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Side by Side Diff: src/gpu/effects/GrBitmapTextGeoProc.cpp

Issue 1139723004: Preliminary attempt to remove batch tracker (Closed) Base URL: https://skia.googlesource.com/skia.git@cleanup5
Patch Set: tweaks Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBitmapTextGeoProc.h" 8 #include "GrBitmapTextGeoProc.h"
9 #include "GrFontAtlasSizes.h" 9 #include "GrFontAtlasSizes.h"
10 #include "GrInvariantOutput.h" 10 #include "GrInvariantOutput.h"
11 #include "GrTexture.h" 11 #include "GrTexture.h"
12 #include "gl/GrGLProcessor.h" 12 #include "gl/GrGLProcessor.h"
13 #include "gl/GrGLSL.h" 13 #include "gl/GrGLSL.h"
14 #include "gl/GrGLTexture.h" 14 #include "gl/GrGLTexture.h"
15 #include "gl/GrGLGeometryProcessor.h" 15 #include "gl/GrGLGeometryProcessor.h"
16 #include "gl/builders/GrGLProgramBuilder.h" 16 #include "gl/builders/GrGLProgramBuilder.h"
17 17
18 struct BitmapTextBatchTracker {
19 GrGPInput fInputColorType;
20 GrColor fColor;
21 bool fUsesLocalCoords;
22 };
23
24 class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor { 18 class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor {
25 public: 19 public:
26 GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) 20 GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&)
27 : fColor(GrColor_ILLEGAL) {} 21 : fColor(GrColor_ILLEGAL) {}
28 22
29 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ 23 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
30 const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); 24 const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
31 const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTrack er>();
32 25
33 GrGLGPBuilder* pb = args.fPB; 26 GrGLGPBuilder* pb = args.fPB;
34 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); 27 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
35 28
36 // emit attributes 29 // emit attributes
37 vsBuilder->emitAttributes(cte); 30 vsBuilder->emitAttributes(cte);
38 31
39 GrGLVertToFrag v(kVec2f_GrSLType); 32 GrGLVertToFrag v(kVec2f_GrSLType);
40 pb->addVarying("TextureCoords", &v); 33 pb->addVarying("TextureCoords", &v);
41 // this is only used with text, so our texture bounds always match the g lyph atlas 34 // this is only used with text, so our texture bounds always match the g lyph atlas
42 if (cte.maskFormat() == kA8_GrMaskFormat) { 35 if (cte.maskFormat() == kA8_GrMaskFormat) {
43 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " 36 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
44 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut() , 37 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut() ,
45 cte.inTextureCoords()->fName); 38 cte.inTextureCoords()->fName);
46 } else { 39 } else {
47 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " 40 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
48 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut() , 41 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut() ,
49 cte.inTextureCoords()->fName); 42 cte.inTextureCoords()->fName);
50 } 43 }
51 44
52 // Setup pass through color 45 // Setup pass through color
53 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , cte.inColor(), 46 if (!cte.colorIgnored()) {
54 &fColorUniform); 47 if (cte.hasVertexColor()) {
48 pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
49 } else {
50 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
51 }
52 }
55 53
56 // Setup position 54 // Setup position
57 this->setupPosition(pb, gpArgs, cte.inPosition()->fName); 55 this->setupPosition(pb, gpArgs, cte.inPosition()->fName);
58 56
59 // emit transforms 57 // emit transforms
60 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->f Name, 58 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->f Name,
61 cte.localMatrix(), args.fTransformsIn, args.fTransf ormsOut); 59 cte.localMatrix(), args.fTransformsIn, args.fTransf ormsOut);
62 60
63 GrGLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); 61 GrGLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
64 if (cte.maskFormat() == kARGB_GrMaskFormat) { 62 if (cte.maskFormat() == kARGB_GrMaskFormat) {
65 fsBuilder->codeAppendf("%s = ", args.fOutputColor); 63 fsBuilder->codeAppendf("%s = ", args.fOutputColor);
66 fsBuilder->appendTextureLookupAndModulate(args.fOutputColor, 64 fsBuilder->appendTextureLookupAndModulate(args.fOutputColor,
67 args.fSamplers[0], 65 args.fSamplers[0],
68 v.fsIn(), 66 v.fsIn(),
69 kVec2f_GrSLType); 67 kVec2f_GrSLType);
70 fsBuilder->codeAppend(";"); 68 fsBuilder->codeAppend(";");
71 fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); 69 fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
72 } else { 70 } else {
73 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); 71 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
74 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_G rSLType); 72 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_G rSLType);
75 fsBuilder->codeAppend(";"); 73 fsBuilder->codeAppend(";");
76 } 74 }
77 } 75 }
78 76
79 virtual void setData(const GrGLProgramDataManager& pdman, 77 virtual void setData(const GrGLProgramDataManager& pdman,
80 const GrPrimitiveProcessor& gp, 78 const GrPrimitiveProcessor& gp,
81 const GrBatchTracker& bt) override { 79 const GrBatchTracker& bt) override {
82 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); 80 const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>();
83 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo r) { 81 if (btgp.color() != fColor && !btgp.hasVertexColor()) {
84 GrGLfloat c[4]; 82 GrGLfloat c[4];
85 GrColorToRGBAFloat(local.fColor, c); 83 GrColorToRGBAFloat(btgp.color(), c);
86 pdman.set4fv(fColorUniform, 1, c); 84 pdman.set4fv(fColorUniform, 1, c);
87 fColor = local.fColor; 85 fColor = btgp.color();
88 } 86 }
89 } 87 }
90 88
91 void setTransformData(const GrPrimitiveProcessor& primProc, 89 void setTransformData(const GrPrimitiveProcessor& primProc,
92 const GrGLProgramDataManager& pdman, 90 const GrGLProgramDataManager& pdman,
93 int index, 91 int index,
94 const SkTArray<const GrCoordTransform*, true>& transfo rms) override { 92 const SkTArray<const GrCoordTransform*, true>& transfo rms) override {
95 this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index , transforms); 93 this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index , transforms);
96 } 94 }
97 95
98 static inline void GenKey(const GrGeometryProcessor& proc, 96 static inline void GenKey(const GrGeometryProcessor& proc,
99 const GrBatchTracker& bt, 97 const GrBatchTracker& bt,
100 const GrGLSLCaps&, 98 const GrGLSLCaps&,
101 GrProcessorKeyBuilder* b) { 99 GrProcessorKeyBuilder* b) {
102 const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>();
103 // We have to put the optional vertex attribute as part of the key. See the comment
104 // on addVertexAttrib.
105 // TODO When we have deferred geometry we can fix this
106 const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>(); 100 const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
107 uint32_t key = 0; 101 uint32_t key = 0;
108 key |= SkToBool(gp.inColor()) ? 0x1 : 0x0; 102 key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
109 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x2 : 0x0; 103 key |= gp.colorIgnored() ? 0x2 : 0x0;
110 key |= gp.maskFormat() == kARGB_GrMaskFormat ? 0x4 : 0x0; 104 key |= gp.maskFormat() << 3;
111 b->add32(local.fInputColorType << 16 | key); 105 b->add32(key);
112 } 106 }
113 107
114 private: 108 private:
115 GrColor fColor; 109 GrColor fColor;
116 UniformHandle fColorUniform; 110 UniformHandle fColorUniform;
117 111
118 typedef GrGLGeometryProcessor INHERITED; 112 typedef GrGLGeometryProcessor INHERITED;
119 }; 113 };
120 114
121 /////////////////////////////////////////////////////////////////////////////// 115 ///////////////////////////////////////////////////////////////////////////////
122 116
123 GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, 117 GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
124 const GrTextureParams& params, GrMaskFo rmat format, 118 const GrTextureParams& params, GrMaskFo rmat format,
125 const SkMatrix& localMatrix) 119 const SkMatrix& localMatrix, bool usesL ocalCoords)
126 : fColor(color) 120 : fColor(color)
127 , fLocalMatrix(localMatrix) 121 , fLocalMatrix(localMatrix)
122 , fUsesLocalCoords(usesLocalCoords)
128 , fTextureAccess(texture, params) 123 , fTextureAccess(texture, params)
129 , fInColor(NULL) 124 , fInColor(NULL)
130 , fMaskFormat(format) { 125 , fMaskFormat(format) {
131 this->initClassID<GrBitmapTextGeoProc>(); 126 this->initClassID<GrBitmapTextGeoProc>();
132 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType)); 127 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType));
133 128
129 // TODO we could think about removing this attribute if color is ignored, bu t unfortunately
130 // we don't do text positioning in batch, so we can't quite do that yet.
134 bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat; 131 bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat;
135 if (hasVertexColor) { 132 if (hasVertexColor) {
136 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA ttribType)); 133 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA ttribType));
137 } 134 }
138 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", 135 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
139 kVec2s_GrVertexAttribTyp e)); 136 kVec2s_GrVertexAttribTyp e));
140 this->addTextureAccess(&fTextureAccess); 137 this->addTextureAccess(&fTextureAccess);
141 } 138 }
142 139
143 void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt, 140 void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt,
144 const GrGLSLCaps& caps, 141 const GrGLSLCaps& caps,
145 GrProcessorKeyBuilder* b) const { 142 GrProcessorKeyBuilder* b) const {
146 GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b); 143 GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b);
147 } 144 }
148 145
149 GrGLPrimitiveProcessor* 146 GrGLPrimitiveProcessor*
150 GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt, 147 GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt,
151 const GrGLSLCaps& caps) const { 148 const GrGLSLCaps& caps) const {
152 return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt)); 149 return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt));
153 } 150 }
154 151
155 void GrBitmapTextGeoProc::initBatchTracker(GrBatchTracker* bt, const GrPipelineI nfo& init) const {
156 BitmapTextBatchTracker* local = bt->cast<BitmapTextBatchTracker>();
157 local->fInputColorType = GetColorInputType(&local->fColor, this->color(), in it,
158 SkToBool(fInColor));
159 local->fUsesLocalCoords = init.fUsesLocalCoords;
160 }
161
162 /////////////////////////////////////////////////////////////////////////////// 152 ///////////////////////////////////////////////////////////////////////////////
163 153
164 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); 154 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc);
165 155
166 GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(SkRandom* random, 156 GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(SkRandom* random,
167 GrContext*, 157 GrContext*,
168 const GrDrawTargetCaps&, 158 const GrDrawTargetCaps&,
169 GrTexture* textures[]) { 159 GrTexture* textures[]) {
170 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : 160 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
171 GrProcessorUnitTest::kAlphaTextureIdx; 161 GrProcessorUnitTest::kAlphaTextureIdx;
(...skipping 18 matching lines...) Expand all
190 break; 180 break;
191 case 1: 181 case 1:
192 format = kA565_GrMaskFormat; 182 format = kA565_GrMaskFormat;
193 break; 183 break;
194 case 2: 184 case 2:
195 format = kARGB_GrMaskFormat; 185 format = kARGB_GrMaskFormat;
196 break; 186 break;
197 } 187 }
198 188
199 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params, 189 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params,
200 format, GrTest::TestMatrix(random)); 190 format, GrTest::TestMatrix(random), rando m->nextBool());
201 } 191 }
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