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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <map> | 9 #include <map> |
| 10 #include <set> | 10 #include <set> |
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| 2133 DCHECK(!IsSynchronousSingleThreaded()); | 2133 DCHECK(!IsSynchronousSingleThreaded()); |
| 2134 | 2134 |
| 2135 // We need to create a staging resource pool when using copy rasterizer. | 2135 // We need to create a staging resource pool when using copy rasterizer. |
| 2136 *staging_resource_pool = | 2136 *staging_resource_pool = |
| 2137 ResourcePool::Create(resource_provider_.get(), image_target); | 2137 ResourcePool::Create(resource_provider_.get(), image_target); |
| 2138 *resource_pool = | 2138 *resource_pool = |
| 2139 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2139 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
| 2140 | 2140 |
| 2141 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( | 2141 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( |
| 2142 task_runner, task_graph_runner, context_provider, | 2142 task_runner, task_graph_runner, context_provider, |
| 2143 resource_provider_.get(), staging_resource_pool_.get()); | 2143 resource_provider_.get(), staging_resource_pool_.get(), |
| 2144 settings_.have_persistent_gpu_memory_buffers); |
| 2144 return; | 2145 return; |
| 2145 } | 2146 } |
| 2146 | 2147 |
| 2147 // Synchronous single-threaded mode depends on tiles being ready to | 2148 // Synchronous single-threaded mode depends on tiles being ready to |
| 2148 // draw when raster is complete. Therefore, it must use one of zero | 2149 // draw when raster is complete. Therefore, it must use one of zero |
| 2149 // copy, software raster, or GPU raster (in the branches above). | 2150 // copy, software raster, or GPU raster (in the branches above). |
| 2150 DCHECK(!IsSynchronousSingleThreaded()); | 2151 DCHECK(!IsSynchronousSingleThreaded()); |
| 2151 | 2152 |
| 2152 *resource_pool = ResourcePool::Create( | 2153 *resource_pool = ResourcePool::Create( |
| 2153 resource_provider_.get(), GL_TEXTURE_2D); | 2154 resource_provider_.get(), GL_TEXTURE_2D); |
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| 3442 new_target.SetToMin(layer_impl->MaxScrollOffset()); | 3443 new_target.SetToMin(layer_impl->MaxScrollOffset()); |
| 3443 | 3444 |
| 3444 curve->UpdateTarget( | 3445 curve->UpdateTarget( |
| 3445 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time) | 3446 animation->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time) |
| 3446 .InSecondsF(), | 3447 .InSecondsF(), |
| 3447 new_target); | 3448 new_target); |
| 3448 | 3449 |
| 3449 return true; | 3450 return true; |
| 3450 } | 3451 } |
| 3451 } // namespace cc | 3452 } // namespace cc |
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