| Index: skia/sgl/SkEdge.cpp
|
| ===================================================================
|
| --- skia/sgl/SkEdge.cpp (revision 16859)
|
| +++ skia/sgl/SkEdge.cpp (working copy)
|
| @@ -1,506 +0,0 @@
|
| -/* libs/graphics/sgl/SkEdge.cpp
|
| -**
|
| -** Copyright 2006, The Android Open Source Project
|
| -**
|
| -** Licensed under the Apache License, Version 2.0 (the "License");
|
| -** you may not use this file except in compliance with the License.
|
| -** You may obtain a copy of the License at
|
| -**
|
| -** http://www.apache.org/licenses/LICENSE-2.0
|
| -**
|
| -** Unless required by applicable law or agreed to in writing, software
|
| -** distributed under the License is distributed on an "AS IS" BASIS,
|
| -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| -** See the License for the specific language governing permissions and
|
| -** limitations under the License.
|
| -*/
|
| -
|
| -#include "SkEdge.h"
|
| -#include "SkFDot6.h"
|
| -#include <limits>
|
| -
|
| -/*
|
| - In setLine, setQuadratic, setCubic, the first thing we do is to convert
|
| - the points into FDot6. This is modulated by the shift parameter, which
|
| - will either be 0, or something like 2 for antialiasing.
|
| -
|
| - In the float case, we want to turn the float into .6 by saying pt * 64,
|
| - or pt * 256 for antialiasing. This is implemented as 1 << (shift + 6).
|
| -
|
| - In the fixed case, we want to turn the fixed into .6 by saying pt >> 10,
|
| - or pt >> 8 for antialiasing. This is implemented as pt >> (10 - shift).
|
| -*/
|
| -
|
| -/////////////////////////////////////////////////////////////////////////
|
| -
|
| -int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip,
|
| - int shift) {
|
| - SkFDot6 x0, y0, x1, y1;
|
| -
|
| - {
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| - float scale = float(1 << (shift + 6));
|
| - x0 = int(p0.fX * scale);
|
| - y0 = int(p0.fY * scale);
|
| - x1 = int(p1.fX * scale);
|
| - y1 = int(p1.fY * scale);
|
| -#else
|
| - shift = 10 - shift;
|
| - x0 = p0.fX >> shift;
|
| - y0 = p0.fY >> shift;
|
| - x1 = p1.fX >> shift;
|
| - y1 = p1.fY >> shift;
|
| -#endif
|
| - }
|
| -
|
| - int winding = 1;
|
| -
|
| - if (y0 > y1) {
|
| - SkTSwap(x0, x1);
|
| - SkTSwap(y0, y1);
|
| - winding = -1;
|
| - }
|
| -
|
| - int top = SkFDot6Round(y0);
|
| - int bot = SkFDot6Round(y1);
|
| -
|
| - // are we a zero-height line?
|
| - if (top == bot) {
|
| - return 0;
|
| - }
|
| - // are we completely above or below the clip?
|
| - if (NULL != clip && (top >= clip->fBottom || bot <= clip->fTop)) {
|
| - return 0;
|
| - }
|
| -
|
| - SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
|
| -
|
| - fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63)); // + SK_Fixed1/2
|
| - fDX = slope;
|
| -#if 0
|
| - // CHANGED FOR CHROME
|
| - fFirstY = top;
|
| - fLastY = bot - 1;
|
| -#else
|
| - fFirstY = top;
|
| - if (top != (long)fFirstY) {
|
| - if (fFirstY < top) {
|
| - fFirstY = std::numeric_limits<int16_t>::max();
|
| - } else {
|
| - fFirstY = std::numeric_limits<int16_t>::min();
|
| - }
|
| - fX -= fDX * (top - (long)fFirstY);
|
| - }
|
| - fLastY = bot - 1;
|
| - if (bot-1 != (long)fLastY) {
|
| - if (fLastY < bot-1) {
|
| - fLastY = std::numeric_limits<int16_t>::max();
|
| - } else {
|
| - fLastY = std::numeric_limits<int16_t>::min();
|
| - }
|
| - }
|
| -#endif
|
| - fCurveCount = 0;
|
| - fWinding = SkToS8(winding);
|
| - fCurveShift = 0;
|
| -
|
| - if (clip) {
|
| - this->chopLineWithClip(*clip);
|
| - }
|
| - return 1;
|
| -}
|
| -
|
| -// called from a curve subclass
|
| -int SkEdge::updateLine(SkFixed x0, SkFixed y0, SkFixed x1, SkFixed y1)
|
| -{
|
| - SkASSERT(fWinding == 1 || fWinding == -1);
|
| - SkASSERT(fCurveCount != 0);
|
| -// SkASSERT(fCurveShift != 0);
|
| -
|
| - y0 >>= 10;
|
| - y1 >>= 10;
|
| -
|
| - SkASSERT(y0 <= y1);
|
| -
|
| - int top = SkFDot6Round(y0);
|
| - int bot = SkFDot6Round(y1);
|
| -
|
| -// SkASSERT(top >= fFirstY);
|
| -
|
| - // are we a zero-height line?
|
| - if (top == bot)
|
| - return 0;
|
| -
|
| - x0 >>= 10;
|
| - x1 >>= 10;
|
| -
|
| - SkFixed slope = SkFDot6Div(x1 - x0, y1 - y0);
|
| -
|
| - fX = SkFDot6ToFixed(x0 + SkFixedMul(slope, (32 - y0) & 63)); // + SK_Fixed1/2
|
| - fDX = slope;
|
| - fFirstY = top;
|
| - fLastY = bot - 1;
|
| -
|
| - return 1;
|
| -}
|
| -
|
| -void SkEdge::chopLineWithClip(const SkIRect& clip)
|
| -{
|
| - int top = fFirstY;
|
| -
|
| - SkASSERT(top < clip.fBottom);
|
| -
|
| - // clip the line to the top
|
| - if (top < clip.fTop)
|
| - {
|
| - SkASSERT(fLastY >= clip.fTop);
|
| - fX += fDX * (clip.fTop - top);
|
| - fFirstY = clip.fTop;
|
| - }
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -/* We store 1<<shift in a (signed) byte, so its maximum value is 1<<6 == 64.
|
| - Note that this limits the number of lines we use to approximate a curve.
|
| - If we need to increase this, we need to store fCurveCount in something
|
| - larger than int8_t.
|
| -*/
|
| -#define MAX_COEFF_SHIFT 6
|
| -
|
| -static inline SkFDot6 cheap_distance(SkFDot6 dx, SkFDot6 dy)
|
| -{
|
| - dx = SkAbs32(dx);
|
| - dy = SkAbs32(dy);
|
| - // return max + min/2
|
| - if (dx > dy)
|
| - dx += dy >> 1;
|
| - else
|
| - dx = dy + (dx >> 1);
|
| - return dx;
|
| -}
|
| -
|
| -static inline int diff_to_shift(SkFDot6 dx, SkFDot6 dy)
|
| -{
|
| - // cheap calc of distance from center of p0-p2 to the center of the curve
|
| - SkFDot6 dist = cheap_distance(dx, dy);
|
| -
|
| - // shift down dist (it is currently in dot6)
|
| - // down by 5 should give us 1/2 pixel accuracy (assuming our dist is accurate...)
|
| - // this is chosen by heuristic: make it as big as possible (to minimize segments)
|
| - // ... but small enough so that our curves still look smooth
|
| - dist = (dist + (1 << 4)) >> 5;
|
| -
|
| - // each subdivision (shift value) cuts this dist (error) by 1/4
|
| - return (32 - SkCLZ(dist)) >> 1;
|
| -}
|
| -
|
| -int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], const SkIRect* clip, int shift)
|
| -{
|
| - SkFDot6 x0, y0, x1, y1, x2, y2;
|
| -
|
| - {
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| - float scale = float(1 << (shift + 6));
|
| - x0 = int(pts[0].fX * scale);
|
| - y0 = int(pts[0].fY * scale);
|
| - x1 = int(pts[1].fX * scale);
|
| - y1 = int(pts[1].fY * scale);
|
| - x2 = int(pts[2].fX * scale);
|
| - y2 = int(pts[2].fY * scale);
|
| -#else
|
| - shift = 10 - shift;
|
| - x0 = pts[0].fX >> shift;
|
| - y0 = pts[0].fY >> shift;
|
| - x1 = pts[1].fX >> shift;
|
| - y1 = pts[1].fY >> shift;
|
| - x2 = pts[2].fX >> shift;
|
| - y2 = pts[2].fY >> shift;
|
| -#endif
|
| - }
|
| -
|
| - int winding = 1;
|
| - if (y0 > y2)
|
| - {
|
| - SkTSwap(x0, x2);
|
| - SkTSwap(y0, y2);
|
| - winding = -1;
|
| - }
|
| - SkASSERT(y0 <= y1 && y1 <= y2);
|
| -
|
| - int top = SkFDot6Round(y0);
|
| - int bot = SkFDot6Round(y2);
|
| -
|
| - // are we a zero-height quad (line)?
|
| - if (top == bot)
|
| - return 0;
|
| - // are we completely above or below the clip?
|
| - if (clip && (top >= clip->fBottom || bot <= clip->fTop))
|
| - return 0;
|
| -
|
| - // compute number of steps needed (1 << shift)
|
| - {
|
| - SkFDot6 dx = ((x1 << 1) - x0 - x2) >> 2;
|
| - SkFDot6 dy = ((y1 << 1) - y0 - y2) >> 2;
|
| - shift = diff_to_shift(dx, dy);
|
| - SkASSERT(shift >= 0);
|
| - }
|
| - // need at least 1 subdivision for our bias trick
|
| - if (shift == 0) {
|
| - shift = 1;
|
| - } else if (shift > MAX_COEFF_SHIFT) {
|
| - shift = MAX_COEFF_SHIFT;
|
| - }
|
| -
|
| - fWinding = SkToS8(winding);
|
| - fCurveShift = SkToU8(shift);
|
| - //fCubicDShift only set for cubics
|
| - fCurveCount = SkToS8(1 << shift);
|
| -
|
| - SkFixed A = SkFDot6ToFixed(x0 - x1 - x1 + x2);
|
| - SkFixed B = SkFDot6ToFixed(x1 - x0 + x1 - x0);
|
| -
|
| - fQx = SkFDot6ToFixed(x0);
|
| - fQDx = B + (A >> shift); // biased by shift
|
| - fQDDx = A >> (shift - 1); // biased by shift
|
| -
|
| - A = SkFDot6ToFixed(y0 - y1 - y1 + y2);
|
| - B = SkFDot6ToFixed(y1 - y0 + y1 - y0);
|
| -
|
| - fQy = SkFDot6ToFixed(y0);
|
| - fQDy = B + (A >> shift); // biased by shift
|
| - fQDDy = A >> (shift - 1); // biased by shift
|
| -
|
| - fQLastX = SkFDot6ToFixed(x2);
|
| - fQLastY = SkFDot6ToFixed(y2);
|
| -
|
| - if (clip)
|
| - {
|
| - do {
|
| - for (;!this->updateQuadratic();)
|
| - ;
|
| - } while (!this->intersectsClip(*clip));
|
| - this->chopLineWithClip(*clip);
|
| - return 1;
|
| - }
|
| - return this->updateQuadratic();
|
| -}
|
| -
|
| -int SkQuadraticEdge::updateQuadratic()
|
| -{
|
| - int success;
|
| - int count = fCurveCount;
|
| - SkFixed oldx = fQx;
|
| - SkFixed oldy = fQy;
|
| - SkFixed dx = fQDx;
|
| - SkFixed dy = fQDy;
|
| - SkFixed newx, newy;
|
| - int shift = fCurveShift;
|
| -
|
| - SkASSERT(count > 0);
|
| -
|
| - do {
|
| - if (--count > 0)
|
| - {
|
| - newx = oldx + (dx >> shift);
|
| - dx += fQDDx;
|
| - newy = oldy + (dy >> shift);
|
| - dy += fQDDy;
|
| - }
|
| - else // last segment
|
| - {
|
| - newx = fQLastX;
|
| - newy = fQLastY;
|
| - }
|
| - success = this->updateLine(oldx, oldy, newx, newy);
|
| - oldx = newx;
|
| - oldy = newy;
|
| - } while (count > 0 && !success);
|
| -
|
| - fQx = newx;
|
| - fQy = newy;
|
| - fQDx = dx;
|
| - fQDy = dy;
|
| - fCurveCount = SkToS16(count);
|
| - return success;
|
| -}
|
| -
|
| -/////////////////////////////////////////////////////////////////////////
|
| -
|
| -static inline int SkFDot6UpShift(SkFDot6 x, int upShift) {
|
| - SkASSERT((x << upShift >> upShift) == x);
|
| - return x << upShift;
|
| -}
|
| -
|
| -/* f(1/3) = (8a + 12b + 6c + d) / 27
|
| - f(2/3) = (a + 6b + 12c + 8d) / 27
|
| -
|
| - f(1/3)-b = (8a - 15b + 6c + d) / 27
|
| - f(2/3)-c = (a + 6b - 15c + 8d) / 27
|
| -
|
| - use 16/512 to approximate 1/27
|
| -*/
|
| -static SkFDot6 cubic_delta_from_line(SkFDot6 a, SkFDot6 b, SkFDot6 c, SkFDot6 d)
|
| -{
|
| - SkFDot6 oneThird = ((a << 3) - ((b << 4) - b) + 6*c + d) * 19 >> 9;
|
| - SkFDot6 twoThird = (a + 6*b - ((c << 4) - c) + (d << 3)) * 19 >> 9;
|
| -
|
| - return SkMax32(SkAbs32(oneThird), SkAbs32(twoThird));
|
| -}
|
| -
|
| -int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift)
|
| -{
|
| - SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3;
|
| -
|
| - {
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| - float scale = float(1 << (shift + 6));
|
| - x0 = int(pts[0].fX * scale);
|
| - y0 = int(pts[0].fY * scale);
|
| - x1 = int(pts[1].fX * scale);
|
| - y1 = int(pts[1].fY * scale);
|
| - x2 = int(pts[2].fX * scale);
|
| - y2 = int(pts[2].fY * scale);
|
| - x3 = int(pts[3].fX * scale);
|
| - y3 = int(pts[3].fY * scale);
|
| -#else
|
| - shift = 10 - shift;
|
| - x0 = pts[0].fX >> shift;
|
| - y0 = pts[0].fY >> shift;
|
| - x1 = pts[1].fX >> shift;
|
| - y1 = pts[1].fY >> shift;
|
| - x2 = pts[2].fX >> shift;
|
| - y2 = pts[2].fY >> shift;
|
| - x3 = pts[3].fX >> shift;
|
| - y3 = pts[3].fY >> shift;
|
| -#endif
|
| - }
|
| -
|
| - int winding = 1;
|
| - if (y0 > y3)
|
| - {
|
| - SkTSwap(x0, x3);
|
| - SkTSwap(x1, x2);
|
| - SkTSwap(y0, y3);
|
| - SkTSwap(y1, y2);
|
| - winding = -1;
|
| - }
|
| -
|
| - int top = SkFDot6Round(y0);
|
| - int bot = SkFDot6Round(y3);
|
| -
|
| - // are we a zero-height cubic (line)?
|
| - if (top == bot)
|
| - return 0;
|
| -
|
| - // are we completely above or below the clip?
|
| - if (clip && (top >= clip->fBottom || bot <= clip->fTop))
|
| - return 0;
|
| -
|
| - // compute number of steps needed (1 << shift)
|
| - {
|
| - // Can't use (center of curve - center of baseline), since center-of-curve
|
| - // need not be the max delta from the baseline (it could even be coincident)
|
| - // so we try just looking at the two off-curve points
|
| - SkFDot6 dx = cubic_delta_from_line(x0, x1, x2, x3);
|
| - SkFDot6 dy = cubic_delta_from_line(y0, y1, y2, y3);
|
| - // add 1 (by observation)
|
| - shift = diff_to_shift(dx, dy) + 1;
|
| - }
|
| - // need at least 1 subdivision for our bias trick
|
| - SkASSERT(shift > 0);
|
| - if (shift > MAX_COEFF_SHIFT) {
|
| - shift = MAX_COEFF_SHIFT;
|
| - }
|
| -
|
| - /* Since our in coming data is initially shifted down by 10 (or 8 in
|
| - antialias). That means the most we can shift up is 8. However, we
|
| - compute coefficients with a 3*, so the safest upshift is really 6
|
| - */
|
| - int upShift = 6; // largest safe value
|
| - int downShift = shift + upShift - 10;
|
| - if (downShift < 0) {
|
| - downShift = 0;
|
| - upShift = 10 - shift;
|
| - }
|
| -
|
| - fWinding = SkToS8(winding);
|
| - fCurveCount = SkToS8(-1 << shift);
|
| - fCurveShift = SkToU8(shift);
|
| - fCubicDShift = SkToU8(downShift);
|
| -
|
| - SkFixed B = SkFDot6UpShift(3 * (x1 - x0), upShift);
|
| - SkFixed C = SkFDot6UpShift(3 * (x0 - x1 - x1 + x2), upShift);
|
| - SkFixed D = SkFDot6UpShift(x3 + 3 * (x1 - x2) - x0, upShift);
|
| -
|
| - fCx = SkFDot6ToFixed(x0);
|
| - fCDx = B + (C >> shift) + (D >> 2*shift); // biased by shift
|
| - fCDDx = 2*C + (3*D >> (shift - 1)); // biased by 2*shift
|
| - fCDDDx = 3*D >> (shift - 1); // biased by 2*shift
|
| -
|
| - B = SkFDot6UpShift(3 * (y1 - y0), upShift);
|
| - C = SkFDot6UpShift(3 * (y0 - y1 - y1 + y2), upShift);
|
| - D = SkFDot6UpShift(y3 + 3 * (y1 - y2) - y0, upShift);
|
| -
|
| - fCy = SkFDot6ToFixed(y0);
|
| - fCDy = B + (C >> shift) + (D >> 2*shift); // biased by shift
|
| - fCDDy = 2*C + (3*D >> (shift - 1)); // biased by 2*shift
|
| - fCDDDy = 3*D >> (shift - 1); // biased by 2*shift
|
| -
|
| - fCLastX = SkFDot6ToFixed(x3);
|
| - fCLastY = SkFDot6ToFixed(y3);
|
| -
|
| - if (clip)
|
| - {
|
| - do {
|
| - for (;!this->updateCubic();)
|
| - ;
|
| - } while (!this->intersectsClip(*clip));
|
| - this->chopLineWithClip(*clip);
|
| - return 1;
|
| - }
|
| - return this->updateCubic();
|
| -}
|
| -
|
| -int SkCubicEdge::updateCubic()
|
| -{
|
| - int success;
|
| - int count = fCurveCount;
|
| - SkFixed oldx = fCx;
|
| - SkFixed oldy = fCy;
|
| - SkFixed newx, newy;
|
| - const int ddshift = fCurveShift;
|
| - const int dshift = fCubicDShift;
|
| -
|
| - SkASSERT(count < 0);
|
| -
|
| - do {
|
| - if (++count < 0)
|
| - {
|
| - newx = oldx + (fCDx >> dshift);
|
| - fCDx += fCDDx >> ddshift;
|
| - fCDDx += fCDDDx;
|
| -
|
| - newy = oldy + (fCDy >> dshift);
|
| - fCDy += fCDDy >> ddshift;
|
| - fCDDy += fCDDDy;
|
| - }
|
| - else // last segment
|
| - {
|
| - // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
|
| - newx = fCLastX;
|
| - newy = fCLastY;
|
| - }
|
| - success = this->updateLine(oldx, oldy, newx, newy);
|
| - oldx = newx;
|
| - oldy = newy;
|
| - } while (count < 0 && !success);
|
| -
|
| - fCx = newx;
|
| - fCy = newy;
|
| - fCurveCount = SkToS16(count);
|
| - return success;
|
| -}
|
| -
|
| -
|
| -
|
|
|