Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 7a50e0409cf016e0cfe3b360c0ab4076430830fb..3cc23291d4328b8568aeeea4609f43f6b971aea1 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -689,7 +689,7 @@ bool draw_with_mask_filter(GrContext* context, |
desc.fConfig = kAlpha_8_GrPixelConfig; |
SkAutoTUnref<GrTexture> texture(context->textureProvider()->refScratchTexture( |
- desc, GrTextureProvider::kApprox_ScratchTexMatch)); |
+ desc, GrTextureProvider::kApprox_ScratchMatch)); |
if (!texture) { |
return false; |
} |
@@ -724,7 +724,7 @@ GrTexture* create_mask_GPU(GrContext* context, |
} |
GrTexture* mask = context->textureProvider()->refScratchTexture( |
- desc, GrTextureProvider::kApprox_ScratchTexMatch); |
+ desc, GrTextureProvider::kApprox_ScratchMatch); |
if (NULL == mask) { |
return NULL; |
} |
@@ -1967,9 +1967,9 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint |
// layers are never draw in repeat modes, so we can request an approx |
// match and ignore any padding. |
- const GrTextureProvider::ScratchTexMatch match = (kNever_TileUsage == cinfo.fTileUsage) ? |
- GrTextureProvider::kApprox_ScratchTexMatch : |
- GrTextureProvider::kExact_ScratchTexMatch; |
+ const GrTextureProvider::ScratchMatch match = (kNever_TileUsage == cinfo.fTileUsage) ? |
+ GrTextureProvider::kApprox_ScratchMatch : |
+ GrTextureProvider::kExact_ScratchMatch; |
texture.reset(fContext->textureProvider()->refScratchTexture(desc, match)); |
if (texture) { |