Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2012, Google Inc. All rights reserved. | 2 * Copyright (C) 2012, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 24 | 24 |
| 25 #include "config.h" | 25 #include "config.h" |
| 26 #if ENABLE(WEB_AUDIO) | 26 #if ENABLE(WEB_AUDIO) |
| 27 #include "modules/webaudio/OfflineAudioContext.h" | 27 #include "modules/webaudio/OfflineAudioContext.h" |
| 28 | 28 |
| 29 #include "bindings/core/v8/ExceptionMessages.h" | 29 #include "bindings/core/v8/ExceptionMessages.h" |
| 30 #include "bindings/core/v8/ExceptionState.h" | 30 #include "bindings/core/v8/ExceptionState.h" |
| 31 #include "core/dom/Document.h" | 31 #include "core/dom/Document.h" |
| 32 #include "core/dom/ExceptionCode.h" | 32 #include "core/dom/ExceptionCode.h" |
| 33 #include "core/dom/ExecutionContext.h" | 33 #include "core/dom/ExecutionContext.h" |
| 34 #include "modules/webaudio/OfflineAudioCompletionEvent.h" | |
| 35 #include "modules/webaudio/OfflineAudioDestinationNode.h" | |
| 36 #include "platform/ThreadSafeFunctional.h" | |
| 34 #include "platform/audio/AudioUtilities.h" | 37 #include "platform/audio/AudioUtilities.h" |
| 38 #include "public/platform/Platform.h" | |
| 35 | 39 |
| 36 namespace blink { | 40 namespace blink { |
| 37 | 41 |
| 38 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState) | 42 OfflineAudioContext* OfflineAudioContext::create(ExecutionContext* context, unsi gned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState& exceptionState) |
| 39 { | 43 { |
| 40 // FIXME: add support for workers. | 44 // FIXME: add support for workers. |
| 41 if (!context || !context->isDocument()) { | 45 if (!context || !context->isDocument()) { |
| 42 exceptionState.throwDOMException( | 46 exceptionState.throwDOMException( |
| 43 NotSupportedError, | 47 NotSupportedError, |
| 44 "Workers are not supported."); | 48 "Workers are not supported."); |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 85 + ", " + String::number(sampleRate) | 89 + ", " + String::number(sampleRate) |
| 86 + ")"); | 90 + ")"); |
| 87 } | 91 } |
| 88 | 92 |
| 89 audioContext->suspendIfNeeded(); | 93 audioContext->suspendIfNeeded(); |
| 90 return audioContext; | 94 return audioContext; |
| 91 } | 95 } |
| 92 | 96 |
| 93 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate) | 97 OfflineAudioContext::OfflineAudioContext(Document* document, unsigned numberOfCh annels, size_t numberOfFrames, float sampleRate) |
| 94 : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate) | 98 : AudioContext(document, numberOfChannels, numberOfFrames, sampleRate) |
| 99 , m_isRenderingStarted(false) | |
| 95 { | 100 { |
| 101 m_totalRenderFrames = numberOfFrames; | |
|
Raymond Toy
2015/05/28 16:37:35
Why not move this to the initializer part?
hongchan
2015/06/09 20:49:59
Done.
| |
| 96 } | 102 } |
| 97 | 103 |
| 98 OfflineAudioContext::~OfflineAudioContext() | 104 OfflineAudioContext::~OfflineAudioContext() |
| 99 { | 105 { |
| 100 } | 106 } |
| 101 | 107 |
| 108 // FIXME: What should be done to trace members in OfflineAudioContext? | |
| 109 // DEFINE_TRACE(OfflineAudioContext) | |
| 110 // { | |
| 111 // visitor->trace(m_scheduledSuspends); | |
| 112 // visitor->trace(m_completeResolver); | |
| 113 // } | |
| 114 | |
| 115 OfflineAudioContext::ScheduledSuspendContainer::ScheduledSuspendContainer( | |
| 116 size_t when, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver) | |
|
Raymond Toy
2015/05/28 16:37:35
I think frame is better than when.
hongchan
2015/06/09 20:49:59
Done.
| |
| 117 : m_when(when) | |
| 118 , m_resolver(resolver) | |
| 119 { | |
| 120 } | |
| 121 | |
| 122 OfflineAudioContext::ScheduledSuspendContainer::~ScheduledSuspendContainer() | |
| 123 { | |
| 124 } | |
| 125 | |
| 126 DEFINE_TRACE(OfflineAudioContext::ScheduledSuspendContainer) | |
| 127 { | |
| 128 visitor->trace(m_resolver); | |
| 129 } | |
| 130 | |
| 131 PassOwnPtr<OfflineAudioContext::ScheduledSuspendContainer> | |
| 132 OfflineAudioContext::ScheduledSuspendContainer::create( | |
| 133 size_t when, PassRefPtrWillBeRawPtr<ScriptPromiseResolver> resolver) | |
| 134 { | |
| 135 return adoptPtr(new ScheduledSuspendContainer(when, resolver)); | |
| 136 } | |
| 137 | |
| 138 bool OfflineAudioContext::ScheduledSuspendContainer::shouldSuspendAt(size_t when ) const | |
| 139 { | |
| 140 return m_when == when; | |
| 141 } | |
| 142 | |
| 143 bool OfflineAudioContext::shouldSuspendNow() | |
| 144 { | |
| 145 ASSERT(!isMainThread()); | |
| 146 | |
| 147 // Suspend if necessary and resolve the associated promise. | |
| 148 size_t now = currentSampleFrame(); | |
| 149 for (unsigned index = 0; index < m_scheduledSuspends.size(); ++index) { | |
| 150 if (m_scheduledSuspends.at(index)->shouldSuspendAt(now)) { | |
| 151 // Resolve the scheduled suspend on the main thread. (async) | |
| 152 Platform::current()->mainThread()->postTask(FROM_HERE, | |
| 153 threadSafeBind( | |
| 154 &OfflineAudioContext::resolveSuspendOnMainThread, | |
| 155 this, | |
| 156 index)); | |
|
Raymond Toy
2015/05/28 16:37:36
I think we have a problem here. If the main threa
hongchan
2015/06/09 20:49:59
Done. However, the post render task happens every
| |
| 157 return true; | |
| 158 } | |
| 159 } | |
| 160 | |
| 161 return false; | |
| 162 } | |
| 163 | |
| 164 void OfflineAudioContext::fireCompletionEvent() | |
| 165 { | |
| 166 ASSERT(isMainThread()); | |
| 167 if (!isMainThread()) | |
| 168 return; | |
| 169 | |
| 170 // We set the state to closed here so that the oncomplete event handler sees | |
| 171 // that the context has been closed. | |
| 172 setContextState(Closed); | |
| 173 | |
| 174 AudioBuffer* renderedBuffer = m_renderTarget.get(); | |
| 175 | |
| 176 ASSERT(renderedBuffer); | |
| 177 if (!renderedBuffer) | |
| 178 return; | |
| 179 | |
| 180 // Avoid firing the event if the document has already gone away. | |
| 181 if (executionContext()) { | |
| 182 // Call the offline rendering completion event listener and resolve the | |
| 183 // promise too. | |
| 184 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer)); | |
| 185 m_completeResolver->resolve(renderedBuffer); | |
| 186 } | |
| 187 } | |
| 188 | |
| 102 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e) | 189 ScriptPromise OfflineAudioContext::startOfflineRendering(ScriptState* scriptStat e) |
| 103 { | 190 { |
| 191 ASSERT(isMainThread()); | |
| 192 | |
| 193 // FIXME: This check causes crash on oac-detached-no-crash.html | |
| 194 // ASSERT(m_destinationNode); | |
|
Raymond Toy
2015/05/28 16:37:36
We'll have to fix this before landing this CL.
hongchan
2015/06/09 20:49:59
Acknowledged.
| |
| 195 | |
| 196 AutoLocker locker(this); | |
| 197 | |
| 104 // Calling close() on an OfflineAudioContext is not supported/allowed, | 198 // Calling close() on an OfflineAudioContext is not supported/allowed, |
| 105 // but it might well have been stopped by its execution context. | 199 // but it might well have been stopped by its execution context. |
| 106 if (isContextClosed()) { | 200 if (isContextClosed()) { |
| 107 return ScriptPromise::rejectWithDOMException( | 201 return ScriptPromise::rejectWithDOMException( |
| 108 scriptState, | 202 scriptState, |
| 109 DOMException::create( | 203 DOMException::create( |
| 110 InvalidStateError, | 204 InvalidStateError, |
| 111 "cannot call startRendering on an OfflineAudioContext in a stopp ed state.")); | 205 "cannot call startRendering on an OfflineAudioContext in a stopp ed state.")); |
| 112 } | 206 } |
| 113 | 207 |
| 114 if (m_offlineResolver) { | 208 if (m_completeResolver) { |
| 115 // Can't call startRendering more than once. Return a rejected promise now. | 209 // Can't call startRendering more than once. Return a rejected promise now. |
| 116 return ScriptPromise::rejectWithDOMException( | 210 return ScriptPromise::rejectWithDOMException( |
| 117 scriptState, | 211 scriptState, |
| 118 DOMException::create( | 212 DOMException::create( |
| 119 InvalidStateError, | 213 InvalidStateError, |
| 120 "cannot call startRendering more than once")); | 214 "cannot call startRendering more than once")); |
| 121 } | 215 } |
| 122 | 216 |
| 123 m_offlineResolver = ScriptPromiseResolver::create(scriptState); | 217 m_completeResolver = ScriptPromiseResolver::create(scriptState); |
| 124 startRendering(); | 218 |
| 125 return m_offlineResolver->promise(); | 219 if (contextState() == AudioContextState::Suspended) { |
| 220 // If the context state is valid (Suspended), star rendering and return | |
|
Raymond Toy
2015/05/28 16:37:35
I think the code is easier to understand if you ha
hongchan
2015/06/09 20:49:59
Done.
| |
| 221 // the promise. | |
| 222 destination()->audioDestinationHandler().startRendering(); | |
| 223 m_isRenderingStarted = true; | |
| 224 setContextState(Running); | |
| 225 return m_completeResolver->promise(); | |
| 226 } | |
| 227 | |
| 228 // If the context is not in a valid state, reject promise. | |
| 229 return ScriptPromise::rejectWithDOMException( | |
| 230 scriptState, | |
| 231 DOMException::create( | |
| 232 InvalidStateError, | |
| 233 "invalid context state")); | |
|
Raymond Toy
2015/05/28 16:37:35
Use better error message saying why this is invali
hongchan
2015/06/09 20:49:59
Done.
| |
| 234 } | |
| 235 | |
| 236 ScriptPromise OfflineAudioContext::suspendOfflineRendering(ScriptState* scriptSt ate, double when) | |
| 237 { | |
| 238 ASSERT(isMainThread()); | |
| 239 | |
| 240 AutoLocker locker(this); | |
| 241 | |
| 242 // Quantize the suspend time based on the rendering block boundary. | |
| 243 unsigned quantizedFrame = destination()->audioDestinationHandler().quantizeT ime(when); | |
| 244 | |
| 245 if (isValidToScheduleAt(quantizedFrame)) { | |
| 246 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolv er::create(scriptState); | |
| 247 ScriptPromise promise = resolver->promise(); | |
| 248 m_scheduledSuspends.append(ScheduledSuspendContainer::create(quantizedFr ame, resolver)); | |
| 249 | |
| 250 return promise; | |
| 251 } | |
| 252 | |
| 253 // If suspendTime is already passed, reject the promise and throw an excepti on. | |
| 254 return ScriptPromise::rejectWithDOMException( | |
| 255 scriptState, | |
| 256 DOMException::create( | |
| 257 InvalidStateError, | |
| 258 "cannot schedule a suspend in the past, beyond the total render dura tion or at the duplicate position.")); | |
|
Raymond Toy
2015/05/28 16:37:36
Can we provide more information here?
hongchan
2015/06/09 20:49:59
I broke this down into multiple checks and rejecti
| |
| 259 } | |
| 260 | |
| 261 ScriptPromise OfflineAudioContext::resumeOfflineRendering(ScriptState* scriptSta te) | |
| 262 { | |
| 263 ASSERT(isMainThread()); | |
| 264 | |
| 265 AutoLocker locker(this); | |
| 266 | |
| 267 // If the context is suspended, resume rendering by calling startRendering() | |
| 268 // and set the state to "Running." Note that resuming is possible only after | |
| 269 // the rendering started. | |
| 270 if (contextState() == AudioContextState::Suspended && m_isRenderingStarted) { | |
|
Raymond Toy
2015/05/28 16:37:35
I think it's easier to understand if you reverse t
hongchan
2015/06/09 20:49:59
Done.
| |
| 271 destination()->audioDestinationHandler().startRendering(); | |
| 272 setContextState(Running); | |
| 273 | |
| 274 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolv er::create(scriptState); | |
| 275 ScriptPromise promise = resolver->promise(); | |
| 276 | |
| 277 // Resolve the promise immediately. | |
| 278 resolver->resolve(); | |
| 279 | |
| 280 return promise; | |
| 281 } | |
| 282 | |
| 283 // If the rendering is already running or not started, reject the promise. | |
| 284 return ScriptPromise::rejectWithDOMException( | |
| 285 scriptState, | |
| 286 DOMException::create( | |
| 287 InvalidStateError, | |
| 288 "cannot resume the context is already running or has not started")); | |
|
Raymond Toy
2015/05/28 16:37:36
Can we have a more specific message? We know exac
hongchan
2015/06/09 20:49:59
I separate this into two checks and rejections as
| |
| 289 } | |
| 290 | |
| 291 void OfflineAudioContext::resolveSuspendOnMainThread(unsigned index) | |
| 292 { | |
| 293 ASSERT(isMainThread()); | |
| 294 | |
| 295 // FIXME: This process (removing suspend from the list) should be | |
|
Raymond Toy
2015/05/28 16:37:35
Why does this need fixing?
hongchan
2015/06/09 20:49:59
First, the location of this comment is wrong, so I
| |
| 296 // synchronous. | |
| 297 | |
| 298 AutoLocker locker(this); | |
| 299 | |
| 300 // Suspend the context first. This will fire onstatechange event. | |
| 301 setContextState(Suspended); | |
| 302 | |
| 303 // Resolve the suspend and remove it from the list. | |
| 304 // FIXME: is removing an element efficient? What if there are 10K suspends? | |
| 305 m_scheduledSuspends.at(index)->resolver()->resolve(); | |
| 306 m_scheduledSuspends.remove(index); | |
| 307 } | |
| 308 | |
| 309 bool OfflineAudioContext::isValidToScheduleAt(size_t when) | |
| 310 { | |
| 311 // The specified suspend time should be between the current frame and the | |
| 312 // total render frame. | |
| 313 bool isInValidRange = currentSampleFrame() < when && when < m_totalRenderFra mes; | |
| 314 | |
| 315 // Also there should be no duplicate in the existing scheduled suspends. | |
| 316 bool isDuplicate = false; | |
| 317 for (unsigned index = 0; index < m_scheduledSuspends.size(); ++index) { | |
| 318 if (m_scheduledSuspends.at(index)->shouldSuspendAt(when)) | |
| 319 isDuplicate = true; | |
| 320 } | |
| 321 | |
| 322 return isInValidRange && !isDuplicate; | |
| 126 } | 323 } |
| 127 | 324 |
| 128 } // namespace blink | 325 } // namespace blink |
| 129 | 326 |
| 130 #endif // ENABLE(WEB_AUDIO) | 327 #endif // ENABLE(WEB_AUDIO) |
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