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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
| (...skipping 181 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 192 } | 192 } |
| 193 | 193 |
| 194 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc, | 194 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc, |
| 195 GrWrapOwnership ownership) { | 195 GrWrapOwnership ownership) { |
| 196 this->handleDirtyContext(); | 196 this->handleDirtyContext(); |
| 197 return this->onWrapBackendRenderTarget(desc, ownership); | 197 return this->onWrapBackendRenderTarget(desc, ownership); |
| 198 } | 198 } |
| 199 | 199 |
| 200 GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { | 200 GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { |
| 201 this->handleDirtyContext(); | 201 this->handleDirtyContext(); |
| 202 return this->onCreateVertexBuffer(size, dynamic); | 202 GrVertexBuffer* vb = this->onCreateVertexBuffer(size, dynamic); |
| 203 if (!this->caps()->reuseScratchBuffers()) { |
| 204 vb->resourcePriv().removeScratchKey(); |
| 205 } |
| 206 return vb; |
| 203 } | 207 } |
| 204 | 208 |
| 205 GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { | 209 GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { |
| 206 this->handleDirtyContext(); | 210 this->handleDirtyContext(); |
| 207 return this->onCreateIndexBuffer(size, dynamic); | 211 GrIndexBuffer* ib = this->onCreateIndexBuffer(size, dynamic); |
| 212 if (!this->caps()->reuseScratchBuffers()) { |
| 213 ib->resourcePriv().removeScratchKey(); |
| 214 } |
| 215 return ib; |
| 208 } | 216 } |
| 209 | 217 |
| 210 void GrGpu::clear(const SkIRect* rect, | 218 void GrGpu::clear(const SkIRect* rect, |
| 211 GrColor color, | 219 GrColor color, |
| 212 bool canIgnoreRect, | 220 bool canIgnoreRect, |
| 213 GrRenderTarget* renderTarget) { | 221 GrRenderTarget* renderTarget) { |
| 214 SkASSERT(renderTarget); | 222 SkASSERT(renderTarget); |
| 215 this->handleDirtyContext(); | 223 this->handleDirtyContext(); |
| 216 this->onClear(renderTarget, rect, color, canIgnoreRect); | 224 this->onClear(renderTarget, rect, color, canIgnoreRect); |
| 217 } | 225 } |
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| 296 //////////////////////////////////////////////////////////////////////////////// | 304 //////////////////////////////////////////////////////////////////////////////// |
| 297 | 305 |
| 298 void GrGpu::draw(const DrawArgs& args, const GrVertices& vertices) { | 306 void GrGpu::draw(const DrawArgs& args, const GrVertices& vertices) { |
| 299 this->handleDirtyContext(); | 307 this->handleDirtyContext(); |
| 300 GrVertices::Iterator iter; | 308 GrVertices::Iterator iter; |
| 301 const GrNonInstancedVertices* verts = iter.init(vertices); | 309 const GrNonInstancedVertices* verts = iter.init(vertices); |
| 302 do { | 310 do { |
| 303 this->onDraw(args, *verts); | 311 this->onDraw(args, *verts); |
| 304 } while ((verts = iter.next())); | 312 } while ((verts = iter.next())); |
| 305 } | 313 } |
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