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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 1139743002: GLProgramsTest 3.0 (Closed) Base URL: https://skia.googlesource.com/skia.git@randbatch11
Patch Set: feedback Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 9
10 #include "gl/GrGLGeometryProcessor.h" 10 #include "gl/GrGLGeometryProcessor.h"
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
60 // uniforms, varyings, textures, etc 60 // uniforms, varyings, textures, etc
61 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(args, gpu)); 61 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(args, gpu));
62 62
63 GrGLProgramBuilder* pb = builder.get(); 63 GrGLProgramBuilder* pb = builder.get();
64 64
65 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can 65 // TODO: Once all stages can handle taking a float or vec4 and correctly han dling them we can
66 // seed correctly here 66 // seed correctly here
67 GrGLSLExpr4 inputColor; 67 GrGLSLExpr4 inputColor;
68 GrGLSLExpr4 inputCoverage; 68 GrGLSLExpr4 inputCoverage;
69 69
70 pb->emitAndInstallProcs(&inputColor, &inputCoverage); 70 if (!pb->emitAndInstallProcs(&inputColor, &inputCoverage)) {
71 return NULL;
72 }
71 73
72 return pb->finalize(); 74 return pb->finalize();
73 } 75 }
74 76
75 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const DrawArgs& arg s, 77 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const DrawArgs& arg s,
76 GrGLGpu* gpu) { 78 GrGLGpu* gpu) {
77 if (args.fPrimitiveProcessor->isPathRendering()) { 79 if (args.fPrimitiveProcessor->isPathRendering()) {
78 SkASSERT(gpu->glCaps().shaderCaps()->pathRenderingSupport() && 80 SkASSERT(gpu->glCaps().shaderCaps()->pathRenderingSupport() &&
79 !args.fPrimitiveProcessor->willUseGeoShader() && 81 !args.fPrimitiveProcessor->willUseGeoShader() &&
80 args.fPrimitiveProcessor->numAttribs() == 0); 82 args.fPrimitiveProcessor->numAttribs() == 0);
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
182 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); 184 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out);
183 out->append(";\n"); 185 out->append(";\n");
184 } 186 }
185 } 187 }
186 } 188 }
187 189
188 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { 190 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const {
189 return fGpu->ctxInfo(); 191 return fGpu->ctxInfo();
190 } 192 }
191 193
192 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) { 194 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr 4* inputCoverage) {
193 // First we loop over all of the installed processors and collect coord tran sforms. These will 195 // First we loop over all of the installed processors and collect coord tran sforms. These will
194 // be sent to the GrGLPrimitiveProcessor in its emitCode function 196 // be sent to the GrGLPrimitiveProcessor in its emitCode function
197 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
198 int totalTextures = primProc.numTextures();
199 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits();
195 SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords; 200 SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords;
196 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { 201 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) {
197 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage (i).processor(); 202 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage (i).processor();
198 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransfor ms.push_back(); 203 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransfor ms.push_back();
199 for (int t = 0; t < processor->numTransforms(); t++) { 204 for (int t = 0; t < processor->numTransforms(); t++) {
200 procCoords.push_back(&processor->coordTransform(t)); 205 procCoords.push_back(&processor->coordTransform(t));
201 } 206 }
207
208 totalTextures += processor->numTextures();
209 if (totalTextures >= maxTextureUnits) {
210 GrContextDebugf(fGpu->getContext(), "Program would use too many text ure units\n");
211 return false;
212 }
202 } 213 }
203 214
204 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
205 this->emitAndInstallProc(primProc, inputColor, inputCoverage); 215 this->emitAndInstallProc(primProc, inputColor, inputCoverage);
206 216
207 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); 217 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs));
208 int numProcs = this->pipeline().numFragmentStages(); 218 int numProcs = this->pipeline().numFragmentStages();
209 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentStages(), inputColor); 219 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentStages(), inputColor);
210 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentStages(), num Procs, 220 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentStages(), num Procs,
211 inputCoverage); 221 inputCoverage);
212 this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputCol or, *inputCoverage); 222 this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputCol or, *inputCoverage);
223 return true;
213 } 224 }
214 225
215 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, 226 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset,
216 int numProcs, 227 int numProcs,
217 GrGLSLExpr4* inOut) { 228 GrGLSLExpr4* inOut) {
218 for (int e = procOffset; e < numProcs; ++e) { 229 for (int e = procOffset; e < numProcs; ++e) {
219 GrGLSLExpr4 output; 230 GrGLSLExpr4 output;
220 const GrPendingFragmentStage& stage = this->pipeline().getFragmentStage( e); 231 const GrPendingFragmentStage& stage = this->pipeline().getFragmentStage( e);
221 this->emitAndInstallProc(stage, e, *inOut, &output); 232 this->emitAndInstallProc(stage, e, *inOut, &output);
222 *inOut = output; 233 *inOut = output;
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492 } 503 }
493 504
494 //////////////////////////////////////////////////////////////////////////////// /////////////////// 505 //////////////////////////////////////////////////////////////////////////////// ///////////////////
495 506
496 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 507 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
497 int numProcs = fProcs.count(); 508 int numProcs = fProcs.count();
498 for (int e = 0; e < numProcs; ++e) { 509 for (int e = 0; e < numProcs; ++e) {
499 SkDELETE(fProcs[e]); 510 SkDELETE(fProcs[e]);
500 } 511 }
501 } 512 }
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