Index: cc/playback/raster_source_helper.cc |
diff --git a/cc/playback/raster_source_helper.cc b/cc/playback/raster_source_helper.cc |
index 6510b3c0e78666a759a476784643b495bb71b221..6d00f5f2e87e8c5ddaebdecf320edccb09668b6f 100644 |
--- a/cc/playback/raster_source_helper.cc |
+++ b/cc/playback/raster_source_helper.cc |
@@ -14,16 +14,28 @@ namespace cc { |
void RasterSourceHelper::PrepareForPlaybackToCanvas( |
SkCanvas* canvas, |
- const gfx::Rect& canvas_rect, |
+ const gfx::Rect& canvas_bitmap_rect, |
+ const gfx::Rect& canvas_playback_rect, |
const gfx::Rect& source_rect, |
float contents_scale, |
SkColor background_color, |
bool clear_canvas_with_debug_color, |
bool requires_clear) { |
- canvas->discard(); |
+ bool partial_update = canvas_bitmap_rect != canvas_playback_rect; |
+ |
+ if (!partial_update) |
+ canvas->discard(); |
if (clear_canvas_with_debug_color) { |
// Any non-painted areas in the content bounds will be left in this color. |
- canvas->clear(DebugColors::NonPaintedFillColor()); |
+ if (!partial_update) { |
+ canvas->clear(DebugColors::NonPaintedFillColor()); |
+ } else { |
+ canvas->save(); |
+ canvas->clipRect(gfx::RectToSkRect( |
+ canvas_playback_rect - canvas_bitmap_rect.OffsetFromOrigin())); |
+ canvas->drawColor(DebugColors::NonPaintedFillColor()); |
+ canvas->restore(); |
+ } |
} |
// If this raster source has opaque contents, it is guaranteeing that it will |
@@ -33,7 +45,15 @@ void RasterSourceHelper::PrepareForPlaybackToCanvas( |
TRACE_EVENT_INSTANT0("cc", "SkCanvas::clear", TRACE_EVENT_SCOPE_THREAD); |
// Clearing is about ~4x faster than drawing a rect even if the content |
// isn't covering a majority of the canvas. |
- canvas->clear(SK_ColorTRANSPARENT); |
+ if (!partial_update) { |
+ canvas->clear(SK_ColorTRANSPARENT); |
+ } else { |
+ canvas->save(); |
+ canvas->clipRect(gfx::RectToSkRect( |
+ canvas_playback_rect - canvas_bitmap_rect.OffsetFromOrigin())); |
+ canvas->drawColor(SK_ColorTRANSPARENT); |
+ canvas->restore(); |
+ } |
} else { |
// Even if completely covered, for rasterizations that touch the edge of the |
// layer, we also need to raster the background color underneath the last |
@@ -47,14 +67,14 @@ void RasterSourceHelper::PrepareForPlaybackToCanvas( |
// covered by content. |
gfx::Rect deflated_content_rect = content_rect; |
deflated_content_rect.Inset(0, 0, 1, 1); |
- if (!deflated_content_rect.Contains(canvas_rect)) { |
+ if (!deflated_content_rect.Contains(canvas_playback_rect)) { |
if (clear_canvas_with_debug_color) { |
// Any non-painted areas outside of the content bounds are left in |
// this color. If this is seen then it means that cc neglected to |
// rerasterize a tile that used to intersect with the content rect |
// after the content bounds grew. |
canvas->save(); |
- canvas->translate(-canvas_rect.x(), -canvas_rect.y()); |
+ canvas->translate(-canvas_bitmap_rect.x(), -canvas_bitmap_rect.y()); |
canvas->clipRect(gfx::RectToSkRect(content_rect), |
SkRegion::kDifference_Op); |
canvas->drawColor(DebugColors::MissingResizeInvalidations(), |
@@ -65,7 +85,7 @@ void RasterSourceHelper::PrepareForPlaybackToCanvas( |
// Drawing at most 2 x 2 x (canvas width + canvas height) texels is 2-3X |
// faster than clearing, so special case this. |
canvas->save(); |
- canvas->translate(-canvas_rect.x(), -canvas_rect.y()); |
+ canvas->translate(-canvas_bitmap_rect.x(), -canvas_bitmap_rect.y()); |
gfx::Rect inflated_content_rect = content_rect; |
inflated_content_rect.Inset(0, 0, -1, -1); |
canvas->clipRect(gfx::RectToSkRect(inflated_content_rect), |