| Index: src/gpu/GrContext.cpp
|
| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
|
| index e26c57f9f6553d651c4aa532361d6dc4ae02332d..6f5cb07c329d0f503fa49bfeb64021c8821656ab 100755
|
| --- a/src/gpu/GrContext.cpp
|
| +++ b/src/gpu/GrContext.cpp
|
| @@ -1428,7 +1428,7 @@ bool GrContext::writeSurfacePixels(GrSurface* surface,
|
| desc.fHeight = height;
|
| desc.fConfig = writeConfig;
|
| SkAutoTUnref<GrTexture> texture(this->textureProvider()->refScratchTexture(desc,
|
| - GrTextureProvider::kApprox_ScratchTexMatch));
|
| + GrTextureProvider::kApprox_ScratchMatch));
|
| if (!texture) {
|
| return false;
|
| }
|
| @@ -1573,13 +1573,13 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
|
| // match the passed rect. However, if we see many different size rectangles we will trash
|
| // our texture cache and pay the cost of creating and destroying many textures. So, we only
|
| // request an exact match when the caller is reading an entire RT.
|
| - GrTextureProvider::ScratchTexMatch match = GrTextureProvider::kApprox_ScratchTexMatch;
|
| + GrTextureProvider::ScratchMatch match = GrTextureProvider::kApprox_ScratchMatch;
|
| if (0 == left &&
|
| 0 == top &&
|
| target->width() == width &&
|
| target->height() == height &&
|
| fGpu->fullReadPixelsIsFasterThanPartial()) {
|
| - match = GrTextureProvider::kExact_ScratchTexMatch;
|
| + match = GrTextureProvider::kExact_ScratchMatch;
|
| }
|
| tempTexture.reset(this->textureProvider()->refScratchTexture(desc, match));
|
| if (tempTexture) {
|
|
|