| Index: src/gpu/gl/GrGLPrimitiveProcessor.h
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| diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.h b/src/gpu/gl/GrGLPrimitiveProcessor.h
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| index 30b1c178cd28ef045c39ef08c383c5f4bfe47e91..90ee2038f86711761e95dc5f6f24c0bbe5e68b10 100644
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| --- a/src/gpu/gl/GrGLPrimitiveProcessor.h
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| +++ b/src/gpu/gl/GrGLPrimitiveProcessor.h
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| @@ -74,16 +74,7 @@ public:
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|      static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
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|  
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|  protected:
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| -    /** a helper which can setup vertex, constant, or uniform color depending on inputType.
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| -     *  This function will only do the minimum required to emit the correct shader code.  If
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| -     *  inputType == attribute, then colorAttr must not be NULL.  Likewise, if inputType == Uniform
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| -     *  then colorUniform must not be NULL.
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| -     */
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| -    void setupColorPassThrough(GrGLGPBuilder* pb,
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| -                               GrGPInput inputType,
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| -                               const char* inputName,
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| -                               const GrPrimitiveProcessor::Attribute* colorAttr,
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| -                               UniformHandle* colorUniform);
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| +    void setupUniformColor(GrGLGPBuilder* pb, const char* outputName, UniformHandle* colorUniform);
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|  
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|      const char* uViewM() const { return fViewMatrixName; }
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|  
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| 
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