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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012, Google Inc. All rights reserved. | 2 * Copyright (C) 2012, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 29 #include "modules/webaudio/AudioContext.h" | 29 #include "modules/webaudio/AudioContext.h" |
| 30 | 30 |
| 31 namespace blink { | 31 namespace blink { |
| 32 | 32 |
| 33 class ExceptionState; | 33 class ExceptionState; |
| 34 | 34 |
| 35 class MODULES_EXPORT OfflineAudioContext final : public AudioContext { | 35 class MODULES_EXPORT OfflineAudioContext final : public AudioContext { |
| 36 DEFINE_WRAPPERTYPEINFO(); | 36 DEFINE_WRAPPERTYPEINFO(); |
| 37 public: | 37 public: |
| 38 static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChann els, size_t numberOfFrames, float sampleRate, ExceptionState&); | 38 static OfflineAudioContext* create(ExecutionContext*, unsigned numberOfChann els, size_t numberOfFrames, float sampleRate, ExceptionState&); |
| 39 | |
| 40 virtual ~OfflineAudioContext(); | 39 virtual ~OfflineAudioContext(); |
| 41 | 40 |
| 41 virtual bool suspendIfNecessary(); | |
| 42 | |
| 43 // IDL implementations. | |
| 42 ScriptPromise startOfflineRendering(ScriptState*); | 44 ScriptPromise startOfflineRendering(ScriptState*); |
| 45 ScriptPromise suspendOfflineRendering(ScriptState*, double suspendTime); | |
| 46 ScriptPromise resumeOfflineRendering(ScriptState*); | |
| 47 | |
| 43 private: | 48 private: |
| 44 OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFra mes, float sampleRate); | 49 OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFra mes, float sampleRate); |
| 50 | |
| 51 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_offlineSuspend Resolvers; | |
| 52 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_offlineResumeR esolvers; | |
|
Raymond Toy
2015/05/13 17:16:08
As discussed earlier, the online context is going
hongchan
2015/05/13 17:30:53
Yes. That makes sense. These are actually not used
| |
| 53 | |
| 54 bool m_isSuspendScheduled; | |
| 55 double m_suspendTime; | |
| 45 }; | 56 }; |
| 46 | 57 |
| 47 } // namespace blink | 58 } // namespace blink |
| 48 | 59 |
| 49 #endif // OfflineAudioContext_h | 60 #endif // OfflineAudioContext_h |
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