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1 <!doctype html> | |
2 <html> | |
3 <head> | |
4 <script src="../resources/js-test.js"></script> | |
5 <script src="resources/compatibility.js"></script> | |
6 <script src="resources/audio-testing.js"></script> | |
7 </head> | |
8 | |
9 <body> | |
10 <script> | |
11 description('Test promise resolution of OfflineAudioContext resume/suspend .'); | |
12 window.jsTestIsAsync = true; | |
13 | |
14 var context; | |
15 var sampleRate = 44100; | |
16 var renderDuration = 2; | |
17 var renderQuantum = 128; | |
18 var scheduledSuspendTime = 0.1; | |
Raymond Toy
2015/05/28 16:37:34
Same comments here as for the suspend-resume-event
hongchan
2015/06/09 20:49:58
Acknowledged.
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19 | |
20 // Get the time quantized by render quantum size. | |
21 function quantizeByRenderQuantum(time) { | |
22 var samples = time * sampleRate; | |
23 return (samples - (samples % renderQuantum)) / sampleRate; | |
24 } | |
25 | |
26 function onSuspended() { | |
27 Should('context.currentTime', context.currentTime) | |
28 .beEqualTo(quantizeByRenderQuantum(scheduledSuspendTime)); | |
29 | |
30 // When context.currentTime 0.1 > renderDuration, the promise should be | |
31 // rejected and throw an exception. | |
32 scheduledSuspendTime = context.currentTime + 0.1; | |
33 context.suspend(scheduledSuspendTime).then(onSuspended); | |
34 context.resume(); | |
35 } | |
36 | |
37 context = new OfflineAudioContext(1, sampleRate * renderDuration, sampleRa te); | |
38 | |
39 context.suspend(scheduledSuspendTime).then(onSuspended); | |
40 | |
41 context.startRendering().then(function () { | |
42 Should('context.state', context.state).beEqualTo('closed'); | |
43 finishJSTest(); | |
44 }); | |
45 | |
46 successfullyParsed = true; | |
47 </script> | |
48 | |
49 </body> | |
50 </html> | |
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