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Side by Side Diff: src/gpu/gl/GrGLPrimitiveProcessor.h

Issue 1139723004: Preliminary attempt to remove batch tracker (Closed) Base URL: https://skia.googlesource.com/skia.git@cleanup5
Patch Set: tweaks Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLPrimitiveProcessor_DEFINED 8 #ifndef GrGLPrimitiveProcessor_DEFINED
9 #define GrGLPrimitiveProcessor_DEFINED 9 #define GrGLPrimitiveProcessor_DEFINED
10 10
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67 GrPrimitiveProcessor parameter is guaranteed to be of the same type that created this 67 GrPrimitiveProcessor parameter is guaranteed to be of the same type that created this
68 GrGLPrimitiveProcessor and to have an identical processor key as the one that created this 68 GrGLPrimitiveProcessor and to have an identical processor key as the one that created this
69 GrGLPrimitiveProcessor. */ 69 GrGLPrimitiveProcessor. */
70 virtual void setData(const GrGLProgramDataManager&, 70 virtual void setData(const GrGLProgramDataManager&,
71 const GrPrimitiveProcessor&, 71 const GrPrimitiveProcessor&,
72 const GrBatchTracker&) = 0; 72 const GrBatchTracker&) = 0;
73 73
74 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&); 74 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&);
75 75
76 protected: 76 protected:
77 /** a helper which can setup vertex, constant, or uniform color depending on inputType. 77 void setupUniformColor(GrGLGPBuilder* pb, const char* outputName, UniformHan dle* colorUniform);
78 * This function will only do the minimum required to emit the correct shad er code. If
79 * inputType == attribute, then colorAttr must not be NULL. Likewise, if i nputType == Uniform
80 * then colorUniform must not be NULL.
81 */
82 void setupColorPassThrough(GrGLGPBuilder* pb,
83 GrGPInput inputType,
84 const char* inputName,
85 const GrPrimitiveProcessor::Attribute* colorAttr,
86 UniformHandle* colorUniform);
87 78
88 const char* uViewM() const { return fViewMatrixName; } 79 const char* uViewM() const { return fViewMatrixName; }
89 80
90 /** a helper function to setup the uniform handle for the uniform view matri x */ 81 /** a helper function to setup the uniform handle for the uniform view matri x */
91 void addUniformViewMatrix(GrGLGPBuilder*); 82 void addUniformViewMatrix(GrGLGPBuilder*);
92 83
93 84
94 /** a helper function to upload a uniform viewmatrix. 85 /** a helper function to upload a uniform viewmatrix.
95 * TODO we can remove this function when we have deferred geometry in place 86 * TODO we can remove this function when we have deferred geometry in place
96 */ 87 */
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121 112
122 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; 113 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms;
123 114
124 private: 115 private:
125 UniformHandle fViewMatrixUniform; 116 UniformHandle fViewMatrixUniform;
126 SkMatrix fViewMatrix; 117 SkMatrix fViewMatrix;
127 const char* fViewMatrixName; 118 const char* fViewMatrixName;
128 }; 119 };
129 120
130 #endif 121 #endif
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