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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/runner/android/native_viewport_application_loader.h" | 5 #include "mojo/runner/android/native_viewport_application_loader.h" |
6 | 6 |
7 #include "components/gles2/gpu_state.h" | 7 #include "components/gles2/gpu_state.h" |
8 #include "components/native_viewport/native_viewport_impl.h" | 8 #include "components/native_viewport/native_viewport_impl.h" |
9 #include "mojo/application/public/cpp/application_impl.h" | 9 #include "mojo/application/public/cpp/application_impl.h" |
10 | 10 |
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29 connection->AddService<NativeViewport>(this); | 29 connection->AddService<NativeViewport>(this); |
30 connection->AddService<Gpu>(this); | 30 connection->AddService<Gpu>(this); |
31 return true; | 31 return true; |
32 } | 32 } |
33 | 33 |
34 void NativeViewportApplicationLoader::Create( | 34 void NativeViewportApplicationLoader::Create( |
35 ApplicationConnection* connection, | 35 ApplicationConnection* connection, |
36 InterfaceRequest<NativeViewport> request) { | 36 InterfaceRequest<NativeViewport> request) { |
37 if (!gpu_state_) | 37 if (!gpu_state_) |
38 gpu_state_ = new gles2::GpuState; | 38 gpu_state_ = new gles2::GpuState; |
39 new native_viewport::NativeViewportImpl(false, gpu_state_, request.Pass()); | 39 // Pass a null AppRefCount because on Android the NativeViewPort app must |
| 40 // live on the main thread and we don't want to exit that when all the native |
| 41 // viewports are gone. |
| 42 new native_viewport::NativeViewportImpl( |
| 43 false, gpu_state_, request.Pass(), |
| 44 make_scoped_ptr<mojo::AppRefCount>(nullptr)); |
40 } | 45 } |
41 | 46 |
42 void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, | 47 void NativeViewportApplicationLoader::Create(ApplicationConnection* connection, |
43 InterfaceRequest<Gpu> request) { | 48 InterfaceRequest<Gpu> request) { |
44 if (!gpu_state_) | 49 if (!gpu_state_) |
45 gpu_state_ = new gles2::GpuState; | 50 gpu_state_ = new gles2::GpuState; |
46 new gles2::GpuImpl(request.Pass(), gpu_state_); | 51 new gles2::GpuImpl(request.Pass(), gpu_state_); |
47 } | 52 } |
48 | 53 |
49 } // namespace runner | 54 } // namespace runner |
50 } // namespace mojo | 55 } // namespace mojo |
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