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Unified Diff: skia/effects/SkCamera.cpp

Issue 113827: Remove the remainder of the skia source code from the Chromium repo.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 7 months ago
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Index: skia/effects/SkCamera.cpp
===================================================================
--- skia/effects/SkCamera.cpp (revision 16859)
+++ skia/effects/SkCamera.cpp (working copy)
@@ -1,449 +0,0 @@
-/* libs/graphics/effects/SkCamera.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include "SkCamera.h"
-
-static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a,
- const SkScalar b[], int step_b,
- SkScalar denom)
-{
-#ifdef SK_SCALAR_IS_FLOAT
- float prod = 0;
- for (int i = 0; i < count; i++)
- {
- prod += a[0] * b[0];
- a += step_a;
- b += step_b;
- }
- return prod / denom;
-#else
- Sk64 prod, tmp;
-
- prod.set(0);
- for (int i = 0; i < count; i++)
- {
- tmp.setMul(a[0], b[0]);
- prod.add(tmp);
- a += step_a;
- b += step_b;
- }
- prod.div(denom, Sk64::kRound_DivOption);
- return prod.get32();
-#endif
-}
-
-static SkScalar SkScalarDot(int count, const SkScalar a[], int step_a,
- const SkScalar b[], int step_b)
-{
-#ifdef SK_SCALAR_IS_FLOAT
- float prod = 0;
- for (int i = 0; i < count; i++)
- {
- prod += a[0] * b[0];
- a += step_a;
- b += step_b;
- }
- return prod;
-#else
- Sk64 prod, tmp;
-
- prod.set(0);
- for (int i = 0; i < count; i++)
- {
- tmp.setMul(a[0], b[0]);
- prod.add(tmp);
- a += step_a;
- b += step_b;
- }
- return prod.getFixed();
-#endif
-}
-
-//////////////////////////////////////////////////////////////////////////
-
-SkUnitScalar SkPoint3D::normalize(SkUnit3D* unit) const
-{
-#ifdef SK_SCALAR_IS_FLOAT
- float mag = sk_float_sqrt(fX*fX + fY*fY + fZ*fZ);
- if (mag)
- {
- float scale = 1.0f / mag;
- unit->fX = fX * scale;
- unit->fY = fY * scale;
- unit->fZ = fZ * scale;
- }
-#else
- Sk64 tmp1, tmp2;
-
- tmp1.setMul(fX, fX);
- tmp2.setMul(fY, fY);
- tmp1.add(tmp2);
- tmp2.setMul(fZ, fZ);
- tmp1.add(tmp2);
-
- SkFixed mag = tmp1.getSqrt();
- if (mag)
- {
- // what if mag < SK_Fixed1 ??? we will underflow the fixdiv
- SkFixed scale = SkFixedDiv(SK_Fract1, mag);
- unit->fX = SkFixedMul(fX, scale);
- unit->fY = SkFixedMul(fY, scale);
- unit->fZ = SkFixedMul(fZ, scale);
- }
-#endif
- return mag;
-}
-
-SkUnitScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b)
-{
- return SkUnitScalarMul(a.fX, b.fX) +
- SkUnitScalarMul(a.fY, b.fY) +
- SkUnitScalarMul(a.fZ, b.fZ);
-}
-
-void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross)
-{
- SkASSERT(cross);
-
- // use x,y,z, in case &a == cross or &b == cross
-
-
- SkScalar x = SkUnitScalarMul(a.fY, b.fZ) - SkUnitScalarMul(a.fZ, b.fY);
- SkScalar y = SkUnitScalarMul(a.fZ, b.fX) - SkUnitScalarMul(a.fX, b.fY);
- SkScalar z = SkUnitScalarMul(a.fX, b.fY) - SkUnitScalarMul(a.fY, b.fX);
-
- cross->set(x, y, z);
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-SkPatch3D::SkPatch3D()
-{
- this->reset();
-}
-
-void SkPatch3D::reset()
-{
- fOrigin.set(0, 0, 0);
- fU.set(SK_Scalar1, 0, 0);
- fV.set(0, -SK_Scalar1, 0);
-}
-
-void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const
-{
- if (dst == NULL)
- dst = (SkPatch3D*)this;
-
- m.mapVector(fU, &dst->fU);
- m.mapVector(fV, &dst->fV);
- m.mapPoint(fOrigin, &dst->fOrigin);
-}
-
-SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const
-{
- SkScalar cx = SkScalarMul(fU.fY, fV.fZ) - SkScalarMul(fU.fZ, fV.fY);
- SkScalar cy = SkScalarMul(fU.fZ, fV.fX) - SkScalarMul(fU.fX, fV.fY);
- SkScalar cz = SkScalarMul(fU.fX, fV.fY) - SkScalarMul(fU.fY, fV.fX);
-
- return SkScalarMul(cx, dx) + SkScalarMul(cy, dy) + SkScalarMul(cz, dz);
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-void SkMatrix3D::reset()
-{
- memset(fMat, 0, sizeof(fMat));
- fMat[0][0] = fMat[1][1] = fMat[2][2] = SK_Scalar1;
-}
-
-void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z)
-{
- memset(fMat, 0, sizeof(fMat));
- fMat[0][0] = x;
- fMat[1][1] = y;
- fMat[2][2] = z;
-}
-
-void SkMatrix3D::setRotateX(SkScalar degX)
-{
- SkScalar s, c;
-
- s = SkScalarSinCos(SkDegreesToRadians(degX), &c);
- this->setRow(0, SK_Scalar1, 0, 0);
- this->setRow(1, 0, c, -s);
- this->setRow(2, 0, s, c);
-}
-
-void SkMatrix3D::setRotateY(SkScalar degY)
-{
- SkScalar s, c;
-
- s = SkScalarSinCos(SkDegreesToRadians(degY), &c);
- this->setRow(0, c, 0, -s);
- this->setRow(1, 0, SK_Scalar1, 0);
- this->setRow(2, s, 0, c);
-}
-
-void SkMatrix3D::setRotateZ(SkScalar degZ)
-{
- SkScalar s, c;
-
- s = SkScalarSinCos(SkDegreesToRadians(degZ), &c);
- this->setRow(0, c, -s, 0);
- this->setRow(1, s, c, 0);
- this->setRow(2, 0, 0, SK_Scalar1);
-}
-
-void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z)
-{
- SkScalar col[3] = { x, y, z};
-
- for (int i = 0; i < 3; i++)
- fMat[i][3] += SkScalarDot(3, &fMat[i][0], 1, col, 1);
-}
-
-void SkMatrix3D::preRotateX(SkScalar degX)
-{
- SkMatrix3D m;
- m.setRotateX(degX);
- this->setConcat(*this, m);
-}
-
-void SkMatrix3D::preRotateY(SkScalar degY)
-{
- SkMatrix3D m;
- m.setRotateY(degY);
- this->setConcat(*this, m);
-}
-
-void SkMatrix3D::preRotateZ(SkScalar degZ)
-{
- SkMatrix3D m;
- m.setRotateZ(degZ);
- this->setConcat(*this, m);
-}
-
-void SkMatrix3D::setConcat(const SkMatrix3D& a, const SkMatrix3D& b)
-{
- SkMatrix3D tmp;
- SkMatrix3D* c = this;
-
- if (this == &a || this == &b)
- c = &tmp;
-
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++)
- c->fMat[i][j] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][j], 4);
- c->fMat[i][3] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][3], 4) + a.fMat[i][3];
- }
-
- if (c == &tmp)
- *this = tmp;
-}
-
-void SkMatrix3D::mapPoint(const SkPoint3D& src, SkPoint3D* dst) const
-{
- SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1) + fMat[0][3];
- SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1) + fMat[1][3];
- SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1) + fMat[2][3];
- dst->set(x, y, z);
-}
-
-void SkMatrix3D::mapVector(const SkVector3D& src, SkVector3D* dst) const
-{
- SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1);
- SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1);
- SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1);
- dst->set(x, y, z);
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-SkCamera3D::SkCamera3D()
-{
- this->reset();
-}
-
-void SkCamera3D::reset()
-{
- fLocation.set(0, 0, -SkIntToScalar(576)); // 8 inches backward
- fAxis.set(0, 0, SK_Scalar1); // forward
- fZenith.set(0, -SK_Scalar1, 0); // up
-
- fObserver.set(0, 0, fLocation.fZ);
-
- fNeedToUpdate = true;
-}
-
-void SkCamera3D::update()
-{
- fNeedToUpdate = true;
-}
-
-void SkCamera3D::doUpdate() const
-{
- SkUnit3D axis, zenith, cross;
-
- fAxis.normalize(&axis);
-
- {
- SkScalar dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&fZenith, axis);
-
- zenith.fX = fZenith.fX - SkUnitScalarMul(dot, axis.fX);
- zenith.fY = fZenith.fY - SkUnitScalarMul(dot, axis.fY);
- zenith.fZ = fZenith.fZ - SkUnitScalarMul(dot, axis.fZ);
-
- (void)((SkPoint3D*)(void*)&zenith)->normalize(&zenith);
- }
-
- SkUnit3D::Cross(axis, zenith, &cross);
-
- {
- SkMatrix* orien = &fOrientation;
- SkScalar x = fObserver.fX;
- SkScalar y = fObserver.fY;
- SkScalar z = fObserver.fZ;
-
- orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX));
- orien->set(SkMatrix::kMSkewX, SkUnitScalarMul(x, axis.fY) - SkUnitScalarMul(z, cross.fY));
- orien->set(SkMatrix::kMTransX, SkUnitScalarMul(x, axis.fZ) - SkUnitScalarMul(z, cross.fZ));
- orien->set(SkMatrix::kMSkewY, SkUnitScalarMul(y, axis.fX) - SkUnitScalarMul(z, zenith.fX));
- orien->set(SkMatrix::kMScaleY, SkUnitScalarMul(y, axis.fY) - SkUnitScalarMul(z, zenith.fY));
- orien->set(SkMatrix::kMTransY, SkUnitScalarMul(y, axis.fZ) - SkUnitScalarMul(z, zenith.fZ));
- orien->set(SkMatrix::kMPersp0, axis.fX);
- orien->set(SkMatrix::kMPersp1, axis.fY);
- orien->set(SkMatrix::kMPersp2, axis.fZ);
- }
-}
-
-void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const
-{
- if (fNeedToUpdate)
- {
- this->doUpdate();
- fNeedToUpdate = false;
- }
-
- const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation;
- const SkScalar* patchPtr;
- SkPoint3D diff;
- SkScalar dot;
-
- diff.fX = quilt.fOrigin.fX - fLocation.fX;
- diff.fY = quilt.fOrigin.fY - fLocation.fY;
- diff.fZ = quilt.fOrigin.fZ - fLocation.fZ;
-
- dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&diff,
- *(const SkUnit3D*)(((const SkScalar*)(const void*)&fOrientation) + 6));
-
- patchPtr = (const SkScalar*)&quilt;
- matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
- matrix->set(SkMatrix::kMSkewY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
- matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot));
-
- patchPtr += 3;
- matrix->set(SkMatrix::kMSkewX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
- matrix->set(SkMatrix::kMScaleY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
- matrix->set(SkMatrix::kMPersp1, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot));
-
- patchPtr = (const SkScalar*)(const void*)&diff;
- matrix->set(SkMatrix::kMTransX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
- matrix->set(SkMatrix::kMTransY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
- matrix->set(SkMatrix::kMPersp2, SK_UnitScalar1);
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-Sk3DView::Sk3DView()
-{
- fInitialRec.fMatrix.reset();
- fRec = &fInitialRec;
-}
-
-Sk3DView::~Sk3DView()
-{
- Rec* rec = fRec;
- while (rec != &fInitialRec) {
- Rec* next = rec->fNext;
- SkDELETE(rec);
- rec = next;
- }
-}
-
-void Sk3DView::save()
-{
- Rec* rec = SkNEW(Rec);
- rec->fNext = fRec;
- rec->fMatrix = fRec->fMatrix;
- fRec = rec;
-}
-
-void Sk3DView::restore()
-{
- SkASSERT(fRec != &fInitialRec);
- Rec* next = fRec->fNext;
- SkDELETE(fRec);
- fRec = next;
-}
-
-void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z)
-{
- fRec->fMatrix.preTranslate(x, y, z);
-}
-
-void Sk3DView::rotateX(SkScalar deg)
-{
- fRec->fMatrix.preRotateX(deg);
-}
-
-void Sk3DView::rotateY(SkScalar deg)
-{
- fRec->fMatrix.preRotateY(deg);
-}
-
-void Sk3DView::rotateZ(SkScalar deg)
-{
- fRec->fMatrix.preRotateZ(deg);
-}
-
-SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const
-{
- SkPatch3D patch;
- patch.transform(fRec->fMatrix);
- return patch.dotWith(x, y, z);
-}
-
-void Sk3DView::getMatrix(SkMatrix* matrix) const
-{
- if (matrix != NULL)
- {
- SkPatch3D patch;
- patch.transform(fRec->fMatrix);
- fCamera.patchToMatrix(patch, matrix);
- }
-}
-
-#include "SkCanvas.h"
-
-void Sk3DView::applyToCanvas(SkCanvas* canvas) const
-{
- SkMatrix matrix;
-
- this->getMatrix(&matrix);
- canvas->concat(matrix);
-}
-
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