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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
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| 283 const GrBatchTracker& batchTracker() const { return *fArgs.fBatchTracker; } | 283 const GrBatchTracker& batchTracker() const { return *fArgs.fBatchTracker; } |
| 284 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } | 284 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(
); } |
| 285 | 285 |
| 286 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 286 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
| 287 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're | 287 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're |
| 288 // generating stage code. | 288 // generating stage code. |
| 289 void nameVariable(SkString* out, char prefix, const char* name); | 289 void nameVariable(SkString* out, char prefix, const char* name); |
| 290 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. | 290 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. |
| 291 // If GrGLSLExpr4 has a valid name then it will use that instead | 291 // If GrGLSLExpr4 has a valid name then it will use that instead |
| 292 void nameExpression(GrGLSLExpr4*, const char* baseName); | 292 void nameExpression(GrGLSLExpr4*, const char* baseName); |
| 293 void emitAndInstallProcs(GrGLSLExpr4* inputColor, | 293 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); |
| 294 GrGLSLExpr4* inputCoverage); | |
| 295 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); | 294 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); |
| 296 void emitAndInstallProc(const GrPendingFragmentStage&, | 295 void emitAndInstallProc(const GrPendingFragmentStage&, |
| 297 int index, | 296 int index, |
| 298 const GrGLSLExpr4& input, | 297 const GrGLSLExpr4& input, |
| 299 GrGLSLExpr4* output); | 298 GrGLSLExpr4* output); |
| 300 | 299 |
| 301 void emitAndInstallProc(const GrPrimitiveProcessor&, | 300 void emitAndInstallProc(const GrPrimitiveProcessor&, |
| 302 GrGLSLExpr4* outputColor, | 301 GrGLSLExpr4* outputColor, |
| 303 GrGLSLExpr4* outputCoverage); | 302 GrGLSLExpr4* outputCoverage); |
| 304 | 303 |
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| 391 UniformInfoArray fUniforms; | 390 UniformInfoArray fUniforms; |
| 392 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 391 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 393 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 392 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
| 394 | 393 |
| 395 friend class GrGLShaderBuilder; | 394 friend class GrGLShaderBuilder; |
| 396 friend class GrGLVertexBuilder; | 395 friend class GrGLVertexBuilder; |
| 397 friend class GrGLFragmentShaderBuilder; | 396 friend class GrGLFragmentShaderBuilder; |
| 398 friend class GrGLGeometryBuilder; | 397 friend class GrGLGeometryBuilder; |
| 399 }; | 398 }; |
| 400 #endif | 399 #endif |
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