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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ | 5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ |
| 6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_ | 6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
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| 312 | 312 |
| 313 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware); | 313 DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware); |
| 314 }; | 314 }; |
| 315 | 315 |
| 316 class CC_EXPORT ScopedWriteLockGpuMemoryBuffer { | 316 class CC_EXPORT ScopedWriteLockGpuMemoryBuffer { |
| 317 public: | 317 public: |
| 318 ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider, | 318 ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider, |
| 319 ResourceId resource_id); | 319 ResourceId resource_id); |
| 320 ~ScopedWriteLockGpuMemoryBuffer(); | 320 ~ScopedWriteLockGpuMemoryBuffer(); |
| 321 | 321 |
| 322 gfx::GpuMemoryBuffer* GetGpuMemoryBuffer(); | 322 // If |persistent| is true, the contents of the buffer will remain the same |
| 323 // each time you lock and use it. | |
| 324 bool AllocateGpuMemoryBuffer(bool persistent); | |
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reveman
2015/05/22 17:15:13
To allocate with MAP_PERSISTENT usage or not is NO
danakj
2015/05/26 19:02:52
Ah, ya okay that sounds good.
danakj
2015/05/26 23:37:34
Done.
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| 325 | |
| 326 gfx::GpuMemoryBuffer* gpu_memory_buffer() { return gpu_memory_buffer_; } | |
| 323 | 327 |
| 324 private: | 328 private: |
| 325 ResourceProvider* resource_provider_; | 329 ResourceProvider* resource_provider_; |
| 326 ResourceProvider::Resource* resource_; | 330 ResourceProvider::Resource* resource_; |
| 327 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; | 331 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; |
| 328 gfx::GpuMemoryBuffer* gpu_memory_buffer_; | 332 gfx::GpuMemoryBuffer* gpu_memory_buffer_; |
| 329 gfx::Size size_; | 333 gfx::Size size_; |
| 330 ResourceFormat format_; | 334 ResourceFormat format_; |
| 331 base::ThreadChecker thread_checker_; | 335 base::ThreadChecker thread_checker_; |
| 332 | 336 |
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| 659 return format_gl_data_format[format]; | 663 return format_gl_data_format[format]; |
| 660 } | 664 } |
| 661 | 665 |
| 662 inline GLenum GLInternalFormat(ResourceFormat format) { | 666 inline GLenum GLInternalFormat(ResourceFormat format) { |
| 663 return GLDataFormat(format); | 667 return GLDataFormat(format); |
| 664 } | 668 } |
| 665 | 669 |
| 666 } // namespace cc | 670 } // namespace cc |
| 667 | 671 |
| 668 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ | 672 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ |
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