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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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213 static unsigned maxNumberOfChannels() { return MaxNumberOfChannels;} | 213 static unsigned maxNumberOfChannels() { return MaxNumberOfChannels;} |
214 | 214 |
215 // EventTarget | 215 // EventTarget |
216 virtual const AtomicString& interfaceName() const override final; | 216 virtual const AtomicString& interfaceName() const override final; |
217 virtual ExecutionContext* executionContext() const override final; | 217 virtual ExecutionContext* executionContext() const override final; |
218 | 218 |
219 DEFINE_ATTRIBUTE_EVENT_LISTENER(complete); | 219 DEFINE_ATTRIBUTE_EVENT_LISTENER(complete); |
220 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange); | 220 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange); |
221 | 221 |
222 void startRendering(); | 222 void startRendering(); |
223 void notifyStateChange(); | |
224 | |
225 // From offline rendering. | |
226 void fireSuspendEvent(); | |
223 void fireCompletionEvent(); | 227 void fireCompletionEvent(); |
224 void notifyStateChange(); | 228 virtual bool suspendIfNecessary(); |
225 | 229 |
226 // A context is considered closed if: | 230 // A context is considered closed if: |
227 // - closeContext() has been called, even if the audio HW has not yet been | 231 // - closeContext() has been called, even if the audio HW has not yet been |
228 // stopped. It will be stopped eventually. | 232 // stopped. It will be stopped eventually. |
229 // - it has been stopped (or is stopping) by its execution context. | 233 // - it has been stopped (or is stopping) by its execution context. |
230 bool isContextClosed() const { return m_closeResolver || m_isStopScheduled | | m_isCleared; } | 234 bool isContextClosed() const { return m_closeResolver || m_isStopScheduled | | m_isCleared; } |
231 | 235 |
232 static unsigned s_hardwareContextCount; | 236 static unsigned s_hardwareContextCount; |
233 static unsigned s_contextId; | 237 static unsigned s_contextId; |
234 | 238 |
235 // Get the security origin for this audio context. | 239 // Get the security origin for this audio context. |
236 SecurityOrigin* securityOrigin() const; | 240 SecurityOrigin* securityOrigin() const; |
237 | 241 |
238 protected: | 242 protected: |
239 explicit AudioContext(Document*); | 243 explicit AudioContext(Document*); |
240 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl oat sampleRate); | 244 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl oat sampleRate); |
241 | 245 |
242 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; | 246 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; |
247 Member<AudioDestinationNode> m_destinationNode; | |
248 bool m_didInitializeContextGraphMutex; | |
249 Member<AudioBuffer> m_renderTarget; | |
250 | |
251 // The state of the AudioContext. | |
252 void setContextState(AudioContextState); | |
253 AudioContextState m_contextState; | |
254 | |
243 private: | 255 private: |
244 void initialize(); | 256 void initialize(); |
245 void uninitialize(); | 257 void uninitialize(); |
246 | 258 |
247 // ExecutionContext calls stop twice. | 259 // ExecutionContext calls stop twice. |
248 // We'd like to schedule only one stop action for them. | 260 // We'd like to schedule only one stop action for them. |
249 bool m_isStopScheduled; | 261 bool m_isStopScheduled; |
250 bool m_isCleared; | 262 bool m_isCleared; |
251 void clear(); | 263 void clear(); |
252 | 264 |
253 void throwExceptionForClosedState(ExceptionState&); | 265 void throwExceptionForClosedState(ExceptionState&); |
254 | 266 |
255 // Set to true when the destination node has been initialized and is ready t o process data. | 267 // Set to true when the destination node has been initialized and is ready t o process data. |
256 bool m_isInitialized; | 268 bool m_isInitialized; |
257 | 269 |
258 // When the context goes away, there might still be some sources which | 270 // When the context goes away, there might still be some sources which |
259 // haven't finished playing. Make sure to release them here. | 271 // haven't finished playing. Make sure to release them here. |
260 void releaseActiveSourceNodes(); | 272 void releaseActiveSourceNodes(); |
261 | 273 |
262 Member<AudioDestinationNode> m_destinationNode; | 274 |
Raymond Toy
2015/05/13 17:16:08
Try not to move things around. It makes it hard t
hongchan
2015/05/13 17:30:53
Yes, this relocation was not necessary. However, t
| |
263 Member<AudioListener> m_listener; | 275 Member<AudioListener> m_listener; |
264 | 276 |
265 // Only accessed in the audio thread. | 277 // Only accessed in the audio thread. |
266 // These raw pointers are safe because AudioSourceNodes in | 278 // These raw pointers are safe because AudioSourceNodes in |
267 // m_activeSourceNodes own them. | 279 // m_activeSourceNodes own them. |
268 Vector<AudioHandler*> m_finishedSourceHandlers; | 280 Vector<AudioHandler*> m_finishedSourceHandlers; |
269 | 281 |
270 // List of source nodes. This is either accessed when the graph lock is | 282 // List of source nodes. This is either accessed when the graph lock is |
271 // held, or on the main thread when the audio thread has finished. | 283 // held, or on the main thread when the audio thread has finished. |
272 // Oilpan: This Vector holds connection references. We must call | 284 // Oilpan: This Vector holds connection references. We must call |
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292 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_suspendResolve rs; | 304 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_suspendResolve rs; |
293 void rejectPendingResolvers(); | 305 void rejectPendingResolvers(); |
294 | 306 |
295 // True if we're in the process of resolving promises for resume(). Resolvi ng can take some | 307 // True if we're in the process of resolving promises for resume(). Resolvi ng can take some |
296 // time and the audio context process loop is very fast, so we don't want to call resolve an | 308 // time and the audio context process loop is very fast, so we don't want to call resolve an |
297 // excessive number of times. | 309 // excessive number of times. |
298 bool m_isResolvingResumePromises; | 310 bool m_isResolvingResumePromises; |
299 | 311 |
300 unsigned m_connectionCount; | 312 unsigned m_connectionCount; |
301 | 313 |
302 // Graph locking. | |
303 bool m_didInitializeContextGraphMutex; | |
304 RefPtr<DeferredTaskHandler> m_deferredTaskHandler; | 314 RefPtr<DeferredTaskHandler> m_deferredTaskHandler; |
305 | 315 |
306 Member<AudioBuffer> m_renderTarget; | |
307 | |
308 bool m_isOfflineContext; | 316 bool m_isOfflineContext; |
309 | 317 |
310 // The state of the AudioContext. | |
311 AudioContextState m_contextState; | |
312 void setContextState(AudioContextState); | |
313 | |
314 AsyncAudioDecoder m_audioDecoder; | 318 AsyncAudioDecoder m_audioDecoder; |
315 | 319 |
316 // The Promise that is returned by close(); | 320 // The Promise that is returned by close(); |
317 RefPtrWillBeMember<ScriptPromiseResolver> m_closeResolver; | 321 RefPtrWillBeMember<ScriptPromiseResolver> m_closeResolver; |
318 | 322 |
319 // Follows the destination's currentSampleFrame, but might be slightly behin d due to locking. | 323 // Follows the destination's currentSampleFrame, but might be slightly behin d due to locking. |
320 size_t m_cachedSampleFrame; | 324 size_t m_cachedSampleFrame; |
321 | 325 |
322 // Tries to handle AudioBufferSourceNodes that were started but became disco nnected or was never | 326 // Tries to handle AudioBufferSourceNodes that were started but became disco nnected or was never |
323 // connected. Because these never get pulled anymore, they will stay around forever. So if we | 327 // connected. Because these never get pulled anymore, they will stay around forever. So if we |
324 // can, try to stop them so they can be collected. | 328 // can, try to stop them so they can be collected. |
325 void handleStoppableSourceNodes(); | 329 void handleStoppableSourceNodes(); |
326 | 330 |
327 // This is considering 32 is large enough for multiple channels audio. | 331 // This is considering 32 is large enough for multiple channels audio. |
328 // It is somewhat arbitrary and could be increased if necessary. | 332 // It is somewhat arbitrary and could be increased if necessary. |
329 enum { MaxNumberOfChannels = 32 }; | 333 enum { MaxNumberOfChannels = 32 }; |
330 | 334 |
331 unsigned m_contextId; | 335 unsigned m_contextId; |
332 }; | 336 }; |
333 | 337 |
334 } // namespace blink | 338 } // namespace blink |
335 | 339 |
336 #endif // AudioContext_h | 340 #endif // AudioContext_h |
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