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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/compositor.h" | 5 #include "ui/compositor/compositor.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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135 settings.use_one_copy = IsUIOneCopyEnabled(); | 135 settings.use_one_copy = IsUIOneCopyEnabled(); |
136 | 136 |
137 // TODO(reveman): We currently assume that the compositor will use BGRA_8888 | 137 // TODO(reveman): We currently assume that the compositor will use BGRA_8888 |
138 // if it's able to, and RGBA_8888 otherwise. Since we don't know what it will | 138 // if it's able to, and RGBA_8888 otherwise. Since we don't know what it will |
139 // use we hardcode BGRA_8888 here for now. We should instead | 139 // use we hardcode BGRA_8888 here for now. We should instead |
140 // move decisions about GpuMemoryBuffer format to the browser embedder so we | 140 // move decisions about GpuMemoryBuffer format to the browser embedder so we |
141 // know it here, and pass that decision to the compositor for each usage. | 141 // know it here, and pass that decision to the compositor for each usage. |
142 // crbug.com/490362 | 142 // crbug.com/490362 |
143 gfx::GpuMemoryBuffer::Format format = gfx::GpuMemoryBuffer::BGRA_8888; | 143 gfx::GpuMemoryBuffer::Format format = gfx::GpuMemoryBuffer::BGRA_8888; |
144 | 144 |
145 gfx::GpuMemoryBuffer::Usage usage = gfx::GpuMemoryBuffer::MAP; | |
146 // TODO(danakj): Do this for partial raster: | |
147 // Use PERSISTENT_MAP memory buffers to support partial tile raster for | 145 // Use PERSISTENT_MAP memory buffers to support partial tile raster for |
148 // software raster into GpuMemoryBuffers. | 146 // software raster into GpuMemoryBuffers. |
149 // gfx::GpuMemoryBuffer::Usage usage = gfx::GpuMemoryBuffer::PERSISTENT_MAP; | 147 gfx::GpuMemoryBuffer::Usage usage = gfx::GpuMemoryBuffer::PERSISTENT_MAP; |
150 // settings.use_persistent_map_gpu_memory_buffer_usage = true; | 148 settings.use_persistent_map_gpu_memory_buffer_usage = true; |
151 | 149 |
152 settings.use_image_texture_target = | 150 settings.use_image_texture_target = |
153 context_factory_->GetImageTextureTarget(format, usage); | 151 context_factory_->GetImageTextureTarget(format, usage); |
154 | 152 |
155 // Note: gathering of pixel refs is only needed when using multiple | 153 // Note: gathering of pixel refs is only needed when using multiple |
156 // raster threads. | 154 // raster threads. |
157 settings.gather_pixel_refs = false; | 155 settings.gather_pixel_refs = false; |
158 | 156 |
159 base::TimeTicks before_create = base::TimeTicks::Now(); | 157 base::TimeTicks before_create = base::TimeTicks::Now(); |
160 | 158 |
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459 observer_list_, | 457 observer_list_, |
460 OnCompositingLockStateChanged(this)); | 458 OnCompositingLockStateChanged(this)); |
461 } | 459 } |
462 | 460 |
463 void Compositor::CancelCompositorLock() { | 461 void Compositor::CancelCompositorLock() { |
464 if (compositor_lock_) | 462 if (compositor_lock_) |
465 compositor_lock_->CancelLock(); | 463 compositor_lock_->CancelLock(); |
466 } | 464 } |
467 | 465 |
468 } // namespace ui | 466 } // namespace ui |
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