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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 5 #ifndef MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 6 #define MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
7 | 7 |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 | 9 |
10 #include "gin/handle.h" | 10 #include "gin/handle.h" |
(...skipping 10 matching lines...) Expand all Loading... |
21 namespace js { | 21 namespace js { |
22 namespace gl { | 22 namespace gl { |
23 | 23 |
24 typedef Opaque Shader; | 24 typedef Opaque Shader; |
25 | 25 |
26 // Context implements WebGLRenderingContext. | 26 // Context implements WebGLRenderingContext. |
27 class Context : public gin::Wrappable<Context> { | 27 class Context : public gin::Wrappable<Context> { |
28 public: | 28 public: |
29 static gin::WrapperInfo kWrapperInfo; | 29 static gin::WrapperInfo kWrapperInfo; |
30 | 30 |
| 31 static v8::Local<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate); |
| 32 |
31 static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded, | 33 static gin::Handle<Context> Create(v8::Isolate* isolate, uint64_t encoded, |
32 int width, int height); | 34 int width, int height); |
33 static v8::Handle<v8::ObjectTemplate> GetObjectTemplate(v8::Isolate* isolate); | |
34 | |
35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, | 35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, |
36 GLenum type); | 36 GLenum type); |
37 static void ShaderSource(gin::Handle<Shader> shader, | 37 static void ShaderSource(gin::Handle<Shader> shader, |
38 const std::string& source); | 38 const std::string& source); |
39 static void CompileShader(const gin::Arguments& arguments, | 39 static void CompileShader(const gin::Arguments& arguments, |
40 gin::Handle<Shader> shader); | 40 gin::Handle<Shader> shader); |
41 | 41 |
42 private: | 42 private: |
43 Context(uint64_t encoded, int width, int height); | 43 Context(uint64_t encoded, int width, int height); |
44 | 44 |
45 uint64_t encoded_; | 45 uint64_t encoded_; |
46 }; | 46 }; |
47 | 47 |
48 } // namespace gl | 48 } // namespace gl |
49 } // namespace js | 49 } // namespace js |
50 } // namespace mojo | 50 } // namespace mojo |
51 | 51 |
52 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ | 52 #endif // MOJO_APPS_JS_BINDINGS_GL_CONTEXT_H_ |
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