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Side by Side Diff: Source/modules/webaudio/OfflineAudioContext.h

Issue 1140723003: Implement suspend() and resume() for OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Initial Design Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved. 2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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29 #include "modules/webaudio/AudioContext.h" 29 #include "modules/webaudio/AudioContext.h"
30 30
31 namespace blink { 31 namespace blink {
32 32
33 class ExceptionState; 33 class ExceptionState;
34 34
35 class MODULES_EXPORT OfflineAudioContext final : public AudioContext { 35 class MODULES_EXPORT OfflineAudioContext final : public AudioContext {
36 DEFINE_WRAPPERTYPEINFO(); 36 DEFINE_WRAPPERTYPEINFO();
37 public: 37 public:
38 static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChann els, size_t numberOfFrames, float sampleRate, ExceptionState&); 38 static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChann els, size_t numberOfFrames, float sampleRate, ExceptionState&);
39
40 virtual ~OfflineAudioContext(); 39 virtual ~OfflineAudioContext();
41 40
41 virtual bool suspendIfNecessary();
42
43 // IDL implementations.
42 ScriptPromise startOfflineRendering(ScriptState*); 44 ScriptPromise startOfflineRendering(ScriptState*);
45 ScriptPromise suspendOfflineRendering(ScriptState*, double suspendTime);
46 ScriptPromise resumeOfflineRendering(ScriptState*);
47
43 private: 48 private:
44 OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFra mes, float sampleRate); 49 OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFra mes, float sampleRate);
50
51 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_offlineSuspend Resolvers;
52 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_offlineResumeR esolvers;
Raymond Toy 2015/05/13 17:16:08 As discussed earlier, the online context is going
hongchan 2015/05/13 17:30:53 Yes. That makes sense. These are actually not used
53
54 bool m_isSuspendScheduled;
55 double m_suspendTime;
45 }; 56 };
46 57
47 } // namespace blink 58 } // namespace blink
48 59
49 #endif // OfflineAudioContext_h 60 #endif // OfflineAudioContext_h
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