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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <set> | 10 #include <set> |
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1606 } else if (content_is_suitable_for_gpu_rasterization_) { | 1606 } else if (content_is_suitable_for_gpu_rasterization_) { |
1607 use_gpu = true; | 1607 use_gpu = true; |
1608 gpu_rasterization_status_ = GpuRasterizationStatus::ON; | 1608 gpu_rasterization_status_ = GpuRasterizationStatus::ON; |
1609 } else if (using_msaa_for_complex_content) { | 1609 } else if (using_msaa_for_complex_content) { |
1610 use_gpu = use_msaa = true; | 1610 use_gpu = use_msaa = true; |
1611 gpu_rasterization_status_ = GpuRasterizationStatus::MSAA_CONTENT; | 1611 gpu_rasterization_status_ = GpuRasterizationStatus::MSAA_CONTENT; |
1612 } else { | 1612 } else { |
1613 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_CONTENT; | 1613 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_CONTENT; |
1614 } | 1614 } |
1615 | 1615 |
1616 if (use_gpu) { | |
danakj
2015/05/13 20:47:49
I think this is better than making InitializeRende
| |
1617 // Ensure that a GrContext is initialized for GPU rasterization. | |
1618 if (!output_surface_->context_provider() || | |
1619 !output_surface_->worker_context_provider() || | |
1620 !output_surface_->worker_context_provider()->GrContext()) { | |
1621 use_gpu = false; | |
1622 use_msaa = false; | |
1623 gpu_rasterization_status_ = GpuRasterizationStatus::OFF_DEVICE; | |
1624 } | |
1625 } | |
1626 | |
1616 if (use_gpu == use_gpu_rasterization_ && use_msaa == use_msaa_) | 1627 if (use_gpu == use_gpu_rasterization_ && use_msaa == use_msaa_) |
1617 return; | 1628 return; |
1618 | 1629 |
1619 // Note that this must happen first, in case the rest of the calls want to | 1630 // Note that this must happen first, in case the rest of the calls want to |
1620 // query the new state of |use_gpu_rasterization_|. | 1631 // query the new state of |use_gpu_rasterization_|. |
1621 use_gpu_rasterization_ = use_gpu; | 1632 use_gpu_rasterization_ = use_gpu; |
1622 use_msaa_ = use_msaa; | 1633 use_msaa_ = use_msaa; |
1623 | 1634 |
1624 // Clean up and replace existing tile manager with another one that uses | 1635 // Clean up and replace existing tile manager with another one that uses |
1625 // appropriate rasterizer. | 1636 // appropriate rasterizer. |
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3399 new_target.SetToMin(layer_impl->MaxScrollOffset()); | 3410 new_target.SetToMin(layer_impl->MaxScrollOffset()); |
3400 | 3411 |
3401 curve->UpdateTarget( | 3412 curve->UpdateTarget( |
3402 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time) | 3413 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time) |
3403 .InSecondsF(), | 3414 .InSecondsF(), |
3404 new_target); | 3415 new_target); |
3405 | 3416 |
3406 return true; | 3417 return true; |
3407 } | 3418 } |
3408 } // namespace cc | 3419 } // namespace cc |
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