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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_ | 5 #ifndef MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_ |
| 6 #define MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_ | 6 #define MOJO_APPS_JS_BINDINGS_GL_OPAQUE_H_ |
| 7 | 7 |
| 8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
| 9 | 9 |
| 10 #include "gin/handle.h" | 10 #include "gin/handle.h" |
| 11 #include "gin/public/wrapper_info.h" | 11 #include "gin/public/wrapper_info.h" |
| 12 #include "gin/wrappable.h" | 12 #include "gin/wrappable.h" |
| 13 #include "v8/include/v8.h" | 13 #include "v8/include/v8.h" |
| 14 | 14 |
| 15 namespace mojo { | 15 namespace mojo { |
| 16 namespace js { | 16 namespace js { |
| 17 namespace gl { | 17 namespace gl { |
| 18 | 18 |
| 19 // WebGL has many interfaces, such as WebGLObject, WebGLBuffer, etc, which wrap | 19 // WebGL has many interfaces, such as WebGLObject, WebGLBuffer, etc, which wrap |
| 20 // integers that are opaque to script. This class is used for all those objects. | 20 // integers that are opaque to script. This class is used for all those objects. |
| 21 class Opaque : public gin::Wrappable<Opaque> { | 21 class Opaque : public gin::Wrappable<Opaque> { |
| 22 public: | 22 public: |
| 23 static gin::WrapperInfo kWrapperInfo; | 23 static gin::WrapperInfo kWrapperInfo; |
| 24 | 24 |
| 25 static gin::Handle<Opaque> Create(v8::Isolate* isolate, GLuint value); | 25 static gin::Handle<Opaque> Create(v8::Isolate* isolate, GLuint value); |
| 26 static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate); | |
| 27 | 26 |
| 28 GLuint value() const { return value_; } | 27 GLuint value() const { return value_; } |
| 29 void set_value(GLuint val) { value_ = val; } | 28 void set_value(GLuint val) { value_ = val; } |
| 30 | 29 |
| 31 private: | 30 private: |
| 32 Opaque(GLuint value); | 31 Opaque(GLuint value); |
| 33 | 32 |
| 34 GLuint value_; | 33 GLuint value_; |
| 35 }; | 34 }; |
| 36 | 35 |
| 37 } // namespace gl | 36 } // namespace gl |
| 38 } // namespace js | 37 } // namespace js |
| 39 } // namespace mojo | 38 } // namespace mojo |
| 40 | 39 |
| 41 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 40 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
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