Index: skia/effects/SkCamera.cpp |
=================================================================== |
--- skia/effects/SkCamera.cpp (revision 16859) |
+++ skia/effects/SkCamera.cpp (working copy) |
@@ -1,449 +0,0 @@ |
-/* libs/graphics/effects/SkCamera.cpp |
-** |
-** Copyright 2006, The Android Open Source Project |
-** |
-** Licensed under the Apache License, Version 2.0 (the "License"); |
-** you may not use this file except in compliance with the License. |
-** You may obtain a copy of the License at |
-** |
-** http://www.apache.org/licenses/LICENSE-2.0 |
-** |
-** Unless required by applicable law or agreed to in writing, software |
-** distributed under the License is distributed on an "AS IS" BASIS, |
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
-** See the License for the specific language governing permissions and |
-** limitations under the License. |
-*/ |
- |
-#include "SkCamera.h" |
- |
-static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a, |
- const SkScalar b[], int step_b, |
- SkScalar denom) |
-{ |
-#ifdef SK_SCALAR_IS_FLOAT |
- float prod = 0; |
- for (int i = 0; i < count; i++) |
- { |
- prod += a[0] * b[0]; |
- a += step_a; |
- b += step_b; |
- } |
- return prod / denom; |
-#else |
- Sk64 prod, tmp; |
- |
- prod.set(0); |
- for (int i = 0; i < count; i++) |
- { |
- tmp.setMul(a[0], b[0]); |
- prod.add(tmp); |
- a += step_a; |
- b += step_b; |
- } |
- prod.div(denom, Sk64::kRound_DivOption); |
- return prod.get32(); |
-#endif |
-} |
- |
-static SkScalar SkScalarDot(int count, const SkScalar a[], int step_a, |
- const SkScalar b[], int step_b) |
-{ |
-#ifdef SK_SCALAR_IS_FLOAT |
- float prod = 0; |
- for (int i = 0; i < count; i++) |
- { |
- prod += a[0] * b[0]; |
- a += step_a; |
- b += step_b; |
- } |
- return prod; |
-#else |
- Sk64 prod, tmp; |
- |
- prod.set(0); |
- for (int i = 0; i < count; i++) |
- { |
- tmp.setMul(a[0], b[0]); |
- prod.add(tmp); |
- a += step_a; |
- b += step_b; |
- } |
- return prod.getFixed(); |
-#endif |
-} |
- |
-////////////////////////////////////////////////////////////////////////// |
- |
-SkUnitScalar SkPoint3D::normalize(SkUnit3D* unit) const |
-{ |
-#ifdef SK_SCALAR_IS_FLOAT |
- float mag = sk_float_sqrt(fX*fX + fY*fY + fZ*fZ); |
- if (mag) |
- { |
- float scale = 1.0f / mag; |
- unit->fX = fX * scale; |
- unit->fY = fY * scale; |
- unit->fZ = fZ * scale; |
- } |
-#else |
- Sk64 tmp1, tmp2; |
- |
- tmp1.setMul(fX, fX); |
- tmp2.setMul(fY, fY); |
- tmp1.add(tmp2); |
- tmp2.setMul(fZ, fZ); |
- tmp1.add(tmp2); |
- |
- SkFixed mag = tmp1.getSqrt(); |
- if (mag) |
- { |
- // what if mag < SK_Fixed1 ??? we will underflow the fixdiv |
- SkFixed scale = SkFixedDiv(SK_Fract1, mag); |
- unit->fX = SkFixedMul(fX, scale); |
- unit->fY = SkFixedMul(fY, scale); |
- unit->fZ = SkFixedMul(fZ, scale); |
- } |
-#endif |
- return mag; |
-} |
- |
-SkUnitScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b) |
-{ |
- return SkUnitScalarMul(a.fX, b.fX) + |
- SkUnitScalarMul(a.fY, b.fY) + |
- SkUnitScalarMul(a.fZ, b.fZ); |
-} |
- |
-void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) |
-{ |
- SkASSERT(cross); |
- |
- // use x,y,z, in case &a == cross or &b == cross |
- |
- |
- SkScalar x = SkUnitScalarMul(a.fY, b.fZ) - SkUnitScalarMul(a.fZ, b.fY); |
- SkScalar y = SkUnitScalarMul(a.fZ, b.fX) - SkUnitScalarMul(a.fX, b.fY); |
- SkScalar z = SkUnitScalarMul(a.fX, b.fY) - SkUnitScalarMul(a.fY, b.fX); |
- |
- cross->set(x, y, z); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////// |
- |
-SkPatch3D::SkPatch3D() |
-{ |
- this->reset(); |
-} |
- |
-void SkPatch3D::reset() |
-{ |
- fOrigin.set(0, 0, 0); |
- fU.set(SK_Scalar1, 0, 0); |
- fV.set(0, -SK_Scalar1, 0); |
-} |
- |
-void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const |
-{ |
- if (dst == NULL) |
- dst = (SkPatch3D*)this; |
- |
- m.mapVector(fU, &dst->fU); |
- m.mapVector(fV, &dst->fV); |
- m.mapPoint(fOrigin, &dst->fOrigin); |
-} |
- |
-SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const |
-{ |
- SkScalar cx = SkScalarMul(fU.fY, fV.fZ) - SkScalarMul(fU.fZ, fV.fY); |
- SkScalar cy = SkScalarMul(fU.fZ, fV.fX) - SkScalarMul(fU.fX, fV.fY); |
- SkScalar cz = SkScalarMul(fU.fX, fV.fY) - SkScalarMul(fU.fY, fV.fX); |
- |
- return SkScalarMul(cx, dx) + SkScalarMul(cy, dy) + SkScalarMul(cz, dz); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////// |
- |
-void SkMatrix3D::reset() |
-{ |
- memset(fMat, 0, sizeof(fMat)); |
- fMat[0][0] = fMat[1][1] = fMat[2][2] = SK_Scalar1; |
-} |
- |
-void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z) |
-{ |
- memset(fMat, 0, sizeof(fMat)); |
- fMat[0][0] = x; |
- fMat[1][1] = y; |
- fMat[2][2] = z; |
-} |
- |
-void SkMatrix3D::setRotateX(SkScalar degX) |
-{ |
- SkScalar s, c; |
- |
- s = SkScalarSinCos(SkDegreesToRadians(degX), &c); |
- this->setRow(0, SK_Scalar1, 0, 0); |
- this->setRow(1, 0, c, -s); |
- this->setRow(2, 0, s, c); |
-} |
- |
-void SkMatrix3D::setRotateY(SkScalar degY) |
-{ |
- SkScalar s, c; |
- |
- s = SkScalarSinCos(SkDegreesToRadians(degY), &c); |
- this->setRow(0, c, 0, -s); |
- this->setRow(1, 0, SK_Scalar1, 0); |
- this->setRow(2, s, 0, c); |
-} |
- |
-void SkMatrix3D::setRotateZ(SkScalar degZ) |
-{ |
- SkScalar s, c; |
- |
- s = SkScalarSinCos(SkDegreesToRadians(degZ), &c); |
- this->setRow(0, c, -s, 0); |
- this->setRow(1, s, c, 0); |
- this->setRow(2, 0, 0, SK_Scalar1); |
-} |
- |
-void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z) |
-{ |
- SkScalar col[3] = { x, y, z}; |
- |
- for (int i = 0; i < 3; i++) |
- fMat[i][3] += SkScalarDot(3, &fMat[i][0], 1, col, 1); |
-} |
- |
-void SkMatrix3D::preRotateX(SkScalar degX) |
-{ |
- SkMatrix3D m; |
- m.setRotateX(degX); |
- this->setConcat(*this, m); |
-} |
- |
-void SkMatrix3D::preRotateY(SkScalar degY) |
-{ |
- SkMatrix3D m; |
- m.setRotateY(degY); |
- this->setConcat(*this, m); |
-} |
- |
-void SkMatrix3D::preRotateZ(SkScalar degZ) |
-{ |
- SkMatrix3D m; |
- m.setRotateZ(degZ); |
- this->setConcat(*this, m); |
-} |
- |
-void SkMatrix3D::setConcat(const SkMatrix3D& a, const SkMatrix3D& b) |
-{ |
- SkMatrix3D tmp; |
- SkMatrix3D* c = this; |
- |
- if (this == &a || this == &b) |
- c = &tmp; |
- |
- for (int i = 0; i < 3; i++) { |
- for (int j = 0; j < 3; j++) |
- c->fMat[i][j] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][j], 4); |
- c->fMat[i][3] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][3], 4) + a.fMat[i][3]; |
- } |
- |
- if (c == &tmp) |
- *this = tmp; |
-} |
- |
-void SkMatrix3D::mapPoint(const SkPoint3D& src, SkPoint3D* dst) const |
-{ |
- SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1) + fMat[0][3]; |
- SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1) + fMat[1][3]; |
- SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1) + fMat[2][3]; |
- dst->set(x, y, z); |
-} |
- |
-void SkMatrix3D::mapVector(const SkVector3D& src, SkVector3D* dst) const |
-{ |
- SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1); |
- SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1); |
- SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1); |
- dst->set(x, y, z); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////// |
- |
-SkCamera3D::SkCamera3D() |
-{ |
- this->reset(); |
-} |
- |
-void SkCamera3D::reset() |
-{ |
- fLocation.set(0, 0, -SkIntToScalar(576)); // 8 inches backward |
- fAxis.set(0, 0, SK_Scalar1); // forward |
- fZenith.set(0, -SK_Scalar1, 0); // up |
- |
- fObserver.set(0, 0, fLocation.fZ); |
- |
- fNeedToUpdate = true; |
-} |
- |
-void SkCamera3D::update() |
-{ |
- fNeedToUpdate = true; |
-} |
- |
-void SkCamera3D::doUpdate() const |
-{ |
- SkUnit3D axis, zenith, cross; |
- |
- fAxis.normalize(&axis); |
- |
- { |
- SkScalar dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&fZenith, axis); |
- |
- zenith.fX = fZenith.fX - SkUnitScalarMul(dot, axis.fX); |
- zenith.fY = fZenith.fY - SkUnitScalarMul(dot, axis.fY); |
- zenith.fZ = fZenith.fZ - SkUnitScalarMul(dot, axis.fZ); |
- |
- (void)((SkPoint3D*)(void*)&zenith)->normalize(&zenith); |
- } |
- |
- SkUnit3D::Cross(axis, zenith, &cross); |
- |
- { |
- SkMatrix* orien = &fOrientation; |
- SkScalar x = fObserver.fX; |
- SkScalar y = fObserver.fY; |
- SkScalar z = fObserver.fZ; |
- |
- orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX)); |
- orien->set(SkMatrix::kMSkewX, SkUnitScalarMul(x, axis.fY) - SkUnitScalarMul(z, cross.fY)); |
- orien->set(SkMatrix::kMTransX, SkUnitScalarMul(x, axis.fZ) - SkUnitScalarMul(z, cross.fZ)); |
- orien->set(SkMatrix::kMSkewY, SkUnitScalarMul(y, axis.fX) - SkUnitScalarMul(z, zenith.fX)); |
- orien->set(SkMatrix::kMScaleY, SkUnitScalarMul(y, axis.fY) - SkUnitScalarMul(z, zenith.fY)); |
- orien->set(SkMatrix::kMTransY, SkUnitScalarMul(y, axis.fZ) - SkUnitScalarMul(z, zenith.fZ)); |
- orien->set(SkMatrix::kMPersp0, axis.fX); |
- orien->set(SkMatrix::kMPersp1, axis.fY); |
- orien->set(SkMatrix::kMPersp2, axis.fZ); |
- } |
-} |
- |
-void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const |
-{ |
- if (fNeedToUpdate) |
- { |
- this->doUpdate(); |
- fNeedToUpdate = false; |
- } |
- |
- const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation; |
- const SkScalar* patchPtr; |
- SkPoint3D diff; |
- SkScalar dot; |
- |
- diff.fX = quilt.fOrigin.fX - fLocation.fX; |
- diff.fY = quilt.fOrigin.fY - fLocation.fY; |
- diff.fZ = quilt.fOrigin.fZ - fLocation.fZ; |
- |
- dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&diff, |
- *(const SkUnit3D*)(((const SkScalar*)(const void*)&fOrientation) + 6)); |
- |
- patchPtr = (const SkScalar*)&quilt; |
- matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
- matrix->set(SkMatrix::kMSkewY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
- matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot)); |
- |
- patchPtr += 3; |
- matrix->set(SkMatrix::kMSkewX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
- matrix->set(SkMatrix::kMScaleY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
- matrix->set(SkMatrix::kMPersp1, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot)); |
- |
- patchPtr = (const SkScalar*)(const void*)&diff; |
- matrix->set(SkMatrix::kMTransX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot)); |
- matrix->set(SkMatrix::kMTransY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot)); |
- matrix->set(SkMatrix::kMPersp2, SK_UnitScalar1); |
-} |
- |
-/////////////////////////////////////////////////////////////////////////////////////////////////// |
- |
-Sk3DView::Sk3DView() |
-{ |
- fInitialRec.fMatrix.reset(); |
- fRec = &fInitialRec; |
-} |
- |
-Sk3DView::~Sk3DView() |
-{ |
- Rec* rec = fRec; |
- while (rec != &fInitialRec) { |
- Rec* next = rec->fNext; |
- SkDELETE(rec); |
- rec = next; |
- } |
-} |
- |
-void Sk3DView::save() |
-{ |
- Rec* rec = SkNEW(Rec); |
- rec->fNext = fRec; |
- rec->fMatrix = fRec->fMatrix; |
- fRec = rec; |
-} |
- |
-void Sk3DView::restore() |
-{ |
- SkASSERT(fRec != &fInitialRec); |
- Rec* next = fRec->fNext; |
- SkDELETE(fRec); |
- fRec = next; |
-} |
- |
-void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z) |
-{ |
- fRec->fMatrix.preTranslate(x, y, z); |
-} |
- |
-void Sk3DView::rotateX(SkScalar deg) |
-{ |
- fRec->fMatrix.preRotateX(deg); |
-} |
- |
-void Sk3DView::rotateY(SkScalar deg) |
-{ |
- fRec->fMatrix.preRotateY(deg); |
-} |
- |
-void Sk3DView::rotateZ(SkScalar deg) |
-{ |
- fRec->fMatrix.preRotateZ(deg); |
-} |
- |
-SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const |
-{ |
- SkPatch3D patch; |
- patch.transform(fRec->fMatrix); |
- return patch.dotWith(x, y, z); |
-} |
- |
-void Sk3DView::getMatrix(SkMatrix* matrix) const |
-{ |
- if (matrix != NULL) |
- { |
- SkPatch3D patch; |
- patch.transform(fRec->fMatrix); |
- fCamera.patchToMatrix(patch, matrix); |
- } |
-} |
- |
-#include "SkCanvas.h" |
- |
-void Sk3DView::applyToCanvas(SkCanvas* canvas) const |
-{ |
- SkMatrix matrix; |
- |
- this->getMatrix(&matrix); |
- canvas->concat(matrix); |
-} |
- |