| Index: skia/effects/SkCamera.cpp
|
| ===================================================================
|
| --- skia/effects/SkCamera.cpp (revision 16859)
|
| +++ skia/effects/SkCamera.cpp (working copy)
|
| @@ -1,449 +0,0 @@
|
| -/* libs/graphics/effects/SkCamera.cpp
|
| -**
|
| -** Copyright 2006, The Android Open Source Project
|
| -**
|
| -** Licensed under the Apache License, Version 2.0 (the "License");
|
| -** you may not use this file except in compliance with the License.
|
| -** You may obtain a copy of the License at
|
| -**
|
| -** http://www.apache.org/licenses/LICENSE-2.0
|
| -**
|
| -** Unless required by applicable law or agreed to in writing, software
|
| -** distributed under the License is distributed on an "AS IS" BASIS,
|
| -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| -** See the License for the specific language governing permissions and
|
| -** limitations under the License.
|
| -*/
|
| -
|
| -#include "SkCamera.h"
|
| -
|
| -static SkScalar SkScalarDotDiv(int count, const SkScalar a[], int step_a,
|
| - const SkScalar b[], int step_b,
|
| - SkScalar denom)
|
| -{
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| - float prod = 0;
|
| - for (int i = 0; i < count; i++)
|
| - {
|
| - prod += a[0] * b[0];
|
| - a += step_a;
|
| - b += step_b;
|
| - }
|
| - return prod / denom;
|
| -#else
|
| - Sk64 prod, tmp;
|
| -
|
| - prod.set(0);
|
| - for (int i = 0; i < count; i++)
|
| - {
|
| - tmp.setMul(a[0], b[0]);
|
| - prod.add(tmp);
|
| - a += step_a;
|
| - b += step_b;
|
| - }
|
| - prod.div(denom, Sk64::kRound_DivOption);
|
| - return prod.get32();
|
| -#endif
|
| -}
|
| -
|
| -static SkScalar SkScalarDot(int count, const SkScalar a[], int step_a,
|
| - const SkScalar b[], int step_b)
|
| -{
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| - float prod = 0;
|
| - for (int i = 0; i < count; i++)
|
| - {
|
| - prod += a[0] * b[0];
|
| - a += step_a;
|
| - b += step_b;
|
| - }
|
| - return prod;
|
| -#else
|
| - Sk64 prod, tmp;
|
| -
|
| - prod.set(0);
|
| - for (int i = 0; i < count; i++)
|
| - {
|
| - tmp.setMul(a[0], b[0]);
|
| - prod.add(tmp);
|
| - a += step_a;
|
| - b += step_b;
|
| - }
|
| - return prod.getFixed();
|
| -#endif
|
| -}
|
| -
|
| -//////////////////////////////////////////////////////////////////////////
|
| -
|
| -SkUnitScalar SkPoint3D::normalize(SkUnit3D* unit) const
|
| -{
|
| -#ifdef SK_SCALAR_IS_FLOAT
|
| - float mag = sk_float_sqrt(fX*fX + fY*fY + fZ*fZ);
|
| - if (mag)
|
| - {
|
| - float scale = 1.0f / mag;
|
| - unit->fX = fX * scale;
|
| - unit->fY = fY * scale;
|
| - unit->fZ = fZ * scale;
|
| - }
|
| -#else
|
| - Sk64 tmp1, tmp2;
|
| -
|
| - tmp1.setMul(fX, fX);
|
| - tmp2.setMul(fY, fY);
|
| - tmp1.add(tmp2);
|
| - tmp2.setMul(fZ, fZ);
|
| - tmp1.add(tmp2);
|
| -
|
| - SkFixed mag = tmp1.getSqrt();
|
| - if (mag)
|
| - {
|
| - // what if mag < SK_Fixed1 ??? we will underflow the fixdiv
|
| - SkFixed scale = SkFixedDiv(SK_Fract1, mag);
|
| - unit->fX = SkFixedMul(fX, scale);
|
| - unit->fY = SkFixedMul(fY, scale);
|
| - unit->fZ = SkFixedMul(fZ, scale);
|
| - }
|
| -#endif
|
| - return mag;
|
| -}
|
| -
|
| -SkUnitScalar SkUnit3D::Dot(const SkUnit3D& a, const SkUnit3D& b)
|
| -{
|
| - return SkUnitScalarMul(a.fX, b.fX) +
|
| - SkUnitScalarMul(a.fY, b.fY) +
|
| - SkUnitScalarMul(a.fZ, b.fZ);
|
| -}
|
| -
|
| -void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross)
|
| -{
|
| - SkASSERT(cross);
|
| -
|
| - // use x,y,z, in case &a == cross or &b == cross
|
| -
|
| -
|
| - SkScalar x = SkUnitScalarMul(a.fY, b.fZ) - SkUnitScalarMul(a.fZ, b.fY);
|
| - SkScalar y = SkUnitScalarMul(a.fZ, b.fX) - SkUnitScalarMul(a.fX, b.fY);
|
| - SkScalar z = SkUnitScalarMul(a.fX, b.fY) - SkUnitScalarMul(a.fY, b.fX);
|
| -
|
| - cross->set(x, y, z);
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////
|
| -
|
| -SkPatch3D::SkPatch3D()
|
| -{
|
| - this->reset();
|
| -}
|
| -
|
| -void SkPatch3D::reset()
|
| -{
|
| - fOrigin.set(0, 0, 0);
|
| - fU.set(SK_Scalar1, 0, 0);
|
| - fV.set(0, -SK_Scalar1, 0);
|
| -}
|
| -
|
| -void SkPatch3D::transform(const SkMatrix3D& m, SkPatch3D* dst) const
|
| -{
|
| - if (dst == NULL)
|
| - dst = (SkPatch3D*)this;
|
| -
|
| - m.mapVector(fU, &dst->fU);
|
| - m.mapVector(fV, &dst->fV);
|
| - m.mapPoint(fOrigin, &dst->fOrigin);
|
| -}
|
| -
|
| -SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const
|
| -{
|
| - SkScalar cx = SkScalarMul(fU.fY, fV.fZ) - SkScalarMul(fU.fZ, fV.fY);
|
| - SkScalar cy = SkScalarMul(fU.fZ, fV.fX) - SkScalarMul(fU.fX, fV.fY);
|
| - SkScalar cz = SkScalarMul(fU.fX, fV.fY) - SkScalarMul(fU.fY, fV.fX);
|
| -
|
| - return SkScalarMul(cx, dx) + SkScalarMul(cy, dy) + SkScalarMul(cz, dz);
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////
|
| -
|
| -void SkMatrix3D::reset()
|
| -{
|
| - memset(fMat, 0, sizeof(fMat));
|
| - fMat[0][0] = fMat[1][1] = fMat[2][2] = SK_Scalar1;
|
| -}
|
| -
|
| -void SkMatrix3D::setTranslate(SkScalar x, SkScalar y, SkScalar z)
|
| -{
|
| - memset(fMat, 0, sizeof(fMat));
|
| - fMat[0][0] = x;
|
| - fMat[1][1] = y;
|
| - fMat[2][2] = z;
|
| -}
|
| -
|
| -void SkMatrix3D::setRotateX(SkScalar degX)
|
| -{
|
| - SkScalar s, c;
|
| -
|
| - s = SkScalarSinCos(SkDegreesToRadians(degX), &c);
|
| - this->setRow(0, SK_Scalar1, 0, 0);
|
| - this->setRow(1, 0, c, -s);
|
| - this->setRow(2, 0, s, c);
|
| -}
|
| -
|
| -void SkMatrix3D::setRotateY(SkScalar degY)
|
| -{
|
| - SkScalar s, c;
|
| -
|
| - s = SkScalarSinCos(SkDegreesToRadians(degY), &c);
|
| - this->setRow(0, c, 0, -s);
|
| - this->setRow(1, 0, SK_Scalar1, 0);
|
| - this->setRow(2, s, 0, c);
|
| -}
|
| -
|
| -void SkMatrix3D::setRotateZ(SkScalar degZ)
|
| -{
|
| - SkScalar s, c;
|
| -
|
| - s = SkScalarSinCos(SkDegreesToRadians(degZ), &c);
|
| - this->setRow(0, c, -s, 0);
|
| - this->setRow(1, s, c, 0);
|
| - this->setRow(2, 0, 0, SK_Scalar1);
|
| -}
|
| -
|
| -void SkMatrix3D::preTranslate(SkScalar x, SkScalar y, SkScalar z)
|
| -{
|
| - SkScalar col[3] = { x, y, z};
|
| -
|
| - for (int i = 0; i < 3; i++)
|
| - fMat[i][3] += SkScalarDot(3, &fMat[i][0], 1, col, 1);
|
| -}
|
| -
|
| -void SkMatrix3D::preRotateX(SkScalar degX)
|
| -{
|
| - SkMatrix3D m;
|
| - m.setRotateX(degX);
|
| - this->setConcat(*this, m);
|
| -}
|
| -
|
| -void SkMatrix3D::preRotateY(SkScalar degY)
|
| -{
|
| - SkMatrix3D m;
|
| - m.setRotateY(degY);
|
| - this->setConcat(*this, m);
|
| -}
|
| -
|
| -void SkMatrix3D::preRotateZ(SkScalar degZ)
|
| -{
|
| - SkMatrix3D m;
|
| - m.setRotateZ(degZ);
|
| - this->setConcat(*this, m);
|
| -}
|
| -
|
| -void SkMatrix3D::setConcat(const SkMatrix3D& a, const SkMatrix3D& b)
|
| -{
|
| - SkMatrix3D tmp;
|
| - SkMatrix3D* c = this;
|
| -
|
| - if (this == &a || this == &b)
|
| - c = &tmp;
|
| -
|
| - for (int i = 0; i < 3; i++) {
|
| - for (int j = 0; j < 3; j++)
|
| - c->fMat[i][j] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][j], 4);
|
| - c->fMat[i][3] = SkScalarDot(3, &a.fMat[i][0], 1, &b.fMat[0][3], 4) + a.fMat[i][3];
|
| - }
|
| -
|
| - if (c == &tmp)
|
| - *this = tmp;
|
| -}
|
| -
|
| -void SkMatrix3D::mapPoint(const SkPoint3D& src, SkPoint3D* dst) const
|
| -{
|
| - SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1) + fMat[0][3];
|
| - SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1) + fMat[1][3];
|
| - SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1) + fMat[2][3];
|
| - dst->set(x, y, z);
|
| -}
|
| -
|
| -void SkMatrix3D::mapVector(const SkVector3D& src, SkVector3D* dst) const
|
| -{
|
| - SkScalar x = SkScalarDot(3, &fMat[0][0], 1, &src.fX, 1);
|
| - SkScalar y = SkScalarDot(3, &fMat[1][0], 1, &src.fX, 1);
|
| - SkScalar z = SkScalarDot(3, &fMat[2][0], 1, &src.fX, 1);
|
| - dst->set(x, y, z);
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////
|
| -
|
| -SkCamera3D::SkCamera3D()
|
| -{
|
| - this->reset();
|
| -}
|
| -
|
| -void SkCamera3D::reset()
|
| -{
|
| - fLocation.set(0, 0, -SkIntToScalar(576)); // 8 inches backward
|
| - fAxis.set(0, 0, SK_Scalar1); // forward
|
| - fZenith.set(0, -SK_Scalar1, 0); // up
|
| -
|
| - fObserver.set(0, 0, fLocation.fZ);
|
| -
|
| - fNeedToUpdate = true;
|
| -}
|
| -
|
| -void SkCamera3D::update()
|
| -{
|
| - fNeedToUpdate = true;
|
| -}
|
| -
|
| -void SkCamera3D::doUpdate() const
|
| -{
|
| - SkUnit3D axis, zenith, cross;
|
| -
|
| - fAxis.normalize(&axis);
|
| -
|
| - {
|
| - SkScalar dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&fZenith, axis);
|
| -
|
| - zenith.fX = fZenith.fX - SkUnitScalarMul(dot, axis.fX);
|
| - zenith.fY = fZenith.fY - SkUnitScalarMul(dot, axis.fY);
|
| - zenith.fZ = fZenith.fZ - SkUnitScalarMul(dot, axis.fZ);
|
| -
|
| - (void)((SkPoint3D*)(void*)&zenith)->normalize(&zenith);
|
| - }
|
| -
|
| - SkUnit3D::Cross(axis, zenith, &cross);
|
| -
|
| - {
|
| - SkMatrix* orien = &fOrientation;
|
| - SkScalar x = fObserver.fX;
|
| - SkScalar y = fObserver.fY;
|
| - SkScalar z = fObserver.fZ;
|
| -
|
| - orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX));
|
| - orien->set(SkMatrix::kMSkewX, SkUnitScalarMul(x, axis.fY) - SkUnitScalarMul(z, cross.fY));
|
| - orien->set(SkMatrix::kMTransX, SkUnitScalarMul(x, axis.fZ) - SkUnitScalarMul(z, cross.fZ));
|
| - orien->set(SkMatrix::kMSkewY, SkUnitScalarMul(y, axis.fX) - SkUnitScalarMul(z, zenith.fX));
|
| - orien->set(SkMatrix::kMScaleY, SkUnitScalarMul(y, axis.fY) - SkUnitScalarMul(z, zenith.fY));
|
| - orien->set(SkMatrix::kMTransY, SkUnitScalarMul(y, axis.fZ) - SkUnitScalarMul(z, zenith.fZ));
|
| - orien->set(SkMatrix::kMPersp0, axis.fX);
|
| - orien->set(SkMatrix::kMPersp1, axis.fY);
|
| - orien->set(SkMatrix::kMPersp2, axis.fZ);
|
| - }
|
| -}
|
| -
|
| -void SkCamera3D::patchToMatrix(const SkPatch3D& quilt, SkMatrix* matrix) const
|
| -{
|
| - if (fNeedToUpdate)
|
| - {
|
| - this->doUpdate();
|
| - fNeedToUpdate = false;
|
| - }
|
| -
|
| - const SkScalar* mapPtr = (const SkScalar*)(const void*)&fOrientation;
|
| - const SkScalar* patchPtr;
|
| - SkPoint3D diff;
|
| - SkScalar dot;
|
| -
|
| - diff.fX = quilt.fOrigin.fX - fLocation.fX;
|
| - diff.fY = quilt.fOrigin.fY - fLocation.fY;
|
| - diff.fZ = quilt.fOrigin.fZ - fLocation.fZ;
|
| -
|
| - dot = SkUnit3D::Dot(*(const SkUnit3D*)(const void*)&diff,
|
| - *(const SkUnit3D*)(((const SkScalar*)(const void*)&fOrientation) + 6));
|
| -
|
| - patchPtr = (const SkScalar*)&quilt;
|
| - matrix->set(SkMatrix::kMScaleX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
|
| - matrix->set(SkMatrix::kMSkewY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
|
| - matrix->set(SkMatrix::kMPersp0, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot));
|
| -
|
| - patchPtr += 3;
|
| - matrix->set(SkMatrix::kMSkewX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
|
| - matrix->set(SkMatrix::kMScaleY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
|
| - matrix->set(SkMatrix::kMPersp1, SkScalarDotDiv(3, patchPtr, 1, mapPtr+6, 1, dot));
|
| -
|
| - patchPtr = (const SkScalar*)(const void*)&diff;
|
| - matrix->set(SkMatrix::kMTransX, SkScalarDotDiv(3, patchPtr, 1, mapPtr, 1, dot));
|
| - matrix->set(SkMatrix::kMTransY, SkScalarDotDiv(3, patchPtr, 1, mapPtr+3, 1, dot));
|
| - matrix->set(SkMatrix::kMPersp2, SK_UnitScalar1);
|
| -}
|
| -
|
| -///////////////////////////////////////////////////////////////////////////////////////////////////
|
| -
|
| -Sk3DView::Sk3DView()
|
| -{
|
| - fInitialRec.fMatrix.reset();
|
| - fRec = &fInitialRec;
|
| -}
|
| -
|
| -Sk3DView::~Sk3DView()
|
| -{
|
| - Rec* rec = fRec;
|
| - while (rec != &fInitialRec) {
|
| - Rec* next = rec->fNext;
|
| - SkDELETE(rec);
|
| - rec = next;
|
| - }
|
| -}
|
| -
|
| -void Sk3DView::save()
|
| -{
|
| - Rec* rec = SkNEW(Rec);
|
| - rec->fNext = fRec;
|
| - rec->fMatrix = fRec->fMatrix;
|
| - fRec = rec;
|
| -}
|
| -
|
| -void Sk3DView::restore()
|
| -{
|
| - SkASSERT(fRec != &fInitialRec);
|
| - Rec* next = fRec->fNext;
|
| - SkDELETE(fRec);
|
| - fRec = next;
|
| -}
|
| -
|
| -void Sk3DView::translate(SkScalar x, SkScalar y, SkScalar z)
|
| -{
|
| - fRec->fMatrix.preTranslate(x, y, z);
|
| -}
|
| -
|
| -void Sk3DView::rotateX(SkScalar deg)
|
| -{
|
| - fRec->fMatrix.preRotateX(deg);
|
| -}
|
| -
|
| -void Sk3DView::rotateY(SkScalar deg)
|
| -{
|
| - fRec->fMatrix.preRotateY(deg);
|
| -}
|
| -
|
| -void Sk3DView::rotateZ(SkScalar deg)
|
| -{
|
| - fRec->fMatrix.preRotateZ(deg);
|
| -}
|
| -
|
| -SkScalar Sk3DView::dotWithNormal(SkScalar x, SkScalar y, SkScalar z) const
|
| -{
|
| - SkPatch3D patch;
|
| - patch.transform(fRec->fMatrix);
|
| - return patch.dotWith(x, y, z);
|
| -}
|
| -
|
| -void Sk3DView::getMatrix(SkMatrix* matrix) const
|
| -{
|
| - if (matrix != NULL)
|
| - {
|
| - SkPatch3D patch;
|
| - patch.transform(fRec->fMatrix);
|
| - fCamera.patchToMatrix(patch, matrix);
|
| - }
|
| -}
|
| -
|
| -#include "SkCanvas.h"
|
| -
|
| -void Sk3DView::applyToCanvas(SkCanvas* canvas) const
|
| -{
|
| - SkMatrix matrix;
|
| -
|
| - this->getMatrix(&matrix);
|
| - canvas->concat(matrix);
|
| -}
|
| -
|
|
|