableToCopy; | 170 m_framesToProcess -= framesAvailableToCopy; |
151 } | 171 } |
152 | 172 |
173 // Finish up the rendering loop if there is no more to process. | |
174 if (m_framesToProcess <= 0) | |
175 finishOfflineRendering(); | |
176 } | |
177 | |
178 void OfflineAudioDestinationHandler::finishOfflineRendering() | |
179 { | |
180 ASSERT(!isMainThread()); | |
181 | |
153 // Our work is done. Let the AudioContext know. | 182 // Our work is done. Let the AudioContext know. |
154 if (context()->executionContext()) | 183 if (context()->executionContext()) |
155 context()->executionContext()->postTask(FROM_HERE, createCrossThreadTask (&OfflineAudioDestinationHandler::notifyComplete, PassRefPtr<OfflineAudioDestina tionHandler>(this))); | 184 context()->executionContext()->postTask(FROM_HERE, createCrossThreadTask (&OfflineAudioDestinationHandler::notifyComplete, this)); |
156 } | 185 } |
157 | 186 |
158 void OfflineAudioDestinationHandler::notifyComplete() | 187 void OfflineAudioDestinationHandler::notifyComplete() |
159 { | 188 { |
160 // The AudioContext might be gone. | 189 // The OfflineAudioContext might be gone. |
161 if (context()) | 190 if (context()) |
162 context()->fireCompletionEvent(); | 191 context()->fireCompletionEvent(); |
163 } | 192 } |
164 | 193 |
165 // ---------------------------------------------------------------- | 194 // ---------------------------------------------------------------- |
166 | 195 |
167 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext& context, AudioBuffer* renderTarget) | 196 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext& context, AudioBuffer* renderTarget) |
168 : AudioDestinationNode(context) | 197 : AudioDestinationNode(context) |
169 { | 198 { |
170 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget)); | 199 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget)); |
171 } | 200 } |
172 | 201 |
173 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AudioContext* c ontext, AudioBuffer* renderTarget) | 202 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AudioContext* c ontext, AudioBuffer* renderTarget) |
174 { | 203 { |
175 return new OfflineAudioDestinationNode(*context, renderTarget); | 204 return new OfflineAudioDestinationNode(*context, renderTarget); |
176 } | 205 } |
177 | 206 |
178 } // namespace blink | 207 } // namespace blink |
179 | 208 |
180 #endif // ENABLE(WEB_AUDIO) | 209 #endif // ENABLE(WEB_AUDIO) |
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