DescriptionFix some issues with the GPU Tracer.
I had thought the trace ID for async markers were no longer relevant
since I was using the trace source channel as the ID, but sometimes
they overlap because of timing variances and mess up the traces.
I've made each marker have it's own unique ID once again.
R=vmiura@chromium.org
BUG=478923
Committed: https://crrev.com/151b6d69a92ec2abbe34a6992093a2ca4e597b3e
Cr-Commit-Position: refs/heads/master@{#329155}
Patch Set 1 #Patch Set 2 : Removed glFlush(), land later and monitor metrics #
Messages
Total messages: 14 (5 generated)
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