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1 /* | 1 /* |
2 * Copyright (C) 2012, Google Inc. All rights reserved. | 2 * Copyright (C) 2012, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 18 matching lines...) Expand all Loading... | |
29 #include "modules/webaudio/AudioContext.h" | 29 #include "modules/webaudio/AudioContext.h" |
30 | 30 |
31 namespace blink { | 31 namespace blink { |
32 | 32 |
33 class ExceptionState; | 33 class ExceptionState; |
34 | 34 |
35 class MODULES_EXPORT OfflineAudioContext final : public AudioContext { | 35 class MODULES_EXPORT OfflineAudioContext final : public AudioContext { |
36 DEFINE_WRAPPERTYPEINFO(); | 36 DEFINE_WRAPPERTYPEINFO(); |
37 public: | 37 public: |
38 static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChann els, size_t numberOfFrames, float sampleRate, ExceptionState&); | 38 static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChann els, size_t numberOfFrames, float sampleRate, ExceptionState&); |
39 | |
40 virtual ~OfflineAudioContext(); | 39 virtual ~OfflineAudioContext(); |
41 | 40 |
41 virtual bool suspendIfNecessary(); | |
42 | |
43 // IDL implementations. | |
42 ScriptPromise startOfflineRendering(ScriptState*); | 44 ScriptPromise startOfflineRendering(ScriptState*); |
45 ScriptPromise suspendOfflineRendering(ScriptState*, double suspendTime); | |
46 ScriptPromise resumeOfflineRendering(ScriptState*); | |
47 | |
43 private: | 48 private: |
44 OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFra mes, float sampleRate); | 49 OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFra mes, float sampleRate); |
50 | |
51 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_offlineSuspend Resolvers; | |
52 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_offlineResumeR esolvers; | |
Raymond Toy
2015/05/13 17:16:08
As discussed earlier, the online context is going
hongchan
2015/05/13 17:30:53
Yes. That makes sense. These are actually not used
| |
53 | |
54 bool m_isSuspendScheduled; | |
55 double m_suspendTime; | |
45 }; | 56 }; |
46 | 57 |
47 } // namespace blink | 58 } // namespace blink |
48 | 59 |
49 #endif // OfflineAudioContext_h | 60 #endif // OfflineAudioContext_h |
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