Index: src/gpu/GrAADistanceFieldPathRenderer.cpp |
diff --git a/src/gpu/GrAADistanceFieldPathRenderer.cpp b/src/gpu/GrAADistanceFieldPathRenderer.cpp |
index 3e054d144ae98ccde4d7e0c79c00834e5468bbbd..6fec7773d8ca760f309b0214c46c3a99e3b9d28b 100755 |
--- a/src/gpu/GrAADistanceFieldPathRenderer.cpp |
+++ b/src/gpu/GrAADistanceFieldPathRenderer.cpp |
@@ -566,7 +566,7 @@ static GrBatchAtlas* create_atlas(GrContext* context, GrBatchAtlas::EvictionFunc |
// We don't want to flush the context so we claim we're in the middle of flushing so as to |
// guarantee we do not recieve a texture with pending IO |
GrTexture* texture = context->textureProvider()->refScratchTexture( |
- desc, GrTextureProvider::kApprox_ScratchTexMatch, true); |
+ desc, GrTextureProvider::kApprox_ScratchMatch, true); |
if (texture) { |
atlas = SkNEW_ARGS(GrBatchAtlas, (texture, NUM_PLOTS_X, NUM_PLOTS_Y)); |
} else { |