Index: cc/resources/tiling_set_raster_queue_required.cc |
diff --git a/cc/resources/tiling_set_raster_queue_required.cc b/cc/resources/tiling_set_raster_queue_required.cc |
index 4ff8b6e8e7390433b7fd4968c6e9724bcd1c7d14..19c2c8145344e635ddaedaa2d50e42601d89c5d7 100644 |
--- a/cc/resources/tiling_set_raster_queue_required.cc |
+++ b/cc/resources/tiling_set_raster_queue_required.cc |
@@ -101,7 +101,8 @@ TilingSetRasterQueueRequired::TilingIterator::TilingIterator( |
tiling_->TileAt(visible_iterator_.index_x(), visible_iterator_.index_y()); |
// If this is a valid tile, return it. Note that we have to use a tiling check |
// for occlusion, since the tile's internal state has not yet been updated. |
- if (tile && tile->NeedsRaster() && !tiling_->IsTileOccluded(tile)) { |
+ if (tile && tile->draw_info().NeedsRaster() && |
+ !tiling_->IsTileOccluded(tile)) { |
tiling_->UpdateRequiredStatesOnTile(tile); |
current_tile_ = tiling_->MakePrioritizedTile(tile); |
return; |
@@ -126,7 +127,7 @@ TilingSetRasterQueueRequired::TilingIterator& |
tile = tiling_->TileAt(next_index.first, next_index.second); |
// If the tile doesn't exist or if it exists but doesn't need raster work, |
// we can move on to the next tile. |
- if (!tile || !tile->NeedsRaster()) |
+ if (!tile || !tile->draw_info().NeedsRaster()) |
continue; |
// If the tile is occluded, we also can skip it. Note that we use the tiling |